doom3-gpl
Doom 3 GPL source release
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Variables
Script_Thread.cpp File Reference
#include "../../idlib/precompiled.h"
#include "../Game_local.h"

Go to the source code of this file.

Variables

const idEventDef EV_Thread_Execute ("<execute>", NULL)
 
const idEventDef EV_Thread_SetCallback ("<script_setcallback>", NULL)
 
const idEventDef EV_Thread_TerminateThread ("terminate","d")
 
const idEventDef EV_Thread_Pause ("pause", NULL)
 
const idEventDef EV_Thread_Wait ("wait","f")
 
const idEventDef EV_Thread_WaitFrame ("waitFrame")
 
const idEventDef EV_Thread_WaitFor ("waitFor","e")
 
const idEventDef EV_Thread_WaitForThread ("waitForThread","d")
 
const idEventDef EV_Thread_Print ("print","s")
 
const idEventDef EV_Thread_PrintLn ("println","s")
 
const idEventDef EV_Thread_Say ("say","s")
 
const idEventDef EV_Thread_Assert ("assert","f")
 
const idEventDef EV_Thread_Trigger ("trigger","e")
 
const idEventDef EV_Thread_SetCvar ("setcvar","ss")
 
const idEventDef EV_Thread_GetCvar ("getcvar","s", 's')
 
const idEventDef EV_Thread_Random ("random","f", 'f')
 
const idEventDef EV_Thread_GetTime ("getTime", NULL, 'f')
 
const idEventDef EV_Thread_KillThread ("killthread","s")
 
const idEventDef EV_Thread_SetThreadName ("threadname","s")
 
const idEventDef EV_Thread_GetEntity ("getEntity","s", 'e')
 
const idEventDef EV_Thread_Spawn ("spawn","s", 'e')
 
const idEventDef EV_Thread_CopySpawnArgs ("copySpawnArgs","e")
 
const idEventDef EV_Thread_SetSpawnArg ("setSpawnArg","ss")
 
const idEventDef EV_Thread_SpawnString ("SpawnString","ss", 's')
 
const idEventDef EV_Thread_SpawnFloat ("SpawnFloat","sf", 'f')
 
const idEventDef EV_Thread_SpawnVector ("SpawnVector","sv", 'v')
 
const idEventDef EV_Thread_ClearPersistantArgs ("clearPersistantArgs")
 
const idEventDef EV_Thread_SetPersistantArg ("setPersistantArg","ss")
 
const idEventDef EV_Thread_GetPersistantString ("getPersistantString","s", 's')
 
const idEventDef EV_Thread_GetPersistantFloat ("getPersistantFloat","s", 'f')
 
const idEventDef EV_Thread_GetPersistantVector ("getPersistantVector","s", 'v')
 
const idEventDef EV_Thread_AngToForward ("angToForward","v", 'v')
 
const idEventDef EV_Thread_AngToRight ("angToRight","v", 'v')
 
const idEventDef EV_Thread_AngToUp ("angToUp","v", 'v')
 
const idEventDef EV_Thread_Sine ("sin","f", 'f')
 
const idEventDef EV_Thread_Cosine ("cos","f", 'f')
 
const idEventDef EV_Thread_SquareRoot ("sqrt","f", 'f')
 
const idEventDef EV_Thread_Normalize ("vecNormalize","v", 'v')
 
const idEventDef EV_Thread_VecLength ("vecLength","v", 'f')
 
const idEventDef EV_Thread_VecDotProduct ("DotProduct","vv", 'f')
 
const idEventDef EV_Thread_VecCrossProduct ("CrossProduct","vv", 'v')
 
const idEventDef EV_Thread_VecToAngles ("VecToAngles","v", 'v')
 
const idEventDef EV_Thread_OnSignal ("onSignal","des")
 
const idEventDef EV_Thread_ClearSignal ("clearSignalThread","de")
 
const idEventDef EV_Thread_SetCamera ("setCamera","e")
 
const idEventDef EV_Thread_FirstPerson ("firstPerson", NULL)
 
const idEventDef EV_Thread_Trace ("trace","vvvvde", 'f')
 
const idEventDef EV_Thread_TracePoint ("tracePoint","vvde", 'f')
 
const idEventDef EV_Thread_GetTraceFraction ("getTraceFraction", NULL, 'f')
 
