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idMover_Binary Class Reference

#include <Mover.h>

Inheritance diagram for idMover_Binary:
idEntity idClass idDoor idPlat

Public Member Functions

 CLASS_PROTOTYPE (idMover_Binary)
 
 idMover_Binary ()
 
 ~idMover_Binary ()
 
void Spawn (void)
 
void Save (idSaveGame *savefile) const
 
void Restore (idRestoreGame *savefile)
 
virtual void PreBind (void)
 
virtual void PostBind (void)
 
void Enable (bool b)
 
void InitSpeed (idVec3 &mpos1, idVec3 &mpos2, float mspeed, float maccelTime, float mdecelTime)
 
void InitTime (idVec3 &mpos1, idVec3 &mpos2, float mtime, float maccelTime, float mdecelTime)
 
void GotoPosition1 (void)
 
void GotoPosition2 (void)
 
void Use_BinaryMover (idEntity *activator)
 
void SetGuiStates (const char *state)
 
void UpdateBuddies (int val)
 
idMover_BinaryGetActivateChain (void) const
 
idMover_BinaryGetMoveMaster (void) const
 
void BindTeam (idEntity *bindTo)
 
void SetBlocked (bool b)
 
bool IsBlocked (void)
 
idEntityGetActivator (void) const
 
virtual void WriteToSnapshot (idBitMsgDelta &msg) const
 
virtual void ReadFromSnapshot (const idBitMsgDelta &msg)
 
void SetPortalState (bool open)
 
- Public Member Functions inherited from idEntity
 ABSTRACT_PROTOTYPE (idEntity)
 
 idEntity ()
 
 ~idEntity ()
 
void Spawn (void)
 
void Save (idSaveGame *savefile) const
 
void Restore (idRestoreGame *savefile)
 
const char * GetEntityDefName (void) const
 
void SetName (const char *name)
 
const char * GetName (void) const
 
virtual void UpdateChangeableSpawnArgs (const idDict *source)
 
virtual renderView_tGetRenderView ()
 
virtual void Think (void)
 
bool CheckDormant (void)
 
virtual void DormantBegin (void)
 
virtual void DormantEnd (void)
 
bool IsActive (void) const
 
void BecomeActive (int flags)
 
void BecomeInactive (int flags)
 
void UpdatePVSAreas (const idVec3 &pos)
 
virtual void Present (void)
 
virtual renderEntity_tGetRenderEntity (void)
 
virtual int GetModelDefHandle (void)
 
virtual void SetModel (const char *modelname)
 
void SetSkin (const idDeclSkin *skin)
 
const idDeclSkinGetSkin (void) const
 
void SetShaderParm (int parmnum, float value)
 
virtual void SetColor (float red, float green, float blue)
 
virtual void SetColor (const idVec3 &color)
 
virtual void GetColor (idVec3 &out) const
 
virtual void SetColor (const idVec4 &color)
 
virtual void GetColor (idVec4 &out) const
 
virtual void FreeModelDef (void)
 
virtual void FreeLightDef (void)
 
virtual void Hide (void)
 
virtual void Show (void)
 
bool IsHidden (void) const
 
void UpdateVisuals (void)
 
void UpdateModel (void)
 
void UpdateModelTransform (void)
 
virtual void ProjectOverlay (const idVec3 &origin, const idVec3 &dir, float size, const char *material)
 
int GetNumPVSAreas (void)
 
const intGetPVSAreas (void)
 
void ClearPVSAreas (void)
 
bool PhysicsTeamInPVS (pvsHandle_t pvsHandle)
 
virtual bool UpdateAnimationControllers (void)
 
bool UpdateRenderEntity (renderEntity_s *renderEntity, const renderView_t *renderView)
 
virtual idAnimatorGetAnimator (void)
 
virtual bool CanPlayChatterSounds (void) const
 
bool StartSound (const char *soundName, const s_channelType channel, int soundShaderFlags, bool broadcast, int *length)
 
