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doom3-gpl
Doom 3 GPL source release
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Go to the source code of this file.
| idCVar aas_goalArea |
| idCVar aas_pullPlayer |
| idCVar aas_randomPullPlayer |
| idCVar aas_showAreas |
| idCVar aas_showFlyPath |
| idCVar aas_showHideArea |
| idCVar aas_showPath |
| idCVar aas_showPushIntoArea |
| idCVar aas_showWallEdges |
| idCVar aas_test |
| idCVar af_contactFrictionScale |
| idCVar af_forceFriction |
| idCVar af_highlightBody |
| idCVar af_highlightConstraint |
| idCVar af_jointFrictionScale |
| idCVar af_maxAngularVelocity |
| idCVar af_maxLinearVelocity |
| idCVar af_showActive |
| idCVar af_showBodies |
| idCVar af_showBodyNames |
| idCVar af_showConstrainedBodies |
| idCVar af_showConstraintNames |
| idCVar af_showConstraints |
| idCVar af_showInertia |
| idCVar af_showLimits |
| idCVar af_showMass |
| idCVar af_showPrimaryOnly |
| idCVar af_showTimings |
| idCVar af_showTotalMass |
| idCVar af_showTrees |
| idCVar af_showVelocity |
| idCVar af_skipFriction |
| idCVar af_skipLimits |
| idCVar af_skipSelfCollision |
| idCVar af_testSolid |
| idCVar af_timeScale |
| idCVar af_useImpulseFriction |
| idCVar af_useJointImpulseFriction |
| idCVar af_useLinearTime |
| idCVar af_useSymmetry |
| idCVar ai_blockedFailSafe |
| idCVar ai_debugMove |
| idCVar ai_debugScript |
| idCVar ai_debugTrajectory |
| idCVar ai_showCombatNodes |
| idCVar ai_showObstacleAvoidance |
| idCVar ai_showPaths |
| idCVar ai_testPredictPath |
| idCVar developer |
| idCVar g_armorProtection |
| idCVar g_armorProtectionMP |
| idCVar g_balanceTDM |
| idCVar g_blobSize |
| idCVar g_blobTime |
| idCVar g_bloodEffects |
| idCVar g_cinematic |
| idCVar g_cinematicMaxSkipTime |
| idCVar g_damageScale |
| idCVar g_debugAnim |
| idCVar g_debugBounds |
| idCVar g_debugCinematic |
| idCVar g_debugDamage |
| idCVar g_debugMove |
| idCVar g_debugMover |
| idCVar g_debugScript |
| idCVar g_debugTriggers |
| idCVar g_debugWeapon |
| idCVar g_decals |
| idCVar g_disasm |
| idCVar g_doubleVision |
| idCVar g_dragDamping |
| idCVar g_dragEntity |
| idCVar g_dragShowSelection |
| idCVar g_dropItemRotation |
| idCVar g_dvAmplitude |
| idCVar g_dvFrequency |
| idCVar g_dvTime |
| idCVar g_editEntityMode |
| idCVar g_exportMask |
| idCVar g_flushSave |
| idCVar g_fov |
| idCVar g_frametime |
| idCVar g_gravity |
| idCVar g_gun_x |
| idCVar g_gun_y |
| idCVar g_gun_z |
| idCVar g_healthTakeAmt |
| idCVar g_healthTakeLimit |
| idCVar g_healthTakeTime |
| idCVar g_kickAmplitude |
| idCVar g_kickTime |
| idCVar g_knockback |
| idCVar g_mapCycle |
| idCVar g_maxShowDistance |
| idCVar g_monsters |
| idCVar g_mpWeaponAngleScale |
| idCVar g_muzzleFlash |
| idCVar g_projectileLights |
| idCVar g_showActiveEntities |
| idCVar g_showBrass |
| idCVar g_showcamerainfo |
| idCVar g_showCollisionModels |
| idCVar g_showCollisionTraces |
| idCVar g_showCollisionWorld |
| idCVar g_showEnemies |
| idCVar g_showEntityInfo |
| idCVar g_showHud |
| idCVar g_showPlayerShadow |
| idCVar g_showProjectilePct |
| idCVar g_showPVS |
| idCVar g_showTargets |
| idCVar g_showTestModelFrame |
| idCVar g_showTriggers |
| idCVar g_showviewpos |
| idCVar g_skill |
| idCVar g_skipFX |
| idCVar g_skipParticles |
| idCVar g_skipViewEffects |
| idCVar g_stopTime |
| idCVar g_testDeath |
| idCVar g_testHealthVision |
| idCVar g_testModelAnimate |
| idCVar g_testModelBlend |
| idCVar g_testModelRotate |
| idCVar g_testParticle |
| idCVar g_testParticleName |
| idCVar g_testPostProcess |
| idCVar g_timeentities |
| idCVar g_useDynamicProtection |
| idCVar g_vehicleForce |
| idCVar g_vehicleSuspensionDamping |
| idCVar g_vehicleSuspensionDown |
| idCVar g_vehicleSuspensionKCompress |
| idCVar g_vehicleSuspensionUp |
| idCVar g_vehicleTireFriction |
| idCVar g_vehicleVelocity |
| idCVar g_viewNodalX |
| idCVar g_viewNodalZ |
| idCVar g_voteFlags |
| idCVar ik_debug |
| idCVar ik_enable |
| idCVar net_clientLagOMeter |
| idCVar net_clientPredictGUI |
| idCVar net_clientSelfSmoothing |
| idCVar pm_airTics |
| idCVar pm_bboxwidth |
| idCVar pm_bobpitch |
| idCVar pm_bobroll |
| idCVar pm_bobup |
| idCVar pm_crouchbob |
| idCVar pm_crouchheight |
| idCVar pm_crouchrate |
| idCVar pm_crouchspeed |
| idCVar pm_crouchviewheight |
| idCVar pm_deadheight |
| idCVar pm_deadviewheight |
| idCVar pm_jumpheight |
| idCVar pm_maxviewpitch |
| idCVar pm_minviewpitch |
| idCVar pm_modelView |
| idCVar pm_noclipspeed |
| idCVar pm_normalheight |
| idCVar pm_normalviewheight |
| idCVar pm_runbob |
| idCVar pm_runpitch |
| idCVar pm_runroll |
| idCVar pm_runspeed |
| idCVar pm_spectatebbox |
| idCVar pm_spectatespeed |
| idCVar pm_stamina |
| idCVar pm_staminarate |
| idCVar pm_staminathreshold |
| idCVar pm_stepsize |
| idCVar pm_thirdPerson |
| idCVar pm_thirdPersonAngle |
| idCVar pm_thirdPersonClip |
| idCVar pm_thirdPersonDeath |
| idCVar pm_thirdPersonHeight |
| idCVar pm_thirdPersonRange |
| idCVar pm_usecylinder |
| idCVar pm_walkbob |
| idCVar pm_walkspeed |
| idCVar r_aspectRatio |
| idCVar rb_showActive |
| idCVar rb_showBodies |
| idCVar rb_showInertia |
| idCVar rb_showMass |
| idCVar rb_showTimings |
| idCVar rb_showVelocity |
| idCVar si_fragLimit |
| idCVar si_gameType |
| const char* si_gameTypeArgs[] |
Definition at line 49 of file SysCvar.cpp.
| idCVar si_map |
| idCVar si_spectators |
| idCVar si_timeLimit |
| const char* ui_skinArgs[] |
Definition at line 58 of file SysCvar.cpp.
1.8.6.