doom3-gpl
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Variables
SysCvar.h File Reference

Go to the source code of this file.

Variables

idCVar developer
 
idCVar g_cinematic
 
idCVar g_cinematicMaxSkipTime
 
idCVar r_aspectRatio
 
idCVar g_monsters
 
idCVar g_decals
 
idCVar g_knockback
 
idCVar g_skill
 
idCVar g_gravity
 
idCVar g_skipFX
 
idCVar g_skipParticles
 
idCVar g_bloodEffects
 
idCVar g_projectileLights
 
idCVar g_doubleVision
 
idCVar g_muzzleFlash
 
idCVar g_disasm
 
idCVar g_debugBounds
 
idCVar g_debugAnim
 
idCVar g_debugMove
 
idCVar g_debugDamage
 
idCVar g_debugWeapon
 
idCVar g_debugScript
 
idCVar g_debugMover
 
idCVar g_debugTriggers
 
idCVar g_debugCinematic
 
idCVar g_stopTime
 
idCVar g_armorProtection
 
idCVar g_armorProtectionMP
 
idCVar g_damageScale
 
idCVar g_useDynamicProtection
 
idCVar g_healthTakeTime
 
idCVar g_healthTakeAmt
 
idCVar g_healthTakeLimit
 
idCVar g_showPVS
 
idCVar g_showTargets
 
idCVar g_showTriggers
 
idCVar g_showCollisionWorld
 
idCVar g_showCollisionModels
 
idCVar g_showCollisionTraces
 
idCVar g_maxShowDistance
 
idCVar g_showEntityInfo
 
idCVar g_showviewpos
 
idCVar g_showcamerainfo
 
idCVar g_showTestModelFrame
 
idCVar g_showActiveEntities
 
idCVar g_showEnemies
 
idCVar g_frametime
 
idCVar g_timeentities
 
idCVar ai_debugScript
 
idCVar ai_debugMove
 
idCVar ai_debugTrajectory
 
idCVar ai_testPredictPath
 
idCVar ai_showCombatNodes
 
idCVar ai_showPaths
 
idCVar ai_showObstacleAvoidance
 
idCVar ai_blockedFailSafe
 
idCVar g_dvTime
 
idCVar g_dvAmplitude
 
idCVar g_dvFrequency
 
idCVar g_kickTime
 
idCVar g_kickAmplitude
 
idCVar g_blobTime
 
idCVar g_blobSize
 
idCVar g_testHealthVision
 
idCVar g_editEntityMode
 
idCVar g_dragEntity
 
idCVar g_dragDamping
 
idCVar g_dragShowSelection
 
idCVar g_dropItemRotation
 
idCVar g_vehicleVelocity
 
idCVar g_vehicleForce
 
idCVar g_vehicleSuspensionUp
 
idCVar g_vehicleSuspensionDown
 
idCVar g_vehicleSuspensionKCompress
 
idCVar g_vehicleSuspensionDamping
 
idCVar g_vehicleTireFriction
 
idCVar ik_enable
 
idCVar ik_debug
 
idCVar af_useLinearTime
 
idCVar af_useImpulseFriction
 
idCVar af_useJointImpulseFriction
 
idCVar af_useSymmetry
 
idCVar af_skipSelfCollision
 
idCVar af_skipLimits
 
idCVar af_skipFriction
 
idCVar af_forceFriction
 
idCVar af_maxLinearVelocity
 
idCVar af_maxAngularVelocity
 
idCVar af_timeScale
 
idCVar af_jointFrictionScale
 
idCVar af_contactFrictionScale
 
idCVar af_highlightBody
 
idCVar af_highlightConstraint
 
idCVar af_showTimings
 
idCVar af_showConstraints
 
idCVar af_showConstraintNames
 
idCVar af_showConstrainedBodies
 
idCVar af_showPrimaryOnly
 
idCVar af_showTrees
 
idCVar af_showLimits
 
idCVar af_showBodies
 
idCVar af_showBodyNames
 
idCVar af_showMass
 
idCVar af_showTotalMass
 
idCVar af_showInertia
 
idCVar af_showVelocity
 
idCVar af_showActive
 
idCVar af_testSolid
 
idCVar rb_showTimings
 
idCVar rb_showBodies
 
idCVar rb_showMass
 
idCVar rb_showInertia
 
idCVar rb_showVelocity
 
idCVar rb_showActive
 
idCVar pm_jumpheight
 
idCVar pm_stepsize
 
idCVar pm_crouchspeed
 
idCVar pm_walkspeed
 
idCVar pm_runspeed
 
idCVar pm_noclipspeed
 
idCVar pm_spectatespeed
 
idCVar pm_spectatebbox
 
idCVar pm_usecylinder
 
idCVar pm_minviewpitch
 
idCVar pm_maxviewpitch
 
idCVar pm_stamina
 
idCVar pm_staminathreshold
 
idCVar pm_staminarate
 
idCVar pm_crouchheight
 
idCVar pm_crouchviewheight
 
idCVar pm_normalheight
 
idCVar pm_normalviewheight
 
idCVar pm_deadheight
 
idCVar pm_deadviewheight
 
idCVar pm_crouchrate
 
idCVar pm_bboxwidth
 
idCVar pm_crouchbob
 
idCVar pm_walkbob
 
idCVar pm_runbob
 
idCVar pm_runpitch
 
idCVar pm_runroll
 
idCVar pm_bobup
 
idCVar pm_bobpitch
 
idCVar pm_bobroll
 
idCVar pm_thirdPersonRange
 
idCVar pm_thirdPersonHeight
 
idCVar pm_thirdPersonAngle
 
idCVar pm_thirdPersonClip
 
idCVar pm_thirdPerson
 
idCVar pm_thirdPersonDeath
 
idCVar pm_modelView
 
idCVar pm_airTics
 
idCVar g_showPlayerShadow
 
idCVar g_showHud
 
idCVar g_showProjectilePct
 
idCVar g_showBrass
 
idCVar g_gun_x
 
idCVar g_gun_y
 
idCVar g_gun_z
 
idCVar g_viewNodalX
 
idCVar g_viewNodalZ
 
idCVar g_fov
 
idCVar g_testDeath
 
idCVar g_skipViewEffects
 
idCVar g_mpWeaponAngleScale
 
idCVar g_testParticle
 
idCVar g_testParticleName
 
idCVar g_testPostProcess
 
idCVar g_testModelRotate
 
idCVar g_testModelAnimate
 
idCVar g_testModelBlend
 
idCVar g_exportMask
 
idCVar g_flushSave
 
idCVar aas_test
 
idCVar aas_showAreas
 
idCVar aas_showPath
 
idCVar aas_showFlyPath
 
idCVar aas_showWallEdges
 
idCVar aas_showHideArea
 
idCVar aas_pullPlayer
 
idCVar aas_randomPullPlayer
 
idCVar aas_goalArea
 
idCVar aas_showPushIntoArea
 
idCVar net_clientPredictGUI
 
idCVar g_voteFlags
 
idCVar g_mapCycle
 
idCVar g_balanceTDM
 
idCVar si_timeLimit
 
idCVar si_fragLimit
 
idCVar si_gameType
 
idCVar si_map
 
idCVar si_spectators
 
idCVar net_clientSelfSmoothing
 
idCVar net_clientLagOMeter
 
const char * si_gameTypeArgs []
 
const char * ui_skinArgs []
 

