doom3-gpl
Doom 3 GPL source release
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idPlat Member List

This is the complete list of members for idPlat, including all inherited members.

ABSTRACT_PROTOTYPE(idEntity)idEntity
idClass::ABSTRACT_PROTOTYPE(idClass)idClass
accelTimeidMover_Binaryprotected
activateChainidMover_Binaryprotected
activatedByidMover_Binaryprotected
ActivatePhysics(idEntity *ent)idEntityvirtual
ActivateTargets(idEntity *activator) const idEntity
activeNodeidEntity
AddContactEntity(idEntity *ent)idEntityvirtual
AddDamageEffect(const trace_t &collision, const idVec3 &velocity, const char *damageDefName)idEntityvirtual
AddForce(idEntity *ent, int id, const idVec3 &point, const idVec3 &force)idEntityvirtual
ApplyImpulse(idEntity *ent, int id, const idVec3 &point, const idVec3 &impulse)idEntityvirtual
areaPortalidMover_Binaryprotected
BecomeActive(int flags)idEntity
BecomeInactive(int flags)idEntity
Bind(idEntity *master, bool orientated)idEntity
BindTeam(idEntity *bindTo)idMover_Binary
BindToBody(idEntity *master, int bodyId, bool orientated)idEntity
BindToJoint(idEntity *master, const char *jointname, bool orientated)idEntity
BindToJoint(idEntity *master, jointHandle_t jointnum, bool orientated)idEntity
blockedidMover_Binaryprotected
buddiesidMover_Binaryprotected
CallSpawn(void)idClass
cameraTargetidEntity
CancelEvents(const idEventDef *ev)idClass
CanDamage(const idVec3 &origin, idVec3 &damagePoint) const idEntityvirtual
CanPlayChatterSounds(void) const idEntityvirtual
CheckDormant(void)idEntity
cinematicidEntity
CLASS_PROTOTYPE(idPlat)idPlat
idMover_Binary::CLASS_PROTOTYPE(idMover_Binary)idMover_Binary
ClearPVSAreas(void)idEntity
ClearSignal(idThread *thread, signalNum_t signalnum)idEntity
ClearSignalThread(signalNum_t signalnum, idThread *thread)idEntity
ClientPredictionThink(void)idEntityvirtual
ClientReceiveEvent(int event, int time, const idBitMsg &msg)idEntityvirtual
ClientSendEvent(int eventId, const idBitMsg *msg) const idEntity
Collide(const trace_t &collision, const idVec3 &velocity)idEntityvirtual
ConstructScriptObject(void)idEntityvirtual
ConvertLocalToWorldTransform(idVec3 &offset, idMat3 &axis)idEntity
CreateInstance(const char *name)idClassstatic
Damage(idEntity *inflictor, idEntity *attacker, const idVec3 &dir, const char *damageDefName, const float damageScale, const int location)idEntityvirtual
damageidMover_Binaryprotected
DamageFeedback(idEntity *victim, idEntity *inflictor, int &damage)idEntityvirtual
decelTimeidMover_Binaryprotected
DeconstructScriptObject(void)idEntityvirtual
DisplayInfo_f(const idCmdArgs &args)idClassstatic
DormantBegin(void)idEntityvirtual
DormantEnd(void)idEntityvirtual
dormantStartidEntity
durationidMover_Binaryprotected
Enable(bool b)idMover_Binary
enabledidMover_Binaryprotected
entityDefNumberidEntity
entityNumberidEntity
Event_ClosePortal(void)idMover_Binaryprotected
Event_Disable(void)idMover_Binaryprotected
Event_Enable(void)idMover_Binaryprotected
Event_FindGuiTargets(void)idMover_Binaryprotected
Event_InitGuiTargets(void)idMover_Binaryprotected
Event_MatchActivateTeam(moverState_t newstate, int time)idMover_Binaryprotected
EVENT_MAXEVENTS enum valueidEntity
Event_OpenPortal(void)idMover_Binaryprotected
Event_PartBlocked(idEntity *blockingEntity)idPlatprivate
Event_Reached_BinaryMover(void)idMover_Binaryprotected
Event_Remove(void)idClass
