aasLocation | idPlayer | private |
ABSTRACT_PROTOTYPE(idEntity) | idEntity | |
idClass::ABSTRACT_PROTOTYPE(idClass) | idClass | |
ActivatePhysics(idEntity *ent) | idEntity | virtual |
ActivateTargets(idEntity *activator) const | idEntity | |
ActiveGui(void) | idPlayer | private |
activeNode | idEntity | |
AddAIKill(void) | idPlayer | |
AddBindConstraints(void) | idAFEntity_Base | |
AddContactEntity(idEntity *ent) | idEntity | virtual |
AddDamageEffect(const trace_t &collision, const idVec3 &velocity, const char *damageDefName) | idAnimatedEntity | virtual |
AddForce(idEntity *ent, int id, const idVec3 &point, const idVec3 &force) | idAFEntity_Base | virtual |
AddGuiPDAData(const declType_t dataType, const char *listName, const idDeclPDA *src, idUserInterface *gui) | idPlayer | private |
AddLocalDamageEffect(jointHandle_t jointNum, const idVec3 &localPoint, const idVec3 &localNormal, const idVec3 &localDir, const idDeclEntityDef *def, const idMaterial *collisionMaterial) | idAnimatedEntity | |
AddProjectileHits(int count) | idPlayer | |
AddProjectilesFired(int count) | idPlayer | |
AdjustBodyAngles(void) | idPlayer | private |
AdjustHeartRate(int target, float timeInSecs, float delay, bool force) | idPlayer | |
AdjustSpeed(void) | idPlayer | private |
af | idAFEntity_Base | protected |
AI_ATTACK_HELD | idPlayer | |
AI_BACKWARD | idPlayer | |
AI_CROUCH | idPlayer | |
AI_DEAD | idPlayer | |
AI_FORWARD | idPlayer | |
AI_HARDLANDING | idPlayer | |
AI_JUMP | idPlayer | |
AI_ONGROUND | idPlayer | |
AI_ONLADDER | idPlayer | |
AI_PAIN | idPlayer | |
AI_RELOAD | idPlayer | |
AI_RUN | idPlayer | |
AI_SOFTLANDING | idPlayer | |
AI_STRAFE_LEFT | idPlayer | |
AI_STRAFE_RIGHT | idPlayer | |
AI_TELEPORT | idPlayer | |
AI_TURN_LEFT | idPlayer | |
AI_TURN_RIGHT | idPlayer | |
AI_WEAPON_FIRED | idPlayer | |
airless | idPlayer | private |
airTics | idPlayer | private |
allowEyeFocus | idActor | protected |
allowPain | idActor | protected |
animator | idAnimatedEntity | protected |
AnimDone(int channel, int blendFrames) const | idActor | |
animPrefix | idActor | protected |
ApplyImpulse(idEntity *ent, int id, const idVec3 &point, const idVec3 &impulse) | idAFEntity_Base | virtual |
Attach(idEntity *ent) | idActor | |
attachments | idActor | protected |
BalanceTDM(void) | idPlayer | |
baseSkinName | idPlayer | private |
BecomeActive(int flags) | idEntity | |
BecomeInactive(int flags) | idEntity | |
Bind(idEntity *master, bool orientated) | idEntity | |
BindToBody(idEntity *master, int bodyId, bool orientated) | idEntity | |
BindToJoint(idEntity *master, const char *jointname, bool orientated) | idEntity | |
BindToJoint(idEntity *master, jointHandle_t jointnum, bool orientated) | idEntity | |
blink_anim | idActor | protected |
blink_max | idActor | protected |
blink_min | idActor | protected |
blink_time | idActor | protected |
BobCycle(const idVec3 &pushVelocity) | idPlayer | private |
bobCycle | idPlayer | private |
bobFoot | idPlayer | private |
bobFrac | idPlayer | private |
bobfracsin | idPlayer | private |
BodyForClipModelId(int id) const | idAFEntity_Base | |
buttonMask | idPlayer | |
CacheWeapons(void) | idPlayer | |
CalcDamagePoints(idEntity *inflictor, idEntity *attacker, const idDict *damageDef, const float damageScale, const int location, int *health, int *armor) | idPlayer | |
CalcFov(bool honorZoom) | idPlayer | |
CalculateFirstPersonView(void) | idPlayer | |
CalculateRenderView(void) | idPlayer | |
CalculateViewWeaponPos(idVec3 &origin, idMat3 &axis) | idPlayer | |
CallSpawn(void) | idClass | |
cameraTarget | idEntity | |
CancelEvents(const idEventDef *ev) | idClass | |
CanDamage(const idVec3 &origin, idVec3 &damagePoint) const | idEntity | virtual |
CanPlayChatterSounds(void) const | idEntity | virtual |
CanSee(idEntity *ent, bool useFOV) const | idActor | |
