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idAFConstraint_Hinge Member List
This is the complete list of members for
idAFConstraint_Hinge
, including all inherited members.
anchor1
idAFConstraint_Hinge
protected
anchor2
idAFConstraint_Hinge
protected
ApplyFriction
(float invTimeStep)
idAFConstraint_Hinge
protected
virtual
axis1
idAFConstraint_Hinge
protected
axis2
idAFConstraint_Hinge
protected
body1
idAFConstraint
protected
body2
idAFConstraint
protected
boxConstraint
idAFConstraint
protected
boxIndex
idAFConstraint
protected
c1
idAFConstraint
protected
c2
idAFConstraint
protected
coneLimit
idAFConstraint_Hinge
protected
DebugDraw
(void)
idAFConstraint_Hinge
virtual
e
idAFConstraint
protected
Evaluate
(float invTimeStep)
idAFConstraint_Hinge
protected
virtual
fc
idAFConstraint_Hinge
protected
firstIndex
idAFConstraint
protected
fl
idAFConstraint
protected
friction
idAFConstraint_Hinge
protected
GetAnchor
(void) const
idAFConstraint_Hinge
GetAngle
(void) const
idAFConstraint_Hinge
GetAxis
(idVec3 &a1, idVec3 &a2) const
idAFConstraint_Hinge
inline
GetAxis
(void) const
idAFConstraint_Hinge
GetBody1
(void) const
idAFConstraint
inline
GetBody2
(void) const
idAFConstraint
inline
GetCenter
(idVec3 ¢er)
idAFConstraint_Hinge
virtual
GetForce
(idAFBody *body, idVec6 &force)
idAFConstraint_Hinge
virtual
GetFriction
(void) const
idAFConstraint_Hinge
GetMultiplier
(void)
idAFConstraint
GetName
(void) const
idAFConstraint
inline
GetType
(void) const
idAFConstraint
inline
hi
idAFConstraint
protected
idAFConstraint
(void)
idAFConstraint
idAFConstraint_Hinge
(const idStr &name, idAFBody *body1, idAFBody *body2)
idAFConstraint_Hinge
initialAxis
idAFConstraint_Hinge
protected
InitSize
(int size)
idAFConstraint
protected
invI
idAFConstraint
protected
J
idAFConstraint
protected
J1
idAFConstraint
protected
J2
idAFConstraint
protected
lm
idAFConstraint
protected
lo
idAFConstraint
protected
name
idAFConstraint
protected
physics
idAFConstraint
protected
Restore
(idRestoreGame *saveFile)
idAFConstraint_Hinge
virtual
Rotate
(const idRotation &rotation)
idAFConstraint_Hinge
virtual
s
idAFConstraint
protected
Save
(idSaveGame *saveFile) const
idAFConstraint_Hinge
virtual
SetAnchor
(const idVec3 &worldPosition)
idAFConstraint_Hinge
SetAxis
(const idVec3 &axis)
idAFConstraint_Hinge
SetBody1
(idAFBody *body)
idAFConstraint
virtual
SetBody2
(idAFBody *body)
idAFConstraint
virtual
SetFriction
(const float f)
idAFConstraint_Hinge
inline
SetLimit
(const idVec3 &axis, const float angle, const idVec3 &body1Axis)
idAFConstraint_Hinge
SetLimitEpsilon
(const float e)
idAFConstraint_Hinge
SetNoLimit
(void)
idAFConstraint_Hinge
SetPhysics
(idPhysics_AF *p)
idAFConstraint
inline
SetSteerAngle
(const float degrees)
idAFConstraint_Hinge
SetSteerSpeed
(const float speed)
idAFConstraint_Hinge
steering
idAFConstraint_Hinge
protected
Translate
(const idVec3 &translation)
idAFConstraint_Hinge
virtual
type
idAFConstraint
protected
~idAFConstraint
(void)
idAFConstraint
virtual
~idAFConstraint_Hinge
(void)
idAFConstraint_Hinge
This page is maintained by
Wladimir van der Laan
. Generated on Mon Nov 17 2014 12:23:36 for doom3-gpl by
1.8.6
.