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doom3-gpl
Doom 3 GPL source release
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#include <Actor.h>
Public Member Functions | |
| idAnimState () | |
| ~idAnimState () | |
| void | Save (idSaveGame *savefile) const |
| void | Restore (idRestoreGame *savefile) |
| void | Init (idActor *owner, idAnimator *_animator, int animchannel) |
| void | Shutdown (void) |
| void | SetState (const char *name, int blendFrames) |
| void | StopAnim (int frames) |
| void | PlayAnim (int anim) |
| void | CycleAnim (int anim) |
| void | BecomeIdle (void) |
| bool | UpdateState (void) |
| bool | Disabled (void) const |
| void | Enable (int blendFrames) |
| void | Disable (void) |
| bool | AnimDone (int blendFrames) const |
| bool | IsIdle (void) const |
| animFlags_t | GetAnimFlags (void) const |
Public Attributes | |
| bool | idleAnim |
| idStr | state |
| int | animBlendFrames |
| int | lastAnimBlendFrames |
Private Attributes | |
| idActor * | self |
| idAnimator * | animator |
| idThread * | thread |
| int | channel |
| bool | disabled |
| animFlags_t idAnimState::GetAnimFlags | ( | void | ) | const |
| void idAnimState::Init | ( | idActor * | owner, |
| idAnimator * | _animator, | ||
| int | animchannel | ||
| ) |
| void idAnimState::Restore | ( | idRestoreGame * | savefile | ) |
| void idAnimState::Save | ( | idSaveGame * | savefile | ) | const |
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private |
1.8.6.