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doom3-gpl
Doom 3 GPL source release
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#include <GameSSDWindow.h>
Public Types | |
| enum | { CROSSHAIR_STANDARD = 0, CROSSHAIR_SUPER, CROSSHAIR_COUNT } |
Public Member Functions | |
| SSDCrossHair () | |
| ~SSDCrossHair () | |
| virtual void | WriteToSaveGame (idFile *savefile) |
| virtual void | ReadFromSaveGame (idFile *savefile) |
| void | InitCrosshairs () |
| void | Draw (idDeviceContext *dc, const idVec2 &cursor) |
Public Attributes | |
| const idMaterial * | crosshairMaterial [CROSSHAIR_COUNT] |
| int | currentCrosshair |
| float | crosshairWidth |
| float | crosshairHeight |
Definition at line 33 of file GameSSDWindow.h.
| anonymous enum |
| Enumerator | |
|---|---|
| CROSSHAIR_STANDARD | |
| CROSSHAIR_SUPER | |
| CROSSHAIR_COUNT | |
Definition at line 36 of file GameSSDWindow.h.
| SSDCrossHair::SSDCrossHair | ( | ) |
Definition at line 55 of file GameSSDWindow.cpp.
| SSDCrossHair::~SSDCrossHair | ( | ) |
Definition at line 58 of file GameSSDWindow.cpp.
| void SSDCrossHair::Draw | ( | idDeviceContext * | dc, |
| const idVec2 & | cursor | ||
| ) |
Definition at line 91 of file GameSSDWindow.cpp.
| void SSDCrossHair::InitCrosshairs | ( | ) |
Definition at line 79 of file GameSSDWindow.cpp.
Definition at line 69 of file GameSSDWindow.cpp.
Definition at line 61 of file GameSSDWindow.cpp.
| float SSDCrossHair::crosshairHeight |
Definition at line 43 of file GameSSDWindow.h.
| const idMaterial* SSDCrossHair::crosshairMaterial[CROSSHAIR_COUNT] |
Definition at line 41 of file GameSSDWindow.h.
| float SSDCrossHair::crosshairWidth |
Definition at line 43 of file GameSSDWindow.h.
| int SSDCrossHair::currentCrosshair |
Definition at line 42 of file GameSSDWindow.h.
1.8.6.