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doom3-gpl
Doom 3 GPL source release
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This is the complete list of members for idMayaExport, including all inherited members.
| CombineMeshes(void) | idMayaExport | private |
| ConvertModel(void) | idMayaExport | |
| ConvertToMD3(void) | idMayaExport | |
| CopyMesh(MFnSkinCluster &skinCluster, float scale) | idMayaExport | private |
| CreateAnimation(idMat3 &align) | idMayaExport | private |
| CreateCameraAnim(idMat3 &align) | idMayaExport | private |
| CreateJoints(float scale) | idMayaExport | private |
| CreateMesh(float scale) | idMayaExport | private |
| FindShader(MObject &setNode) | idMayaExport | private |
| FreeDagNodes(void) | idMayaExport | private |
| GetAlignment(idStr &alignName, idMat3 &align, float rotate, int startframe) | idMayaExport | private |
| GetBindPose(MObject &jointNode, idExportJoint *joint, float scale) | idMayaExport | private |
| GetCameraFov(idExportJoint *joint) | idMayaExport | private |
| GetCameraFrame(idExportJoint *camera, idMat3 &align, cameraFrame_t *cam) | idMayaExport | private |
| GetDefaultPose(idMat3 &align) | idMayaExport | private |
| GetLocalTransform(idExportJoint *joint, idVec3 &pos, idMat3 &mat) | idMayaExport | private |
| GetMayaFrameNum(int num) const | idMayaExport | private |
| GetObjectType(MObject object) | idMayaExport | private |
| GetTextureForMesh(idExportMesh *mesh, MFnDagNode &dagNode) | idMayaExport | private |
| GetWorldTransform(idExportJoint *joint, idVec3 &pos, idMat3 &mat, float scale) | idMayaExport | private |
| idMayaExport(idExportOptions &exportOptions) | idMayaExport | inline |
| model | idMayaExport | private |
| options | idMayaExport | private |
| PruneJoints(idStrList &keepjoints, idStr &prefix) | idMayaExport | private |
| RemapParents(idList< idNamePair > &remapjoints) | idMayaExport | private |
| RenameJoints(idList< idNamePair > &renamejoints, idStr &prefix) | idMayaExport | private |
| SetFrame(int num) | idMayaExport | private |
| TimeForFrame(int num) const | idMayaExport | private |
| ~idMayaExport() | idMayaExport |
1.8.6.