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doom3-gpl
Doom 3 GPL source release
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This is the complete list of members for idFileSystemLocal, including all inherited members.
| AddGameDirectory(const char *path, const char *dir) | idFileSystemLocal | private |
| addonChecksums | idFileSystemLocal | private |
| addonPaks | idFileSystemLocal | private |
| AddToReadCount(int c) | idFileSystemLocal | inlinevirtual |
| AddUnique(const char *name, idStrList &list, idHashIndex &hashIndex) const | idFileSystemLocal | private |
| AddZipFile(const char *path) | idFileSystemLocal | virtual |
| BackgroundDownload(backgroundDownload_t *bgl) | idFileSystemLocal | virtual |
| backgroundDownloads | idFileSystemLocal | private |
| BackgroundDownloadThread(void *parms) | idFileSystemLocal | friend |
| backgroundThread | idFileSystemLocal | private |
| BuildOSPath(const char *base, const char *game, const char *relativePath) | idFileSystemLocal | virtual |
| ClearDirCache(void) | idFileSystemLocal | virtual |
| ClearPureChecksums(void) | idFileSystemLocal | virtual |
| CloseFile(idFile *f) | idFileSystemLocal | virtual |
| CopyFile(const char *fromOSPath, const char *toOSPath) | idFileSystemLocal | virtual |
| CopyFile(idFile *src, const char *toOSPath) | idFileSystemLocal | private |
| CreateOSPath(const char *OSPath) | idFileSystemLocal | virtual |
| CurlProgressFunction(void *clientp, double dltotal, double dlnow, double ultotal, double ulnow) | idFileSystemLocal | privatestatic |
| CurlWriteFunction(void *ptr, size_t size, size_t nmemb, void *stream) | idFileSystemLocal | privatestatic |
| d3xp | idFileSystemLocal | private |
| defaultBackgroundDownload | idFileSystemLocal | private |
| dir_cache | idFileSystemLocal | private |
| dir_cache_count | idFileSystemLocal | private |
| dir_cache_index | idFileSystemLocal | private |
| Dir_f(const idCmdArgs &args) | idFileSystemLocal | static |
| DirectFileLength(FILE *o) | idFileSystemLocal | private |
| DirTree_f(const idCmdArgs &args) | idFileSystemLocal | static |
| FileAllowedFromDir(const char *path) | idFileSystemLocal | private |
| FileIsInPAK(const char *relativePath) | idFileSystemLocal | virtual |
| FilenameCompare(const char *s1, const char *s2) const | idFileSystemLocal | virtual |
| FindDLL(const char *basename, char dllPath[MAX_OSPATH], bool updateChecksum) | idFileSystemLocal | virtual |
| FindFile(const char *path, bool scheduleAddons) | idFileSystemLocal | virtual |
| FindMapScreenshot(const char *path, char *buf, int len) | idFileSystemLocal | virtual |
| FindPakForFileChecksum(const char *relativePath, int fileChecksum, bool bReference) | idFileSystemLocal | private |
| FollowAddonDependencies(pack_t *pak) | idFileSystemLocal | private |
| FreeFile(void *buffer) | idFileSystemLocal | virtual |
| FreeFileList(idFileList *fileList) | idFileSystemLocal | virtual |
| FreeModList(idModList *modList) | idFileSystemLocal | virtual |
| fs_basepath | idFileSystemLocal | privatestatic |
| fs_caseSensitiveOS | idFileSystemLocal | privatestatic |
| fs_cdpath | idFileSystemLocal | privatestatic |
| fs_copyfiles | idFileSystemLocal | privatestatic |
| fs_debug | idFileSystemLocal | privatestatic |
| fs_devpath | idFileSystemLocal | privatestatic |
| fs_game | idFileSystemLocal | privatestatic |
| fs_game_base | idFileSystemLocal | privatestatic |
| fs_restrict | idFileSystemLocal | privatestatic |
| fs_savepath | idFileSystemLocal | privatestatic |
| fs_searchAddons | idFileSystemLocal | privatestatic |
| gameDLLChecksum | idFileSystemLocal | private |
| gameFolder | idFileSystemLocal | private |
| gamePakChecksum | idFileSystemLocal | private |
| gamePakForOS | idFileSystemLocal | private |
| GetExtensionList(const char *extension, idStrList &extensionList) const | idFileSystemLocal | private |
| GetFileChecksum(idFile *file) | idFileSystemLocal | private |
| GetFileList(const char *relativePath, const idStrList &extensions, idStrList &list, idHashIndex &hashIndex, bool fullRelativePath, const char *gamedir=NULL) | idFileSystemLocal | private |
| GetFileListTree(const char *relativePath, const idStrList &extensions, idStrList &list, idHashIndex &hashIndex, const char *gamedir=NULL) | idFileSystemLocal | private |
| GetMapDecl(int i) | idFileSystemLocal | virtual |
| GetNumMaps() | idFileSystemLocal | virtual |
| GetOSMask(void) | idFileSystemLocal | virtual |
| GetPackForChecksum(int checksum, bool searchAddons=false) | idFileSystemLocal | private |
| GetPackStatus(pack_t *pak) | idFileSystemLocal | private |
