doom3-gpl
Doom 3 GPL source release
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Variables
Weapon.cpp File Reference
#include "../idlib/precompiled.h"
#include "Game_local.h"

Go to the source code of this file.

Variables

const idEventDef EV_Weapon_Clear ("<clear>")
 
const idEventDef EV_Weapon_GetOwner ("getOwner", NULL, 'e')
 
const idEventDef EV_Weapon_Next ("nextWeapon")
 
const idEventDef EV_Weapon_State ("weaponState","sd")
 
const idEventDef EV_Weapon_UseAmmo ("useAmmo","d")
 
const idEventDef EV_Weapon_AddToClip ("addToClip","d")
 
const idEventDef EV_Weapon_AmmoInClip ("ammoInClip", NULL, 'f')
 
const idEventDef EV_Weapon_AmmoAvailable ("ammoAvailable", NULL, 'f')
 
const idEventDef EV_Weapon_TotalAmmoCount ("totalAmmoCount", NULL, 'f')
 
const idEventDef EV_Weapon_ClipSize ("clipSize", NULL, 'f')
 
const idEventDef EV_Weapon_WeaponOutOfAmmo ("weaponOutOfAmmo")
 
const idEventDef EV_Weapon_WeaponReady ("weaponReady")
 
const idEventDef EV_Weapon_WeaponReloading ("weaponReloading")
 
const idEventDef EV_Weapon_WeaponHolstered ("weaponHolstered")
 
const idEventDef EV_Weapon_WeaponRising ("weaponRising")
 
const idEventDef EV_Weapon_WeaponLowering ("weaponLowering")
 
const idEventDef EV_Weapon_Flashlight ("flashlight","d")
 
const idEventDef EV_Weapon_LaunchProjectiles ("launchProjectiles","dffff")
 
const idEventDef EV_Weapon_CreateProjectile ("createProjectile", NULL, 'e')
 
const idEventDef EV_Weapon_EjectBrass ("ejectBrass")
 
const idEventDef EV_Weapon_Melee ("melee", NULL, 'd')
 
const idEventDef EV_Weapon_GetWorldModel ("getWorldModel", NULL, 'e')
 
const idEventDef EV_Weapon_AllowDrop ("allowDrop","d")
 
const idEventDef EV_Weapon_AutoReload ("autoReload", NULL, 'f')
 
const idEventDef EV_Weapon_NetReload ("netReload")
 
const idEventDef EV_Weapon_IsInvisible ("isInvisible", NULL, 'f')
 
const idEventDef EV_Weapon_NetEndReload ("netEndReload")
 

Variable Documentation

const idEventDef EV_Weapon_AddToClip("addToClip","d")
const idEventDef EV_Weapon_AllowDrop("allowDrop","d")
const idEventDef EV_Weapon_AmmoAvailable("ammoAvailable", NULL, 'f')
const idEventDef EV_Weapon_AmmoInClip("ammoInClip", NULL, 'f')
const idEventDef EV_Weapon_AutoReload("autoReload", NULL, 'f')
const idEventDef EV_Weapon_Clear("<clear>")
const idEventDef EV_Weapon_ClipSize("clipSize", NULL, 'f')
const idEventDef EV_Weapon_CreateProjectile("createProjectile", NULL, 'e')
const idEventDef EV_Weapon_EjectBrass("ejectBrass")
const idEventDef EV_Weapon_Flashlight("flashlight","d")
const idEventDef EV_Weapon_GetOwner("getOwner", NULL, 'e')
const idEventDef EV_Weapon_GetWorldModel("getWorldModel", NULL, 'e')
const idEventDef EV_Weapon_IsInvisible("isInvisible", NULL, 'f')
const idEventDef EV_Weapon_LaunchProjectiles("launchProjectiles","dffff")
const idEventDef EV_Weapon_Melee("melee", NULL, 'd')
const idEventDef EV_Weapon_NetEndReload("netEndReload")
const idEventDef EV_Weapon_NetReload("netReload")
const idEventDef EV_Weapon_Next("nextWeapon")
const idEventDef EV_Weapon_State("weaponState","sd")
const idEventDef EV_Weapon_TotalAmmoCount("totalAmmoCount", NULL, 'f')
const idEventDef EV_Weapon_UseAmmo("useAmmo","d")
const idEventDef EV_Weapon_WeaponHolstered("weaponHolstered")
const idEventDef EV_Weapon_WeaponLowering("weaponLowering")
const idEventDef EV_Weapon_WeaponOutOfAmmo("weaponOutOfAmmo")
const idEventDef EV_Weapon_WeaponReady("weaponReady")
const idEventDef EV_Weapon_WeaponReloading("weaponReloading")
const idEventDef EV_Weapon_WeaponRising("weaponRising")