| aasLocation | idPlayer | private |
| ABSTRACT_PROTOTYPE(idEntity) | idEntity | |
| idClass::ABSTRACT_PROTOTYPE(idClass) | idClass | |
| ActivatePhysics(idEntity *ent) | idEntity | virtual |
| ActivateTargets(idEntity *activator) const | idEntity | |
| ActiveGui(void) | idPlayer | private |
| activeNode | idEntity | |
| AddAIKill(void) | idPlayer | |
| AddBindConstraints(void) | idAFEntity_Base | |
| AddContactEntity(idEntity *ent) | idEntity | virtual |
| AddDamageEffect(const trace_t &collision, const idVec3 &velocity, const char *damageDefName) | idAnimatedEntity | virtual |
| AddForce(idEntity *ent, int id, const idVec3 &point, const idVec3 &force) | idAFEntity_Base | virtual |
| AddGuiPDAData(const declType_t dataType, const char *listName, const idDeclPDA *src, idUserInterface *gui) | idPlayer | private |
| AddLocalDamageEffect(jointHandle_t jointNum, const idVec3 &localPoint, const idVec3 &localNormal, const idVec3 &localDir, const idDeclEntityDef *def, const idMaterial *collisionMaterial) | idAnimatedEntity | |
| AddProjectileHits(int count) | idPlayer | |
| AddProjectilesFired(int count) | idPlayer | |
| AdjustBodyAngles(void) | idPlayer | private |
| AdjustHeartRate(int target, float timeInSecs, float delay, bool force) | idPlayer | |
| AdjustSpeed(void) | idPlayer | private |
| af | idAFEntity_Base | protected |
| AI_ATTACK_HELD | idPlayer | |
| AI_BACKWARD | idPlayer | |
| AI_CROUCH | idPlayer | |
| AI_DEAD | idPlayer | |
| AI_FORWARD | idPlayer | |
| AI_HARDLANDING | idPlayer | |
| AI_JUMP | idPlayer | |
| AI_ONGROUND | idPlayer | |
| AI_ONLADDER | idPlayer | |
| AI_PAIN | idPlayer | |
| AI_RELOAD | idPlayer | |
| AI_RUN | idPlayer | |
| AI_SOFTLANDING | idPlayer | |
| AI_STRAFE_LEFT | idPlayer | |
| AI_STRAFE_RIGHT | idPlayer | |
| AI_TELEPORT | idPlayer | |
| AI_TURN_LEFT | idPlayer | |
| AI_TURN_RIGHT | idPlayer | |
| AI_WEAPON_FIRED | idPlayer | |
| airless | idPlayer | private |
| airTics | idPlayer | private |
| allowEyeFocus | idActor | protected |
| allowPain | idActor | protected |
| animator | idAnimatedEntity | protected |
| AnimDone(int channel, int blendFrames) const | idActor | |
| animPrefix | idActor | protected |
| ApplyImpulse(idEntity *ent, int id, const idVec3 &point, const idVec3 &impulse) | idAFEntity_Base | virtual |
| Attach(idEntity *ent) | idActor | |
| attachments | idActor | protected |
| BalanceTDM(void) | idPlayer | |
| baseSkinName | idPlayer | private |
| BecomeActive(int flags) | idEntity | |
| BecomeInactive(int flags) | idEntity | |
| Bind(idEntity *master, bool orientated) | idEntity | |
| BindToBody(idEntity *master, int bodyId, bool orientated) | idEntity | |
| BindToJoint(idEntity *master, const char *jointname, bool orientated) | idEntity | |
| BindToJoint(idEntity *master, jointHandle_t jointnum, bool orientated) | idEntity | |
| blink_anim | idActor | protected |
| blink_max | idActor | protected |
| blink_min | idActor | protected |
| blink_time | idActor | protected |
| BobCycle(const idVec3 &pushVelocity) | idPlayer | private |
| bobCycle | idPlayer | private |
| bobFoot | idPlayer | private |
| bobFrac | idPlayer | private |
| bobfracsin | idPlayer | private |
| BodyForClipModelId(int id) const | idAFEntity_Base | |
| buttonMask | idPlayer | |
| CacheWeapons(void) | idPlayer | |
| CalcDamagePoints(idEntity *inflictor, idEntity *attacker, const idDict *damageDef, const float damageScale, const int location, int *health, int *armor) | idPlayer | |