CanShowWeaponViewmodel(void) const | idPlayer | |
centerView | idPlayer | private |
CheckBlink(void) | idActor | |
CheckDormant(void) | idEntity | |
CheckFOV(const idVec3 &pos) const | idActor | |
chestJoint | idPlayer | private |
cinematic | idEntity | |
CLASS_PROTOTYPE(idPlayer) | idPlayer | |
idActor::CLASS_PROTOTYPE(idActor) | idActor | |
idAFEntity_Gibbable::CLASS_PROTOTYPE(idAFEntity_Gibbable) | idAFEntity_Gibbable | |
idAFEntity_Base::CLASS_PROTOTYPE(idAFEntity_Base) | idAFEntity_Base | |
idAnimatedEntity::CLASS_PROTOTYPE(idAnimatedEntity) | idAnimatedEntity | |
ClearFocus(void) | idPlayer | private |
ClearPain(void) | idActor | |
ClearPowerup(int i) | idPlayer | private |
ClearPowerUps(void) | idPlayer | |
ClearPVSAreas(void) | idEntity | |
ClearSignal(idThread *thread, signalNum_t signalnum) | idEntity | |
ClearSignalThread(signalNum_t signalnum, idThread *thread) | idEntity | |
ClientPredictionThink(void) | idPlayer | virtual |
ClientReceiveEvent(int event, int time, const idBitMsg &msg) | idPlayer | virtual |
ClientSendEvent(int eventId, const idBitMsg *msg) const | idEntity | |
ClosestEnemyToPoint(const idVec3 &pos) | idActor | |
cmdAngles | idPlayer | |
Collide(const trace_t &collision, const idVec3 &velocity) | idPlayer | virtual |
colorBar | idPlayer | |
colorBarIndex | idPlayer | |
colorBarTable | idPlayer | static |
combatModel | idAFEntity_Base | protected |
combatModelContents | idAFEntity_Base | protected |
CompleteObjective(const char *title) | idPlayer | |
ConstructScriptObject(void) | idActor | virtual |
ConvertLocalToWorldTransform(idVec3 &offset, idMat3 &axis) | idEntity | |
copyJoints | idActor | protected |
CopyJointsFromBodyToHead(void) | idActor | protected |
CrashLand(const idVec3 &oldOrigin, const idVec3 &oldVelocity) | idPlayer | private |
CreateInstance(const char *name) | idClass | static |
currentLoggedAccel | idPlayer | private |
currentWeapon | idPlayer | private |
cursor | idPlayer | private |
Damage(idEntity *inflictor, idEntity *attacker, const idVec3 &dir, const char *damageDefName, const float damageScale, const int location) | idPlayer | virtual |
damageEffects | idAnimatedEntity | protected |
DamageFeedback(idEntity *victim, idEntity *inflictor, int &damage) | idPlayer | virtual |
damageGroups | idActor | protected |
damageScale | idActor | protected |
deathClearContentsTime | idPlayer | |
DeconstructScriptObject(void) | idEntity | virtual |
DefaultFov(void) const | idPlayer | |
deltaViewAngles | idActor | protected |
DisplayInfo_f(const idCmdArgs &args) | idClass | static |
doingDeathSkin | idPlayer | |
DormantBegin(void) | idEntity | virtual |
DormantEnd(void) | idEntity | virtual |
dormantStart | idEntity | |
dragEntity | idPlayer | |
DrawHUD(idUserInterface *hud) | idPlayer | |
DrawPlayerIcons(void) | idPlayer | virtual |
DropAFs(idEntity *ent, const char *type, idList< idEntity * > *list) | idAFEntity_Base | static |
DropWeapon(bool died) | idPlayer | |
enemyList | idActor | |
enemyNode | idActor | |
EnemyWithMostHealth() | idActor | |
EnterCinematic(void) | idPlayer | |
entityDefNumber | idEntity | |
entityNumber | idEntity | |
EvaluateControls(void) | idPlayer | private |
EVENT_ABORT_TELEPORTER enum value | idPlayer | |
EVENT_ADD_DAMAGE_EFFECT enum value | idAnimatedEntity | |
Event_DisableWeapon(void) | idPlayer | private |
Event_EnableWeapon(void) | idPlayer | private |
EVENT_EXIT_TELEPORTER enum value | idPlayer | |
Event_ExitTeleporter(void) | idPlayer | private |
Event_GetButtons(void) | idPlayer | private |
Event_GetCurrentWeapon(void) | idPlayer | private |
Event_GetMove(void) | idPlayer | private |
Event_GetPreviousWeapon(void) | idPlayer | private |
Event_GetViewAngles(void) | idPlayer | private |
Event_GetWeaponEntity(void) | idPlayer | private |
