doom3-gpl
Doom 3 GPL source release
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idAFConstraint_BallAndSocketJoint Member List

This is the complete list of members for idAFConstraint_BallAndSocketJoint, including all inherited members.

anchor1idAFConstraint_BallAndSocketJointprotected
anchor2idAFConstraint_BallAndSocketJointprotected
ApplyFriction(float invTimeStep)idAFConstraint_BallAndSocketJointprotectedvirtual
body1idAFConstraintprotected
body2idAFConstraintprotected
boxConstraintidAFConstraintprotected
boxIndexidAFConstraintprotected
c1idAFConstraintprotected
c2idAFConstraintprotected
coneLimitidAFConstraint_BallAndSocketJointprotected
DebugDraw(void)idAFConstraint_BallAndSocketJointvirtual
eidAFConstraintprotected
Evaluate(float invTimeStep)idAFConstraint_BallAndSocketJointprotectedvirtual
fcidAFConstraint_BallAndSocketJointprotected
firstIndexidAFConstraintprotected
flidAFConstraintprotected
frictionidAFConstraint_BallAndSocketJointprotected
GetAnchor(void) const idAFConstraint_BallAndSocketJoint
GetBody1(void) const idAFConstraintinline
GetBody2(void) const idAFConstraintinline
GetCenter(idVec3 &center)idAFConstraint_BallAndSocketJointvirtual
GetForce(idAFBody *body, idVec6 &force)idAFConstraint_BallAndSocketJointvirtual
GetFriction(void) const idAFConstraint_BallAndSocketJoint
GetMultiplier(void)idAFConstraint
GetName(void) const idAFConstraintinline
GetType(void) const idAFConstraintinline
hiidAFConstraintprotected
idAFConstraint(void)idAFConstraint
idAFConstraint_BallAndSocketJoint(const idStr &name, idAFBody *body1, idAFBody *body2)idAFConstraint_BallAndSocketJoint
InitSize(int size)idAFConstraintprotected
invIidAFConstraintprotected
JidAFConstraintprotected
J1idAFConstraintprotected
J2idAFConstraintprotected
lmidAFConstraintprotected
loidAFConstraintprotected
nameidAFConstraintprotected
physicsidAFConstraintprotected
pyramidLimitidAFConstraint_BallAndSocketJointprotected
Restore(idRestoreGame *saveFile)idAFConstraint_BallAndSocketJointvirtual
Rotate(const idRotation &rotation)idAFConstraint_BallAndSocketJointvirtual
sidAFConstraintprotected
Save(idSaveGame *saveFile) const idAFConstraint_BallAndSocketJointvirtual
SetAnchor(const idVec3 &worldPosition)idAFConstraint_BallAndSocketJoint
SetBody1(idAFBody *body)idAFConstraintvirtual
SetBody2(idAFBody *body)idAFConstraintvirtual
SetConeLimit(const idVec3 &coneAxis, const float coneAngle, const idVec3 &body1Axis)idAFConstraint_BallAndSocketJoint
SetFriction(const float f)idAFConstraint_BallAndSocketJointinline
SetLimitEpsilon(const float e)idAFConstraint_BallAndSocketJoint
SetNoLimit(void)idAFConstraint_BallAndSocketJoint
SetPhysics(idPhysics_AF *p)idAFConstraintinline
SetPyramidLimit(const idVec3 &pyramidAxis, const idVec3 &baseAxis, const float angle1, const float angle2, const idVec3 &body1Axis)idAFConstraint_BallAndSocketJoint
Translate(const idVec3 &translation)idAFConstraint_BallAndSocketJointvirtual
typeidAFConstraintprotected
~idAFConstraint(void)idAFConstraintvirtual
~idAFConstraint_BallAndSocketJoint(void)idAFConstraint_BallAndSocketJoint