doom3-gpl
Doom 3 GPL source release
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Go to the source code of this file.
idCVar aas_goalArea |
idCVar aas_pullPlayer |
idCVar aas_randomPullPlayer |
idCVar aas_showAreas |
idCVar aas_showFlyPath |
idCVar aas_showHideArea |
idCVar aas_showPath |
idCVar aas_showPushIntoArea |
idCVar aas_showWallEdges |
idCVar aas_test |
idCVar af_contactFrictionScale |
idCVar af_forceFriction |
idCVar af_highlightBody |
idCVar af_highlightConstraint |
idCVar af_jointFrictionScale |
idCVar af_maxAngularVelocity |
idCVar af_maxLinearVelocity |
idCVar af_showActive |
idCVar af_showBodies |
idCVar af_showBodyNames |
idCVar af_showConstrainedBodies |
idCVar af_showConstraintNames |
idCVar af_showConstraints |
idCVar af_showInertia |
idCVar af_showLimits |
idCVar af_showMass |
idCVar af_showPrimaryOnly |
idCVar af_showTimings |
idCVar af_showTotalMass |
idCVar af_showTrees |
idCVar af_showVelocity |
idCVar af_skipFriction |
idCVar af_skipLimits |
idCVar af_skipSelfCollision |
idCVar af_testSolid |
idCVar af_timeScale |
idCVar af_useImpulseFriction |
idCVar af_useJointImpulseFriction |
idCVar af_useLinearTime |
idCVar af_useSymmetry |
idCVar ai_blockedFailSafe |
idCVar ai_debugMove |
idCVar ai_debugScript |
idCVar ai_debugTrajectory |
idCVar ai_showCombatNodes |
idCVar ai_showObstacleAvoidance |
idCVar ai_showPaths |
idCVar ai_testPredictPath |
idCVar developer |
idCVar g_armorProtection |
idCVar g_armorProtectionMP |
idCVar g_balanceTDM |
idCVar g_blobSize |
idCVar g_blobTime |
idCVar g_bloodEffects |
idCVar g_cinematic |
idCVar g_cinematicMaxSkipTime |
idCVar g_damageScale |
idCVar g_debugAnim |
idCVar g_debugBounds |
idCVar g_debugCinematic |
idCVar g_debugDamage |
idCVar g_debugMove |
idCVar g_debugMover |
idCVar g_debugScript |
idCVar g_debugTriggers |
idCVar g_debugWeapon |
idCVar g_decals |
idCVar g_disasm |
idCVar g_doubleVision |
idCVar g_dragDamping |
idCVar g_dragEntity |
idCVar g_dragShowSelection |
idCVar g_dropItemRotation |
idCVar g_dvAmplitude |
idCVar g_dvFrequency |
idCVar g_dvTime |
idCVar g_editEntityMode |
idCVar g_exportMask |
idCVar g_flushSave |
idCVar g_fov |
idCVar g_frametime |
idCVar g_gravity |
idCVar g_gun_x |
idCVar g_gun_y |
idCVar g_gun_z |
idCVar g_healthTakeAmt |
idCVar g_healthTakeLimit |
idCVar g_healthTakeTime |
idCVar g_kickAmplitude |
idCVar g_kickTime |
idCVar g_knockback |
idCVar g_mapCycle |
idCVar g_maxShowDistance |
idCVar g_monsters |
idCVar g_mpWeaponAngleScale |
idCVar g_muzzleFlash |
idCVar g_projectileLights |
idCVar g_showActiveEntities |
idCVar g_showBrass |
idCVar g_showcamerainfo |
idCVar g_showCollisionModels |
idCVar g_showCollisionTraces |
idCVar g_showCollisionWorld |
idCVar g_showEnemies |
idCVar g_showEntityInfo |
idCVar g_showHud |
idCVar g_showPlayerShadow |
idCVar g_showProjectilePct |
idCVar g_showPVS |
idCVar g_showTargets |
idCVar g_showTestModelFrame |
idCVar g_showTriggers |
idCVar g_showviewpos |
idCVar g_skill |
idCVar g_skipFX |
idCVar g_skipParticles |
idCVar g_skipViewEffects |
idCVar g_stopTime |
idCVar g_testDeath |
idCVar g_testHealthVision |
idCVar g_testModelAnimate |
idCVar g_testModelBlend |
idCVar g_testModelRotate |
idCVar g_testParticle |
idCVar g_testParticleName |
idCVar g_testPostProcess |
idCVar g_timeentities |
idCVar g_useDynamicProtection |
idCVar g_vehicleForce |
idCVar g_vehicleSuspensionDamping |
idCVar g_vehicleSuspensionDown |
idCVar g_vehicleSuspensionKCompress |
idCVar g_vehicleSuspensionUp |
idCVar g_vehicleTireFriction |
idCVar g_vehicleVelocity |
idCVar g_viewNodalX |
idCVar g_viewNodalZ |
idCVar g_voteFlags |
idCVar ik_debug |
idCVar ik_enable |
idCVar net_clientLagOMeter |
idCVar net_clientPredictGUI |
idCVar net_clientSelfSmoothing |
idCVar pm_airTics |
idCVar pm_bboxwidth |
idCVar pm_bobpitch |
idCVar pm_bobroll |
idCVar pm_bobup |
idCVar pm_crouchbob |
idCVar pm_crouchheight |
idCVar pm_crouchrate |
idCVar pm_crouchspeed |
idCVar pm_crouchviewheight |
idCVar pm_deadheight |
idCVar pm_deadviewheight |
idCVar pm_jumpheight |
idCVar pm_maxviewpitch |
idCVar pm_minviewpitch |
idCVar pm_modelView |
idCVar pm_noclipspeed |
idCVar pm_normalheight |
idCVar pm_normalviewheight |
idCVar pm_runbob |
idCVar pm_runpitch |
idCVar pm_runroll |
idCVar pm_runspeed |
idCVar pm_spectatebbox |
idCVar pm_spectatespeed |
idCVar pm_stamina |
idCVar pm_staminarate |
idCVar pm_staminathreshold |
idCVar pm_stepsize |
idCVar pm_thirdPerson |
idCVar pm_thirdPersonAngle |
idCVar pm_thirdPersonClip |
idCVar pm_thirdPersonDeath |
idCVar pm_thirdPersonHeight |
idCVar pm_thirdPersonRange |
idCVar pm_usecylinder |
idCVar pm_walkbob |
idCVar pm_walkspeed |
idCVar r_aspectRatio |
idCVar rb_showActive |
idCVar rb_showBodies |
idCVar rb_showInertia |
idCVar rb_showMass |
idCVar rb_showTimings |
idCVar rb_showVelocity |
idCVar si_fragLimit |
idCVar si_gameType |
const char* si_gameTypeArgs[] |
Definition at line 49 of file SysCvar.cpp.
idCVar si_map |
idCVar si_spectators |
idCVar si_timeLimit |
const char* ui_skinArgs[] |
Definition at line 58 of file SysCvar.cpp.