| CalcFov(bool honorZoom) | idPlayer | |
| CalculateFirstPersonView(void) | idPlayer | |
| CalculateRenderView(void) | idPlayer | |
| CalculateViewWeaponPos(idVec3 &origin, idMat3 &axis) | idPlayer | |
| CallSpawn(void) | idClass | |
| cameraTarget | idEntity | |
| CancelEvents(const idEventDef *ev) | idClass | |
| CanDamage(const idVec3 &origin, idVec3 &damagePoint) const | idEntity | virtual |
| CanPlayChatterSounds(void) const | idEntity | virtual |
| CanSee(idEntity *ent, bool useFOV) const | idActor | |
| CanShowWeaponViewmodel(void) const | idPlayer | |
| centerView | idPlayer | private |
| CheckBlink(void) | idActor | |
| CheckDormant(void) | idEntity | |
| CheckFOV(const idVec3 &pos) const | idActor | |
| chestJoint | idPlayer | private |
| cinematic | idEntity | |
| CLASS_PROTOTYPE(idPlayer) | idPlayer | |
| idActor::CLASS_PROTOTYPE(idActor) | idActor | |
| idAFEntity_Gibbable::CLASS_PROTOTYPE(idAFEntity_Gibbable) | idAFEntity_Gibbable | |
| idAFEntity_Base::CLASS_PROTOTYPE(idAFEntity_Base) | idAFEntity_Base | |
| idAnimatedEntity::CLASS_PROTOTYPE(idAnimatedEntity) | idAnimatedEntity | |
| ClearFocus(void) | idPlayer | private |
| ClearPain(void) | idActor | |
| ClearPowerup(int i) | idPlayer | private |
| ClearPowerUps(void) | idPlayer | |
| ClearPVSAreas(void) | idEntity | |
| ClearSignal(idThread *thread, signalNum_t signalnum) | idEntity | |
| ClearSignalThread(signalNum_t signalnum, idThread *thread) | idEntity | |
| ClientPredictionThink(void) | idPlayer | virtual |
| ClientReceiveEvent(int event, int time, const idBitMsg &msg) | idPlayer | virtual |
| ClientSendEvent(int eventId, const idBitMsg *msg) const | idEntity | |
| ClosestEnemyToPoint(const idVec3 &pos) | idActor | |
| cmdAngles | idPlayer | |
| Collide(const trace_t &collision, const idVec3 &velocity) | idPlayer | virtual |
| colorBar | idPlayer | |
| colorBarIndex | idPlayer | |
| colorBarTable | idPlayer | static |
| combatModel | idAFEntity_Base | protected |
| combatModelContents | idAFEntity_Base | protected |
| CompleteObjective(const char *title) | idPlayer | |
| ConstructScriptObject(void) | idActor | virtual |
| ConvertLocalToWorldTransform(idVec3 &offset, idMat3 &axis) | idEntity | |
| copyJoints | idActor | protected |
| CopyJointsFromBodyToHead(void) | idActor | protected |
| CrashLand(const idVec3 &oldOrigin, const idVec3 &oldVelocity) | idPlayer | private |
| CreateInstance(const char *name) | idClass | static |
| currentLoggedAccel | idPlayer | private |
| currentWeapon | idPlayer | private |
| cursor | idPlayer | private |
| Damage(idEntity *inflictor, idEntity *attacker, const idVec3 &dir, const char *damageDefName, const float damageScale, const int location) | idPlayer | virtual |
| damageEffects | idAnimatedEntity | protected |
| DamageFeedback(idEntity *victim, idEntity *inflictor, int &damage) | idPlayer | virtual |
| damageGroups | idActor | protected |
| damageScale | idActor | protected |
| deathClearContentsTime | idPlayer | |
| DeconstructScriptObject(void) | idEntity | virtual |
| DefaultFov(void) const | idPlayer | |
| deltaViewAngles | idActor | protected |
| DisplayInfo_f(const idCmdArgs &args) | idClass | static |
| doingDeathSkin | idPlayer | |
| DormantBegin(void) | idEntity | virtual |
| DormantEnd(void) | idEntity | virtual |
| dormantStart | idEntity | |
| dragEntity | idPlayer | |
| DrawHUD(idUserInterface *hud) | idPlayer | |
| DrawPlayerIcons(void) | idPlayer | virtual |