Event_Gib(const char *damageDefName) | idAFEntity_Gibbable | protected |
Event_Gibbed(void) | idPlayer | private |
Event_HideTip(void) | idPlayer | private |
EVENT_IMPULSE enum value | idPlayer | |
Event_InPDA(void) | idPlayer | private |
Event_LevelTrigger(void) | idPlayer | private |
EVENT_MAXEVENTS enum value | idPlayer | |
Event_OpenPDA(void) | idPlayer | private |
Event_PDAAvailable(void) | idPlayer | private |
EVENT_POWERUP enum value | idPlayer | |
Event_Remove(void) | idClass | |
Event_SelectWeapon(const char *weaponName) | idPlayer | private |
Event_SetConstraintPosition(const char *name, const idVec3 &pos) | idAFEntity_Base | protected |
EVENT_SPECTATE enum value | idPlayer | |
EVENT_STARTSOUNDSHADER enum value | idEntity | |
Event_StopAudioLog(void) | idPlayer | |
Event_StopFxFov(void) | idPlayer | private |
EVENT_STOPSOUNDSHADER enum value | idEntity | |
ExitCinematic(void) | idPlayer | |
ExtractEmailInfo(const idStr &email, const char *scan, idStr &out) | idPlayer | private |
EyeHeight(void) const | idActor | |
eyeOffset | idActor | protected |
EyeOffset(void) const | idActor | |
finalBoss | idActor | protected |
FindInventoryItem(const char *name) | idPlayer | |
FindTargets(void) | idEntity | |
FindUninitializedMemory(void) | idClass | |
FireWeapon(void) | idPlayer | private |
firstPersonViewAxis | idPlayer | |
firstPersonViewOrigin | idPlayer | |
fl | idEntity | |
focusCharacter | idPlayer | private |
focusGUIent | idPlayer | private |
focusTime | idPlayer | private |
focusUI | idPlayer | private |
focusVehicle | idPlayer | private |
forcedReady | idPlayer | |
forceRespawn | idPlayer | |
forceScoreBoard | idPlayer | |
fovDot | idActor | protected |
FreeLightDef(void) | idEntity | virtual |
FreeModelDef(void) | idAFEntity_Base | virtual |
FreeSoundEmitter(bool immediate) | idEntity | |
fxFov | idPlayer | private |
GetAASLocation(idAAS *aas, idVec3 &pos, int &areaNum) const | idPlayer | virtual |
GetAFName(void) const | idAFEntity_Base | inline |
GetAFPhysics(void) | idAFEntity_Base | inline |
GetAIAimTargets(const idVec3 &lastSightPos, idVec3 &headPos, idVec3 &chestPos) | idPlayer | virtual |
GetAnim(int channel, const char *name) | idActor | |
GetAnimator(void) | idAnimatedEntity | virtual |
GetAnimState(int channel) const | idActor | |
GetBaseHeartRate(void) | idPlayer | |
GetBindBody(void) const | idEntity | |
GetBindJoint(void) const | idEntity | |
GetBindMaster(void) const | idEntity | |
GetClass(const char *name) | idClass | static |
GetClassname(void) const | idClass | |
GetColor(idVec3 &out) const | idEntity | virtual |
GetColor(idVec4 &out) const | idEntity | virtual |
GetCombatModel(void) const | idActor | |
GetDamageForLocation(int damage, int location) | idActor | |
GetDamageGroup(int location) | idActor | |
GetDefaultSurfaceType(void) const | idActor | virtual |
GetDeltaViewAngles(void) const | idActor | |
GetEntityDefName(void) const | idEntity | |
GetEyePosition(void) const | idPlayer | |
GetFloorPos(float max_dist, idVec3 &floorpos) const | idEntity | |
GetImpactInfo(idEntity *ent, int id, const idVec3 &point, impactInfo_t *info) | idAFEntity_Base | virtual |
GetInfluenceEntity(void) | idPlayer | inline |
GetInfluenceLevel(void) | idPlayer | inline |
GetInfluenceMaterial(void) | idPlayer | inline |
GetInfluenceRadius(void) | idPlayer | inline |
GetJointTransformForAnim(jointHandle_t jointHandle, int animNum, int currentTime, idVec3 &offset, idMat3 &axis) const | idAnimatedEntity | |
GetJointWorldTransform(jointHandle_t jointHandle, int currentTime, idVec3 &offset, idMat3 &axis) | idAnimatedEntity | |
GetListenerId(void) const | idEntity | |
GetLocalCoordinates(const idVec3 &vec) const | idEntity | |
GetLocalVector(const idVec3 &vec) const | idEntity | |
GetMasterPosition(idVec3 &masterOrigin, idMat3 &masterAxis) const | idEntity | |
