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idFileSystemLocal Member List

This is the complete list of members for idFileSystemLocal, including all inherited members.

AddGameDirectory(const char *path, const char *dir)idFileSystemLocalprivate
addonChecksumsidFileSystemLocalprivate
addonPaksidFileSystemLocalprivate
AddToReadCount(int c)idFileSystemLocalinlinevirtual
AddUnique(const char *name, idStrList &list, idHashIndex &hashIndex) const idFileSystemLocalprivate
AddZipFile(const char *path)idFileSystemLocalvirtual
BackgroundDownload(backgroundDownload_t *bgl)idFileSystemLocalvirtual
backgroundDownloadsidFileSystemLocalprivate
BackgroundDownloadThread(void *parms)idFileSystemLocalfriend
backgroundThreadidFileSystemLocalprivate
BuildOSPath(const char *base, const char *game, const char *relativePath)idFileSystemLocalvirtual
ClearDirCache(void)idFileSystemLocalvirtual
ClearPureChecksums(void)idFileSystemLocalvirtual
CloseFile(idFile *f)idFileSystemLocalvirtual
CopyFile(const char *fromOSPath, const char *toOSPath)idFileSystemLocalvirtual
CopyFile(idFile *src, const char *toOSPath)idFileSystemLocalprivate
CreateOSPath(const char *OSPath)idFileSystemLocalvirtual
CurlProgressFunction(void *clientp, double dltotal, double dlnow, double ultotal, double ulnow)idFileSystemLocalprivatestatic
CurlWriteFunction(void *ptr, size_t size, size_t nmemb, void *stream)idFileSystemLocalprivatestatic
d3xpidFileSystemLocalprivate
defaultBackgroundDownloadidFileSystemLocalprivate
dir_cacheidFileSystemLocalprivate
dir_cache_countidFileSystemLocalprivate
dir_cache_indexidFileSystemLocalprivate
Dir_f(const idCmdArgs &args)idFileSystemLocalstatic
DirectFileLength(FILE *o)idFileSystemLocalprivate
DirTree_f(const idCmdArgs &args)idFileSystemLocalstatic
FileAllowedFromDir(const char *path)idFileSystemLocalprivate
FileIsInPAK(const char *relativePath)idFileSystemLocalvirtual
FilenameCompare(const char *s1, const char *s2) const idFileSystemLocalvirtual
FindDLL(const char *basename, char dllPath[MAX_OSPATH], bool updateChecksum)idFileSystemLocalvirtual
FindFile(const char *path, bool scheduleAddons)idFileSystemLocalvirtual
FindMapScreenshot(const char *path, char *buf, int len)idFileSystemLocalvirtual
FindPakForFileChecksum(const char *relativePath, int fileChecksum, bool bReference)idFileSystemLocalprivate
FollowAddonDependencies(pack_t *pak)idFileSystemLocalprivate
FreeFile(void *buffer)idFileSystemLocalvirtual
FreeFileList(idFileList *fileList)idFileSystemLocalvirtual
FreeModList(idModList *modList)idFileSystemLocalvirtual
fs_basepathidFileSystemLocalprivatestatic
fs_caseSensitiveOSidFileSystemLocalprivatestatic
fs_cdpathidFileSystemLocalprivatestatic
fs_copyfilesidFileSystemLocalprivatestatic
fs_debugidFileSystemLocalprivatestatic
fs_devpathidFileSystemLocalprivatestatic
fs_gameidFileSystemLocalprivatestatic
fs_game_baseidFileSystemLocalprivatestatic
fs_restrictidFileSystemLocalprivatestatic
fs_savepathidFileSystemLocalprivatestatic
fs_searchAddonsidFileSystemLocalprivatestatic
gameDLLChecksumidFileSystemLocalprivate
gameFolderidFileSystemLocalprivate
gamePakChecksumidFileSystemLocalprivate
gamePakForOSidFileSystemLocalprivate
GetExtensionList(const char *extension, idStrList &extensionList) const idFileSystemLocalprivate
GetFileChecksum(idFile *file)idFileSystemLocalprivate
GetFileList(const char *relativePath, const idStrList &extensions, idStrList &list, idHashIndex &hashIndex, bool fullRelativePath, const char *gamedir=NULL)idFileSystemLocalprivate
GetFileListTree(const char *relativePath, const idStrList &extensions, idStrList &list, idHashIndex &hashIndex, const char *gamedir=NULL)idFileSystemLocalprivate
GetMapDecl(int i)idFileSystemLocalvirtual
GetNumMaps()idFileSystemLocalvirtual
GetOSMask(void)idFileSystemLocalvirtual
GetPackForChecksum(int checksum, bool searchAddons=false)idFileSystemLocalprivate
GetPackStatus(pack_t *pak)idFileSystemLocalprivate