bool StartSoundShader (const idSoundShader *shader, const s_channelType channel, int soundShaderFlags, bool broadcast, int *length)
 
void StopSound (const s_channelType channel, bool broadcast)
 
void SetSoundVolume (float volume)
 
void UpdateSound (void)
 
int GetListenerId (void) const
 
idSoundEmitterGetSoundEmitter (void) const
 
void FreeSoundEmitter (bool immediate)
 
virtual void PreUnbind (void)
 
virtual void PostUnbind (void)
 
void JoinTeam (idEntity *teammember)
 
void Bind (idEntity *master, bool orientated)
 
void BindToJoint (idEntity *master, const char *jointname, bool orientated)
 
void BindToJoint (idEntity *master, jointHandle_t jointnum, bool orientated)
 
void BindToBody (idEntity *master, int bodyId, bool orientated)
 
void Unbind (void)
 
bool IsBound (void) const
 
bool IsBoundTo (idEntity *master) const
 
idEntityGetBindMaster (void) const
 
jointHandle_t GetBindJoint (void) const
 
int GetBindBody (void) const
 
idEntityGetTeamMaster (void) const
 
idEntityGetNextTeamEntity (void) const
 
void ConvertLocalToWorldTransform (idVec3 &offset, idMat3 &axis)
 
idVec3 GetLocalVector (const idVec3 &vec) const
 
idVec3 GetLocalCoordinates (const idVec3 &vec) const
 
idVec3 GetWorldVector (const idVec3 &vec) const
 
idVec3 GetWorldCoordinates (const idVec3 &vec) const
 
bool GetMasterPosition (idVec3 &masterOrigin, idMat3 &masterAxis) const
 
void GetWorldVelocities (idVec3 &linearVelocity, idVec3 &angularVelocity) const
 
void SetPhysics (idPhysics *phys)
 
idPhysicsGetPhysics (void) const
 
void RestorePhysics (idPhysics *phys)
 
bool RunPhysics (void)
 
void SetOrigin (const idVec3 &org)
 
void SetAxis (const idMat3 &axis)
 
void SetAngles (const idAngles &ang)
 
bool GetFloorPos (float max_dist, idVec3 &floorpos) const
 
virtual bool GetPhysicsToVisualTransform (idVec3 &origin, idMat3 &axis)
 
virtual bool GetPhysicsToSoundTransform (idVec3 &origin, idMat3 &axis)
 
virtual bool Collide (const trace_t &collision, const idVec3 &velocity)
 
virtual void GetImpactInfo (idEntity *ent, int id, const idVec3 &point, impactInfo_t *info)
 
virtual void ApplyImpulse (idEntity *ent, int id, const idVec3 &point, const idVec3 &impulse)
 
virtual void AddForce (idEntity *ent, int id, const idVec3 &point, const idVec3 &force)
 
virtual void ActivatePhysics (idEntity *ent)
 
virtual bool IsAtRest (void) const
 
virtual int GetRestStartTime (void) const
 
virtual void AddContactEntity (idEntity *ent)
 
virtual void RemoveContactEntity (idEntity *ent)
 
virtual bool CanDamage (const idVec3 &origin, idVec3 &damagePoint) const
 
virtual void Damage (idEntity *inflictor, idEntity *attacker, const idVec3 &dir, const char *damageDefName, const float damageScale, const int location)
 
virtual void AddDamageEffect (const trace_t &collision, const idVec3 &velocity, const char *damageDefName)
 
virtual void DamageFeedback (idEntity *victim, idEntity *inflictor, int &damage)
 
virtual bool Pain (idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location)
 
virtual void Killed (idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location)
 
virtual bool ShouldConstructScriptObjectAtSpawn (void) const
 
virtual idThreadConstructScriptObject (void)
 
virtual void DeconstructScriptObject (void)
 
void SetSignal (signalNum_t signalnum, idThread *thread, const function_t *function)
 
