doom3-gpl
Doom 3 GPL source release
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This is the complete list of members for idAnimState, including all inherited members.
animator | idAnimState | private |
animBlendFrames | idAnimState | |
AnimDone(int blendFrames) const | idAnimState | |
BecomeIdle(void) | idAnimState | |
channel | idAnimState | private |
CycleAnim(int anim) | idAnimState | |
Disable(void) | idAnimState | |
disabled | idAnimState | private |
Disabled(void) const | idAnimState | |
Enable(int blendFrames) | idAnimState | |
GetAnimFlags(void) const | idAnimState | |
idAnimState() | idAnimState | |
idleAnim | idAnimState | |
Init(idActor *owner, idAnimator *_animator, int animchannel) | idAnimState | |
IsIdle(void) const | idAnimState | |
lastAnimBlendFrames | idAnimState | |
PlayAnim(int anim) | idAnimState | |
Restore(idRestoreGame *savefile) | idAnimState | |
Save(idSaveGame *savefile) const | idAnimState | |
self | idAnimState | private |
SetState(const char *name, int blendFrames) | idAnimState | |
Shutdown(void) | idAnimState | |
state | idAnimState | |
StopAnim(int frames) | idAnimState | |
thread | idAnimState | private |
UpdateState(void) | idAnimState | |
~idAnimState() | idAnimState |