Variable Documentation

idCVar aas_goalArea
idCVar aas_pullPlayer
idCVar aas_randomPullPlayer
idCVar aas_showAreas
idCVar aas_showFlyPath
idCVar aas_showHideArea
idCVar aas_showPath
idCVar aas_showPushIntoArea
idCVar aas_showWallEdges
idCVar aas_test
idCVar af_contactFrictionScale
idCVar af_forceFriction
idCVar af_highlightBody
idCVar af_highlightConstraint
idCVar af_jointFrictionScale
idCVar af_maxAngularVelocity
idCVar af_maxLinearVelocity
idCVar af_showActive
idCVar af_showBodies
idCVar af_showBodyNames
idCVar af_showConstrainedBodies
idCVar af_showConstraintNames
idCVar af_showConstraints
idCVar af_showInertia
idCVar af_showLimits
idCVar af_showMass
idCVar af_showPrimaryOnly
idCVar af_showTimings
idCVar af_showTotalMass
idCVar af_showTrees
idCVar af_showVelocity
idCVar af_skipFriction
idCVar af_skipLimits
idCVar af_skipSelfCollision
idCVar af_testSolid
idCVar af_timeScale
idCVar af_useImpulseFriction
idCVar af_useJointImpulseFriction
idCVar af_useLinearTime
idCVar af_useSymmetry
idCVar ai_blockedFailSafe
idCVar ai_debugMove
idCVar ai_debugScript
idCVar ai_debugTrajectory
idCVar ai_showCombatNodes
idCVar ai_showObstacleAvoidance
idCVar ai_showPaths
idCVar ai_testPredictPath
idCVar developer
idCVar g_armorProtection
idCVar g_armorProtectionMP
idCVar g_balanceTDM
idCVar g_blobSize
idCVar g_blobTime
idCVar g_bloodEffects
idCVar g_cinematic
idCVar g_cinematicMaxSkipTime
idCVar g_damageScale
idCVar g_debugAnim
idCVar g_debugBounds
idCVar g_debugCinematic
idCVar g_debugDamage
idCVar g_debugMove
idCVar g_debugMover
idCVar g_debugScript
idCVar g_debugTriggers
idCVar g_debugWeapon
idCVar g_decals
idCVar g_disasm
idCVar g_doubleVision
idCVar g_dragDamping
idCVar g_dragEntity
idCVar g_dragShowSelection
idCVar g_dropItemRotation
idCVar g_dvAmplitude
idCVar g_dvFrequency
idCVar g_dvTime
idCVar g_editEntityMode
idCVar g_exportMask
idCVar g_flushSave
idCVar g_fov
idCVar g_frametime
idCVar g_gravity
idCVar g_gun_x
idCVar g_gun_y
idCVar g_gun_z
idCVar g_healthTakeAmt
idCVar g_healthTakeLimit
idCVar g_healthTakeTime
idCVar g_kickAmplitude
idCVar g_kickTime
idCVar g_knockback
idCVar g_mapCycle
idCVar g_maxShowDistance
idCVar g_monsters
idCVar g_mpWeaponAngleScale
idCVar g_muzzleFlash
idCVar g_projectileLights
idCVar g_showActiveEntities
idCVar g_showBrass
idCVar g_showcamerainfo
idCVar g_showCollisionModels
idCVar g_showCollisionTraces
idCVar g_showCollisionWorld
idCVar g_showEnemies
idCVar g_showEntityInfo
idCVar g_showHud
idCVar g_showPlayerShadow
idCVar g_showProjectilePct
idCVar g_showPVS
idCVar g_showTargets
idCVar g_showTestModelFrame
idCVar g_showTriggers
idCVar g_showviewpos
idCVar g_skill
idCVar g_skipFX
idCVar g_skipParticles
idCVar g_skipViewEffects
idCVar g_stopTime
idCVar g_testDeath
idCVar g_testHealthVision
idCVar g_testModelAnimate
idCVar g_testModelBlend
idCVar g_testModelRotate
idCVar g_testParticle
idCVar g_testParticleName
idCVar g_testPostProcess
idCVar g_timeentities
idCVar g_useDynamicProtection
idCVar g_vehicleForce
idCVar g_vehicleSuspensionDamping
idCVar g_vehicleSuspensionDown
idCVar g_vehicleSuspensionKCompress
idCVar g_vehicleSuspensionUp
idCVar g_vehicleTireFriction
idCVar g_vehicleVelocity
idCVar g_viewNodalX
idCVar g_viewNodalZ
idCVar g_voteFlags
idCVar ik_debug
idCVar ik_enable
idCVar net_clientLagOMeter
idCVar net_clientPredictGUI
idCVar net_clientSelfSmoothing
idCVar pm_airTics
idCVar pm_bboxwidth
idCVar pm_bobpitch
idCVar pm_bobroll
idCVar pm_bobup
idCVar pm_crouchbob
idCVar pm_crouchheight
idCVar pm_crouchrate
idCVar pm_crouchspeed
idCVar pm_crouchviewheight
idCVar pm_deadheight
idCVar pm_deadviewheight
idCVar pm_jumpheight
idCVar pm_maxviewpitch
idCVar pm_minviewpitch
idCVar pm_modelView
idCVar pm_noclipspeed
idCVar pm_normalheight
idCVar pm_normalviewheight
idCVar pm_runbob
idCVar pm_runpitch
idCVar pm_runroll
idCVar pm_runspeed
idCVar pm_spectatebbox
idCVar pm_spectatespeed
idCVar pm_stamina
idCVar pm_staminarate
idCVar pm_staminathreshold
idCVar pm_stepsize
idCVar pm_thirdPerson
idCVar pm_thirdPersonAngle
idCVar pm_thirdPersonClip
idCVar pm_thirdPersonDeath
idCVar pm_thirdPersonHeight
idCVar pm_thirdPersonRange
idCVar pm_usecylinder
idCVar pm_walkbob
idCVar pm_walkspeed
idCVar r_aspectRatio
idCVar rb_showActive
idCVar rb_showBodies
idCVar rb_showInertia
idCVar rb_showMass
idCVar rb_showTimings
idCVar rb_showVelocity
idCVar si_fragLimit
idCVar si_gameType
const char* si_gameTypeArgs[]

Definition at line 49 of file SysCvar.cpp.

idCVar si_map
idCVar si_spectators
idCVar si_timeLimit
const char* ui_skinArgs[]

Definition at line 58 of file SysCvar.cpp.