This is the complete list of members for SSDExplosion, including all inherited members.
| beginTime | SSDExplosion | |
| buddy | SSDExplosion | |
| currentTime | SSDEntity | |
| destroyed | SSDEntity | |
| DestroyEntity() | SSDEntity | virtual |
| Draw(idDeviceContext *dc) | SSDEntity | virtual |
| elapsed | SSDEntity | |
| endTime | SSDExplosion | |
| EntityInit() | SSDEntity | |
| EntityUpdate() | SSDExplosion | virtual |
| EXPLOSION_NORMAL enum value | SSDExplosion | |
| EXPLOSION_TELEPORT enum value | SSDExplosion | |
| explosionPool | SSDExplosion | protectedstatic |
| explosionType | SSDExplosion | |
| finalSize | SSDExplosion | |
| followBuddy | SSDExplosion | |
| foreColor | SSDEntity | |
| game | SSDEntity | |
| GetNewExplosion(idGameSSDWindow *_game, const idVec3 &_position, const idVec2 &_size, int _length, int _type, SSDEntity *_buddy, bool _killBuddy=true, bool _followBuddy=true) | SSDExplosion | static |
| GetSpecificExplosion(int id) | SSDExplosion | static |
| hitRadius | SSDEntity | |
| HitTest(const idVec2 &pt) | SSDEntity | |
| id | SSDEntity | |
| Init(idGameSSDWindow *_game, const idVec3 &_position, const idVec2 &_size, int _length, int _type, SSDEntity *_buddy, bool _killBuddy=true, bool _followBuddy=true) | SSDExplosion | |
| inUse | SSDEntity | |
| killBuddy | SSDExplosion | |
| lastUpdate | SSDEntity | |
| length | SSDExplosion | |
| matColor | SSDEntity | |
| material | SSDEntity | |
| materialName | SSDEntity | |
| noHit | SSDEntity | |
| noPlayerDamage | SSDEntity | |
| OnHit(int key) | SSDEntity | inlinevirtual |
| OnStrikePlayer() | SSDEntity | inlinevirtual |
| position | SSDEntity | |
| radius | SSDEntity | |
| ReadExplosions(idFile *savefile, idGameSSDWindow *_game) | SSDExplosion | static |
| ReadFromSaveGame(idFile *savefile, idGameSSDWindow *_game) | SSDExplosion | virtual |
| rotation | SSDEntity | |
| ScreenToWorld(const idVec3 &screenPos) | SSDEntity | |
| SetGame(idGameSSDWindow *_game) | SSDEntity | |
| SetMaterial(const char *_name) | SSDEntity | |
| SetPosition(const idVec3 &_position) | SSDEntity | |
| SetRadius(float _radius, float _hitFactor=1.0f) | SSDEntity | |
| SetRotation(float _rotation) | SSDEntity | |
| SetSize(const idVec2 &_size) | SSDEntity | |
| size | SSDEntity | |
| SSDEntity() | SSDEntity | |
| SSDExplosion() | SSDExplosion | |
| text | SSDEntity | |
| textScale | SSDEntity | |
| type | SSDEntity | |
| Update() | SSDEntity | |
| WorldToScreen(const idBounds worldBounds) | SSDEntity | |
| WorldToScreen(const idVec3 &worldPos) | SSDEntity | |
| WriteExplosions(idFile *savefile) | SSDExplosion | static |
| WriteToSaveGame(idFile *savefile) | SSDExplosion | virtual |
| ~SSDEntity() | SSDEntity | virtual |
| ~SSDExplosion() | SSDExplosion | |