void ClearSignal (idThread *thread, signalNum_t signalnum)
 
void ClearSignalThread (signalNum_t signalnum, idThread *thread)
 
bool HasSignal (signalNum_t signalnum) const
 
void Signal (signalNum_t signalnum)
 
void SignalEvent (idThread *thread, signalNum_t signalnum)
 
void TriggerGuis (void)
 
bool HandleGuiCommands (idEntity *entityGui, const char *cmds)
 
virtual bool HandleSingleGuiCommand (idEntity *entityGui, idLexer *src)
 
void FindTargets (void)
 
void RemoveNullTargets (void)
 
void ActivateTargets (idEntity *activator) const
 
virtual void Teleport (const idVec3 &origin, const idAngles &angles, idEntity *destination)
 
bool TouchTriggers (void) const
 
idCurve_Spline< idVec3 > * GetSpline (void) const
 
virtual void ShowEditingDialog (void)
 
virtual void ClientPredictionThink (void)
 
virtual bool ServerReceiveEvent (int event, int time, const idBitMsg &msg)
 
virtual bool ClientReceiveEvent (int event, int time, const idBitMsg &msg)
 
void WriteBindToSnapshot (idBitMsgDelta &msg) const
 
void ReadBindFromSnapshot (const idBitMsgDelta &msg)
 
void WriteColorToSnapshot (idBitMsgDelta &msg) const
 
void ReadColorFromSnapshot (const idBitMsgDelta &msg)
 
void WriteGUIToSnapshot (idBitMsgDelta &msg) const
 
void ReadGUIFromSnapshot (const idBitMsgDelta &msg)
 
void ServerSendEvent (int eventId, const idBitMsg *msg, bool saveEvent, int excludeClient) const
 
void ClientSendEvent (int eventId, const idBitMsg *msg) const
 
- Public Member Functions inherited from idClass
 ABSTRACT_PROTOTYPE (idClass)
 
voidoperator new (size_t)
 
voidoperator new (size_t s, int, int, char *, int)
 
void operator delete (void *)
 
void operator delete (void *, int, int, char *, int)
 
virtual ~idClass ()
 
void Spawn (void)
 
void CallSpawn (void)
 
bool IsType (const idTypeInfo &c) const
 
const char * GetClassname (void) const
 
const char * GetSuperclass (void) const
 
void FindUninitializedMemory (void)
 
void Save (idSaveGame *savefile) const
 
void Restore (idRestoreGame *savefile)
 
bool RespondsTo (const idEventDef &ev) const
 
bool PostEventMS (const idEventDef *ev, int time)
 
bool PostEventMS (const idEventDef *ev, int time, idEventArg arg1)
 
bool PostEventMS (const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2)
 
bool PostEventMS (const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3)
 
bool PostEventMS (const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4)
 
bool PostEventMS (const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5)
 
bool PostEventMS (const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6)
 
bool PostEventMS (const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7)
 
bool PostEventMS (const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8)
 
bool PostEventSec (const idEventDef *ev, float time)
 
bool PostEventSec (const idEventDef *ev, float time, idEventArg arg1)
 
bool PostEventSec (const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2)
 
bool PostEventSec (const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3)
 
bool PostEventSec (const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4)
 
bool PostEventSec (const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5)
 
bool PostEventSec (const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6)
 
bool PostEventSec (const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7)
 
bool PostEventSec (const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8)
 
bool ProcessEvent (const idEventDef *ev)
 
bool ProcessEvent (const idEventDef *ev, idEventArg arg1)
 
bool ProcessEvent (const idEventDef *ev, idEventArg arg1, idEventArg arg2)
 
bool ProcessEvent (const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3)
 
bool ProcessEvent (const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4)
 
bool ProcessEvent (const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5)
 
bool ProcessEvent (const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6)
 
bool ProcessEvent (const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7)
 
bool ProcessEvent (const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8)
 
bool ProcessEventArgPtr (const idEventDef *ev, int *data)
 
void CancelEvents (const idEventDef *ev)
 
void Event_Remove (void)
 

