doom3-gpl
Doom 3 GPL source release
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This is the complete list of members for idBounds, including all inherited members.
AddBounds(const idBounds &a) | idBounds | |
AddPoint(const idVec3 &v) | idBounds | |
AxisProjection(const idVec3 &dir, float &min, float &max) const | idBounds | |
AxisProjection(const idVec3 &origin, const idMat3 &axis, const idVec3 &dir, float &min, float &max) const | idBounds | |
b | idBounds | private |
Clear(void) | idBounds | |
Compare(const idBounds &a) const | idBounds | |
Compare(const idBounds &a, const float epsilon) const | idBounds | |
ContainsPoint(const idVec3 &p) const | idBounds | |
Expand(const float d) const | idBounds | |
ExpandSelf(const float d) | idBounds | |
FromBoundsRotation(const idBounds &bounds, const idVec3 &origin, const idMat3 &axis, const idRotation &rotation) | idBounds | |
FromBoundsTranslation(const idBounds &bounds, const idVec3 &origin, const idMat3 &axis, const idVec3 &translation) | idBounds | |
FromPointRotation(const idVec3 &point, const idRotation &rotation) | idBounds | |
FromPoints(const idVec3 *points, const int numPoints) | idBounds | |
FromPointTranslation(const idVec3 &point, const idVec3 &translation) | idBounds | |
FromTransformedBounds(const idBounds &bounds, const idVec3 &origin, const idMat3 &axis) | idBounds | |
GetCenter(void) const | idBounds | |
GetRadius(void) const | idBounds | |
GetRadius(const idVec3 ¢er) const | idBounds | |
GetVolume(void) const | idBounds | |
idBounds(void) | idBounds | |
idBounds(const idVec3 &mins, const idVec3 &maxs) | idBounds | explicit |
idBounds(const idVec3 &point) | idBounds | explicit |
Intersect(const idBounds &a) const | idBounds | |
IntersectsBounds(const idBounds &a) const | idBounds | |
IntersectSelf(const idBounds &a) | idBounds | |
IsCleared(void) const | idBounds | |
LineIntersection(const idVec3 &start, const idVec3 &end) const | idBounds | |
operator!=(const idBounds &a) const | idBounds | |
operator*(const idMat3 &r) const | idBounds | |
operator*=(const idMat3 &r) | idBounds | |
operator+(const idVec3 &t) const | idBounds | |
operator+(const idBounds &a) const | idBounds | |
operator+=(const idVec3 &t) | idBounds | |
operator+=(const idBounds &a) | idBounds | |
operator-(const idBounds &a) const | idBounds | |
operator-=(const idBounds &a) | idBounds | |
operator==(const idBounds &a) const | idBounds | |
operator[](const int index) const | idBounds | |
operator[](const int index) | idBounds | |
PlaneDistance(const idPlane &plane) const | idBounds | |
PlaneSide(const idPlane &plane, const float epsilon=ON_EPSILON) const | idBounds | |
RayIntersection(const idVec3 &start, const idVec3 &dir, float &scale) const | idBounds | |
Rotate(const idMat3 &rotation) const | idBounds | |
RotateSelf(const idMat3 &rotation) | idBounds | |
ToPoints(idVec3 points[8]) const | idBounds | |
ToSphere(void) const | idBounds | |
Translate(const idVec3 &translation) const | idBounds | |
TranslateSelf(const idVec3 &translation) | idBounds | |
Zero(void) | idBounds |