doom3-gpl
Doom 3 GPL source release
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idAFConstraint_UniversalJoint Member List

This is the complete list of members for idAFConstraint_UniversalJoint, including all inherited members.

anchor1idAFConstraint_UniversalJointprotected
anchor2idAFConstraint_UniversalJointprotected
ApplyFriction(float invTimeStep)idAFConstraint_UniversalJointprotectedvirtual
axis1idAFConstraint_UniversalJointprotected
axis2idAFConstraint_UniversalJointprotected
body1idAFConstraintprotected
body2idAFConstraintprotected
boxConstraintidAFConstraintprotected
boxIndexidAFConstraintprotected
c1idAFConstraintprotected
c2idAFConstraintprotected
coneLimitidAFConstraint_UniversalJointprotected
DebugDraw(void)idAFConstraint_UniversalJointvirtual
eidAFConstraintprotected
Evaluate(float invTimeStep)idAFConstraint_UniversalJointprotectedvirtual
fcidAFConstraint_UniversalJointprotected
firstIndexidAFConstraintprotected
flidAFConstraintprotected
frictionidAFConstraint_UniversalJointprotected
GetAnchor(void) const idAFConstraint_UniversalJoint
GetBody1(void) const idAFConstraintinline
GetBody2(void) const idAFConstraintinline
GetCenter(idVec3 &center)idAFConstraint_UniversalJointvirtual
GetForce(idAFBody *body, idVec6 &force)idAFConstraint_UniversalJointvirtual
GetFriction(void) const idAFConstraint_UniversalJoint
GetMultiplier(void)idAFConstraint
GetName(void) const idAFConstraintinline
GetShafts(idVec3 &cardanShaft1, idVec3 &cardanShaft2)idAFConstraint_UniversalJointinline
GetType(void) const idAFConstraintinline
hiidAFConstraintprotected
idAFConstraint(void)idAFConstraint
idAFConstraint_UniversalJoint(const idStr &name, idAFBody *body1, idAFBody *body2)idAFConstraint_UniversalJoint
InitSize(int size)idAFConstraintprotected
invIidAFConstraintprotected
JidAFConstraintprotected
J1idAFConstraintprotected
J2idAFConstraintprotected
lmidAFConstraintprotected
loidAFConstraintprotected
nameidAFConstraintprotected
physicsidAFConstraintprotected
pyramidLimitidAFConstraint_UniversalJointprotected
Restore(idRestoreGame *saveFile)idAFConstraint_UniversalJointvirtual
Rotate(const idRotation &rotation)idAFConstraint_UniversalJointvirtual
sidAFConstraintprotected
Save(idSaveGame *saveFile) const idAFConstraint_UniversalJointvirtual
SetAnchor(const idVec3 &worldPosition)idAFConstraint_UniversalJoint
SetBody1(idAFBody *body)idAFConstraintvirtual
SetBody2(idAFBody *body)idAFConstraintvirtual
SetConeLimit(const idVec3 &coneAxis, const float coneAngle)idAFConstraint_UniversalJoint
SetFriction(const float f)idAFConstraint_UniversalJointinline
SetLimitEpsilon(const float e)idAFConstraint_UniversalJoint
SetNoLimit(void)idAFConstraint_UniversalJoint
SetPhysics(idPhysics_AF *p)idAFConstraintinline
SetPyramidLimit(const idVec3 &pyramidAxis, const idVec3 &baseAxis, const float angle1, const float angle2)idAFConstraint_UniversalJoint
SetShafts(const idVec3 &cardanShaft1, const idVec3 &cardanShaft2)idAFConstraint_UniversalJoint
shaft1idAFConstraint_UniversalJointprotected
shaft2idAFConstraint_UniversalJointprotected
Translate(const idVec3 &translation)idAFConstraint_UniversalJointvirtual
typeidAFConstraintprotected
~idAFConstraint(void)idAFConstraintvirtual
~idAFConstraint_UniversalJoint(void)idAFConstraint_UniversalJoint