doom3-gpl
Doom 3 GPL source release
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idInventory Member List

This is the complete list of members for idInventory, including all inherited members.

AddPickupName(const char *name, const char *icon, idPlayer *owner)idInventory
ammoidInventory
AmmoIndexForAmmoClass(const char *ammo_classname) const idInventory
AmmoIndexForWeaponClass(const char *weapon_classname, int *ammoRequired)idInventory
AmmoPickupNameForIndex(ammo_t ammonum) const idInventory
ammoPredictTimeidInventory
ammoPulseidInventory
armoridInventory
armorPulseidInventory
Clear(void)idInventory
ClearPowerUps(void)idInventory
clipidInventory
deplete_ammountidInventory
deplete_armoridInventory
deplete_rateidInventory
Drop(const idDict &spawnArgs, const char *weapon_classname, int weapon_index)idInventory
emailsidInventory
GetPersistantData(idDict &dict)idInventory
Give(idPlayer *owner, const idDict &spawnArgs, const char *statname, const char *value, int *idealWeapon, bool updateHud)idInventory
GivePowerUp(idPlayer *player, int powerup, int msec)idInventory
HasAmmo(ammo_t type, int amount)idInventory
HasAmmo(const char *weapon_classname, bool includeClip=false, idPlayer *owner=NULL)idInventory
idInventory()idInventoryinline
itemsidInventory
lastGiveTimeidInventory
levelTriggersidInventory
MaxAmmoForAmmoClass(idPlayer *owner, const char *ammo_classname) const idInventory
maxarmoridInventory
maxHealthidInventory
nextArmorDepleteTimeidInventory
nextItemNumidInventory
nextItemPickupidInventory
objectiveNamesidInventory
onePickupTimeidInventory
pdaOpenedidInventory
pdasidInventory
pdaSecurityidInventory
pdasViewedidInventory
pickupItemNamesidInventory
powerupEndTimeidInventory
powerupsidInventory
Restore(idRestoreGame *savefile)idInventory
RestoreInventory(idPlayer *owner, const idDict &dict)idInventory
Save(idSaveGame *savefile) const idInventory
selAudioidInventory
selEMailidInventory
selPDAidInventory
selVideoidInventory
turkeyScoreidInventory
UpdateArmor(void)idInventory
UseAmmo(ammo_t type, int amount)idInventory
videosidInventory
WeaponIndexForAmmoClass(const idDict &spawnArgs, const char *ammo_classname) const idInventory
weaponPulseidInventory
weaponsidInventory
~idInventory()idInventoryinline