Protected Member Functions

void MatchActivateTeam (moverState_t newstate, int time)
 
void JoinActivateTeam (idMover_Binary *master)
 
void UpdateMoverSound (moverState_t state)
 
void SetMoverState (moverState_t newstate, int time)
 
moverState_t GetMoverState (void) const
 
void FindGuiTargets (void)
 
void SetGuiState (const char *key, const char *val) const
 
void Event_SetCallback (void)
 
void Event_ReturnToPos1 (void)
 
void Event_Use_BinaryMover (idEntity *activator)
 
void Event_Reached_BinaryMover (void)
 
void Event_MatchActivateTeam (moverState_t newstate, int time)
 
void Event_Enable (void)
 
void Event_Disable (void)
 
void Event_OpenPortal (void)
 
void Event_ClosePortal (void)
 
void Event_FindGuiTargets (void)
 
void Event_InitGuiTargets (void)
 

Static Protected Member Functions

static void GetMovedir (float dir, idVec3 &movedir)
 

Protected Attributes

idVec3 pos1
 
idVec3 pos2
 
moverState_t moverState
 
idMover_BinarymoveMaster
 
idMover_BinaryactivateChain
 
int soundPos1
 
int sound1to2
 
int sound2to1
 
int soundPos2
 
int soundLoop
 
float wait
 
float damage
 
int duration
 
int accelTime
 
int decelTime
 
idEntityPtr< idEntityactivatedBy
 
int stateStartTime
 
idStr team
 
bool enabled
 
int move_thread
 
int updateStatus
 
idStrList buddies
 
idPhysics_Parametric physicsObj
 
qhandle_t areaPortal
 
bool blocked
 
idList< idEntityPtr< idEntity > > guiTargets
 
- Protected Attributes inherited from idEntity
renderEntity_t renderEntity
 
int modelDefHandle
 
refSound_t refSound
 

Additional Inherited Members

- Public Types inherited from idEntity
enum  { EVENT_STARTSOUNDSHADER, EVENT_STOPSOUNDSHADER, EVENT_MAXEVENTS }
 
- Static Public Member Functions inherited from idEntity
static bool ModelCallback (renderEntity_s *renderEntity, const renderView_t *renderView)
 
- Static Public Member Functions inherited from idClass
static void Init (void)
 
static void Shutdown (void)
 
static idTypeInfoGetClass (const char *name)
 
static void DisplayInfo_f (const idCmdArgs &args)
 
static void ListClasses_f (const idCmdArgs &args)
 
static idClassCreateInstance (const char *name)
 
static int GetNumTypes (void)
 
static int GetTypeNumBits (void)
 
static idTypeInfoGetType (int num)
 
- Public Attributes inherited from idEntity
int entityNumber
 
int entityDefNumber
 
idLinkList< idEntityspawnNode
 
idLinkList< idEntityactiveNode
 
idLinkList< idEntitysnapshotNode
 
int snapshotSequence
 
int snapshotBits
 
idStr name
 
idDict spawnArgs
 
idScriptObject scriptObject
 
int thinkFlags
 
int dormantStart
 
bool cinematic
 
renderView_trenderView
 
idEntitycameraTarget
 
idList< idEntityPtr< idEntity > > targets
 
int health
 
struct idEntity::entityFlags_s fl
 
- Static Public Attributes inherited from idEntity
static const int MAX_PVS_AREAS = 4
 

Detailed Description

Definition at line 287 of file Mover.h.

Constructor & Destructor Documentation

END_CLASS idMover_Binary::idMover_Binary ( )

Definition at line 2109 of file Mover.cpp.

idMover_Binary::~idMover_Binary ( )

Definition at line 2144 of file Mover.cpp.