GetModelDefHandle(void) | idEntity | virtual |
GetName(void) const | idEntity | |
GetNextTeamEntity(void) const | idEntity | |
GetNumPVSAreas(void) | idEntity | |
GetNumTypes(void) | idClass | inlinestatic |
GetPDA(void) const | idPlayer | |
GetPhysics(void) const | idEntity | |
GetPhysicsToSoundTransform(idVec3 &origin, idMat3 &axis) | idPlayer | virtual |
GetPhysicsToVisualTransform(idVec3 &origin, idMat3 &axis) | idPlayer | virtual |
GetPlayerPhysics(void) | idPlayer | |
GetPrivateCameraView(void) const | idPlayer | inline |
GetPVSAreas(void) | idEntity | |
GetRenderEntity(void) | idEntity | virtual |
GetRenderView(void) | idPlayer | virtual |
GetRestStartTime(void) const | idEntity | virtual |
GetScriptFunction(const char *funcname) | idActor | |
GetSkin(void) const | idEntity | |
GetSoundEmitter(void) const | idEntity | |
GetSpline(void) const | idEntity | |
GetSuperclass(void) const | idClass | |
GetTeamMaster(void) const | idEntity | |
GetType(int num) | idClass | static |
GetTypeNumBits(void) | idClass | inlinestatic |
GetUserInfo(void) | idPlayer | |
GetVideo(int index) | idPlayer | |
GetViewPos(idVec3 &origin, idMat3 &axis) const | idPlayer | virtual |
GetWorldCoordinates(const idVec3 &vec) const | idEntity | |
GetWorldVector(const idVec3 &vec) const | idEntity | |
GetWorldVelocities(idVec3 &linearVelocity, idVec3 &angularVelocity) const | idEntity | |
Gib(const idVec3 &dir, const char *damageDefName) | idActor | protectedvirtual |
gibbed | idAFEntity_Gibbable | protected |
gibDeath | idPlayer | private |
gibsDir | idPlayer | private |
gibsLaunched | idPlayer | private |
Give(const char *statname, const char *value) | idPlayer | |
GiveEmail(const char *emailName) | idPlayer | |
GiveHealthPool(float amt) | idPlayer | |
GiveInventoryItem(idDict *item) | idPlayer | |
GiveInventoryItem(const char *name) | idPlayer | |
GiveItem(idItem *item) | idPlayer | |
GiveItem(const char *name) | idPlayer | |
GiveObjective(const char *title, const char *text, const char *screenshot) | idPlayer | |
GivePDA(const char *pdaName, idDict *item) | idPlayer | |
GivePowerUp(int powerup, int time) | idPlayer | |
GiveSecurity(const char *security) | idPlayer | |
GiveVideo(const char *videoName, idDict *item) | idPlayer | |
godmode | idPlayer | |
GuiActive(void) | idPlayer | inline |
GunAcceleratingOffset(void) | idPlayer | private |
GunTurningOffset(void) | idPlayer | private |
HandleESC(void) | idPlayer | |
HandleGuiCommands(idEntity *entityGui, const char *cmds) | idEntity | |
HandleSingleGuiCommand(idEntity *entityGui, idLexer *src) | idPlayer | virtual |
HasEnemies(void) const | idActor | |
HasSignal(signalNum_t signalnum) const | idEntity | |
head | idActor | protected |
headAnim | idActor | protected |
headJoint | idPlayer | private |
health | idEntity | |
healthPool | idPlayer | |
healthPulse | idPlayer | |
healthTake | idPlayer | |
heartInfo | idPlayer | |
heartRate | idPlayer | |
hiddenWeapon | idPlayer | |
Hide(void) | idPlayer | virtual |
HideObjective(void) | idPlayer | |
HidePlayerIcons(void) | idPlayer | virtual |
HideTip(void) | idPlayer | |
hipJoint | idPlayer | private |
hud | idPlayer | |
idActor(void) | idActor | |
idAFEntity_Base(void) | idAFEntity_Base | |
idAFEntity_Gibbable(void) | idAFEntity_Gibbable | |
idAnimatedEntity() | idAnimatedEntity | |
idealLegsYaw | idPlayer | private |
idealState | idActor | protected |
idealWeapon | idPlayer | private |
idEntity() | idEntity | |
idPlayer() | idPlayer | |
InAnimState(int channel, const char *name) const | idActor | |
influenceActive | idPlayer | private |
influenceEntity | idPlayer | private |
influenceFov | idPlayer | private |
influenceMaterial | idPlayer | private |
influenceRadius | idPlayer | private |
influenceSkin | idPlayer | private |
Init(void) | idPlayer | |
InitAASLocation(void) | idPlayer | private |