Event_ReturnToPos1(void)idMover_Binaryprotected
Event_SetCallback(void)idMover_Binaryprotected
EVENT_STARTSOUNDSHADER enum valueidEntity
EVENT_STOPSOUNDSHADER enum valueidEntity
Event_TeamBlocked(idEntity *blockedEntity, idEntity *blockingEntity)idPlatprivate
Event_Touch(idEntity *other, trace_t *trace)idPlatprivate
Event_Use_BinaryMover(idEntity *activator)idMover_Binaryprotected
FindGuiTargets(void)idMover_Binaryprotected
FindTargets(void)idEntity
FindUninitializedMemory(void)idClass
flidEntity
FreeLightDef(void)idEntityvirtual
FreeModelDef(void)idEntityvirtual
FreeSoundEmitter(bool immediate)idEntity
GetActivateChain(void) const idMover_Binaryinline
GetActivator(void) const idMover_Binary
GetAnimator(void)idEntityvirtual
GetBindBody(void) const idEntity
GetBindJoint(void) const idEntity
GetBindMaster(void) const idEntity
GetClass(const char *name)idClassstatic
GetClassname(void) const idClass
GetColor(idVec3 &out) const idEntityvirtual
GetColor(idVec4 &out) const idEntityvirtual
GetEntityDefName(void) const idEntity
GetFloorPos(float max_dist, idVec3 &floorpos) const idEntity
GetImpactInfo(idEntity *ent, int id, const idVec3 &point, impactInfo_t *info)idEntityvirtual
GetListenerId(void) const idEntity
GetLocalCoordinates(const idVec3 &vec) const idEntity
GetLocalTriggerPosition(const idClipModel *trigger)idPlatprivate
GetLocalVector(const idVec3 &vec) const idEntity
GetMasterPosition(idVec3 &masterOrigin, idMat3 &masterAxis) const idEntity
GetModelDefHandle(void)idEntityvirtual
GetMovedir(float dir, idVec3 &movedir)idMover_Binaryprotectedstatic
GetMoveMaster(void) const idMover_Binaryinline
GetMoverState(void) const idMover_Binaryinlineprotected
GetName(void) const idEntity
GetNextTeamEntity(void) const idEntity
GetNumPVSAreas(void)idEntity
GetNumTypes(void)idClassinlinestatic
GetPhysics(void) const idEntity
GetPhysicsToSoundTransform(idVec3 &origin, idMat3 &axis)idEntityvirtual
GetPhysicsToVisualTransform(idVec3 &origin, idMat3 &axis)idEntityvirtual
GetPVSAreas(void)idEntity
GetRenderEntity(void)idEntityvirtual
GetRenderView()idEntityvirtual
GetRestStartTime(void) const idEntityvirtual
GetSkin(void) const idEntity
GetSoundEmitter(void) const idEntity
GetSpline(void) const idEntity
GetSuperclass(void) const idClass
GetTeamMaster(void) const idEntity
GetType(int num)idClassstatic
GetTypeNumBits(void)idClassinlinestatic
GetWorldCoordinates(const idVec3 &vec) const idEntity
GetWorldVector(const idVec3 &vec) const idEntity
GetWorldVelocities(idVec3 &linearVelocity, idVec3 &angularVelocity) const idEntity
GotoPosition1(void)idMover_Binary
GotoPosition2(void)idMover_Binary
guiTargetsidMover_Binaryprotected
HandleGuiCommands(idEntity *entityGui, const char *cmds)idEntity
HandleSingleGuiCommand(idEntity *entityGui, idLexer *src)idEntityvirtual
HasSignal(signalNum_t signalnum) const idEntity
healthidEntity
Hide(void)idEntityvirtual
idEntity()idEntity
idMover_Binary()idMover_Binary
idPlat(void)idPlat
Init(void)idClassstatic
InitSpeed(idVec3 &mpos1, idVec3 &mpos2, float mspeed, float maccelTime, float mdecelTime)idMover_Binary
InitTime(idVec3 &mpos1, idVec3 &mpos2, float mtime, float maccelTime, float mdecelTime)idMover_Binary
IsActive(void) const idEntity
IsAtRest(void) const idEntityvirtual
IsBlocked(void)idMover_Binary
IsBound(void) const idEntity
IsBoundTo(idEntity *master) const idEntity
IsHidden(void) const idEntity
IsType(const idTypeInfo &c) const idClass
