doom3-gpl
Doom 3 GPL source release
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
idMayaExport Member List

This is the complete list of members for idMayaExport, including all inherited members.

CombineMeshes(void)idMayaExportprivate
ConvertModel(void)idMayaExport
ConvertToMD3(void)idMayaExport
CopyMesh(MFnSkinCluster &skinCluster, float scale)idMayaExportprivate
CreateAnimation(idMat3 &align)idMayaExportprivate
CreateCameraAnim(idMat3 &align)idMayaExportprivate
CreateJoints(float scale)idMayaExportprivate
CreateMesh(float scale)idMayaExportprivate
FindShader(MObject &setNode)idMayaExportprivate
FreeDagNodes(void)idMayaExportprivate
GetAlignment(idStr &alignName, idMat3 &align, float rotate, int startframe)idMayaExportprivate
GetBindPose(MObject &jointNode, idExportJoint *joint, float scale)idMayaExportprivate
GetCameraFov(idExportJoint *joint)idMayaExportprivate
GetCameraFrame(idExportJoint *camera, idMat3 &align, cameraFrame_t *cam)idMayaExportprivate
GetDefaultPose(idMat3 &align)idMayaExportprivate
GetLocalTransform(idExportJoint *joint, idVec3 &pos, idMat3 &mat)idMayaExportprivate
GetMayaFrameNum(int num) const idMayaExportprivate
GetObjectType(MObject object)idMayaExportprivate
GetTextureForMesh(idExportMesh *mesh, MFnDagNode &dagNode)idMayaExportprivate
GetWorldTransform(idExportJoint *joint, idVec3 &pos, idMat3 &mat, float scale)idMayaExportprivate
idMayaExport(idExportOptions &exportOptions)idMayaExportinline
modelidMayaExportprivate
optionsidMayaExportprivate
PruneJoints(idStrList &keepjoints, idStr &prefix)idMayaExportprivate
RemapParents(idList< idNamePair > &remapjoints)idMayaExportprivate
RenameJoints(idList< idNamePair > &renamejoints, idStr &prefix)idMayaExportprivate
SetFrame(int num)idMayaExportprivate
TimeForFrame(int num) const idMayaExportprivate
~idMayaExport()idMayaExport