29 #ifndef __SYS_CVAR_H__
30 #define __SYS_CVAR_H__
96 extern idCVar ai_showHealth;
123 extern idCVar g_vehicleDebug;
124 extern idCVar g_debugShockwave;
125 extern idCVar g_enablePortalSky;
234 extern idCVar g_enableSlowmo;
235 extern idCVar g_slowmoStepRate;
236 extern idCVar g_testFullscreenFX;
237 extern idCVar g_testHelltimeFX;
238 extern idCVar g_testMultiplayerFX;
239 extern idCVar g_lowresFullscreenFX;
240 extern idCVar g_moveableDamageScale;
241 extern idCVar g_testBloomSpeed;
242 extern idCVar g_testBloomIntensity;
243 extern idCVar g_testBloomNumPasses;
247 extern idCVar g_grabberHoldSeconds;
248 extern idCVar g_grabberEnableShake;
249 extern idCVar g_grabberRandomMotion;
250 extern idCVar g_grabberHardStop;
251 extern idCVar g_grabberDamping;
255 extern idCVar g_xp_bind_run_once;
282 extern idCVar si_flagDropTimeLimit;
283 extern idCVar si_midnight;
285 extern idCVar g_flagAttachJoint;
286 extern idCVar g_flagAttachOffsetX;
287 extern idCVar g_flagAttachOffsetY;
288 extern idCVar g_flagAttachOffsetZ;
289 extern idCVar g_flagAttachAngleX;
290 extern idCVar g_flagAttachAngleY;
291 extern idCVar g_flagAttachAngleZ;
293 extern idCVar g_CTFArrows;
idCVar ai_showObstacleAvoidance
idCVar g_cinematicMaxSkipTime
idCVar g_testHealthVision
idCVar g_testParticleName
idCVar ai_showCombatNodes
idCVar g_vehicleSuspensionDown
idCVar g_showCollisionTraces
idCVar af_highlightConstraint
idCVar aas_randomPullPlayer
idCVar g_showProjectilePct
idCVar g_showCollisionModels
idCVar af_maxAngularVelocity
idCVar af_maxLinearVelocity
idCVar af_showConstrainedBodies
idCVar g_showCollisionWorld
idCVar g_projectileLights
idCVar g_showTestModelFrame
idCVar g_vehicleSuspensionKCompress
idCVar pm_normalviewheight
idCVar af_useImpulseFriction
idCVar g_vehicleSuspensionUp
idCVar af_showConstraintNames
idCVar af_showConstraints
idCVar g_dropItemRotation
idCVar pm_thirdPersonRange
idCVar pm_crouchviewheight
idCVar g_armorProtectionMP
idCVar g_vehicleTireFriction
idCVar pm_thirdPersonDeath
idCVar af_contactFrictionScale
idCVar g_useDynamicProtection
idCVar af_skipSelfCollision
idCVar ai_blockedFailSafe
idCVar g_showPlayerShadow
idCVar pm_staminathreshold
idCVar net_clientLagOMeter
idCVar af_useJointImpulseFriction
idCVar aas_showPushIntoArea
idCVar g_dragShowSelection
idCVar pm_thirdPersonAngle
idCVar g_vehicleSuspensionDamping
idCVar pm_thirdPersonClip
idCVar ai_debugTrajectory
idCVar pm_thirdPersonHeight
const char * si_gameTypeArgs[]
idCVar net_clientSelfSmoothing
idCVar net_clientPredictGUI
const char * ui_skinArgs[]
idCVar g_showActiveEntities
idCVar g_testModelAnimate
idCVar af_jointFrictionScale
idCVar g_mpWeaponAngleScale
idCVar af_showPrimaryOnly
idCVar ai_testPredictPath