This is the complete list of members for SSDExplosion, including all inherited members.
beginTime | SSDExplosion | |
buddy | SSDExplosion | |
currentTime | SSDEntity | |
destroyed | SSDEntity | |
DestroyEntity() | SSDEntity | virtual |
Draw(idDeviceContext *dc) | SSDEntity | virtual |
elapsed | SSDEntity | |
endTime | SSDExplosion | |
EntityInit() | SSDEntity | |
EntityUpdate() | SSDExplosion | virtual |
EXPLOSION_NORMAL enum value | SSDExplosion | |
EXPLOSION_TELEPORT enum value | SSDExplosion | |
explosionPool | SSDExplosion | protectedstatic |
explosionType | SSDExplosion | |
finalSize | SSDExplosion | |
followBuddy | SSDExplosion | |
foreColor | SSDEntity | |
game | SSDEntity | |
GetNewExplosion(idGameSSDWindow *_game, const idVec3 &_position, const idVec2 &_size, int _length, int _type, SSDEntity *_buddy, bool _killBuddy=true, bool _followBuddy=true) | SSDExplosion | static |
GetSpecificExplosion(int id) | SSDExplosion | static |
hitRadius | SSDEntity | |
HitTest(const idVec2 &pt) | SSDEntity | |
id | SSDEntity | |
Init(idGameSSDWindow *_game, const idVec3 &_position, const idVec2 &_size, int _length, int _type, SSDEntity *_buddy, bool _killBuddy=true, bool _followBuddy=true) | SSDExplosion | |
inUse | SSDEntity | |
killBuddy | SSDExplosion | |
lastUpdate | SSDEntity | |
length | SSDExplosion | |
matColor | SSDEntity | |
material | SSDEntity | |
materialName | SSDEntity | |
noHit | SSDEntity | |
noPlayerDamage | SSDEntity | |
OnHit(int key) | SSDEntity | inlinevirtual |
OnStrikePlayer() | SSDEntity | inlinevirtual |
position | SSDEntity | |
radius | SSDEntity | |
ReadExplosions(idFile *savefile, idGameSSDWindow *_game) | SSDExplosion | static |
ReadFromSaveGame(idFile *savefile, idGameSSDWindow *_game) | SSDExplosion | virtual |
rotation | SSDEntity | |
ScreenToWorld(const idVec3 &screenPos) | SSDEntity | |
SetGame(idGameSSDWindow *_game) | SSDEntity | |
SetMaterial(const char *_name) | SSDEntity | |
SetPosition(const idVec3 &_position) | SSDEntity | |
SetRadius(float _radius, float _hitFactor=1.0f) | SSDEntity | |
SetRotation(float _rotation) | SSDEntity | |
SetSize(const idVec2 &_size) | SSDEntity | |
size | SSDEntity | |
SSDEntity() | SSDEntity | |
SSDExplosion() | SSDExplosion | |
text | SSDEntity | |
textScale | SSDEntity | |
type | SSDEntity | |
Update() | SSDEntity | |
WorldToScreen(const idBounds worldBounds) | SSDEntity | |
WorldToScreen(const idVec3 &worldPos) | SSDEntity | |
WriteExplosions(idFile *savefile) | SSDExplosion | static |
WriteToSaveGame(idFile *savefile) | SSDExplosion | virtual |
~SSDEntity() | SSDEntity | virtual |
~SSDExplosion() | SSDExplosion | |