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const idEventDef | EV_Weapon_Clear ("<clear>") |
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const idEventDef | EV_Weapon_GetOwner ("getOwner", NULL, 'e') |
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const idEventDef | EV_Weapon_Next ("nextWeapon") |
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const idEventDef | EV_Weapon_State ("weaponState","sd") |
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const idEventDef | EV_Weapon_UseAmmo ("useAmmo","d") |
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const idEventDef | EV_Weapon_AddToClip ("addToClip","d") |
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const idEventDef | EV_Weapon_AmmoInClip ("ammoInClip", NULL, 'f') |
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const idEventDef | EV_Weapon_AmmoAvailable ("ammoAvailable", NULL, 'f') |
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const idEventDef | EV_Weapon_TotalAmmoCount ("totalAmmoCount", NULL, 'f') |
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const idEventDef | EV_Weapon_ClipSize ("clipSize", NULL, 'f') |
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const idEventDef | EV_Weapon_WeaponOutOfAmmo ("weaponOutOfAmmo") |
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const idEventDef | EV_Weapon_WeaponReady ("weaponReady") |
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const idEventDef | EV_Weapon_WeaponReloading ("weaponReloading") |
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const idEventDef | EV_Weapon_WeaponHolstered ("weaponHolstered") |
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const idEventDef | EV_Weapon_WeaponRising ("weaponRising") |
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const idEventDef | EV_Weapon_WeaponLowering ("weaponLowering") |
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const idEventDef | EV_Weapon_Flashlight ("flashlight","d") |
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const idEventDef | EV_Weapon_LaunchProjectiles ("launchProjectiles","dffff") |
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const idEventDef | EV_Weapon_CreateProjectile ("createProjectile", NULL, 'e') |
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const idEventDef | EV_Weapon_EjectBrass ("ejectBrass") |
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const idEventDef | EV_Weapon_Melee ("melee", NULL, 'd') |
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const idEventDef | EV_Weapon_GetWorldModel ("getWorldModel", NULL, 'e') |
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const idEventDef | EV_Weapon_AllowDrop ("allowDrop","d") |
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const idEventDef | EV_Weapon_AutoReload ("autoReload", NULL, 'f') |
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const idEventDef | EV_Weapon_NetReload ("netReload") |
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const idEventDef | EV_Weapon_IsInvisible ("isInvisible", NULL, 'f') |
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const idEventDef | EV_Weapon_NetEndReload ("netEndReload") |
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