JoinActivateTeam(idMover_Binary *master)idMover_Binaryprotected
JoinTeam(idEntity *teammember)idEntity
Killed(idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location)idEntityvirtual
ListClasses_f(const idCmdArgs &args)idClassstatic
localTriggerAxisidPlatprivate
localTriggerOriginidPlatprivate
MatchActivateTeam(moverState_t newstate, int time)idMover_Binaryprotected
MAX_PVS_AREASidEntitystatic
ModelCallback(renderEntity_s *renderEntity, const renderView_t *renderView)idEntitystatic
modelDefHandleidEntityprotected
move_threadidMover_Binaryprotected
moveMasteridMover_Binaryprotected
moverStateidMover_Binaryprotected
nameidEntity
operator delete(void *)idClass
operator delete(void *, int, int, char *, int)idClass
operator new(size_t)idClass
operator new(size_t s, int, int, char *, int)idClass
Pain(idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location)idEntityvirtual
physicsObjidMover_Binaryprotected
PhysicsTeamInPVS(pvsHandle_t pvsHandle)idEntity
pos1idMover_Binaryprotected
pos2idMover_Binaryprotected
PostBind(void)idPlatvirtual
PostEventMS(const idEventDef *ev, int time)idClass
PostEventMS(const idEventDef *ev, int time, idEventArg arg1)idClass
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2)idClass
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3)idClass
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4)idClass
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5)idClass
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6)idClass
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7)idClass
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8)idClass
PostEventSec(const idEventDef *ev, float time)idClass
PostEventSec(const idEventDef *ev, float time, idEventArg arg1)idClass
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2)idClass
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3)idClass
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4)idClass
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5)idClass
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6)idClass
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7)idClass
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8)idClass
PostUnbind(void)idEntityvirtual
PreBind(void)idPlatvirtual
Present(void)idEntityvirtual
PreUnbind(void)idEntityvirtual
ProcessEvent(const idEventDef *ev)idClass
ProcessEvent(const idEventDef *ev, idEventArg arg1)idClass
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2)idClass
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3)idClass
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4)idClass
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5)idClass
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6)idClass
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7)idClass
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8)idClass
ProcessEventArgPtr(const idEventDef *ev, int *data)idClass
ProjectOverlay(const idVec3 &origin, const idVec3 &dir, float size, const char *material)idEntityvirtual
ReadBindFromSnapshot(const idBitMsgDelta &msg)idEntity
ReadColorFromSnapshot(const idBitMsgDelta &msg)idEntity
ReadFromSnapshot(const idBitMsgDelta &msg)idMover_Binaryvirtual
ReadGUIFromSnapshot(const idBitMsgDelta &msg)idEntity
refSoundidEntityprotected
RemoveContactEntity(idEntity *ent)idEntityvirtual
RemoveNullTargets(void)idEntity
renderEntityidEntityprotected