Member Function Documentation

void idMover_Binary::BindTeam ( idEntity bindTo)

Definition at line 2526 of file Mover.cpp.

idMover_Binary::CLASS_PROTOTYPE ( idMover_Binary  )
void idMover_Binary::Enable ( bool  b)

Definition at line 2506 of file Mover.cpp.

void idMover_Binary::Event_ClosePortal ( void  )
protected

Definition at line 2605 of file Mover.cpp.

void idMover_Binary::Event_Disable ( void  )
protected

Definition at line 2568 of file Mover.cpp.

void idMover_Binary::Event_Enable ( void  )
protected

Definition at line 2553 of file Mover.cpp.

void idMover_Binary::Event_FindGuiTargets ( void  )
protected

Definition at line 2946 of file Mover.cpp.

void idMover_Binary::Event_InitGuiTargets ( void  )
protected

Definition at line 2955 of file Mover.cpp.

void idMover_Binary::Event_MatchActivateTeam ( moverState_t  newstate,
int  time 
)
protected

Definition at line 2515 of file Mover.cpp.

void idMover_Binary::Event_OpenPortal ( void  )
protected

Definition at line 2583 of file Mover.cpp.

void idMover_Binary::Event_Reached_BinaryMover ( void  )
protected

Definition at line 2636 of file Mover.cpp.

void idMover_Binary::Event_ReturnToPos1 ( void  )
protected

Definition at line 2627 of file Mover.cpp.

void idMover_Binary::Event_SetCallback ( void  )
protected

Definition at line 2406 of file Mover.cpp.

void idMover_Binary::Event_Use_BinaryMover ( idEntity activator)
protected

Definition at line 2884 of file Mover.cpp.

void idMover_Binary::FindGuiTargets ( void  )
protected

Definition at line 2913 of file Mover.cpp.

idMover_Binary* idMover_Binary::GetActivateChain ( void  ) const
inline

Definition at line 310 of file Mover.h.

idEntity * idMover_Binary::GetActivator ( void  ) const

Definition at line 3062 of file Mover.cpp.

void idMover_Binary::GetMovedir ( float  dir,
idVec3 movedir 
)
staticprotected

Definition at line 2391 of file Mover.cpp.

idMover_Binary* idMover_Binary::GetMoveMaster ( void  ) const
inline

Definition at line 311 of file Mover.h.

moverState_t idMover_Binary::GetMoverState ( void  ) const
inlineprotected

Definition at line 358 of file Mover.h.

void idMover_Binary::GotoPosition1 ( void  )

Definition at line 2692 of file Mover.cpp.

void idMover_Binary::GotoPosition2 ( void  )

Definition at line 2740 of file Mover.cpp.

void idMover_Binary::InitSpeed ( idVec3 mpos1,
idVec3 mpos2,
float  mspeed,
float  maccelTime,
float  mdecelTime 
)

Definition at line 2968 of file Mover.cpp.

void idMover_Binary::InitTime ( idVec3 mpos1,
idVec3 mpos2,
float  mtime,
float  maccelTime,
float  mdecelTime 
)

Definition at line 3005 of file Mover.cpp.

bool idMover_Binary::IsBlocked ( void  )

Definition at line 3053 of file Mover.cpp.

void idMover_Binary::JoinActivateTeam ( idMover_Binary master)
protected

Definition at line 2541 of file Mover.cpp.

void idMover_Binary::MatchActivateTeam ( moverState_t  newstate,
int  time 
)
protected

Definition at line 2493 of file Mover.cpp.

void idMover_Binary::PostBind ( void  )
virtual

Reimplemented from idEntity.

Reimplemented in idPlat, and idDoor.

Definition at line 2903 of file Mover.cpp.

void idMover_Binary::PreBind ( void  )
virtual

Reimplemented from idEntity.

Reimplemented in idPlat, and idDoor.

Definition at line 2893 of file Mover.cpp.

void idMover_Binary::ReadFromSnapshot ( const idBitMsgDelta msg)
virtual

Reimplemented from idEntity.

