doom3-gpl
Doom 3 GPL source release
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#include <Physics.h>
Static Public Member Functions | |
static int | SnapTimeToPhysicsFrame (int t) |
Static Public Member Functions inherited from idClass | |
static void | Init (void) |
static void | Shutdown (void) |
static idTypeInfo * | GetClass (const char *name) |
static void | DisplayInfo_f (const idCmdArgs &args) |
static void | ListClasses_f (const idCmdArgs &args) |
static idClass * | CreateInstance (const char *name) |
static int | GetNumTypes (void) |
static int | GetTypeNumBits (void) |
static idTypeInfo * | GetType (int num) |
Definition at line 43 of file Physics.cpp.
idPhysics::ABSTRACT_PROTOTYPE | ( | idPhysics | ) |
Implemented in idPhysics_AF, idPhysics_Parametric, idPhysics_RigidBody, idPhysics_Monster, idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
Implemented in idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
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pure virtual |
Implemented in idPhysics_AF, idPhysics_RigidBody, idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
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pure virtual |
Implemented in idPhysics_AF, idPhysics_RigidBody, idPhysics_Player, idPhysics_Monster, idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
Implemented in idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
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pure virtual |
Implemented in idPhysics_AF, idPhysics_RigidBody, idPhysics_Static, idPhysics_Base, idPhysics_StaticMulti, and idPhysics_Actor.
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pure virtual |
Implemented in idPhysics_AF, idPhysics_RigidBody, idPhysics_Static, idPhysics_Base, idPhysics_StaticMulti, and idPhysics_Actor.
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pure virtual |
Implemented in idPhysics_AF, idPhysics_RigidBody, idPhysics_Static, idPhysics_Base, idPhysics_StaticMulti, and idPhysics_Actor.
Implemented in idPhysics_AF, idPhysics_RigidBody, idPhysics_Parametric, idPhysics_Static, idPhysics_Base, idPhysics_StaticMulti, and idPhysics_Actor.
Implemented in idPhysics_AF, idPhysics_RigidBody, idPhysics_Parametric, idPhysics_Static, idPhysics_Base, idPhysics_StaticMulti, and idPhysics_Actor.
Implemented in idPhysics_AF, idPhysics_Parametric, idPhysics_RigidBody, idPhysics_Player, idPhysics_Monster, idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
Implemented in idPhysics_AF, idPhysics_RigidBody, idPhysics_Static, idPhysics_Base, idPhysics_StaticMulti, and idPhysics_Actor.
Implemented in idPhysics_AF, idPhysics_Parametric, idPhysics_RigidBody, idPhysics_Static, idPhysics_Actor, idPhysics_Base, and idPhysics_StaticMulti.
Implemented in idPhysics_Parametric, idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
Implemented in idPhysics_AF, idPhysics_Parametric, idPhysics_RigidBody, idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
Implemented in idPhysics_AF, idPhysics_Parametric, idPhysics_RigidBody, idPhysics_Static, idPhysics_Base, idPhysics_StaticMulti, and idPhysics_Actor.
Implemented in idPhysics_Parametric, idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
Implemented in idPhysics_Parametric, idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
Implemented in idPhysics_AF, idPhysics_Parametric, idPhysics_RigidBody, idPhysics_Static, idPhysics_Actor, idPhysics_Base, and idPhysics_StaticMulti.
Implemented in idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
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pure virtual |
Implemented in idPhysics_AF, idPhysics_Parametric, idPhysics_RigidBody, idPhysics_Actor, idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
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pure virtual |
Implemented in idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
Implemented in idPhysics_AF, idPhysics_Parametric, idPhysics_RigidBody, idPhysics_Actor, idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
Implemented in idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
Implemented in idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
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pure virtual |
Implemented in idPhysics_AF, idPhysics_RigidBody, idPhysics_Player, idPhysics_Monster, idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
Implemented in idPhysics_Parametric, idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
Implemented in idPhysics_AF, idPhysics_Parametric, idPhysics_RigidBody, idPhysics_Player, idPhysics_Monster, idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
Implemented in idPhysics_AF, idPhysics_Parametric, idPhysics_RigidBody, idPhysics_Actor, idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
Implemented in idPhysics_AF, idPhysics_Parametric, idPhysics_RigidBody, idPhysics_Actor, idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
Implemented in idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
Implemented in idPhysics_AF, idPhysics_Parametric, idPhysics_RigidBody, idPhysics_Static, idPhysics_Base, idPhysics_StaticMulti, and idPhysics_Actor.
