doom3-gpl
Doom 3 GPL source release
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Variables
ServerScan.cpp File Reference
#include "../../idlib/precompiled.h"

Go to the source code of this file.

Variables

idCVar gui_filter_password ("gui_filter_password","0", CVAR_GUI|CVAR_INTEGER|CVAR_ARCHIVE,"Password filter")
 
idCVar gui_filter_players ("gui_filter_players","0", CVAR_GUI|CVAR_INTEGER|CVAR_ARCHIVE,"Players filter")
 
idCVar gui_filter_gameType ("gui_filter_gameType","0", CVAR_GUI|CVAR_INTEGER|CVAR_ARCHIVE,"Gametype filter")
 
idCVar gui_filter_idle ("gui_filter_idle","0", CVAR_GUI|CVAR_INTEGER|CVAR_ARCHIVE,"Idle servers filter")
 
idCVar gui_filter_game ("gui_filter_game","0", CVAR_GUI|CVAR_INTEGER|CVAR_ARCHIVE,"Game filter")
 
const char * l_gameTypes []
 

Variable Documentation

idCVar gui_filter_game("gui_filter_game","0", CVAR_GUI|CVAR_INTEGER|CVAR_ARCHIVE,"Game filter")
idCVar gui_filter_gameType("gui_filter_gameType","0", CVAR_GUI|CVAR_INTEGER|CVAR_ARCHIVE,"Gametype filter")
idCVar gui_filter_idle("gui_filter_idle","0", CVAR_GUI|CVAR_INTEGER|CVAR_ARCHIVE,"Idle servers filter")
idCVar gui_filter_password("gui_filter_password","0", CVAR_GUI|CVAR_INTEGER|CVAR_ARCHIVE,"Password filter")
idCVar gui_filter_players("gui_filter_players","0", CVAR_GUI|CVAR_INTEGER|CVAR_ARCHIVE,"Players filter")
const char* l_gameTypes[]
Initial value:
= {
"Deathmatch",
"Tourney",
"Team DM",
"Last Man",
"CTF",
}
#define NULL
Definition: Lib.h:88

Definition at line 38 of file ServerScan.cpp.