InitSkeletonModel(void) | idAFEntity_Gibbable | protected |
inventory | idPlayer | |
IsActive(void) const | idEntity | |
IsActiveAF(void) const | idAFEntity_Base | inline |
IsAtRest(void) const | idEntity | virtual |
IsBound(void) const | idEntity | |
IsBoundTo(idEntity *master) const | idEntity | |
isChatting | idPlayer | |
IsHidden(void) const | idEntity | |
IsInTeleport(void) | idPlayer | |
isLagged | idPlayer | |
IsLeader(void) | idPlayer | |
IsReady(void) | idPlayer | |
IsRespawning(void) | idPlayer | |
isTelefragged | idPlayer | private |
IsTipVisible(void) | idPlayer | inline |
IsType(const idTypeInfo &c) const | idClass | |
JoinTeam(idEntity *teammember) | idEntity | |
Kill(bool delayRespawn, bool nodamage) | idPlayer | |
Killed(idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location) | idPlayer | virtual |
landChange | idPlayer | private |
landTime | idPlayer | private |
lastAirDamage | idPlayer | private |
lastArmorPulse | idPlayer | |
lastDamageDef | idPlayer | private |
lastDamageDir | idPlayer | private |
lastDamageLocation | idPlayer | private |
lastDmgTime | idPlayer | |
lastHeartAdjust | idPlayer | |
lastHeartBeat | idPlayer | |
lastHitTime | idPlayer | |
lastHitToggle | idPlayer | |
lastManOver | idPlayer | |
lastManPlayAgain | idPlayer | |
lastManPresent | idPlayer | |
lastMPAim | idPlayer | private |
lastMPAimTime | idPlayer | private |
lastSavingThrowTime | idPlayer | |
lastSnapshotSequence | idPlayer | private |
lastSndHitTime | idPlayer | |
lastSpectateChange | idPlayer | private |
lastSpectateTeleport | idPlayer | |
lastTeleFX | idPlayer | private |
latchedTeam | idPlayer | |
leader | idPlayer | private |
leftEyeJoint | idActor | protected |
legsAnim | idActor | protected |
legsForward | idPlayer | private |
legsYaw | idPlayer | private |
LinkCombat(void) | idActor | virtual |
LinkScriptVariables(void) | idPlayer | |
ListClasses_f(const idCmdArgs &args) | idClass | static |
LoadAF(void) | idActor | virtual |
LoadState(const idDict &args) | idAFEntity_Base | |
loggedAccel | idPlayer | private |
loggedViewAngles | idPlayer | private |
LookAtKiller(idEntity *inflictor, idEntity *attacker) | idPlayer | private |
LowerWeapon(void) | idPlayer | |
MAX_PVS_AREAS | idEntity | static |
maxRespawnTime | idPlayer | |
minRespawnTime | idPlayer | |
ModelCallback(renderEntity_s *renderEntity, const renderView_t *renderView) | idEntity | static |
modelDefHandle | idEntity | protected |
modelOffset | idActor | protected |
Move(void) | idPlayer | private |
MPAim | idPlayer | private |
MPAimFadeTime | idPlayer | private |
MPAimHighlight | idPlayer | private |
name | idEntity | |
NeedsIcon(void) | idPlayer | |
NextBestWeapon(void) | idPlayer | |
nextHealthPulse | idPlayer | |
nextHealthTake | idPlayer | |
nextSoundTime | idAFEntity_Base | protected |
NextWeapon(void) | idPlayer | |
noclip | idPlayer | |
NUM_LOGGED_ACCELS | idPlayer | privatestatic |
NUM_LOGGED_VIEW_ANGLES | idPlayer | privatestatic |
numProjectileHits | idPlayer | private |
numProjectilesFired | idPlayer | private |
objectiveSystem | idPlayer | |
objectiveSystemOpen | idPlayer | |
objectiveUp | idPlayer | private |
OffsetThirdPersonView(float angle, float range, float height, bool clip) | idPlayer | |
oldButtons | idPlayer | |
oldFlags | idPlayer | |
oldMouseX | idPlayer | private |
oldMouseY | idPlayer | private |
oldViewYaw | idPlayer | private |
OnLadder(void) const | idPlayer | virtual |
operator delete(void *) | idClass | |
operator delete(void *, int, int, char *, int) | idClass | |
operator new(size_t) | idClass | |
operator new(size_t s, int, int, char *, int) | idClass | |
Pain(idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location) | idActor | virtual |
pain_debounce_time | idActor | protected |
pain_delay | idActor | protected |
