doom3-gpl
Doom 3 GPL source release
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idAF Member List

This is the complete list of members for idAF, including all inherited members.

AddBindConstraints(void)idAF
AddBody(idAFBody *body, const idJointMat *joints, const char *jointName, const AFJointModType_t mod)idAFprotected
AddForce(idEntity *ent, int id, const idVec3 &point, const idVec3 &force)idAF
animatoridAFprotected
ApplyImpulse(idEntity *ent, int id, const idVec3 &point, const idVec3 &impulse)idAF
baseAxisidAFprotected
baseOriginidAFprotected
BodyForClipModelId(int id) const idAF
ChangePose(idEntity *ent, int time)idAF
EntitiesTouchingAF(afTouch_t touchList[MAX_GENTITIES]) const idAF
GetBounds(void) const idAF
GetImpactInfo(idEntity *ent, int id, const idVec3 &point, impactInfo_t *info)idAF
GetName(void) const idAFinline
GetPhysics(void)idAFinline
GetPhysics(void) const idAFinline
GetPhysicsToVisualTransform(idVec3 &origin, idMat3 &axis) const idAF
hasBindConstraintsidAFprotected
idAF(void)idAF
isActiveidAFprotected
IsActive(void) const idAFinline
IsLoaded(void) const idAFinline
isLoadedidAFprotected
jointBodyidAFprotected
jointModsidAFprotected
Load(idEntity *ent, const char *fileName)idAF
LoadBody(const idDeclAF_Body *fb, const idJointMat *joints)idAFprotected
LoadConstraint(const idDeclAF_Constraint *fc)idAFprotected
LoadState(const idDict &args)idAF
modifiedAnimidAFprotected
nameidAFprotected
physicsObjidAFprotected
poseTimeidAFprotected
RemoveBindConstraints(void)idAF
Rest(void)idAF
Restore(idRestoreGame *savefile)idAF
restStartTimeidAFprotected
Save(idSaveGame *savefile) const idAF
SaveState(idDict &args) const idAF
selfidAFprotected
SetAnimator(idAnimator *a)idAFinline
SetBase(idAFBody *body, const idJointMat *joints)idAFprotected
SetConstraintPosition(const char *name, const idVec3 &pos)idAF
SetupPose(idEntity *ent, int time)idAF
Start(void)idAF
StartFromCurrentPose(int inheritVelocityTime)idAF
Stop(void)idAF
TestSolid(void) const idAFprotected
UpdateAnimation(void)idAF
~idAF(void)idAF