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| | idBounds (void) |
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| | idBounds (const idVec3 &mins, const idVec3 &maxs) |
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| | idBounds (const idVec3 &point) |
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| const idVec3 & | operator[] (const int index) const |
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| idVec3 & | operator[] (const int index) |
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| idBounds | operator+ (const idVec3 &t) const |
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| idBounds & | operator+= (const idVec3 &t) |
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| idBounds | operator* (const idMat3 &r) const |
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| idBounds & | operator*= (const idMat3 &r) |
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| idBounds | operator+ (const idBounds &a) const |
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| idBounds & | operator+= (const idBounds &a) |
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| idBounds | operator- (const idBounds &a) const |
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| idBounds & | operator-= (const idBounds &a) |
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| bool | Compare (const idBounds &a) const |
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| bool | Compare (const idBounds &a, const float epsilon) const |
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| bool | operator== (const idBounds &a) const |
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| bool | operator!= (const idBounds &a) const |
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| void | Clear (void) |
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| void | Zero (void) |
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| idVec3 | GetCenter (void) const |
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| float | GetRadius (void) const |
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| float | GetRadius (const idVec3 ¢er) const |
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| float | GetVolume (void) const |
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| bool | IsCleared (void) const |
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| bool | AddPoint (const idVec3 &v) |
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| bool | AddBounds (const idBounds &a) |
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| idBounds | Intersect (const idBounds &a) const |
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| idBounds & | IntersectSelf (const idBounds &a) |
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| idBounds | Expand (const float d) const |
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| idBounds & | ExpandSelf (const float d) |
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| idBounds | Translate (const idVec3 &translation) const |
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| idBounds & | TranslateSelf (const idVec3 &translation) |
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| idBounds | Rotate (const idMat3 &rotation) const |
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| idBounds & | RotateSelf (const idMat3 &rotation) |
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| float | PlaneDistance (const idPlane &plane) const |
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| int | PlaneSide (const idPlane &plane, const float epsilon=ON_EPSILON) const |
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| bool | ContainsPoint (const idVec3 &p) const |
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| bool | IntersectsBounds (const idBounds &a) const |
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| bool | LineIntersection (const idVec3 &start, const idVec3 &end) const |
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| bool | RayIntersection (const idVec3 &start, const idVec3 &dir, float &scale) const |
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| void | FromTransformedBounds (const idBounds &bounds, const idVec3 &origin, const idMat3 &axis) |
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| void | FromPoints (const idVec3 *points, const int numPoints) |
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| void | FromPointTranslation (const idVec3 &point, const idVec3 &translation) |
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| void | FromBoundsTranslation (const idBounds &bounds, const idVec3 &origin, const idMat3 &axis, const idVec3 &translation) |
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| void | FromPointRotation (const idVec3 &point, const idRotation &rotation) |
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| void | FromBoundsRotation (const idBounds &bounds, const idVec3 &origin, const idMat3 &axis, const idRotation &rotation) |
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| void | ToPoints (idVec3 points[8]) const |
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| idSphere | ToSphere (void) const |
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| void | AxisProjection (const idVec3 &dir, float &min, float &max) const |
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| void | AxisProjection (const idVec3 &origin, const idMat3 &axis, const idVec3 &dir, float &min, float &max) const |
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Definition at line 40 of file Bounds.h.