| GetPureServerChecksums(int checksums[MAX_PURE_PAKS], int OS, int *gamePakChecksum) | idFileSystemLocal | virtual |
| GetReadCount(void) | idFileSystemLocal | inlinevirtual |
| HasD3XP(void) | idFileSystemLocal | virtual |
| HashFileName(const char *fname) const | idFileSystemLocal | private |
| idFileSystemLocal(void) | idFileSystemLocal | |
| Init(void) | idFileSystemLocal | virtual |
| IsInitialized(void) const | idFileSystemLocal | virtual |
| ListFiles(const char *relativePath, const char *extension, bool sort=false, bool fullRelativePath=false, const char *gamedir=NULL) | idFileSystemLocal | virtual |
| ListFilesTree(const char *relativePath, const char *extension, bool sort=false, const char *gamedir=NULL) | idFileSystemLocal | virtual |
| ListMods(void) | idFileSystemLocal | virtual |
| ListOSFiles(const char *directory, const char *extension, idStrList &list) | idFileSystemLocal | private |
| loadCount | idFileSystemLocal | private |
| loadedFileFromDir | idFileSystemLocal | private |
| loadStack | idFileSystemLocal | private |
| LoadZipFile(const char *zipfile) | idFileSystemLocal | private |
| MakeTemporaryFile(void) | idFileSystemLocal | virtual |
| mapDict | idFileSystemLocal | private |
| OpenExplicitFileRead(const char *OSPath) | idFileSystemLocal | virtual |
| OpenExplicitFileWrite(const char *OSPath) | idFileSystemLocal | virtual |
| OpenFileAppend(const char *relativePath, bool sync=false, const char *basePath="fs_basepath") | idFileSystemLocal | virtual |
| OpenFileByMode(const char *relativePath, fsMode_t mode) | idFileSystemLocal | virtual |
| OpenFileRead(const char *relativePath, bool allowCopyFiles=true, const char *gamedir=NULL) | idFileSystemLocal | virtual |
| OpenFileReadFlags(const char *relativePath, int searchFlags, pack_t **foundInPak=NULL, bool allowCopyFiles=true, const char *gamedir=NULL) | idFileSystemLocal | virtual |
| OpenFileWrite(const char *relativePath, const char *basePath="fs_savepath") | idFileSystemLocal | virtual |
| OpenOSFile(const char *name, const char *mode, idStr *caseSensitiveName=NULL) | idFileSystemLocal | private |
| OpenOSFileCorrectName(idStr &path, const char *mode) | idFileSystemLocal | private |
| OSPathToRelativePath(const char *OSPath) | idFileSystemLocal | virtual |
| ParseAddonDef(const char *buf, const int len) | idFileSystemLocal | private |
| Path_f(const idCmdArgs &args) | idFileSystemLocal | static |
| PerformingCopyFiles(void) const | idFileSystemLocal | virtual |
| readCount | idFileSystemLocal | private |
| ReadFile(const char *relativePath, void **buffer, ID_TIME_T *timestamp) | idFileSystemLocal | virtual |
| ReadFileFromZip(pack_t *pak, fileInPack_t *pakFile, const char *relativePath) | idFileSystemLocal | private |
| RelativePathToOSPath(const char *relativePath, const char *basePath) | idFileSystemLocal | virtual |
| RemoveFile(const char *relativePath) | idFileSystemLocal | virtual |
| ReplaceSeparators(idStr &path, char sep=PATHSEPERATOR_CHAR) | idFileSystemLocal | private |
| ResetReadCount(void) | idFileSystemLocal | inlinevirtual |
| Restart(void) | idFileSystemLocal | virtual |
| restartChecksums | idFileSystemLocal | private |
| restartGamePakChecksum | idFileSystemLocal | private |
| RunningD3XP(void) | idFileSystemLocal | virtual |
| searchPaths | idFileSystemLocal | private |
| serverPaks | idFileSystemLocal | private |
| SetPureServerChecksums(const int pureChecksums[MAX_PURE_PAKS], int gamePakChecksum, int missingChecksums[MAX_PURE_PAKS], int *missingGamePakChecksum) | idFileSystemLocal | virtual |
| SetRestartChecksums(const int pureChecksums[MAX_PURE_PAKS], int gamePakChecksum) | idFileSystemLocal | virtual |
| SetRestrictions(void) | idFileSystemLocal | private |
| SetupGameDirectories(const char *gameName) | idFileSystemLocal | private |
| Shutdown(bool reloading) | idFileSystemLocal | virtual |
| StartBackgroundDownloadThread(void) | idFileSystemLocal | virtual |
| Startup(void) | idFileSystemLocal | private |
| TouchFile_f(const idCmdArgs &args) | idFileSystemLocal | static |
| TouchFileList_f(const idCmdArgs &args) | idFileSystemLocal | static |
| UpdateGamePakChecksums(void) | idFileSystemLocal | virtual |
| UpdatePureServerChecksums(void) | idFileSystemLocal | virtual |
| ValidateDownloadPakForChecksum(int checksum, char path[MAX_STRING_CHARS], bool isBinary) | idFileSystemLocal | virtual |
| WriteFile(const char *relativePath, const void *buffer, int size, const char *basePath="fs_savepath") | idFileSystemLocal | virtual |
| ~idFileSystem() | idFileSystem | inlinevirtual |
1.8.6.