const idEventDef EV_Thread_GetTraceEndPos ("getTraceEndPos", NULL, 'v')
 
const idEventDef EV_Thread_GetTraceNormal ("getTraceNormal", NULL, 'v')
 
const idEventDef EV_Thread_GetTraceEntity ("getTraceEntity", NULL, 'e')
 
const idEventDef EV_Thread_GetTraceJoint ("getTraceJoint", NULL, 's')
 
const idEventDef EV_Thread_GetTraceBody ("getTraceBody", NULL, 's')
 
const idEventDef EV_Thread_FadeIn ("fadeIn","vf")
 
const idEventDef EV_Thread_FadeOut ("fadeOut","vf")
 
const idEventDef EV_Thread_FadeTo ("fadeTo","vff")
 
const idEventDef EV_Thread_StartMusic ("music","s")
 
const idEventDef EV_Thread_Error ("error","s")
 
const idEventDef EV_Thread_Warning ("warning","s")
 
const idEventDef EV_Thread_StrLen ("strLength","s", 'd')
 
const idEventDef EV_Thread_StrLeft ("strLeft","sd", 's')
 
const idEventDef EV_Thread_StrRight ("strRight","sd", 's')
 
const idEventDef EV_Thread_StrSkip ("strSkip","sd", 's')
 
const idEventDef EV_Thread_StrMid ("strMid","sdd", 's')
 
const idEventDef EV_Thread_StrToFloat ("strToFloat","s", 'f')
 
const idEventDef EV_Thread_RadiusDamage ("radiusDamage","vEEEsf")
 
const idEventDef EV_Thread_IsClient ("isClient", NULL, 'f')
 
const idEventDef EV_Thread_IsMultiplayer ("isMultiplayer", NULL, 'f')
 
const idEventDef EV_Thread_GetFrameTime ("getFrameTime", NULL, 'f')
 
const idEventDef EV_Thread_GetTicsPerSecond ("getTicsPerSecond", NULL, 'f')
 
const idEventDef EV_Thread_DebugLine ("debugLine","vvvf")
 
const idEventDef EV_Thread_DebugArrow ("debugArrow","vvvdf")
 
const idEventDef EV_Thread_DebugCircle ("debugCircle","vvvfdf")
 
const idEventDef EV_Thread_DebugBounds ("debugBounds","vvvf")
 
const idEventDef EV_Thread_DrawText ("drawText","svfvdf")
 
const idEventDef EV_Thread_InfluenceActive ("influenceActive", NULL, 'd')
 