pain_threshold | idActor | protected |
painAnim | idActor | protected |
painTime | idActor | protected |
pdaAudio | idPlayer | private |
pdaVideo | idPlayer | private |
pdaVideoWave | idPlayer | private |
PerformImpulse(int impulse) | idPlayer | |
physicsObj | idPlayer | private |
PhysicsTeamInPVS(pvsHandle_t pvsHandle) | idEntity | |
playerIcon | idPlayer | private |
playerView | idPlayer | |
PointVisible(const idVec3 &point) const | idActor | |
PostBind(void) | idEntity | virtual |
PostEventMS(const idEventDef *ev, int time) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
PostEventSec(const idEventDef *ev, float time) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
PostUnbind(void) | idEntity | virtual |
PowerUpActive(int powerup) const | idPlayer | |
PowerUpModifier(int type) | idPlayer | |
powerUpSkin | idPlayer | private |
PreBind(void) | idEntity | virtual |
PrepareForRestart(void) | idPlayer | |
Present(void) | idAFEntity_Gibbable | virtual |
PreUnbind(void) | idEntity | virtual |
previousWeapon | idPlayer | private |
PrevWeapon(void) | idPlayer | |
privateCameraView | idPlayer | private |
ProcessEvent(const idEventDef *ev) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
ProcessEventArgPtr(const idEventDef *ev, int *data) | idClass | |
ProjectOverlay(const idVec3 &origin, const idVec3 &dir, float size, const char *material) | idActor | virtual |
RaiseWeapon(void) | idPlayer | |
rank | idActor | |
ReadBindFromSnapshot(const idBitMsgDelta &msg) | idEntity | |
ReadColorFromSnapshot(const idBitMsgDelta &msg) | idEntity | |
ReadFromSnapshot(const idBitMsgDelta &msg) | idPlayer | virtual |
ReadGUIFromSnapshot(const idBitMsgDelta &msg) | idEntity | |
ReadPlayerStateFromSnapshot(const idBitMsgDelta &msg) | idPlayer | |
ready | idPlayer | private |
refSound | idEntity | protected |
Reload(void) | idPlayer | |
RemoveAttachments(void) | idActor | protected |
RemoveBindConstraints(void) | idAFEntity_Base | |
RemoveContactEntity(idEntity *ent) | idEntity | virtual |
RemoveInventoryItem(idDict *item) | idPlayer | |
RemoveInventoryItem(const char *name) | idPlayer | |
RemoveNullTargets(void) | idEntity | |
RemoveWeapon(const char *weap) | idPlayer | |
renderEntity | idEntity | protected |
renderView | idEntity | |
respawning | idPlayer | private |
RespondsTo(const idEventDef &ev) const | idClass | |
Restart(void) | idPlayer | virtual |
Restore(idRestoreGame *savefile) | idPlayer | |
RestorePersistantInfo(void) | idPlayer | |
RestorePhysics(idPhysics *phys) | idEntity | |
rightEyeJoint | idActor | protected |
RouteGuiMouse(idUserInterface *gui) | idPlayer | |
RunPhysics(void) | idEntity | |
Save(idSaveGame *savefile) const | idPlayer | |
SavePersistantInfo(void) | idPlayer | |
SaveState(idDict &args) const | idAFEntity_Base | |
scoreBoardOpen | idPlayer | |
scriptObject | idEntity | |
scriptThread | idActor | protected |
SelectInitialSpawnPoint(idVec3 &origin, idAngles &angles) | idPlayer | |
SelectWeapon(int num, bool force) | idPlayer | |
SelfSmooth(void) | idPlayer | |
selfSmooth | idPlayer | private |
ServerReceiveEvent(int event, int time, const idBitMsg &msg) | idPlayer | virtual |
ServerSendEvent(int eventId, const idBitMsg *msg, bool saveEvent, int excludeClient) const | idEntity | |
ServerSpectate(bool spectate) | idPlayer | |
SetAASLocation(void) | idPlayer | private |
SetAngles(const idAngles &ang) | idEntity | |
SetAnimState(int channel, const char *name, int blendFrames) | idActor | |
SetAxis(const idMat3 &axis) | idEntity | |
SetClipModel(void) | idPlayer | |
SetColor(float red, float green, float blue) | idEntity | virtual |
SetColor(const idVec3 &color) | idEntity | virtual |
SetColor(const idVec4 &color) | idEntity | virtual |
SetCombatContents(bool enable) | idAFEntity_Base | |
SetCombatModel(void) | idActor | |
SetCurrentHeartRate(void) | idPlayer | |
SetDeltaViewAngles(const idAngles &delta) | idActor | |
SetEyeHeight(float height) | idActor | |
SetFOV(float fov) | idActor | |
SetInfluenceFov(float fov) | idPlayer | |
SetInfluenceLevel(int level) | idPlayer | |
SetInfluenceView(const char *mtr, const char *skinname, float radius, idEntity *ent) | idPlayer | |
SetLastHitTime(int time) | idPlayer | |
SetLeader(bool lead) | idPlayer | |
SetLevelTrigger(const char *levelName, const char *triggerName) | idPlayer | |
SetModel(const char *modelname) | idAnimatedEntity | virtual |
SetName(const char *name) | idEntity | |
SetOrigin(const idVec3 &org) | idEntity | |
SetPhysics(idPhysics *phys) | idEntity | |
SetPrivateCameraView(idCamera *camView) | idPlayer | |
SetSelfSmooth(bool b) | idPlayer | |
SetShaderParm(int parmnum, float value) | idEntity | |
SetSignal(signalNum_t signalnum, idThread *thread, const function_t *function) | idEntity | |
SetSkin(const idDeclSkin *skin) | idEntity | |
SetSoulCubeProjectile(idProjectile *projectile) | idPlayer | |
SetSoundVolume(float volume) | idEntity | |
SetSpectateOrigin(void) | idPlayer | private |
SetState(const function_t *newState) | idActor | |
SetState(const char *statename) | idActor | |
SetupBody(void) | idActor | |
SetupDamageGroups(void) | idActor | |
SetupWeaponEntity(void) | idPlayer | |
SetViewAngles(const idAngles &angles) | idPlayer | |
SetWaitState(const char *_waitstate) | idActor | |
ShouldConstructScriptObjectAtSpawn(void) const | idActor | virtual |
Show(void) | idPlayer | virtual |
ShowEditingDialog(void) | idAFEntity_Base | virtual |
ShowObjective(const char *obj) | idPlayer | |
ShowTip(const char *title, const char *tip, bool autoHide) | idPlayer | |
showWeaponViewModel | idPlayer | private |
Shutdown(void) | idClass | static |
ShutdownThreads(void) | idActor | |
Signal(signalNum_t signalnum) | idEntity | |
SignalEvent(idThread *thread, signalNum_t signalnum) | idEntity | |
skeletonModel | idAFEntity_Gibbable | protected |
skeletonModelDefHandle | idAFEntity_Gibbable | protected |
skin | idPlayer | private |
SkipCinematic(void) | idPlayer | |
SlotForWeapon(const char *weaponName) | idPlayer | |
smoothedAngles | idPlayer | private |
smoothedFrame | idPlayer | private |
smoothedOrigin | idPlayer | private |
smoothedOriginUpdated | idPlayer | private |
snapshotBits | idEntity | |
snapshotNode | idEntity | |
snapshotSequence | idEntity | |
soulCubeProjectile | idPlayer | |
soundJoint | idActor | protected |
Spawn(void) | idPlayer | |
spawnAngles | idPlayer | |
spawnAnglesSet | idPlayer | |
spawnArgs | idEntity | |
spawnAxis | idAFEntity_Base | protected |
spawnedTime | idPlayer | |
SpawnFromSpawnSpot(void) | idPlayer | |
SpawnGibs(const idVec3 &dir, const char *damageDefName) | idActor | virtual |
spawnNode | idEntity | |
spawnOrigin | idAFEntity_Base | protected |
SpawnToPoint(const idVec3 &spawn_origin, const idAngles &spawn_angles) | idPlayer | |
Spectate(bool spectate) | idPlayer | |
SpectateCycle(void) | idPlayer | private |
SpectateFreeFly(bool force) | idPlayer | private |
spectating | idPlayer | |
spectator | idPlayer | |
stamina | idPlayer | |
StartAudioLog(void) | idPlayer | |
StartFxFov(float duration) | idPlayer | |
StartFxOnBone(const char *fx, const char *bone) | idPlayer | |
StartRagdoll(void) | idActor | |
StartSound(const char *soundName, const s_channelType channel, int soundShaderFlags, bool broadcast, int *length) | idEntity | |
StartSoundShader(const idSoundShader *shader, const s_channelType channel, int soundShaderFlags, bool broadcast, int *length) | idEntity | |
state | idActor | protected |
StealWeapon(idPlayer *player) | idPlayer | |
stepUpDelta | idPlayer | private |
stepUpTime | idPlayer | private |
StopAudioLog(void) | idPlayer | |
StopFiring(void) | idPlayer | private |
