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SSDExplosion Member List

This is the complete list of members for SSDExplosion, including all inherited members.

beginTimeSSDExplosion
buddySSDExplosion
currentTimeSSDEntity
destroyedSSDEntity
DestroyEntity()SSDEntityvirtual
Draw(idDeviceContext *dc)SSDEntityvirtual
elapsedSSDEntity
endTimeSSDExplosion
EntityInit()SSDEntity
EntityUpdate()SSDExplosionvirtual
EXPLOSION_NORMAL enum valueSSDExplosion
EXPLOSION_TELEPORT enum valueSSDExplosion
explosionPoolSSDExplosionprotectedstatic
explosionTypeSSDExplosion
finalSizeSSDExplosion
followBuddySSDExplosion
foreColorSSDEntity
gameSSDEntity
GetNewExplosion(idGameSSDWindow *_game, const idVec3 &_position, const idVec2 &_size, int _length, int _type, SSDEntity *_buddy, bool _killBuddy=true, bool _followBuddy=true)SSDExplosionstatic
GetSpecificExplosion(int id)SSDExplosionstatic
hitRadiusSSDEntity
HitTest(const idVec2 &pt)SSDEntity
idSSDEntity
Init(idGameSSDWindow *_game, const idVec3 &_position, const idVec2 &_size, int _length, int _type, SSDEntity *_buddy, bool _killBuddy=true, bool _followBuddy=true)SSDExplosion
inUseSSDEntity
killBuddySSDExplosion
lastUpdateSSDEntity
lengthSSDExplosion
matColorSSDEntity
materialSSDEntity
materialNameSSDEntity
noHitSSDEntity
noPlayerDamageSSDEntity
OnHit(int key)SSDEntityinlinevirtual
OnStrikePlayer()SSDEntityinlinevirtual
positionSSDEntity
radiusSSDEntity
ReadExplosions(idFile *savefile, idGameSSDWindow *_game)SSDExplosionstatic
ReadFromSaveGame(idFile *savefile, idGameSSDWindow *_game)SSDExplosionvirtual
rotationSSDEntity
ScreenToWorld(const idVec3 &screenPos)SSDEntity
SetGame(idGameSSDWindow *_game)SSDEntity
SetMaterial(const char *_name)SSDEntity
SetPosition(const idVec3 &_position)SSDEntity
SetRadius(float _radius, float _hitFactor=1.0f)SSDEntity
SetRotation(float _rotation)SSDEntity
SetSize(const idVec2 &_size)SSDEntity
sizeSSDEntity
SSDEntity()SSDEntity
SSDExplosion()SSDExplosion
textSSDEntity
textScaleSSDEntity
typeSSDEntity
Update()SSDEntity
WorldToScreen(const idBounds worldBounds)SSDEntity
WorldToScreen(const idVec3 &worldPos)SSDEntity
WriteExplosions(idFile *savefile)SSDExplosionstatic
WriteToSaveGame(idFile *savefile)SSDExplosionvirtual
~SSDEntity()SSDEntityvirtual
~SSDExplosion()SSDExplosion