doom3-gpl
Doom 3 GPL source release
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
SSDPowerup Member List

This is the complete list of members for SSDPowerup, including all inherited members.

currentTimeSSDEntity
destroyedSSDEntity
DestroyEntity()SSDEntityvirtual
Draw(idDeviceContext *dc)SSDEntityvirtual
elapsedSSDEntity
EntityInit()SSDEntity
EntityUpdate()SSDMovervirtual
foreColorSSDEntity
gameSSDEntity
GetNewPowerup(idGameSSDWindow *_game, float _speed, float _rotation)SSDPowerupstatic
GetSpecificPowerup(int id)SSDPowerupstatic
hitRadiusSSDEntity
HitTest(const idVec2 &pt)SSDEntity
idSSDEntity
Init(idGameSSDWindow *_game, float _speed, float _rotation)SSDPowerup
inUseSSDEntity
lastUpdateSSDEntity
matColorSSDEntity
materialSSDEntity
materialNameSSDEntity
MoverInit(const idVec3 &_speed, float _rotationSpeed)SSDMover
noHitSSDEntity
noPlayerDamageSSDEntity
OnActivatePowerup()SSDPowerup
OnHit(int key)SSDPowerupvirtual
OnOpenPowerup()SSDPowerup
OnStrikePlayer()SSDPowerupvirtual
positionSSDEntity
POWERUP_STATE_CLOSED enum valueSSDPowerupprivate
POWERUP_STATE_OPEN enum valueSSDPowerupprivate
POWERUP_TYPE_ASTEROID_NUKE enum valueSSDPowerupprivate
POWERUP_TYPE_BONUS_POINTS enum valueSSDPowerupprivate
POWERUP_TYPE_DAMAGE enum valueSSDPowerupprivate
POWERUP_TYPE_HEALTH enum valueSSDPowerupprivate
POWERUP_TYPE_MAX enum valueSSDPowerupprivate
POWERUP_TYPE_RESCUE_ALL enum valueSSDPowerupprivate
POWERUP_TYPE_SUPER_BLASTER enum valueSSDPowerupprivate
powerupPoolSSDPowerupprotectedstatic
powerupStateSSDPowerupprivate
powerupTypeSSDPowerupprivate
radiusSSDEntity
ReadFromSaveGame(idFile *savefile, idGameSSDWindow *_game)SSDPowerupvirtual
ReadPowerups(idFile *savefile, idGameSSDWindow *_game)SSDPowerupstatic
rotationSSDEntity
rotationSpeedSSDMover
ScreenToWorld(const idVec3 &screenPos)SSDEntity
SetGame(idGameSSDWindow *_game)SSDEntity
SetMaterial(const char *_name)SSDEntity
SetPosition(const idVec3 &_position)SSDEntity
SetRadius(float _radius, float _hitFactor=1.0f)SSDEntity
SetRotation(float _rotation)SSDEntity
SetSize(const idVec2 &_size)SSDEntity
sizeSSDEntity
speedSSDMover
SSDEntity()SSDEntity
SSDMover()SSDMover
SSDPowerup()SSDPowerup
textSSDEntity
textScaleSSDEntity
typeSSDEntity
Update()SSDEntity
WorldToScreen(const idBounds worldBounds)SSDEntity
WorldToScreen(const idVec3 &worldPos)SSDEntity
WritePowerups(idFile *savefile)SSDPowerupstatic
WriteToSaveGame(idFile *savefile)SSDPowerupvirtual
~SSDEntity()SSDEntityvirtual
~SSDMover()SSDMovervirtual
~SSDPowerup()SSDPowerupvirtual