doom3-gpl
Doom 3 GPL source release
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This is the complete list of members for idMayaExport, including all inherited members.
CombineMeshes(void) | idMayaExport | private |
ConvertModel(void) | idMayaExport | |
ConvertToMD3(void) | idMayaExport | |
CopyMesh(MFnSkinCluster &skinCluster, float scale) | idMayaExport | private |
CreateAnimation(idMat3 &align) | idMayaExport | private |
CreateCameraAnim(idMat3 &align) | idMayaExport | private |
CreateJoints(float scale) | idMayaExport | private |
CreateMesh(float scale) | idMayaExport | private |
FindShader(MObject &setNode) | idMayaExport | private |
FreeDagNodes(void) | idMayaExport | private |
GetAlignment(idStr &alignName, idMat3 &align, float rotate, int startframe) | idMayaExport | private |
GetBindPose(MObject &jointNode, idExportJoint *joint, float scale) | idMayaExport | private |
GetCameraFov(idExportJoint *joint) | idMayaExport | private |
GetCameraFrame(idExportJoint *camera, idMat3 &align, cameraFrame_t *cam) | idMayaExport | private |
GetDefaultPose(idMat3 &align) | idMayaExport | private |
GetLocalTransform(idExportJoint *joint, idVec3 &pos, idMat3 &mat) | idMayaExport | private |
GetMayaFrameNum(int num) const | idMayaExport | private |
GetObjectType(MObject object) | idMayaExport | private |
GetTextureForMesh(idExportMesh *mesh, MFnDagNode &dagNode) | idMayaExport | private |
GetWorldTransform(idExportJoint *joint, idVec3 &pos, idMat3 &mat, float scale) | idMayaExport | private |
idMayaExport(idExportOptions &exportOptions) | idMayaExport | inline |
model | idMayaExport | private |
options | idMayaExport | private |
PruneJoints(idStrList &keepjoints, idStr &prefix) | idMayaExport | private |
RemapParents(idList< idNamePair > &remapjoints) | idMayaExport | private |
RenameJoints(idList< idNamePair > &renamejoints, idStr &prefix) | idMayaExport | private |
SetFrame(int num) | idMayaExport | private |
TimeForFrame(int num) const | idMayaExport | private |
~idMayaExport() | idMayaExport |