doom3-gpl
Doom 3 GPL source release
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This is the complete list of members for idPhysics_AF, including all inherited members.
ABSTRACT_PROTOTYPE(idPhysics) | idPhysics | |
idClass::ABSTRACT_PROTOTYPE(idClass) | idClass | |
Activate(void) | idPhysics_AF | virtual |
ActivateContactEntities(void) | idPhysics_Base | protected |
AddBody(idAFBody *body) | idPhysics_AF | |
AddConstraint(idAFConstraint *constraint) | idPhysics_AF | |
AddContactEntitiesForContacts(void) | idPhysics_Base | protected |
AddContactEntity(idEntity *e) | idPhysics_Base | virtual |
AddForce(const int id, const idVec3 &point, const idVec3 &force) | idPhysics_AF | virtual |
AddFrameConstraint(idAFConstraint *constraint) | idPhysics_AF | |
AddFrameConstraints(void) | idPhysics_AF | private |
AddGravity(void) | idPhysics_AF | private |
AddGroundContacts(const idClipModel *clipModel) | idPhysics_Base | protected |
AddPushVelocity(const idVec6 &pushVelocity) | idPhysics_AF | private |
angularFriction | idPhysics_AF | private |
ApplyCollisions(float timeStep) | idPhysics_AF | private |
ApplyContactForces(void) | idPhysics_AF | private |
ApplyFriction(float timeStep, float endTimeMSec) | idPhysics_AF | private |
ApplyImpulse(const int id, const idVec3 &point, const idVec3 &impulse) | idPhysics_AF | virtual |
auxiliaryConstraints | idPhysics_AF | private |
AuxiliaryForces(float timeStep) | idPhysics_AF | private |
bodies | idPhysics_AF | private |
bouncyness | idPhysics_AF | private |
BuildTrees(void) | idPhysics_AF | private |
CallSpawn(void) | idClass | |
CancelEvents(const idEventDef *ev) | idClass | |
changedAF | idPhysics_AF | private |
CheckForCollisions(float timeStep) | idPhysics_AF | private |
CLASS_PROTOTYPE(idPhysics_AF) | idPhysics_AF | |
idPhysics_Base::CLASS_PROTOTYPE(idPhysics_Base) | idPhysics_Base | |
ClearContacts(void) | idPhysics_Base | virtual |
ClearExternalForce(void) | idPhysics_AF | private |
ClipContents(const idClipModel *model) const | idPhysics_AF | virtual |
clipMask | idPhysics_Base | protected |
ClipRotation(trace_t &results, const idRotation &rotation, const idClipModel *model) const | idPhysics_AF | virtual |
ClipTranslation(trace_t &results, const idVec3 &translation, const idClipModel *model) const | idPhysics_AF | virtual |
CollisionImpulse(float timeStep, idAFBody *body, trace_t &collision) | idPhysics_AF | private |
collisions | idPhysics_AF | private |
comeToRest | idPhysics_AF | private |
constraints | idPhysics_AF | private |
contactBodies | idPhysics_AF | private |
contactConstraints | idPhysics_AF | private |
contactEntities | idPhysics_Base | protected |
contactFriction | idPhysics_AF | private |
contactFrictionDent | idPhysics_AF | private |
contactFrictionDentEnd | idPhysics_AF | private |
contactFrictionDentScale | idPhysics_AF | private |
contactFrictionDentStart | idPhysics_AF | private |
contactFrictionScale | idPhysics_AF | private |
contacts | idPhysics_Base | protected |
CreateInstance(const char *name) | idClass | static |
current | idPhysics_AF | private |
DebugDraw(void) | idPhysics_AF | private |
DeleteBody(const char *bodyName) | idPhysics_AF | |
DeleteBody(const int id) | idPhysics_AF | |
DeleteConstraint(const char *constraintName) | idPhysics_AF | |
DeleteConstraint(const int id) | idPhysics_AF | |
DisableClip(void) | idPhysics_AF | virtual |
DisableImpact(void) | idPhysics_AF | |
DisplayInfo_f(const idCmdArgs &args) | idClass | static |
DrawVelocity(int id, float linearScale, float angularScale) const | idPhysics_Base | protected |
EnableClip(void) | idPhysics_AF | virtual |
enableCollision | idPhysics_AF | private |
EnableImpact(void) | idPhysics_AF | |
Evaluate(int timeStepMSec, int endTimeMSec) | idPhysics_AF | virtual |
EvaluateBodies(float timeStep) | idPhysics_AF | private |
EvaluateConstraints(float timeStep) | idPhysics_AF | private |
EvaluateContacts(void) | idPhysics_AF | virtual |
Event_Remove(void) | idClass | |
Evolve(float timeStep) | idPhysics_AF | private |
FindUninitializedMemory(void) | idClass | |
ForceBodyId(idAFBody *body, int newId) | idPhysics_AF | |
forcePushable | idPhysics_AF | private |
forceTotalMass | idPhysics_AF | private |
frameConstraints | idPhysics_AF | private |
GetAbsBounds(int id=-1) const | idPhysics_AF | virtual |
GetAngularEndTime(void) const | idPhysics_Base | virtual |
GetAngularVelocity(int id=0) const | idPhysics_AF | virtual |
GetAxis(int id=0) const | idPhysics_AF | virtual |
GetBlockingEntity(void) const | idPhysics_Base | virtual |
GetBlockingInfo(void) const | idPhysics_Base | virtual |
GetBody(const char *bodyName) const | idPhysics_AF | |
GetBody(const int id) const | idPhysics_AF | |
GetBodyContactConstraints(const int id, idAFConstraint_Contact *contacts[], int maxContacts) const | idPhysics_AF | |
GetBodyId(idAFBody *body) const | idPhysics_AF | |
GetBodyId(const char *bodyName) const | idPhysics_AF | |
GetBounds(int id=-1) const | idPhysics_AF | virtual |
GetClass(const char *name) | idClass | static |
GetClassname(void) const | idClass | |
GetClipMask(int id=-1) const | idPhysics_Base | virtual |
GetClipModel(int id=0) const | idPhysics_AF | virtual |
GetConstraint(const char *constraintName) const | idPhysics_AF | |
GetConstraint(const int id) const | idPhysics_AF | |
GetConstraintId(idAFConstraint *constraint) const | idPhysics_AF | |
GetConstraintId(const char *constraintName) const | idPhysics_AF | |
GetContact(int num) const | idPhysics_Base | virtual |
GetContactFrictionScale(void) const | idPhysics_AF | |
GetContents(int id=-1) const | idPhysics_AF | virtual |
GetGravity(void) const | idPhysics_Base | virtual |
GetGravityNormal(void) const | idPhysics_Base | virtual |
GetImpactInfo(const int id, const idVec3 &point, impactInfo_t *info) const | idPhysics_AF | virtual |
GetJointFrictionScale(void) const | idPhysics_AF | |
GetLinearEndTime(void) const | idPhysics_Base | virtual |
GetLinearVelocity(int id=0) const | idPhysics_AF | virtual |
GetMass(int id=-1) const | idPhysics_AF | virtual |
GetMasterBody(void) const | idPhysics_AF | inline |
GetNumBodies(void) const | idPhysics_AF | |
GetNumClipModels(void) const | idPhysics_AF | virtual |
GetNumConstraints(void) const | idPhysics_AF | |
GetNumContacts(void) const | idPhysics_Base | virtual |
GetNumTypes(void) | idClass | inlinestatic |
GetOrigin(int id=0) const | idPhysics_AF | virtual |
GetPushedAngularVelocity(const int id=0) const | idPhysics_AF | virtual |
GetPushedLinearVelocity(const int id=0) const | idPhysics_AF | virtual |
GetRestStartTime(void) const | idPhysics_AF | virtual |
GetSuperclass(void) const | idClass | |
GetTime(void) const | idPhysics_AF | virtual |
GetType(int num) | idClass | static |
GetTypeNumBits(void) | idClass | inlinestatic |
gravityNormal | idPhysics_Base | protected |
gravityVector | idPhysics_Base | protected |
HasGroundContacts(void) const | idPhysics_Base | virtual |
idPhysics_AF(void) | idPhysics_AF | |
idPhysics_Base(void) | idPhysics_Base | |
impulseThreshold | idPhysics_AF | private |
Init(void) | idClass | static |
IsAtRest(void) const | idPhysics_AF | virtual |
IsClosedLoop(const idAFBody *body1, const idAFBody *body2) const | idPhysics_AF | private |
IsGroundClipModel(int entityNum, int id) const | idPhysics_Base | virtual |
IsGroundEntity(int entityNum) const | idPhysics_Base | virtual |
IsOutsideWorld(void) const | idPhysics_Base | protected |
IsPushable(void) const | idPhysics_AF | virtual |
IsType(const idTypeInfo &c) const | idClass | |
jointFrictionDent | idPhysics_AF | private |
jointFrictionDentEnd | idPhysics_AF | private |
jointFrictionDentScale | idPhysics_AF | private |
jointFrictionDentStart | idPhysics_AF | private |
jointFrictionScale | idPhysics_AF | private |
lcp | idPhysics_AF | private |
linearFriction | idPhysics_AF | private |
linearTime | idPhysics_AF | private |
LinkClip(void) | idPhysics_AF | virtual |
ListClasses_f(const idCmdArgs &args) | idClass | static |
LockWorldConstraints(const bool lock) | idPhysics_AF | inline |
masterBody | idPhysics_AF | private |
maxMoveTime | idPhysics_AF | private |
minMoveTime | idPhysics_AF | private |
noImpact | idPhysics_AF | private |
noMoveRotation | idPhysics_AF | private |
noMoveTime | idPhysics_AF | private |
noMoveTranslation | idPhysics_AF | private |
operator delete(void *) | idClass | |
operator delete(void *, int, int, char *, int) | idClass | |
operator new(size_t) | idClass | |
operator new(size_t s, int, int, char *, int) | idClass | |
PostEventMS(const idEventDef *ev, int time) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
