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doom3-gpl
Doom 3 GPL source release
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This is the complete list of members for idAnimState, including all inherited members.
| animator | idAnimState | private |
| animBlendFrames | idAnimState | |
| AnimDone(int blendFrames) const | idAnimState | |
| BecomeIdle(void) | idAnimState | |
| channel | idAnimState | private |
| CycleAnim(int anim) | idAnimState | |
| Disable(void) | idAnimState | |
| disabled | idAnimState | private |
| Disabled(void) const | idAnimState | |
| Enable(int blendFrames) | idAnimState | |
| GetAnimFlags(void) const | idAnimState | |
| idAnimState() | idAnimState | |
| idleAnim | idAnimState | |
| Init(idActor *owner, idAnimator *_animator, int animchannel) | idAnimState | |
| IsIdle(void) const | idAnimState | |
| lastAnimBlendFrames | idAnimState | |
| PlayAnim(int anim) | idAnimState | |
| Restore(idRestoreGame *savefile) | idAnimState | |
| Save(idSaveGame *savefile) const | idAnimState | |
| self | idAnimState | private |
| SetState(const char *name, int blendFrames) | idAnimState | |
| Shutdown(void) | idAnimState | |
| state | idAnimState | |
| StopAnim(int frames) | idAnimState | |
| thread | idAnimState | private |
| UpdateState(void) | idAnimState | |
| ~idAnimState() | idAnimState |
1.8.6.