Variable Documentation

const idEventDef EV_Thread_AngToForward("angToForward","v", 'v')
const idEventDef EV_Thread_AngToRight("angToRight","v", 'v')
const idEventDef EV_Thread_AngToUp("angToUp","v", 'v')
const idEventDef EV_Thread_Assert("assert","f")
const idEventDef EV_Thread_ClearPersistantArgs("clearPersistantArgs")
const idEventDef EV_Thread_ClearSignal("clearSignalThread","de")
const idEventDef EV_Thread_CopySpawnArgs("copySpawnArgs","e")
const idEventDef EV_Thread_Cosine("cos","f", 'f')
const idEventDef EV_Thread_DebugArrow("debugArrow","vvvdf")
const idEventDef EV_Thread_DebugBounds("debugBounds","vvvf")
const idEventDef EV_Thread_DebugCircle("debugCircle","vvvfdf")
const idEventDef EV_Thread_DebugLine("debugLine","vvvf")
const idEventDef EV_Thread_DrawText("drawText","svfvdf")
const idEventDef EV_Thread_Error("error","s")
const idEventDef EV_Thread_Execute("<execute>", NULL)
const idEventDef EV_Thread_FadeIn("fadeIn","vf")
const idEventDef EV_Thread_FadeOut("fadeOut","vf")
const idEventDef EV_Thread_FadeTo("fadeTo","vff")
const idEventDef EV_Thread_FirstPerson("firstPerson", NULL)
const idEventDef EV_Thread_GetCvar("getcvar","s", 's')
const idEventDef EV_Thread_GetEntity("getEntity","s", 'e')
const idEventDef EV_Thread_GetFrameTime("getFrameTime", NULL, 'f')
const idEventDef EV_Thread_GetPersistantFloat("getPersistantFloat","s", 'f')
const idEventDef EV_Thread_GetPersistantString("getPersistantString","s", 's')
const idEventDef EV_Thread_GetPersistantVector("getPersistantVector","s", 'v')
const idEventDef EV_Thread_GetTicsPerSecond("getTicsPerSecond", NULL, 'f')
const idEventDef EV_Thread_GetTime("getTime", NULL, 'f')
const idEventDef EV_Thread_GetTraceBody("getTraceBody", NULL, 's')
const idEventDef EV_Thread_GetTraceEndPos("getTraceEndPos", NULL, 'v')
const idEventDef EV_Thread_GetTraceEntity("getTraceEntity", NULL, 'e')
const idEventDef EV_Thread_GetTraceFraction("getTraceFraction", NULL, 'f')
const idEventDef EV_Thread_GetTraceJoint("getTraceJoint", NULL, 's')
const idEventDef EV_Thread_GetTraceNormal("getTraceNormal", NULL, 'v')
const idEventDef EV_Thread_InfluenceActive("influenceActive", NULL, 'd')
const idEventDef EV_Thread_IsClient("isClient", NULL, 'f')
const idEventDef EV_Thread_IsMultiplayer("isMultiplayer", NULL, 'f')
const idEventDef EV_Thread_KillThread("killthread","s")
const idEventDef EV_Thread_Normalize("vecNormalize","v", 'v')
const idEventDef EV_Thread_OnSignal("onSignal","des")
const idEventDef EV_Thread_Pause("pause", NULL)
const idEventDef EV_Thread_Print("print","s")
const idEventDef EV_Thread_PrintLn("println","s")
const idEventDef EV_Thread_RadiusDamage("radiusDamage","vEEEsf")
const idEventDef EV_Thread_Random("random","f", 'f')
const idEventDef EV_Thread_Say("say","s")
const idEventDef EV_Thread_SetCallback("<script_setcallback>", NULL)
const idEventDef EV_Thread_SetCamera("setCamera","e")
const idEventDef EV_Thread_SetCvar("setcvar","ss")
const idEventDef EV_Thread_SetPersistantArg("setPersistantArg","ss")
const idEventDef EV_Thread_SetSpawnArg("setSpawnArg","ss")
const idEventDef EV_Thread_SetThreadName("threadname","s")
const idEventDef EV_Thread_Sine("sin","f", 'f')
const idEventDef EV_Thread_Spawn("spawn","s", 'e')
const idEventDef EV_Thread_SpawnFloat("SpawnFloat","sf", 'f')
const idEventDef EV_Thread_SpawnString("SpawnString","ss", 's')
const idEventDef EV_Thread_SpawnVector("SpawnVector","sv", 'v')
const idEventDef EV_Thread_SquareRoot("sqrt","f", 'f')
const idEventDef EV_Thread_StartMusic("music","s")
const idEventDef EV_Thread_StrLeft("strLeft","sd", 's')
const idEventDef EV_Thread_StrLen("strLength","s", 'd')
const idEventDef EV_Thread_StrMid("strMid","sdd", 's')
const idEventDef EV_Thread_StrRight("strRight","sd", 's')
const idEventDef EV_Thread_StrSkip("strSkip","sd", 's')
const idEventDef EV_Thread_StrToFloat("strToFloat","s", 'f')
const idEventDef EV_Thread_TerminateThread("terminate","d")
const idEventDef EV_Thread_Trace("trace","vvvvde", 'f')
const idEventDef EV_Thread_TracePoint("tracePoint","vvde", 'f')
const idEventDef EV_Thread_Trigger("trigger","e")
const idEventDef EV_Thread_VecCrossProduct("CrossProduct","vv", 'v')
const idEventDef EV_Thread_VecDotProduct("DotProduct","vv", 'f')
const idEventDef EV_Thread_VecLength("vecLength","v", 'f')
const idEventDef EV_Thread_VecToAngles("VecToAngles","v", 'v')
const idEventDef EV_Thread_Wait("wait","f")
const idEventDef EV_Thread_WaitFor("waitFor","e")
const idEventDef EV_Thread_WaitForThread("waitForThread","d")
const idEventDef EV_Thread_WaitFrame("waitFrame")
const idEventDef EV_Thread_Warning("warning","s")