StopRagdoll(void) | idActor | |
StopSound(const s_channelType channel, bool broadcast) | idEntity | |
talkCursor | idPlayer | private |
targets | idEntity | |
team | idActor | |
Teleport(const idVec3 &origin, const idAngles &angles, idEntity *destination) | idPlayer | virtual |
TeleportDeath(int killer) | idPlayer | |
teleportEntity | idPlayer | |
teleportKiller | idPlayer | |
Think(void) | idPlayer | virtual |
thinkFlags | idEntity | |
tipUp | idPlayer | private |
TogglePDA(void) | idPlayer | |
ToggleScoreboard(void) | idPlayer | |
torsoAnim | idActor | protected |
TouchTriggers(void) const | idEntity | |
tourneyLine | idPlayer | |
tourneyRank | idPlayer | |
TriggerGuis(void) | idEntity | |
Unbind(void) | idEntity | |
UnlinkCombat(void) | idActor | virtual |
UpdateAir(void) | idPlayer | |
UpdateAnimation(void) | idAnimatedEntity | |
UpdateAnimationControllers(void) | idActor | virtual |
UpdateAnimState(void) | idActor | |
UpdateChangeableSpawnArgs(const idDict *source) | idEntity | virtual |
UpdateConditions(void) | idPlayer | |
UpdateDamageEffects(void) | idAnimatedEntity | |
UpdateDeathSkin(bool state_hitch) | idPlayer | private |
UpdateDeltaViewAngles(const idAngles &angles) | idPlayer | |
UpdateFocus(void) | idPlayer | private |
UpdateHud(void) | idPlayer | |
UpdateHudAmmo(idUserInterface *hud) | idPlayer | |
UpdateHudStats(idUserInterface *hud) | idPlayer | |
UpdateHudWeapon(bool flashWeapon=true) | idPlayer | |
UpdateLocation(void) | idPlayer | private |
UpdateModel(void) | idEntity | |
UpdateModelTransform(void) | idEntity | |
UpdateObjectiveInfo(void) | idPlayer | private |
UpdatePDAInfo(bool updatePDASel) | idPlayer | private |
UpdatePlayerIcons(void) | idPlayer | virtual |
UpdatePowerUps(void) | idPlayer | private |
UpdatePVSAreas(const idVec3 &pos) | idEntity | |
UpdateRenderEntity(renderEntity_s *renderEntity, const renderView_t *renderView) | idEntity | |
UpdateScript(void) | idActor | |
UpdateSkinSetup(bool restart) | idPlayer | |
UpdateSound(void) | idEntity | |
UpdateSpectating(void) | idPlayer | private |
UpdateViewAngles(void) | idPlayer | private |
UpdateVisuals(void) | idEntity | |
UpdateWeapon(void) | idPlayer | private |
use_combat_bbox | idActor | protected |
useInitialSpawns | idPlayer | |
UseObjects(void) | idPlayer | private |
usercmd | idPlayer | |
UserInfoChanged(bool canModify) | idPlayer | |
UseVehicle(void) | idPlayer | private |
viewAngles | idPlayer | |
viewAxis | idActor | |
viewBob | idPlayer | private |
viewBobAngles | idPlayer | private |
waitState | idActor | protected |
WaitState(void) const | idActor | |
walkIK | idActor | protected |
wantSpectate | idPlayer | |
weapon | idPlayer | |
Weapon_Combat(void) | idPlayer | private |
weapon_fists | idPlayer | |
Weapon_GUI(void) | idPlayer | private |
Weapon_NPC(void) | idPlayer | private |
weapon_pda | idPlayer | |
weapon_soulcube | idPlayer | |
weaponCatchup | idPlayer | private |
weaponEnabled | idPlayer | private |
WeaponFireFeedback(const idDict *weaponDef) | idPlayer | |
weaponGone | idPlayer | |
WeaponLoweringCallback(void) | idPlayer | |
WeaponRisingCallback(void) | idPlayer | |
weaponSwitchTime | idPlayer | private |
WriteBindToSnapshot(idBitMsgDelta &msg) const | idEntity | |
WriteColorToSnapshot(idBitMsgDelta &msg) const | idEntity | |
WriteGUIToSnapshot(idBitMsgDelta &msg) const | idEntity | |
WritePlayerStateToSnapshot(idBitMsgDelta &msg) const | idPlayer | |
WriteToSnapshot(idBitMsgDelta &msg) const | idPlayer | virtual |
xyspeed | idPlayer | private |
zoomFov | idPlayer | private |
~idActor(void) | idActor | virtual |
~idAFEntity_Base(void) | idAFEntity_Base | virtual |
~idAFEntity_Gibbable(void) | idAFEntity_Gibbable | |
~idAnimatedEntity() | idAnimatedEntity | |
~idClass() | idClass | virtual |
~idEntity() | idEntity | |
~idPlayer() | idPlayer | virtual |