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Doom 3 GPL source release
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SSDEntity Class Reference

#include <GameSSDWindow.h>

Inheritance diagram for SSDEntity:
SSDExplosion SSDMover SSDPoints SSDProjectile SSDAsteroid SSDAstronaut SSDPowerup

Public Member Functions

 SSDEntity ()
 
virtual ~SSDEntity ()
 
virtual void WriteToSaveGame (idFile *savefile)
 
virtual void ReadFromSaveGame (idFile *savefile, idGameSSDWindow *_game)
 
void EntityInit ()
 
void SetGame (idGameSSDWindow *_game)
 
void SetMaterial (const char *_name)
 
void SetPosition (const idVec3 &_position)
 
void SetSize (const idVec2 &_size)
 
void SetRadius (float _radius, float _hitFactor=1.0f)
 
void SetRotation (float _rotation)
 
void Update ()
 
bool HitTest (const idVec2 &pt)
 
virtual void EntityUpdate ()
 
virtual void Draw (idDeviceContext *dc)
 
virtual void DestroyEntity ()
 
virtual void OnHit (int key)
 
virtual void OnStrikePlayer ()
 
idBounds WorldToScreen (const idBounds worldBounds)
 
idVec3 WorldToScreen (const idVec3 &worldPos)
 
idVec3 ScreenToWorld (const idVec3 &screenPos)
 

Public Attributes

int type
 
int id
 
idStr materialName
 
const idMaterialmaterial
 
idVec3 position
 
idVec2 size
 
float radius
 
float hitRadius
 
float rotation
 
idVec4 matColor
 
idStr text
 
float textScale
 
idVec4 foreColor
 
idGameSSDWindowgame
 
int currentTime
 
int lastUpdate
 
int elapsed
 
bool destroyed
 
bool noHit
 
bool noPlayerDamage
 
bool inUse
 

Detailed Description

Definition at line 66 of file GameSSDWindow.h.

Constructor & Destructor Documentation

SSDEntity::SSDEntity ( )

Definition at line 106 of file GameSSDWindow.cpp.

SSDEntity::~SSDEntity ( )
virtual

Definition at line 110 of file GameSSDWindow.cpp.

Member Function Documentation

void SSDEntity::DestroyEntity ( )
virtual

Definition at line 296 of file GameSSDWindow.cpp.

void SSDEntity::Draw ( idDeviceContext dc)
virtual

Definition at line 269 of file GameSSDWindow.cpp.

void SSDEntity::EntityInit ( )

Definition at line 170 of file GameSSDWindow.cpp.

virtual void SSDEntity::EntityUpdate ( )
inlinevirtual

Reimplemented in SSDProjectile, SSDPoints, SSDExplosion, SSDAsteroid, and SSDMover.

Definition at line 118 of file GameSSDWindow.h.

bool SSDEntity::HitTest ( const idVec2 pt)

Definition at line 244 of file GameSSDWindow.cpp.

virtual void SSDEntity::OnHit ( int  key)
inlinevirtual

Reimplemented in SSDPowerup.

Definition at line 122 of file GameSSDWindow.h.

virtual void SSDEntity::OnStrikePlayer ( )
inlinevirtual

Reimplemented in SSDPowerup.

Definition at line 123 of file GameSSDWindow.h.

void SSDEntity::ReadFromSaveGame ( idFile savefile,
idGameSSDWindow _game 
)
virtual

Reimplemented in SSDPowerup, SSDProjectile, SSDPoints, SSDExplosion, SSDAstronaut, SSDAsteroid, and SSDMover.

Definition at line 141 of file GameSSDWindow.cpp.

idVec3 SSDEntity::ScreenToWorld ( const idVec3 screenPos)

Definition at line 327 of file GameSSDWindow.cpp.

void SSDEntity::SetGame ( idGameSSDWindow _game)

Definition at line 200 of file GameSSDWindow.cpp.

void SSDEntity::SetMaterial ( const char *  _name)

Definition at line 204 of file GameSSDWindow.cpp.

void SSDEntity::SetPosition ( const idVec3 _position)

Definition at line 210 of file GameSSDWindow.cpp.

void SSDEntity::SetRadius ( float  _radius,
float  _hitFactor = 1.0f 
)

Definition at line 218 of file GameSSDWindow.cpp.

void SSDEntity::SetRotation ( float  _rotation)

Definition at line 223 of file GameSSDWindow.cpp.

void SSDEntity::SetSize ( const idVec2 _size)

Definition at line 214 of file GameSSDWindow.cpp.

void SSDEntity::Update ( void  )

Definition at line 227 of file GameSSDWindow.cpp.

idBounds SSDEntity::WorldToScreen ( const idBounds  worldBounds)

Definition at line 300 of file GameSSDWindow.cpp.

idVec3 SSDEntity::WorldToScreen ( const idVec3 worldPos)

Definition at line 309 of file GameSSDWindow.cpp.

void SSDEntity::WriteToSaveGame ( idFile savefile)
virtual

Reimplemented in SSDPowerup, SSDProjectile, SSDPoints, SSDExplosion, SSDAstronaut, SSDAsteroid, and SSDMover.

Definition at line 113 of file GameSSDWindow.cpp.

Member Data Documentation

int SSDEntity::currentTime

Definition at line 87 of file GameSSDWindow.h.

bool SSDEntity::destroyed

Definition at line 91 of file GameSSDWindow.h.

int SSDEntity::elapsed

Definition at line 89 of file GameSSDWindow.h.

idVec4 SSDEntity::foreColor

Definition at line 84 of file GameSSDWindow.h.

idGameSSDWindow* SSDEntity::game

Definition at line 86 of file GameSSDWindow.h.

float SSDEntity::hitRadius

Definition at line 77 of file GameSSDWindow.h.

int SSDEntity::id

Definition at line 71 of file GameSSDWindow.h.

bool SSDEntity::inUse

Definition at line 95 of file GameSSDWindow.h.

int SSDEntity::lastUpdate

Definition at line 88 of file GameSSDWindow.h.

idVec4 SSDEntity::matColor

Definition at line 80 of file GameSSDWindow.h.

const idMaterial* SSDEntity::material

Definition at line 73 of file GameSSDWindow.h.

idStr SSDEntity::materialName

Definition at line 72 of file GameSSDWindow.h.

bool SSDEntity::noHit

Definition at line 92 of file GameSSDWindow.h.

bool SSDEntity::noPlayerDamage

Definition at line 93 of file GameSSDWindow.h.

idVec3 SSDEntity::position

Definition at line 74 of file GameSSDWindow.h.

float SSDEntity::radius

Definition at line 76 of file GameSSDWindow.h.

float SSDEntity::rotation

Definition at line 78 of file GameSSDWindow.h.

idVec2 SSDEntity::size

Definition at line 75 of file GameSSDWindow.h.

idStr SSDEntity::text

Definition at line 82 of file GameSSDWindow.h.

float SSDEntity::textScale

Definition at line 83 of file GameSSDWindow.h.

int SSDEntity::type

Definition at line 70 of file GameSSDWindow.h.


The documentation for this class was generated from the following files: