doom3-gpl
Doom 3 GPL source release
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idPhysics_AF Member List

This is the complete list of members for idPhysics_AF, including all inherited members.

ABSTRACT_PROTOTYPE(idPhysics)idPhysics
idClass::ABSTRACT_PROTOTYPE(idClass)idClass
Activate(void)idPhysics_AFvirtual
ActivateContactEntities(void)idPhysics_Baseprotected
AddBody(idAFBody *body)idPhysics_AF
AddConstraint(idAFConstraint *constraint)idPhysics_AF
AddContactEntitiesForContacts(void)idPhysics_Baseprotected
AddContactEntity(idEntity *e)idPhysics_Basevirtual
AddForce(const int id, const idVec3 &point, const idVec3 &force)idPhysics_AFvirtual
AddFrameConstraint(idAFConstraint *constraint)idPhysics_AF
AddFrameConstraints(void)idPhysics_AFprivate
AddGravity(void)idPhysics_AFprivate
AddGroundContacts(const idClipModel *clipModel)idPhysics_Baseprotected
AddPushVelocity(const idVec6 &pushVelocity)idPhysics_AFprivate
angularFrictionidPhysics_AFprivate
ApplyCollisions(float timeStep)idPhysics_AFprivate
ApplyContactForces(void)idPhysics_AFprivate
ApplyFriction(float timeStep, float endTimeMSec)idPhysics_AFprivate
ApplyImpulse(const int id, const idVec3 &point, const idVec3 &impulse)idPhysics_AFvirtual
auxiliaryConstraintsidPhysics_AFprivate
AuxiliaryForces(float timeStep)idPhysics_AFprivate
bodiesidPhysics_AFprivate
bouncynessidPhysics_AFprivate
BuildTrees(void)idPhysics_AFprivate
CallSpawn(void)idClass
CancelEvents(const idEventDef *ev)idClass
changedAFidPhysics_AFprivate
CheckForCollisions(float timeStep)idPhysics_AFprivate
CLASS_PROTOTYPE(idPhysics_AF)idPhysics_AF
idPhysics_Base::CLASS_PROTOTYPE(idPhysics_Base)idPhysics_Base
ClearContacts(void)idPhysics_Basevirtual
ClearExternalForce(void)idPhysics_AFprivate
ClipContents(const idClipModel *model) const idPhysics_AFvirtual
clipMaskidPhysics_Baseprotected
ClipRotation(trace_t &results, const idRotation &rotation, const idClipModel *model) const idPhysics_AFvirtual
ClipTranslation(trace_t &results, const idVec3 &translation, const idClipModel *model) const idPhysics_AFvirtual
CollisionImpulse(float timeStep, idAFBody *body, trace_t &collision)idPhysics_AFprivate
collisionsidPhysics_AFprivate
comeToRestidPhysics_AFprivate
constraintsidPhysics_AFprivate
contactBodiesidPhysics_AFprivate
contactConstraintsidPhysics_AFprivate
contactEntitiesidPhysics_Baseprotected
contactFrictionidPhysics_AFprivate
contactFrictionDentidPhysics_AFprivate
contactFrictionDentEndidPhysics_AFprivate
contactFrictionDentScaleidPhysics_AFprivate
contactFrictionDentStartidPhysics_AFprivate
contactFrictionScaleidPhysics_AFprivate
contactsidPhysics_Baseprotected
CreateInstance(const char *name)idClassstatic
currentidPhysics_AFprivate
DebugDraw(void)idPhysics_AFprivate
DeleteBody(const char *bodyName)idPhysics_AF
DeleteBody(const int id)idPhysics_AF
DeleteConstraint(const char *constraintName)idPhysics_AF
DeleteConstraint(const int id)idPhysics_AF
DisableClip(void)idPhysics_AFvirtual
DisableImpact(void)idPhysics_AF
DisplayInfo_f(const idCmdArgs &args)idClassstatic
DrawVelocity(int id, float linearScale, float angularScale) const idPhysics_Baseprotected
EnableClip(void)idPhysics_AFvirtual
enableCollisionidPhysics_AFprivate
EnableImpact(void)idPhysics_AF
Evaluate(int timeStepMSec, int endTimeMSec)idPhysics_AFvirtual
EvaluateBodies(float timeStep)idPhysics_AFprivate
EvaluateConstraints(float timeStep)idPhysics_AFprivate
EvaluateContacts(void)idPhysics_AFvirtual
Event_Remove(void)idClass
Evolve(float timeStep)idPhysics_AFprivate
FindUninitializedMemory(void)idClass
ForceBodyId(idAFBody *body, int newId)idPhysics_AF
forcePushableidPhysics_AFprivate
forceTotalMassidPhysics_AFprivate
frameConstraintsidPhysics_AFprivate
GetAbsBounds(int id=-1) const idPhysics_AFvirtual
GetAngularEndTime(void) const idPhysics_Basevirtual
GetAngularVelocity(int id=0) const idPhysics_AFvirtual
GetAxis(int id=0) const idPhysics_AFvirtual
GetBlockingEntity(void) const idPhysics_Basevirtual
GetBlockingInfo(void) const idPhysics_Basevirtual
GetBody(const char *bodyName) const idPhysics_AF
GetBody(const int id) const idPhysics_AF
GetBodyContactConstraints(const int id, idAFConstraint_Contact *contacts[], int maxContacts) const idPhysics_AF
GetBodyId(idAFBody *body) const idPhysics_AF
GetBodyId(const char *bodyName) const idPhysics_AF
GetBounds(int id=-1) const idPhysics_AFvirtual
GetClass(const char *name)idClassstatic
GetClassname(void) const idClass
GetClipMask(int id=-1) const idPhysics_Basevirtual
GetClipModel(int id=0) const idPhysics_AFvirtual
GetConstraint(const char *constraintName) const idPhysics_AF
GetConstraint(const int id) const idPhysics_AF
GetConstraintId(idAFConstraint *constraint) const idPhysics_AF
GetConstraintId(const char *constraintName) const idPhysics_AF
GetContact(int num) const idPhysics_Basevirtual
GetContactFrictionScale(void) const idPhysics_AF
GetContents(int id=-1) const idPhysics_AFvirtual
GetGravity(void) const idPhysics_Basevirtual
GetGravityNormal(void) const idPhysics_Basevirtual
GetImpactInfo(const int id, const idVec3 &point, impactInfo_t *info) const idPhysics_AFvirtual
GetJointFrictionScale(void) const idPhysics_AF
GetLinearEndTime(void) const idPhysics_Basevirtual
GetLinearVelocity(int id=0) const idPhysics_AFvirtual
GetMass(int id=-1) const idPhysics_AFvirtual
GetMasterBody(void) const idPhysics_AFinline
GetNumBodies(void) const idPhysics_AF
GetNumClipModels(void) const idPhysics_AFvirtual
GetNumConstraints(void) const idPhysics_AF
GetNumContacts(void) const idPhysics_Basevirtual
GetNumTypes(void)idClassinlinestatic
GetOrigin(int id=0) const idPhysics_AFvirtual
GetPushedAngularVelocity(const int id=0) const idPhysics_AFvirtual
GetPushedLinearVelocity(const int id=0) const idPhysics_AFvirtual
GetRestStartTime(void) const idPhysics_AFvirtual
GetSuperclass(void) const idClass
GetTime(void) const idPhysics_AFvirtual
GetType(int num)idClassstatic
GetTypeNumBits(void)idClassinlinestatic
gravityNormalidPhysics_Baseprotected
gravityVectoridPhysics_Baseprotected
HasGroundContacts(void) const idPhysics_Basevirtual
idPhysics_AF(void)idPhysics_AF
idPhysics_Base(void)idPhysics_Base
impulseThresholdidPhysics_AFprivate
Init(void)idClassstatic
IsAtRest(void) const idPhysics_AFvirtual
IsClosedLoop(const idAFBody *body1, const idAFBody *body2) const idPhysics_AFprivate
IsGroundClipModel(int entityNum, int id) const idPhysics_Basevirtual
IsGroundEntity(int entityNum) const idPhysics_Basevirtual
IsOutsideWorld(void) const idPhysics_Baseprotected
IsPushable(void) const idPhysics_AFvirtual
IsType(const idTypeInfo &c) const idClass
jointFrictionDentidPhysics_AFprivate
jointFrictionDentEndidPhysics_AFprivate
jointFrictionDentScaleidPhysics_AFprivate
jointFrictionDentStartidPhysics_AFprivate
jointFrictionScaleidPhysics_AFprivate
lcpidPhysics_AFprivate
linearFrictionidPhysics_AFprivate
linearTimeidPhysics_AFprivate
LinkClip(void)idPhysics_AFvirtual
ListClasses_f(const idCmdArgs &args)idClassstatic
LockWorldConstraints(const bool lock)idPhysics_AFinline
masterBodyidPhysics_AFprivate
maxMoveTimeidPhysics_AFprivate
minMoveTimeidPhysics_AFprivate
noImpactidPhysics_AFprivate
noMoveRotationidPhysics_AFprivate
noMoveTimeidPhysics_AFprivate
noMoveTranslationidPhysics_AFprivate
operator delete(void *)idClass
operator delete(void *, int, int, char *, int)idClass
operator new(size_t)idClass
operator new(size_t s, int, int, char *, int)idClass
PostEventMS(const idEventDef *ev, int time)idClass
PostEventMS(const idEventDef *ev, int time, idEventArg arg1)idClass
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2)idClass
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3)idClass
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4)idClass
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5)idClass
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6)idClass
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7)idClass
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8)idClass
PostEventSec(const idEventDef *ev, float time)idClass
PostEventSec(const idEventDef *ev, float time, idEventArg arg1)idClass
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2)idClass
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3)idClass
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4)idClass
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5)idClass
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6)idClass
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7)idClass
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8)idClass
primaryConstraintsidPhysics_AFprivate
PrimaryFactor(void)idPhysics_AFprivate
PrimaryForces(float timeStep)idPhysics_AFprivate
ProcessEvent(const idEventDef *ev)idClass
ProcessEvent(const idEventDef *ev, idEventArg arg1)idClass
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2)idClass
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3)idClass
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4)idClass
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5)idClass
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6)idClass
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7)idClass
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8)idClass
ProcessEventArgPtr(const idEventDef *ev, int *data)idClass
PutToRest(void)idPhysics_AFvirtual
ReadFromSnapshot(const idBitMsgDelta &msg)idPhysics_AFvirtual
RemoveContactEntity(idEntity *e)idPhysics_Basevirtual
RemoveFrameConstraints(void)idPhysics_AFprivate
RespondsTo(const idEventDef &ev) const idClass
Rest(void)idPhysics_AFprivate
Restore(idRestoreGame *savefile)idPhysics_AF
RestoreState(void)idPhysics_AFvirtual
Rotate(const idRotation &rotation, int id=-1)idPhysics_AFvirtual
Save(idSaveGame *savefile) const idPhysics_AF
savedidPhysics_AFprivate
SaveState(void)idPhysics_AFvirtual
selfidPhysics_Baseprotected
selfCollisionidPhysics_AFprivate
SetAngularVelocity(const idVec3 &newAngularVelocity, int id=0)idPhysics_AFvirtual
SetAxis(const idMat3 &newAxis, int id=-1)idPhysics_AFvirtual
SetChanged(void)idPhysics_AFinline
SetClipBox(const idBounds &bounds, float density)idPhysicsvirtual
SetClipMask(int mask, int id=-1)idPhysics_Basevirtual
SetClipModel(idClipModel *model, float density, int id=0, bool freeOld=true)idPhysics_AFvirtual
SetCollision(const bool enable)idPhysics_AFinline
SetComeToRest(bool enable)idPhysics_AFinline
SetContactFrictionDent(const float dent, const float start, const float end)idPhysics_AF
SetContactFrictionScale(const float scale)idPhysics_AFinline
SetContents(int contents, int id=-1)idPhysics_AFvirtual
SetDefaultFriction(float linear, float angular, float contact)idPhysics_AF
SetForcePushable(const bool enable)idPhysics_AFinline
SetGravity(const idVec3 &newGravity)idPhysics_Basevirtual
SetJointFrictionDent(const float dent, const float start, const float end)idPhysics_AF
SetJointFrictionScale(const float scale)idPhysics_AFinline
SetLinearVelocity(const idVec3 &newLinearVelocity, int id=0)idPhysics_AFvirtual
SetMass(float mass, int id=-1)idPhysics_AFvirtual
SetMaster(idEntity *master, const bool orientated=true)idPhysics_AFvirtual
SetOrigin(const idVec3 &newOrigin, int id=-1)idPhysics_AFvirtual
SetPushed(int deltaTime)idPhysics_AFvirtual
SetSelf(idEntity *e)idPhysics_Basevirtual
SetSelfCollision(const bool enable)idPhysics_AFinline
SetSuspendSpeed(const idVec2 &velocity, const idVec2 &acceleration)idPhysics_AF
SetSuspendTime(const float minTime, const float maxTime)idPhysics_AF
SetSuspendTolerance(const float noMoveTime, const float translationTolerance, const float rotationTolerance)idPhysics_AF
SetTimeScale(const float ts)idPhysics_AFinline
SetTimeScaleRamp(const float start, const float end)idPhysics_AF
SetupCollisionForBody(idAFBody *body) const idPhysics_AFprivate
SetupContactConstraints(void)idPhysics_AFprivate
Shutdown(void)idClassstatic
SnapTimeToPhysicsFrame(int t)idPhysicsstatic
Spawn(void)idClass
suspendAccelerationidPhysics_AFprivate
suspendVelocityidPhysics_AFprivate
SwapStates(void)idPhysics_AFprivate
TestIfAtRest(float timeStep)idPhysics_AFprivate
timeScaleidPhysics_AFprivate
timeScaleRampEndidPhysics_AFprivate
timeScaleRampStartidPhysics_AFprivate
totalMassidPhysics_AFprivate
Translate(const idVec3 &translation, int id=-1)idPhysics_AFvirtual
treesidPhysics_AFprivate
UnlinkClip(void)idPhysics_AFvirtual
UpdateClipModels(void)idPhysics_AF
UpdateTime(int endTimeMSec)idPhysics_AFvirtual
VerifyContactConstraints(void)idPhysics_AFprivate
worldConstraintsLockedidPhysics_AFprivate
WriteToSnapshot(idBitMsgDelta &msg) const idPhysics_AFvirtual
~idClass()idClassvirtual
~idPhysics(void)idPhysicsvirtual
~idPhysics_AF(void)idPhysics_AF
~idPhysics_Base(void)idPhysics_Base