GetPureServerChecksums(int checksums[MAX_PURE_PAKS], int OS, int *gamePakChecksum)idFileSystemLocalvirtual
GetReadCount(void)idFileSystemLocalinlinevirtual
HasD3XP(void)idFileSystemLocalvirtual
HashFileName(const char *fname) const idFileSystemLocalprivate
idFileSystemLocal(void)idFileSystemLocal
Init(void)idFileSystemLocalvirtual
IsInitialized(void) const idFileSystemLocalvirtual
ListFiles(const char *relativePath, const char *extension, bool sort=false, bool fullRelativePath=false, const char *gamedir=NULL)idFileSystemLocalvirtual
ListFilesTree(const char *relativePath, const char *extension, bool sort=false, const char *gamedir=NULL)idFileSystemLocalvirtual
ListMods(void)idFileSystemLocalvirtual
ListOSFiles(const char *directory, const char *extension, idStrList &list)idFileSystemLocalprivate
loadCountidFileSystemLocalprivate
loadedFileFromDiridFileSystemLocalprivate
loadStackidFileSystemLocalprivate
LoadZipFile(const char *zipfile)idFileSystemLocalprivate
MakeTemporaryFile(void)idFileSystemLocalvirtual
mapDictidFileSystemLocalprivate
OpenExplicitFileRead(const char *OSPath)idFileSystemLocalvirtual
OpenExplicitFileWrite(const char *OSPath)idFileSystemLocalvirtual
OpenFileAppend(const char *relativePath, bool sync=false, const char *basePath="fs_basepath")idFileSystemLocalvirtual
OpenFileByMode(const char *relativePath, fsMode_t mode)idFileSystemLocalvirtual
OpenFileRead(const char *relativePath, bool allowCopyFiles=true, const char *gamedir=NULL)idFileSystemLocalvirtual
OpenFileReadFlags(const char *relativePath, int searchFlags, pack_t **foundInPak=NULL, bool allowCopyFiles=true, const char *gamedir=NULL)idFileSystemLocalvirtual
OpenFileWrite(const char *relativePath, const char *basePath="fs_savepath")idFileSystemLocalvirtual
OpenOSFile(const char *name, const char *mode, idStr *caseSensitiveName=NULL)idFileSystemLocalprivate
OpenOSFileCorrectName(idStr &path, const char *mode)idFileSystemLocalprivate
OSPathToRelativePath(const char *OSPath)idFileSystemLocalvirtual
ParseAddonDef(const char *buf, const int len)idFileSystemLocalprivate
Path_f(const idCmdArgs &args)idFileSystemLocalstatic
PerformingCopyFiles(void) const idFileSystemLocalvirtual
readCountidFileSystemLocalprivate
ReadFile(const char *relativePath, void **buffer, ID_TIME_T *timestamp)idFileSystemLocalvirtual
ReadFileFromZip(pack_t *pak, fileInPack_t *pakFile, const char *relativePath)idFileSystemLocalprivate
RelativePathToOSPath(const char *relativePath, const char *basePath)idFileSystemLocalvirtual
RemoveFile(const char *relativePath)idFileSystemLocalvirtual
ReplaceSeparators(idStr &path, char sep=PATHSEPERATOR_CHAR)idFileSystemLocalprivate
ResetReadCount(void)idFileSystemLocalinlinevirtual
Restart(void)idFileSystemLocalvirtual
restartChecksumsidFileSystemLocalprivate
restartGamePakChecksumidFileSystemLocalprivate
RunningD3XP(void)idFileSystemLocalvirtual
searchPathsidFileSystemLocalprivate
serverPaksidFileSystemLocalprivate
SetPureServerChecksums(const int pureChecksums[MAX_PURE_PAKS], int gamePakChecksum, int missingChecksums[MAX_PURE_PAKS], int *missingGamePakChecksum)idFileSystemLocalvirtual
SetRestartChecksums(const int pureChecksums[MAX_PURE_PAKS], int gamePakChecksum)idFileSystemLocalvirtual
SetRestrictions(void)idFileSystemLocalprivate
SetupGameDirectories(const char *gameName)idFileSystemLocalprivate
Shutdown(bool reloading)idFileSystemLocalvirtual
StartBackgroundDownloadThread(void)idFileSystemLocalvirtual
Startup(void)idFileSystemLocalprivate
TouchFile_f(const idCmdArgs &args)idFileSystemLocalstatic
TouchFileList_f(const idCmdArgs &args)idFileSystemLocalstatic
UpdateGamePakChecksums(void)idFileSystemLocalvirtual
UpdatePureServerChecksums(void)idFileSystemLocalvirtual
ValidateDownloadPakForChecksum(int checksum, char path[MAX_STRING_CHARS], bool isBinary)idFileSystemLocalvirtual
WriteFile(const char *relativePath, const void *buffer, int size, const char *basePath="fs_savepath")idFileSystemLocalvirtual
~idFileSystem()idFileSysteminlinevirtual