doom3-gpl
Doom 3 GPL source release
|
This is the complete list of members for idAF, including all inherited members.
AddBindConstraints(void) | idAF | |
AddBody(idAFBody *body, const idJointMat *joints, const char *jointName, const AFJointModType_t mod) | idAF | protected |
AddForce(idEntity *ent, int id, const idVec3 &point, const idVec3 &force) | idAF | |
animator | idAF | protected |
ApplyImpulse(idEntity *ent, int id, const idVec3 &point, const idVec3 &impulse) | idAF | |
baseAxis | idAF | protected |
baseOrigin | idAF | protected |
BodyForClipModelId(int id) const | idAF | |
ChangePose(idEntity *ent, int time) | idAF | |
EntitiesTouchingAF(afTouch_t touchList[MAX_GENTITIES]) const | idAF | |
GetBounds(void) const | idAF | |
GetImpactInfo(idEntity *ent, int id, const idVec3 &point, impactInfo_t *info) | idAF | |
GetName(void) const | idAF | inline |
GetPhysics(void) | idAF | inline |
GetPhysics(void) const | idAF | inline |
GetPhysicsToVisualTransform(idVec3 &origin, idMat3 &axis) const | idAF | |
hasBindConstraints | idAF | protected |
idAF(void) | idAF | |
isActive | idAF | protected |
IsActive(void) const | idAF | inline |
IsLoaded(void) const | idAF | inline |
isLoaded | idAF | protected |
jointBody | idAF | protected |
jointMods | idAF | protected |
Load(idEntity *ent, const char *fileName) | idAF | |
LoadBody(const idDeclAF_Body *fb, const idJointMat *joints) | idAF | protected |
LoadConstraint(const idDeclAF_Constraint *fc) | idAF | protected |
LoadState(const idDict &args) | idAF | |
modifiedAnim | idAF | protected |
name | idAF | protected |
physicsObj | idAF | protected |
poseTime | idAF | protected |
RemoveBindConstraints(void) | idAF | |
Rest(void) | idAF | |
Restore(idRestoreGame *savefile) | idAF | |
restStartTime | idAF | protected |
Save(idSaveGame *savefile) const | idAF | |
SaveState(idDict &args) const | idAF | |
self | idAF | protected |
SetAnimator(idAnimator *a) | idAF | inline |
SetBase(idAFBody *body, const idJointMat *joints) | idAF | protected |
SetConstraintPosition(const char *name, const idVec3 &pos) | idAF | |
SetupPose(idEntity *ent, int time) | idAF | |
Start(void) | idAF | |
StartFromCurrentPose(int inheritVelocityTime) | idAF | |
Stop(void) | idAF | |
TestSolid(void) const | idAF | protected |
UpdateAnimation(void) | idAF | |
~idAF(void) | idAF |