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| void | FreeDagNodes (void) |
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| float | TimeForFrame (int num) const |
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| int | GetMayaFrameNum (int num) const |
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| void | SetFrame (int num) |
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| void | GetBindPose (MObject &jointNode, idExportJoint *joint, float scale) |
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| void | GetLocalTransform (idExportJoint *joint, idVec3 &pos, idMat3 &mat) |
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| void | GetWorldTransform (idExportJoint *joint, idVec3 &pos, idMat3 &mat, float scale) |
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| void | CreateJoints (float scale) |
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| void | PruneJoints (idStrList &keepjoints, idStr &prefix) |
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| void | RenameJoints (idList< idNamePair > &renamejoints, idStr &prefix) |
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| bool | RemapParents (idList< idNamePair > &remapjoints) |
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| MObject | FindShader (MObject &setNode) |
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| void | GetTextureForMesh (idExportMesh *mesh, MFnDagNode &dagNode) |
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| idExportMesh * | CopyMesh (MFnSkinCluster &skinCluster, float scale) |
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| void | CreateMesh (float scale) |
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| void | CombineMeshes (void) |
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| void | GetAlignment (idStr &alignName, idMat3 &align, float rotate, int startframe) |
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| const char * | GetObjectType (MObject object) |
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| float | GetCameraFov (idExportJoint *joint) |
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| void | GetCameraFrame (idExportJoint *camera, idMat3 &align, cameraFrame_t *cam) |
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| void | CreateCameraAnim (idMat3 &align) |
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| void | GetDefaultPose (idMat3 &align) |
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| void | CreateAnimation (idMat3 &align) |
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Definition at line 412 of file exporter.h.