renderViewidEntity
RespondsTo(const idEventDef &ev) const idClass
Restore(idRestoreGame *savefile)idPlat
RestorePhysics(idPhysics *phys)idEntity
RunPhysics(void)idEntity
Save(idSaveGame *savefile) const idPlat
scriptObjectidEntity
ServerReceiveEvent(int event, int time, const idBitMsg &msg)idEntityvirtual
ServerSendEvent(int eventId, const idBitMsg *msg, bool saveEvent, int excludeClient) const idEntity
SetAngles(const idAngles &ang)idEntity
SetAxis(const idMat3 &axis)idEntity
SetBlocked(bool b)idMover_Binary
SetColor(float red, float green, float blue)idEntityvirtual
SetColor(const idVec3 &color)idEntityvirtual
SetColor(const idVec4 &color)idEntityvirtual
SetGuiState(const char *key, const char *val) const idMover_Binaryprotected
SetGuiStates(const char *state)idMover_Binary
SetModel(const char *modelname)idEntityvirtual
SetMoverState(moverState_t newstate, int time)idMover_Binaryprotected
SetName(const char *name)idEntity
SetOrigin(const idVec3 &org)idEntity
SetPhysics(idPhysics *phys)idEntity
SetPortalState(bool open)idMover_Binary
SetShaderParm(int parmnum, float value)idEntity
SetSignal(signalNum_t signalnum, idThread *thread, const function_t *function)idEntity
SetSkin(const idDeclSkin *skin)idEntity
SetSoundVolume(float volume)idEntity
ShouldConstructScriptObjectAtSpawn(void) const idEntityvirtual
Show(void)idEntityvirtual
ShowEditingDialog(void)idEntityvirtual
Shutdown(void)idClassstatic
Signal(signalNum_t signalnum)idEntity
SignalEvent(idThread *thread, signalNum_t signalnum)idEntity
snapshotBitsidEntity
snapshotNodeidEntity
snapshotSequenceidEntity
sound1to2idMover_Binaryprotected
sound2to1idMover_Binaryprotected
soundLoopidMover_Binaryprotected
soundPos1idMover_Binaryprotected
soundPos2idMover_Binaryprotected
Spawn(void)idPlat
spawnArgsidEntity
spawnNodeidEntity
SpawnPlatTrigger(idVec3 &pos)idPlatprivate
StartSound(const char *soundName, const s_channelType channel, int soundShaderFlags, bool broadcast, int *length)idEntity
StartSoundShader(const idSoundShader *shader, const s_channelType channel, int soundShaderFlags, bool broadcast, int *length)idEntity
stateStartTimeidMover_Binaryprotected
StopSound(const s_channelType channel, bool broadcast)idEntity
targetsidEntity
teamidMover_Binaryprotected
Teleport(const idVec3 &origin, const idAngles &angles, idEntity *destination)idEntityvirtual
Think(void)idPlatvirtual
thinkFlagsidEntity
TouchTriggers(void) const idEntity
triggeridPlatprivate
TriggerGuis(void)idEntity
Unbind(void)idEntity
UpdateAnimationControllers(void)idEntityvirtual
UpdateBuddies(int val)idMover_Binary
UpdateChangeableSpawnArgs(const idDict *source)idEntityvirtual
UpdateModel(void)idEntity
UpdateModelTransform(void)idEntity
UpdateMoverSound(moverState_t state)idMover_Binaryprotected
UpdatePVSAreas(const idVec3 &pos)idEntity
UpdateRenderEntity(renderEntity_s *renderEntity, const renderView_t *renderView)idEntity
UpdateSound(void)idEntity
updateStatusidMover_Binaryprotected
UpdateVisuals(void)idEntity
Use_BinaryMover(idEntity *activator)idMover_Binary
waitidMover_Binaryprotected
WriteBindToSnapshot(idBitMsgDelta &msg) const idEntity
WriteColorToSnapshot(idBitMsgDelta &msg) const idEntity
WriteGUIToSnapshot(idBitMsgDelta &msg) const idEntity
WriteToSnapshot(idBitMsgDelta &msg) const idMover_Binaryvirtual
~idClass()idClassvirtual
~idEntity()idEntity
~idMover_Binary()idMover_Binary
~idPlat(void)idPlat