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Doom 3 GPL source release
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idPhysics_Static Member List

This is the complete list of members for idPhysics_Static, including all inherited members.

ABSTRACT_PROTOTYPE(idPhysics)idPhysics
idClass::ABSTRACT_PROTOTYPE(idClass)idClass
Activate(void)idPhysics_Staticvirtual
AddContactEntity(idEntity *e)idPhysics_Staticvirtual
AddForce(const int id, const idVec3 &point, const idVec3 &force)idPhysics_Staticvirtual
ApplyImpulse(const int id, const idVec3 &point, const idVec3 &impulse)idPhysics_Staticvirtual
CallSpawn(void)idClass
CancelEvents(const idEventDef *ev)idClass
CLASS_PROTOTYPE(idPhysics_Static)idPhysics_Static
ClearContacts(void)idPhysics_Staticvirtual
ClipContents(const idClipModel *model) const idPhysics_Staticvirtual
clipModelidPhysics_Staticprotected
ClipRotation(trace_t &results, const idRotation &rotation, const idClipModel *model) const idPhysics_Staticvirtual
ClipTranslation(trace_t &results, const idVec3 &translation, const idClipModel *model) const idPhysics_Staticvirtual
CreateInstance(const char *name)idClassstatic
currentidPhysics_Staticprotected
DisableClip(void)idPhysics_Staticvirtual
DisplayInfo_f(const idCmdArgs &args)idClassstatic
EnableClip(void)idPhysics_Staticvirtual
Evaluate(int timeStepMSec, int endTimeMSec)idPhysics_Staticvirtual
EvaluateContacts(void)idPhysics_Staticvirtual
Event_Remove(void)idClass
FindUninitializedMemory(void)idClass
GetAbsBounds(int id=-1) const idPhysics_Staticvirtual
GetAngularEndTime(void) const idPhysics_Staticvirtual
GetAngularVelocity(int id=0) const idPhysics_Staticvirtual
GetAxis(int id=0) const idPhysics_Staticvirtual
GetBlockingEntity(void) const idPhysics_Staticvirtual
GetBlockingInfo(void) const idPhysics_Staticvirtual
GetBounds(int id=-1) const idPhysics_Staticvirtual
GetClass(const char *name)idClassstatic
GetClassname(void) const idClass
GetClipMask(int id=-1) const idPhysics_Staticvirtual
GetClipModel(int id=0) const idPhysics_Staticvirtual
GetContact(int num) const idPhysics_Staticvirtual
GetContents(int id=-1) const idPhysics_Staticvirtual
GetGravity(void) const idPhysics_Staticvirtual
GetGravityNormal(void) const idPhysics_Staticvirtual
GetImpactInfo(const int id, const idVec3 &point, impactInfo_t *info) const idPhysics_Staticvirtual
GetLinearEndTime(void) const idPhysics_Staticvirtual
GetLinearVelocity(int id=0) const idPhysics_Staticvirtual
GetMass(int id=-1) const idPhysics_Staticvirtual
GetNumClipModels(void) const idPhysics_Staticvirtual
GetNumContacts(void) const idPhysics_Staticvirtual
GetNumTypes(void)idClassinlinestatic
GetOrigin(int id=0) const idPhysics_Staticvirtual
GetPushedAngularVelocity(const int id=0) const idPhysics_Staticvirtual
GetPushedLinearVelocity(const int id=0) const idPhysics_Staticvirtual
GetRestStartTime(void) const idPhysics_Staticvirtual
GetSuperclass(void) const idClass
GetTime(void) const idPhysics_Staticvirtual
GetType(int num)idClassstatic
GetTypeNumBits(void)idClassinlinestatic
HasGroundContacts(void) const idPhysics_Staticvirtual
hasMasteridPhysics_Staticprotected
idPhysics_Static(void)idPhysics_Static
Init(void)idClassstatic
IsAtRest(void) const idPhysics_Staticvirtual
IsGroundClipModel(int entityNum, int id) const idPhysics_Staticvirtual
IsGroundEntity(int entityNum) const idPhysics_Staticvirtual
isOrientatedidPhysics_Staticprotected
IsPushable(void) const idPhysics_Staticvirtual
IsType(const idTypeInfo &c) const idClass
LinkClip(void)idPhysics_Staticvirtual
ListClasses_f(const idCmdArgs &args)idClassstatic
operator delete(void *)idClass
operator delete(void *, int, int, char *, int)idClass
operator new(size_t)idClass
operator new(size_t s, int, int, char *, int)idClass
PostEventMS(const idEventDef *ev, int time)idClass
PostEventMS(const idEventDef *ev, int time, idEventArg arg1)idClass
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2)idClass
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3)idClass
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4)idClass
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5)idClass
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6)idClass
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7)idClass
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8)idClass
PostEventSec(const idEventDef *ev, float time)idClass
PostEventSec(const idEventDef *ev, float time, idEventArg arg1)idClass
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2)idClass
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3)idClass
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4)idClass
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5)idClass
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6)idClass
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7)idClass
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8)idClass
ProcessEvent(const idEventDef *ev)idClass
ProcessEvent(const idEventDef *ev, idEventArg arg1)idClass
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2)idClass
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3)idClass
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4)idClass
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5)idClass
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6)idClass
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7)idClass
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8)idClass
ProcessEventArgPtr(const idEventDef *ev, int *data)idClass
PutToRest(void)idPhysics_Staticvirtual
ReadFromSnapshot(const idBitMsgDelta &msg)idPhysics_Staticvirtual
RemoveContactEntity(idEntity *e)idPhysics_Staticvirtual
RespondsTo(const idEventDef &ev) const idClass
Restore(idRestoreGame *savefile)idPhysics_Static
RestoreState(void)idPhysics_Staticvirtual
Rotate(const idRotation &rotation, int id=-1)idPhysics_Staticvirtual
Save(idSaveGame *savefile) const idPhysics_Static
SaveState(void)idPhysics_Staticvirtual
selfidPhysics_Staticprotected
SetAngularVelocity(const idVec3 &newAngularVelocity, int id=0)idPhysics_Staticvirtual
SetAxis(const idMat3 &newAxis, int id=-1)idPhysics_Staticvirtual
SetClipBox(const idBounds &bounds, float density)idPhysicsvirtual
SetClipMask(int mask, int id=-1)idPhysics_Staticvirtual
SetClipModel(idClipModel *model, float density, int id=0, bool freeOld=true)idPhysics_Staticvirtual
SetContents(int contents, int id=-1)idPhysics_Staticvirtual
SetGravity(const idVec3 &newGravity)idPhysics_Staticvirtual
SetLinearVelocity(const idVec3 &newLinearVelocity, int id=0)idPhysics_Staticvirtual
SetMass(float mass, int id=-1)idPhysics_Staticvirtual
SetMaster(idEntity *master, const bool orientated=true)idPhysics_Staticvirtual
SetOrigin(const idVec3 &newOrigin, int id=-1)idPhysics_Staticvirtual
SetPushed(int deltaTime)idPhysics_Staticvirtual
SetSelf(idEntity *e)idPhysics_Staticvirtual
Shutdown(void)idClassstatic
SnapTimeToPhysicsFrame(int t)idPhysicsstatic
Spawn(void)idClass
Translate(const idVec3 &translation, int id=-1)idPhysics_Staticvirtual
UnlinkClip(void)idPhysics_Staticvirtual
UpdateTime(int endTimeMSec)idPhysics_Staticvirtual
WriteToSnapshot(idBitMsgDelta &msg) const idPhysics_Staticvirtual
~idClass()idClassvirtual
~idPhysics(void)idPhysicsvirtual
~idPhysics_Static(void)idPhysics_Static