doom3-gpl
Doom 3 GPL source release
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SSDPoints Member List

This is the complete list of members for SSDPoints, including all inherited members.

beginColorSSDPointsprivate
beginPositionSSDPointsprivate
beginTimeSSDPointsprivate
currentTimeSSDEntity
destroyedSSDEntity
DestroyEntity()SSDEntityvirtual
distanceSSDPointsprivate
Draw(idDeviceContext *dc)SSDEntityvirtual
elapsedSSDEntity
endColorSSDPointsprivate
endPositionSSDPointsprivate
endTimeSSDPointsprivate
EntityInit()SSDEntity
EntityUpdate()SSDPointsvirtual
foreColorSSDEntity
gameSSDEntity
GetNewPoints(idGameSSDWindow *_game, SSDEntity *_ent, int _points, int _length, int _distance, const idVec4 &color)SSDPointsstatic
GetSpecificPoints(int id)SSDPointsstatic
hitRadiusSSDEntity
HitTest(const idVec2 &pt)SSDEntity
idSSDEntity
Init(idGameSSDWindow *_game, SSDEntity *_ent, int _points, int _length, int _distance, const idVec4 &color)SSDPoints
inUseSSDEntity
lastUpdateSSDEntity
lengthSSDPointsprivate
matColorSSDEntity
materialSSDEntity
materialNameSSDEntity
noHitSSDEntity
noPlayerDamageSSDEntity
OnHit(int key)SSDEntityinlinevirtual
OnStrikePlayer()SSDEntityinlinevirtual
pointsPoolSSDPointsprotectedstatic
positionSSDEntity
radiusSSDEntity
ReadFromSaveGame(idFile *savefile, idGameSSDWindow *_game)SSDPointsvirtual
ReadPoints(idFile *savefile, idGameSSDWindow *_game)SSDPointsstatic
rotationSSDEntity
ScreenToWorld(const idVec3 &screenPos)SSDEntity
SetGame(idGameSSDWindow *_game)SSDEntity
SetMaterial(const char *_name)SSDEntity
SetPosition(const idVec3 &_position)SSDEntity
SetRadius(float _radius, float _hitFactor=1.0f)SSDEntity
SetRotation(float _rotation)SSDEntity
SetSize(const idVec2 &_size)SSDEntity
sizeSSDEntity
SSDEntity()SSDEntity
SSDPoints()SSDPoints
textSSDEntity
textScaleSSDEntity
typeSSDEntity
Update()SSDEntity
WorldToScreen(const idBounds worldBounds)SSDEntity
WorldToScreen(const idVec3 &worldPos)SSDEntity
WritePoints(idFile *savefile)SSDPointsstatic
WriteToSaveGame(idFile *savefile)SSDPointsvirtual
~SSDEntity()SSDEntityvirtual
~SSDPoints()SSDPoints