doom3-gpl
Doom 3 GPL source release
|
#include <Player.h>
Definition at line 776 of file Player.cpp.
Definition at line 707 of file Player.cpp.
Definition at line 759 of file Player.cpp.
Definition at line 725 of file Player.cpp.
Definition at line 155 of file Player.cpp.
Definition at line 245 of file Player.cpp.
void idInventory::Drop | ( | const idDict & | spawnArgs, |
const char * | weapon_classname, | ||
int | weapon_index | ||
) |
Definition at line 258 of file Player.cpp.
bool idInventory::Give | ( | idPlayer * | owner, |
const idDict & | spawnArgs, | ||
const char * | statname, | ||
const char * | value, | ||
int * | idealWeapon, | ||
bool | updateHud | ||
) |
Definition at line 207 of file Player.cpp.
int idInventory::HasAmmo | ( | const char * | weapon_classname, |
bool | includeClip = false , |
||
idPlayer * | owner = NULL |
||
) |
Definition at line 716 of file Player.cpp.
void idInventory::Restore | ( | idRestoreGame * | savefile | ) |
Definition at line 576 of file Player.cpp.
Definition at line 354 of file Player.cpp.
void idInventory::Save | ( | idSaveGame * | savefile | ) | const |
Definition at line 472 of file Player.cpp.
int idInventory::WeaponIndexForAmmoClass | ( | const idDict & | spawnArgs, |
const char * | ammo_classname | ||
) | const |
Definition at line 735 of file Player.cpp.
int idInventory::clip[MAX_WEAPONS] |
idList<idLevelTriggerInfo> idInventory::levelTriggers |
idList<idObjectiveInfo> idInventory::objectiveNames |
idList<idItemInfo> idInventory::pickupItemNames |
int idInventory::powerupEndTime[MAX_POWERUPS] |