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void | FreeDagNodes (void) |
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float | TimeForFrame (int num) const |
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int | GetMayaFrameNum (int num) const |
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void | SetFrame (int num) |
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void | GetBindPose (MObject &jointNode, idExportJoint *joint, float scale) |
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void | GetLocalTransform (idExportJoint *joint, idVec3 &pos, idMat3 &mat) |
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void | GetWorldTransform (idExportJoint *joint, idVec3 &pos, idMat3 &mat, float scale) |
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void | CreateJoints (float scale) |
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void | PruneJoints (idStrList &keepjoints, idStr &prefix) |
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void | RenameJoints (idList< idNamePair > &renamejoints, idStr &prefix) |
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bool | RemapParents (idList< idNamePair > &remapjoints) |
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MObject | FindShader (MObject &setNode) |
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void | GetTextureForMesh (idExportMesh *mesh, MFnDagNode &dagNode) |
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idExportMesh * | CopyMesh (MFnSkinCluster &skinCluster, float scale) |
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void | CreateMesh (float scale) |
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void | CombineMeshes (void) |
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void | GetAlignment (idStr &alignName, idMat3 &align, float rotate, int startframe) |
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const char * | GetObjectType (MObject object) |
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float | GetCameraFov (idExportJoint *joint) |
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void | GetCameraFrame (idExportJoint *camera, idMat3 &align, cameraFrame_t *cam) |
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void | CreateCameraAnim (idMat3 &align) |
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void | GetDefaultPose (idMat3 &align) |
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void | CreateAnimation (idMat3 &align) |
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Definition at line 412 of file exporter.h.