Go to the source code of this file.
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idCVar | gui_filter_password ("gui_filter_password","0", CVAR_GUI|CVAR_INTEGER|CVAR_ARCHIVE,"Password filter") |
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idCVar | gui_filter_players ("gui_filter_players","0", CVAR_GUI|CVAR_INTEGER|CVAR_ARCHIVE,"Players filter") |
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idCVar | gui_filter_gameType ("gui_filter_gameType","0", CVAR_GUI|CVAR_INTEGER|CVAR_ARCHIVE,"Gametype filter") |
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idCVar | gui_filter_idle ("gui_filter_idle","0", CVAR_GUI|CVAR_INTEGER|CVAR_ARCHIVE,"Idle servers filter") |
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idCVar | gui_filter_game ("gui_filter_game","0", CVAR_GUI|CVAR_INTEGER|CVAR_ARCHIVE,"Game filter") |
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const char * | l_gameTypes [] |
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const char* l_gameTypes[] |
Initial value:= {
"Deathmatch",
"Tourney",
"Team DM",
"Last Man",
"CTF",
}
Definition at line 38 of file ServerScan.cpp.