doom3-gpl
Doom 3 GPL source release
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#include <GameSSDWindow.h>
Public Types | |
enum | { CROSSHAIR_STANDARD = 0, CROSSHAIR_SUPER, CROSSHAIR_COUNT } |
Public Member Functions | |
SSDCrossHair () | |
~SSDCrossHair () | |
virtual void | WriteToSaveGame (idFile *savefile) |
virtual void | ReadFromSaveGame (idFile *savefile) |
void | InitCrosshairs () |
void | Draw (idDeviceContext *dc, const idVec2 &cursor) |
Public Attributes | |
const idMaterial * | crosshairMaterial [CROSSHAIR_COUNT] |
int | currentCrosshair |
float | crosshairWidth |
float | crosshairHeight |
Definition at line 33 of file GameSSDWindow.h.
anonymous enum |
Enumerator | |
---|---|
CROSSHAIR_STANDARD | |
CROSSHAIR_SUPER | |
CROSSHAIR_COUNT |
Definition at line 36 of file GameSSDWindow.h.
SSDCrossHair::SSDCrossHair | ( | ) |
Definition at line 55 of file GameSSDWindow.cpp.
SSDCrossHair::~SSDCrossHair | ( | ) |
Definition at line 58 of file GameSSDWindow.cpp.
void SSDCrossHair::Draw | ( | idDeviceContext * | dc, |
const idVec2 & | cursor | ||
) |
Definition at line 91 of file GameSSDWindow.cpp.
void SSDCrossHair::InitCrosshairs | ( | ) |
Definition at line 79 of file GameSSDWindow.cpp.
Definition at line 69 of file GameSSDWindow.cpp.
Definition at line 61 of file GameSSDWindow.cpp.
float SSDCrossHair::crosshairHeight |
Definition at line 43 of file GameSSDWindow.h.
const idMaterial* SSDCrossHair::crosshairMaterial[CROSSHAIR_COUNT] |
Definition at line 41 of file GameSSDWindow.h.
float SSDCrossHair::crosshairWidth |
Definition at line 43 of file GameSSDWindow.h.
int SSDCrossHair::currentCrosshair |
Definition at line 42 of file GameSSDWindow.h.