doom3-gpl
Doom 3 GPL source release
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idAFConstraint_Hinge Member List

This is the complete list of members for idAFConstraint_Hinge, including all inherited members.

anchor1idAFConstraint_Hingeprotected
anchor2idAFConstraint_Hingeprotected
ApplyFriction(float invTimeStep)idAFConstraint_Hingeprotectedvirtual
axis1idAFConstraint_Hingeprotected
axis2idAFConstraint_Hingeprotected
body1idAFConstraintprotected
body2idAFConstraintprotected
boxConstraintidAFConstraintprotected
boxIndexidAFConstraintprotected
c1idAFConstraintprotected
c2idAFConstraintprotected
coneLimitidAFConstraint_Hingeprotected
DebugDraw(void)idAFConstraint_Hingevirtual
eidAFConstraintprotected
Evaluate(float invTimeStep)idAFConstraint_Hingeprotectedvirtual
fcidAFConstraint_Hingeprotected
firstIndexidAFConstraintprotected
flidAFConstraintprotected
frictionidAFConstraint_Hingeprotected
GetAnchor(void) const idAFConstraint_Hinge
GetAngle(void) const idAFConstraint_Hinge
GetAxis(idVec3 &a1, idVec3 &a2) const idAFConstraint_Hingeinline
GetAxis(void) const idAFConstraint_Hinge
GetBody1(void) const idAFConstraintinline
GetBody2(void) const idAFConstraintinline
GetCenter(idVec3 &center)idAFConstraint_Hingevirtual
GetForce(idAFBody *body, idVec6 &force)idAFConstraint_Hingevirtual
GetFriction(void) const idAFConstraint_Hinge
GetMultiplier(void)idAFConstraint
GetName(void) const idAFConstraintinline
GetType(void) const idAFConstraintinline
hiidAFConstraintprotected
idAFConstraint(void)idAFConstraint
idAFConstraint_Hinge(const idStr &name, idAFBody *body1, idAFBody *body2)idAFConstraint_Hinge
initialAxisidAFConstraint_Hingeprotected
InitSize(int size)idAFConstraintprotected
invIidAFConstraintprotected
JidAFConstraintprotected
J1idAFConstraintprotected
J2idAFConstraintprotected
lmidAFConstraintprotected
loidAFConstraintprotected
nameidAFConstraintprotected
physicsidAFConstraintprotected
Restore(idRestoreGame *saveFile)idAFConstraint_Hingevirtual
Rotate(const idRotation &rotation)idAFConstraint_Hingevirtual
sidAFConstraintprotected
Save(idSaveGame *saveFile) const idAFConstraint_Hingevirtual
SetAnchor(const idVec3 &worldPosition)idAFConstraint_Hinge
SetAxis(const idVec3 &axis)idAFConstraint_Hinge
SetBody1(idAFBody *body)idAFConstraintvirtual
SetBody2(idAFBody *body)idAFConstraintvirtual
SetFriction(const float f)idAFConstraint_Hingeinline
SetLimit(const idVec3 &axis, const float angle, const idVec3 &body1Axis)idAFConstraint_Hinge
SetLimitEpsilon(const float e)idAFConstraint_Hinge
SetNoLimit(void)idAFConstraint_Hinge
SetPhysics(idPhysics_AF *p)idAFConstraintinline
SetSteerAngle(const float degrees)idAFConstraint_Hinge
SetSteerSpeed(const float speed)idAFConstraint_Hinge
steeringidAFConstraint_Hingeprotected
Translate(const idVec3 &translation)idAFConstraint_Hingevirtual
typeidAFConstraintprotected
~idAFConstraint(void)idAFConstraintvirtual
~idAFConstraint_Hinge(void)idAFConstraint_Hinge