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doom3-gpl
Doom 3 GPL source release
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This is the complete list of members for idAF, including all inherited members.
| AddBindConstraints(void) | idAF | |
| AddBody(idAFBody *body, const idJointMat *joints, const char *jointName, const AFJointModType_t mod) | idAF | protected |
| AddForce(idEntity *ent, int id, const idVec3 &point, const idVec3 &force) | idAF | |
| animator | idAF | protected |
| ApplyImpulse(idEntity *ent, int id, const idVec3 &point, const idVec3 &impulse) | idAF | |
| baseAxis | idAF | protected |
| baseOrigin | idAF | protected |
| BodyForClipModelId(int id) const | idAF | |
| ChangePose(idEntity *ent, int time) | idAF | |
| EntitiesTouchingAF(afTouch_t touchList[MAX_GENTITIES]) const | idAF | |
| GetBounds(void) const | idAF | |
| GetImpactInfo(idEntity *ent, int id, const idVec3 &point, impactInfo_t *info) | idAF | |
| GetName(void) const | idAF | inline |
| GetPhysics(void) | idAF | inline |
| GetPhysics(void) const | idAF | inline |
| GetPhysicsToVisualTransform(idVec3 &origin, idMat3 &axis) const | idAF | |
| hasBindConstraints | idAF | protected |
| idAF(void) | idAF | |
| isActive | idAF | protected |
| IsActive(void) const | idAF | inline |
| IsLoaded(void) const | idAF | inline |
| isLoaded | idAF | protected |
| jointBody | idAF | protected |
| jointMods | idAF | protected |
| Load(idEntity *ent, const char *fileName) | idAF | |
| LoadBody(const idDeclAF_Body *fb, const idJointMat *joints) | idAF | protected |
| LoadConstraint(const idDeclAF_Constraint *fc) | idAF | protected |
| LoadState(const idDict &args) | idAF | |
| modifiedAnim | idAF | protected |
| name | idAF | protected |
| physicsObj | idAF | protected |
| poseTime | idAF | protected |
| RemoveBindConstraints(void) | idAF | |
| Rest(void) | idAF | |
| Restore(idRestoreGame *savefile) | idAF | |
| restStartTime | idAF | protected |
| Save(idSaveGame *savefile) const | idAF | |
| SaveState(idDict &args) const | idAF | |
| self | idAF | protected |
| SetAnimator(idAnimator *a) | idAF | inline |
| SetBase(idAFBody *body, const idJointMat *joints) | idAF | protected |
| SetConstraintPosition(const char *name, const idVec3 &pos) | idAF | |
| SetupPose(idEntity *ent, int time) | idAF | |
| Start(void) | idAF | |
| StartFromCurrentPose(int inheritVelocityTime) | idAF | |
| Stop(void) | idAF | |
| TestSolid(void) const | idAF | protected |
| UpdateAnimation(void) | idAF | |
| ~idAF(void) | idAF |
1.8.6.