This is the complete list of members for idInventory, including all inherited members.
| AddPickupName(const char *name, const char *icon, idPlayer *owner) | idInventory | |
| ammo | idInventory | |
| AmmoIndexForAmmoClass(const char *ammo_classname) const | idInventory | |
| AmmoIndexForWeaponClass(const char *weapon_classname, int *ammoRequired) | idInventory | |
| AmmoPickupNameForIndex(ammo_t ammonum) const | idInventory | |
| ammoPredictTime | idInventory | |
| ammoPulse | idInventory | |
| armor | idInventory | |
| armorPulse | idInventory | |
| Clear(void) | idInventory | |
| ClearPowerUps(void) | idInventory | |
| clip | idInventory | |
| deplete_ammount | idInventory | |
| deplete_armor | idInventory | |
| deplete_rate | idInventory | |
| Drop(const idDict &spawnArgs, const char *weapon_classname, int weapon_index) | idInventory | |
| emails | idInventory | |
| GetPersistantData(idDict &dict) | idInventory | |
| Give(idPlayer *owner, const idDict &spawnArgs, const char *statname, const char *value, int *idealWeapon, bool updateHud) | idInventory | |
| GivePowerUp(idPlayer *player, int powerup, int msec) | idInventory | |
| HasAmmo(ammo_t type, int amount) | idInventory | |
| HasAmmo(const char *weapon_classname, bool includeClip=false, idPlayer *owner=NULL) | idInventory | |
| idInventory() | idInventory | inline |
| items | idInventory | |
| lastGiveTime | idInventory | |
| levelTriggers | idInventory | |
| MaxAmmoForAmmoClass(idPlayer *owner, const char *ammo_classname) const | idInventory | |
| maxarmor | idInventory | |
| maxHealth | idInventory | |
| nextArmorDepleteTime | idInventory | |
| nextItemNum | idInventory | |
| nextItemPickup | idInventory | |
| objectiveNames | idInventory | |
| onePickupTime | idInventory | |
| pdaOpened | idInventory | |
| pdas | idInventory | |
| pdaSecurity | idInventory | |
| pdasViewed | idInventory | |
| pickupItemNames | idInventory | |
| powerupEndTime | idInventory | |
| powerups | idInventory | |
| Restore(idRestoreGame *savefile) | idInventory | |
| RestoreInventory(idPlayer *owner, const idDict &dict) | idInventory | |
| Save(idSaveGame *savefile) const | idInventory | |
| selAudio | idInventory | |
| selEMail | idInventory | |
| selPDA | idInventory | |
| selVideo | idInventory | |
| turkeyScore | idInventory | |
| UpdateArmor(void) | idInventory | |
| UseAmmo(ammo_t type, int amount) | idInventory | |
| videos | idInventory | |
| WeaponIndexForAmmoClass(const idDict &spawnArgs, const char *ammo_classname) const | idInventory | |
| weaponPulse | idInventory | |
| weapons | idInventory | |
| ~idInventory() | idInventory | inline |