doom3-gpl
Doom 3 GPL source release
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idAFConstraint_PyramidLimit Member List

This is the complete list of members for idAFConstraint_PyramidLimit, including all inherited members.

Add(idPhysics_AF *phys, float invTimeStep)idAFConstraint_PyramidLimit
ApplyFriction(float invTimeStep)idAFConstraint_PyramidLimitprotectedvirtual
body1idAFConstraintprotected
body1AxisidAFConstraint_PyramidLimitprotected
body2idAFConstraintprotected
boxConstraintidAFConstraintprotected
boxIndexidAFConstraintprotected
c1idAFConstraintprotected
c2idAFConstraintprotected
cosAngleidAFConstraint_PyramidLimitprotected
cosHalfAngleidAFConstraint_PyramidLimitprotected
DebugDraw(void)idAFConstraint_PyramidLimitvirtual
eidAFConstraintprotected
epsilonidAFConstraint_PyramidLimitprotected
Evaluate(float invTimeStep)idAFConstraint_PyramidLimitprotectedvirtual
firstIndexidAFConstraintprotected
flidAFConstraintprotected
GetBody1(void) const idAFConstraintinline
GetBody2(void) const idAFConstraintinline
GetCenter(idVec3 &center)idAFConstraintvirtual
GetForce(idAFBody *body, idVec6 &force)idAFConstraintvirtual
GetMultiplier(void)idAFConstraint
GetName(void) const idAFConstraintinline
GetType(void) const idAFConstraintinline
hiidAFConstraintprotected
idAFConstraint(void)idAFConstraint
idAFConstraint_PyramidLimit(void)idAFConstraint_PyramidLimit
InitSize(int size)idAFConstraintprotected
invIidAFConstraintprotected
JidAFConstraintprotected
J1idAFConstraintprotected
J2idAFConstraintprotected
lmidAFConstraintprotected
loidAFConstraintprotected
nameidAFConstraintprotected
physicsidAFConstraintprotected
pyramidAnchoridAFConstraint_PyramidLimitprotected
pyramidBasisidAFConstraint_PyramidLimitprotected
Restore(idRestoreGame *saveFile)idAFConstraint_PyramidLimitvirtual
Rotate(const idRotation &rotation)idAFConstraint_PyramidLimitvirtual
sidAFConstraintprotected
Save(idSaveGame *saveFile) const idAFConstraint_PyramidLimitvirtual
SetAnchor(const idVec3 &pyramidAxis)idAFConstraint_PyramidLimit
SetBody1(idAFBody *body)idAFConstraintvirtual
SetBody1Axis(const idVec3 &body1Axis)idAFConstraint_PyramidLimit
SetBody2(idAFBody *body)idAFConstraintvirtual
SetEpsilon(const float e)idAFConstraint_PyramidLimitinline
SetPhysics(idPhysics_AF *p)idAFConstraintinline
Setup(idAFBody *b1, idAFBody *b2, const idVec3 &pyramidAnchor, const idVec3 &pyramidAxis, const idVec3 &baseAxis, const float pyramidAngle1, const float pyramidAngle2, const idVec3 &body1Axis)idAFConstraint_PyramidLimit
sinHalfAngleidAFConstraint_PyramidLimitprotected
Translate(const idVec3 &translation)idAFConstraint_PyramidLimitvirtual
typeidAFConstraintprotected
~idAFConstraint(void)idAFConstraintvirtual