PostEventSec(const idEventDef *ev, float time) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
primaryConstraints | idPhysics_AF | private |
PrimaryFactor(void) | idPhysics_AF | private |
PrimaryForces(float timeStep) | idPhysics_AF | private |
ProcessEvent(const idEventDef *ev) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
ProcessEventArgPtr(const idEventDef *ev, int *data) | idClass | |
PutToRest(void) | idPhysics_AF | virtual |
ReadFromSnapshot(const idBitMsgDelta &msg) | idPhysics_AF | virtual |
RemoveContactEntity(idEntity *e) | idPhysics_Base | virtual |
RemoveFrameConstraints(void) | idPhysics_AF | private |
RespondsTo(const idEventDef &ev) const | idClass | |
Rest(void) | idPhysics_AF | private |
Restore(idRestoreGame *savefile) | idPhysics_AF | |
RestoreState(void) | idPhysics_AF | virtual |
Rotate(const idRotation &rotation, int id=-1) | idPhysics_AF | virtual |
Save(idSaveGame *savefile) const | idPhysics_AF | |
saved | idPhysics_AF | private |
SaveState(void) | idPhysics_AF | virtual |
self | idPhysics_Base | protected |
selfCollision | idPhysics_AF | private |
SetAngularVelocity(const idVec3 &newAngularVelocity, int id=0) | idPhysics_AF | virtual |
SetAxis(const idMat3 &newAxis, int id=-1) | idPhysics_AF | virtual |
SetChanged(void) | idPhysics_AF | inline |
SetClipBox(const idBounds &bounds, float density) | idPhysics | virtual |
SetClipMask(int mask, int id=-1) | idPhysics_Base | virtual |
SetClipModel(idClipModel *model, float density, int id=0, bool freeOld=true) | idPhysics_AF | virtual |
SetCollision(const bool enable) | idPhysics_AF | inline |
SetComeToRest(bool enable) | idPhysics_AF | inline |
SetContactFrictionDent(const float dent, const float start, const float end) | idPhysics_AF | |
SetContactFrictionScale(const float scale) | idPhysics_AF | inline |
SetContents(int contents, int id=-1) | idPhysics_AF | virtual |
SetDefaultFriction(float linear, float angular, float contact) | idPhysics_AF | |
SetForcePushable(const bool enable) | idPhysics_AF | inline |
SetGravity(const idVec3 &newGravity) | idPhysics_Base | virtual |
SetJointFrictionDent(const float dent, const float start, const float end) | idPhysics_AF | |
SetJointFrictionScale(const float scale) | idPhysics_AF | inline |
SetLinearVelocity(const idVec3 &newLinearVelocity, int id=0) | idPhysics_AF | virtual |
SetMass(float mass, int id=-1) | idPhysics_AF | virtual |
SetMaster(idEntity *master, const bool orientated=true) | idPhysics_AF | virtual |
SetOrigin(const idVec3 &newOrigin, int id=-1) | idPhysics_AF | virtual |
SetPushed(int deltaTime) | idPhysics_AF | virtual |
SetSelf(idEntity *e) | idPhysics_Base | virtual |
SetSelfCollision(const bool enable) | idPhysics_AF | inline |
SetSuspendSpeed(const idVec2 &velocity, const idVec2 &acceleration) | idPhysics_AF | |
SetSuspendTime(const float minTime, const float maxTime) | idPhysics_AF | |
SetSuspendTolerance(const float noMoveTime, const float translationTolerance, const float rotationTolerance) | idPhysics_AF | |
SetTimeScale(const float ts) | idPhysics_AF | inline |
SetTimeScaleRamp(const float start, const float end) | idPhysics_AF | |
SetupCollisionForBody(idAFBody *body) const | idPhysics_AF | private |
SetupContactConstraints(void) | idPhysics_AF | private |
Shutdown(void) | idClass | static |
SnapTimeToPhysicsFrame(int t) | idPhysics | static |
Spawn(void) | idClass | |
suspendAcceleration | idPhysics_AF | private |
suspendVelocity | idPhysics_AF | private |
SwapStates(void) | idPhysics_AF | private |
TestIfAtRest(float timeStep) | idPhysics_AF | private |
timeScale | idPhysics_AF | private |
timeScaleRampEnd | idPhysics_AF | private |
timeScaleRampStart | idPhysics_AF | private |
totalMass | idPhysics_AF | private |
Translate(const idVec3 &translation, int id=-1) | idPhysics_AF | virtual |
trees | idPhysics_AF | private |
UnlinkClip(void) | idPhysics_AF | virtual |
UpdateClipModels(void) | idPhysics_AF | |
UpdateTime(int endTimeMSec) | idPhysics_AF | virtual |
VerifyContactConstraints(void) | idPhysics_AF | private |
worldConstraintsLocked | idPhysics_AF | private |
WriteToSnapshot(idBitMsgDelta &msg) const | idPhysics_AF | virtual |
~idClass() | idClass | virtual |
~idPhysics(void) | idPhysics | virtual |
~idPhysics_AF(void) | idPhysics_AF | |
~idPhysics_Base(void) | idPhysics_Base |