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PropTreeItemEdit.h
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1 #if !defined(AFX_PROPTREEITEMEDIT_H__642536B1_1162_4F99_B09D_9B1BD2CF88B6__INCLUDED_)
2 #define AFX_PROPTREEITEMEDIT_H__642536B1_1162_4F99_B09D_9B1BD2CF88B6__INCLUDED_
3 
4 #if _MSC_VER > 1000
5 #pragma once
6 #endif // _MSC_VER > 1000
7 // PropTreeItemEdit.h : header file
8 //
9 // Copyright (C) 1998-2001 Scott Ramsay
10 // sramsay@gonavi.com
11 // http://www.gonavi.com
12 //
13 // This material is provided "as is", with absolutely no warranty expressed
14 // or implied. Any use is at your own risk.
15 //
16 // Permission to use or copy this software for any purpose is hereby granted
17 // without fee, provided the above notices are retained on all copies.
18 // Permission to modify the code and to distribute modified code is granted,
19 // provided the above notices are retained, and a notice that the code was
20 // modified is included with the above copyright notice.
21 //
22 // If you use this code, drop me an email. I'd like to know if you find the code
23 // useful.
24 
25 #include "PropTreeItem.h"
26 
28 // CPropTreeItemEdit window
29 
30 class PROPTREE_API CPropTreeItemEdit : public CEdit, public CPropTreeItem
31 {
32 // Construction
33 public:
35  virtual ~CPropTreeItemEdit();
36 
37 // Attributes
38 public:
39  // The attribute area needs drawing
40  virtual void DrawAttribute(CDC* pDC, const RECT& rc);
41 
42  // Retrieve the item's attribute value
43  virtual LPARAM GetItemValue();
44 
45  // Set the item's attribute value
46  virtual void SetItemValue(LPARAM lParam);
47 
48  // Called when attribute area has changed size
49  virtual void OnMove();
50 
51  // Called when the item needs to refresh its data
52  virtual void OnRefresh();
53 
54  // Called when the item needs to commit its changes
55  virtual void OnCommit();
56 
57  // Called to activate the item
58  virtual void OnActivate(int activateType, CPoint point);
59 
60 
62  {
65  ValueFormatFloatPointer
66  };
67 
68  // Set to specifify format of SetItemValue/GetItemValue
69  void SetValueFormat(ValueFormat nFormat);
70 
71  // Set to TRUE for to use a password edit control
72  void SetAsPassword(BOOL bPassword);
73 
74 protected:
75  CString m_sEdit;
76  float m_fValue;
77 
80 
81 // Operations
82 public:
83 
84 // Overrides
85  // ClassWizard generated virtual function overrides
86  //{{AFX_VIRTUAL(CPropTreeItemEdit)
87  //}}AFX_VIRTUAL
88 
89 // Implementation
90 public:
91 
92  // Generated message map functions
93 protected:
94  //{{AFX_MSG(CPropTreeItemEdit)
95  afx_msg UINT OnGetDlgCode();
96  afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
97  afx_msg void OnKillfocus();
98  //}}AFX_MSG
99 
100  DECLARE_MESSAGE_MAP()
101 };
102 
104 
105 //{{AFX_INSERT_LOCATION}}
106 // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
107 
108 #endif // !defined(AFX_PROPTREEITEMEDIT_H__642536B1_1162_4F99_B09D_9B1BD2CF88B6__INCLUDED_)
CONST PIXELFORMATDESCRIPTOR UINT
Definition: win_qgl.cpp:47
virtual void DrawAttribute(CDC *pDC, const RECT &rc)
#define PROPTREE_API
Definition: PropTree.h:53
virtual void OnRefresh()
virtual void OnCommit()
#define BOOL
Definition: mprintf.c:71
virtual LPARAM GetItemValue()
virtual void SetItemValue(LPARAM lParam)
virtual void OnMove()
ValueFormat m_nFormat
virtual void OnActivate(int activateType, CPoint point)