Definition at line 3082 of file Mover.cpp.

void idMover_Binary::Restore ( idRestoreGame savefile)

Definition at line 2229 of file Mover.cpp.

void idMover_Binary::Save ( idSaveGame savefile) const

Definition at line 2170 of file Mover.cpp.

void idMover_Binary::SetBlocked ( bool  b)

Definition at line 3032 of file Mover.cpp.

void idMover_Binary::SetGuiState ( const char *  key,
const char *  val 
) const
protected

Definition at line 2924 of file Mover.cpp.

void idMover_Binary::SetGuiStates ( const char *  state)

Definition at line 2806 of file Mover.cpp.

void idMover_Binary::SetMoverState ( moverState_t  newstate,
int  time 
)
protected

Definition at line 2442 of file Mover.cpp.

void idMover_Binary::SetPortalState ( bool  open)

Definition at line 3102 of file Mover.cpp.

void idMover_Binary::Spawn ( void  )

Definition at line 2300 of file Mover.cpp.

void idMover_Binary::UpdateBuddies ( int  val)

Definition at line 2786 of file Mover.cpp.

void idMover_Binary::UpdateMoverSound ( moverState_t  state)
protected

Definition at line 2420 of file Mover.cpp.

void idMover_Binary::Use_BinaryMover ( idEntity activator)

Definition at line 2825 of file Mover.cpp.

void idMover_Binary::WriteToSnapshot ( idBitMsgDelta msg) const
virtual

Reimplemented from idEntity.

Definition at line 3071 of file Mover.cpp.

Member Data Documentation

int idMover_Binary::accelTime
protected

Definition at line 336 of file Mover.h.

idMover_Binary* idMover_Binary::activateChain
protected

Definition at line 327 of file Mover.h.

idEntityPtr<idEntity> idMover_Binary::activatedBy
protected

Definition at line 338 of file Mover.h.

qhandle_t idMover_Binary::areaPortal
protected

Definition at line 346 of file Mover.h.

bool idMover_Binary::blocked
protected

Definition at line 347 of file Mover.h.

idStrList idMover_Binary::buddies
protected

Definition at line 344 of file Mover.h.

float idMover_Binary::damage
protected

Definition at line 334 of file Mover.h.

int idMover_Binary::decelTime
protected

Definition at line 337 of file Mover.h.

int idMover_Binary::duration
protected

Definition at line 335 of file Mover.h.

bool idMover_Binary::enabled
protected

Definition at line 341 of file Mover.h.

idList< idEntityPtr<idEntity> > idMover_Binary::guiTargets
protected

Definition at line 351 of file Mover.h.

int idMover_Binary::move_thread
protected

Definition at line 342 of file Mover.h.

idMover_Binary* idMover_Binary::moveMaster
protected

Definition at line 326 of file Mover.h.

moverState_t idMover_Binary::moverState
protected

Definition at line 325 of file Mover.h.

idPhysics_Parametric idMover_Binary::physicsObj
protected

Definition at line 345 of file Mover.h.

idVec3 idMover_Binary::pos1
protected

Definition at line 323 of file Mover.h.

idVec3 idMover_Binary::pos2
protected

Definition at line 324 of file Mover.h.

int idMover_Binary::sound1to2
protected

Definition at line 329 of file Mover.h.

int idMover_Binary::sound2to1
protected

Definition at line 330 of file Mover.h.

int idMover_Binary::soundLoop
protected

Definition at line 332 of file Mover.h.

int idMover_Binary::soundPos1
protected

Definition at line 328 of file Mover.h.

int idMover_Binary::soundPos2
protected

Definition at line 331 of file Mover.h.

int idMover_Binary::stateStartTime
protected

Definition at line 339 of file Mover.h.

idStr idMover_Binary::team
protected

Definition at line 340 of file Mover.h.

int idMover_Binary::updateStatus
protected

Definition at line 343 of file Mover.h.

float idMover_Binary::wait
protected

Definition at line 333 of file Mover.h.


The documentation for this class was generated from the following files: