doom3-gpl
Doom 3 GPL source release
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idAFConstraint_Contact Member List

This is the complete list of members for idAFConstraint_Contact, including all inherited members.

ApplyFriction(float invTimeStep)idAFConstraint_Contactprotectedvirtual
body1idAFConstraintprotected
body2idAFConstraintprotected
boxConstraintidAFConstraintprotected
boxIndexidAFConstraintprotected
c1idAFConstraintprotected
c2idAFConstraintprotected
contactidAFConstraint_Contactprotected
DebugDraw(void)idAFConstraint_Contactvirtual
eidAFConstraintprotected
Evaluate(float invTimeStep)idAFConstraint_Contactprotectedvirtual
fcidAFConstraint_Contactprotected
firstIndexidAFConstraintprotected
flidAFConstraintprotected
GetBody1(void) const idAFConstraintinline
GetBody2(void) const idAFConstraintinline
GetCenter(idVec3 &center)idAFConstraint_Contactvirtual
GetContact(void) const idAFConstraint_Contactinline
GetForce(idAFBody *body, idVec6 &force)idAFConstraintvirtual
GetMultiplier(void)idAFConstraint
GetName(void) const idAFConstraintinline
GetType(void) const idAFConstraintinline
hiidAFConstraintprotected
idAFConstraint(void)idAFConstraint
idAFConstraint_Contact(void)idAFConstraint_Contact
InitSize(int size)idAFConstraintprotected
invIidAFConstraintprotected
JidAFConstraintprotected
J1idAFConstraintprotected
J2idAFConstraintprotected
lmidAFConstraintprotected
loidAFConstraintprotected
nameidAFConstraintprotected
physicsidAFConstraintprotected
Restore(idRestoreGame *saveFile)idAFConstraintvirtual
Rotate(const idRotation &rotation)idAFConstraint_Contactvirtual
sidAFConstraintprotected
Save(idSaveGame *saveFile) const idAFConstraintvirtual
SetBody1(idAFBody *body)idAFConstraintvirtual
SetBody2(idAFBody *body)idAFConstraintvirtual
SetPhysics(idPhysics_AF *p)idAFConstraintinline
Setup(idAFBody *b1, idAFBody *b2, contactInfo_t &c)idAFConstraint_Contact
Translate(const idVec3 &translation)idAFConstraint_Contactvirtual
typeidAFConstraintprotected
~idAFConstraint(void)idAFConstraintvirtual
~idAFConstraint_Contact(void)idAFConstraint_Contact