Implemented in idPhysics_AF, idPhysics_RigidBody, idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
Implemented in idPhysics_AF, idPhysics_RigidBody, idPhysics_Static, idPhysics_Base, idPhysics_StaticMulti, idPhysics_Player, and idPhysics_Monster.
Implemented in idPhysics_AF, idPhysics_Parametric, idPhysics_RigidBody, idPhysics_Player, idPhysics_Monster, idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
Implemented in idPhysics_AF, idPhysics_Parametric, idPhysics_RigidBody, idPhysics_Player, idPhysics_Monster, idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
Implemented in idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
Implemented in idPhysics_AF, idPhysics_Parametric, idPhysics_RigidBody, idPhysics_Player, idPhysics_Monster, idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
Implemented in idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
Implemented in idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
Implemented in idPhysics_AF, idPhysics_Parametric, idPhysics_RigidBody, idPhysics_Static, idPhysics_Base, idPhysics_StaticMulti, and idPhysics_Actor.
Implemented in idPhysics_AF, idPhysics_RigidBody, idPhysics_Parametric, idPhysics_Static, idPhysics_Base, idPhysics_StaticMulti, and idPhysics_Actor.
Implemented in idPhysics_AF, idPhysics_RigidBody, idPhysics_Monster, idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
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pure virtual |
Implemented in idPhysics_AF, idPhysics_RigidBody, idPhysics_Parametric, idPhysics_Static, idPhysics_Base, idPhysics_StaticMulti, idPhysics_Player, and idPhysics_Monster.
Implemented in idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
void idPhysics::Restore | ( | idRestoreGame * | savefile | ) |
Definition at line 59 of file Physics.cpp.
Implemented in idPhysics_AF, idPhysics_Parametric, idPhysics_RigidBody, idPhysics_Player, idPhysics_Monster, idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
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pure virtual |
Implemented in idPhysics_AF, idPhysics_Parametric, idPhysics_RigidBody, idPhysics_Player, idPhysics_Monster, idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
void idPhysics::Save | ( | idSaveGame * | savefile | ) | const |
Definition at line 51 of file Physics.cpp.
Implemented in idPhysics_AF, idPhysics_Parametric, idPhysics_RigidBody, idPhysics_Player, idPhysics_Monster, idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
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pure virtual |
Implemented in idPhysics_AF, idPhysics_Parametric, idPhysics_RigidBody, idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
Implemented in idPhysics_AF, idPhysics_Parametric, idPhysics_RigidBody, idPhysics_Player, idPhysics_Monster, idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
Definition at line 67 of file Physics.cpp.
Implemented in idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
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pure virtual |
Implemented in idPhysics_AF, idPhysics_Parametric, idPhysics_RigidBody, idPhysics_Actor, idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
Implemented in idPhysics_AF, idPhysics_Parametric, idPhysics_RigidBody, idPhysics_Actor, idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
Implemented in idPhysics_Static, idPhysics_Base, idPhysics_StaticMulti, and idPhysics_Actor.
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pure virtual |
Implemented in idPhysics_AF, idPhysics_Parametric, idPhysics_RigidBody, idPhysics_Player, idPhysics_Monster, idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
Implemented in idPhysics_AF, idPhysics_Parametric, idPhysics_RigidBody, idPhysics_Actor, idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
Implemented in idPhysics_AF, idPhysics_RigidBody, idPhysics_Parametric, idPhysics_Static, idPhysics_Base, idPhysics_StaticMulti, idPhysics_Player, and idPhysics_Monster.
Implemented in idPhysics_AF, idPhysics_Parametric, idPhysics_RigidBody, idPhysics_Player, idPhysics_Monster, idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
Implemented in idPhysics_AF, idPhysics_RigidBody, idPhysics_Static, idPhysics_Base, idPhysics_StaticMulti, idPhysics_Player, and idPhysics_Monster.
Implemented in idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
Definition at line 76 of file Physics.cpp.
Implemented in idPhysics_AF, idPhysics_Parametric, idPhysics_RigidBody, idPhysics_Player, idPhysics_Monster, idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
Implemented in idPhysics_AF, idPhysics_RigidBody, idPhysics_Parametric, idPhysics_Static, idPhysics_Base, idPhysics_StaticMulti, and idPhysics_Actor.
Implemented in idPhysics_AF, idPhysics_Parametric, idPhysics_RigidBody, idPhysics_Player, idPhysics_Monster, idPhysics_Static, idPhysics_Base, and idPhysics_StaticMulti.
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pure virtual |
Implemented in idPhysics_AF, idPhysics_RigidBody, idPhysics_Parametric, idPhysics_Static, idPhysics_Base, idPhysics_StaticMulti, idPhysics_Player, and idPhysics_Monster.