| DropAFs(idEntity *ent, const char *type, idList< idEntity * > *list) | idAFEntity_Base | static |
| DropWeapon(bool died) | idPlayer | |
| enemyList | idActor | |
| enemyNode | idActor | |
| EnemyWithMostHealth() | idActor | |
| EnterCinematic(void) | idPlayer | |
| entityDefNumber | idEntity | |
| entityNumber | idEntity | |
| EvaluateControls(void) | idPlayer | private |
| EVENT_ABORT_TELEPORTER enum value | idPlayer | |
| EVENT_ADD_DAMAGE_EFFECT enum value | idAnimatedEntity | |
| Event_DisableWeapon(void) | idPlayer | private |
| Event_EnableWeapon(void) | idPlayer | private |
| EVENT_EXIT_TELEPORTER enum value | idPlayer | |
| Event_ExitTeleporter(void) | idPlayer | private |
| Event_GetButtons(void) | idPlayer | private |
| Event_GetCurrentWeapon(void) | idPlayer | private |
| Event_GetMove(void) | idPlayer | private |
| Event_GetPreviousWeapon(void) | idPlayer | private |
| Event_GetViewAngles(void) | idPlayer | private |
| Event_GetWeaponEntity(void) | idPlayer | private |
| Event_Gib(const char *damageDefName) | idAFEntity_Gibbable | protected |
| Event_Gibbed(void) | idPlayer | private |
| Event_HideTip(void) | idPlayer | private |
| EVENT_IMPULSE enum value | idPlayer | |
| Event_InPDA(void) | idPlayer | private |
| Event_LevelTrigger(void) | idPlayer | private |
| EVENT_MAXEVENTS enum value | idPlayer | |
| Event_OpenPDA(void) | idPlayer | private |
| Event_PDAAvailable(void) | idPlayer | private |
| EVENT_POWERUP enum value | idPlayer | |
| Event_Remove(void) | idClass | |
| Event_SelectWeapon(const char *weaponName) | idPlayer | private |
| Event_SetConstraintPosition(const char *name, const idVec3 &pos) | idAFEntity_Base | protected |
| EVENT_SPECTATE enum value | idPlayer | |
| EVENT_STARTSOUNDSHADER enum value | idEntity | |
| Event_StopAudioLog(void) | idPlayer | |
| Event_StopFxFov(void) | idPlayer | private |
| EVENT_STOPSOUNDSHADER enum value | idEntity | |
| ExitCinematic(void) | idPlayer | |
| ExtractEmailInfo(const idStr &email, const char *scan, idStr &out) | idPlayer | private |
| EyeHeight(void) const | idActor | |
| eyeOffset | idActor | protected |
| EyeOffset(void) const | idActor | |
| finalBoss | idActor | protected |
| FindInventoryItem(const char *name) | idPlayer | |
| FindTargets(void) | idEntity | |
| FindUninitializedMemory(void) | idClass | |
| FireWeapon(void) | idPlayer | private |
| firstPersonViewAxis | idPlayer | |
| firstPersonViewOrigin | idPlayer | |
| fl | idEntity | |
| focusCharacter | idPlayer | private |
| focusGUIent | idPlayer | private |
| focusTime | idPlayer | private |
| focusUI | idPlayer | private |
| focusVehicle | idPlayer | private |
| forcedReady | idPlayer | |
| forceRespawn | idPlayer | |
| forceScoreBoard | idPlayer | |
| fovDot | idActor | protected |
| FreeLightDef(void) | idEntity | virtual |
| FreeModelDef(void) | idAFEntity_Base | virtual |
| FreeSoundEmitter(bool immediate) | idEntity | |
| fxFov | idPlayer | private |
| GetAASLocation(idAAS *aas, idVec3 &pos, int &areaNum) const | idPlayer | virtual |
| GetAFName(void) const | idAFEntity_Base | inline |
| GetAFPhysics(void) | idAFEntity_Base | inline |
| GetAIAimTargets(const idVec3 &lastSightPos, idVec3 &headPos, idVec3 &chestPos) | idPlayer | virtual |
| GetAnim(int channel, const char *name) | idActor | |
| GetAnimator(void) | idAnimatedEntity | virtual |
| GetAnimState(int channel) const | idActor | |
| GetBaseHeartRate(void) | idPlayer | |
| GetBindBody(void) const | idEntity | |
| GetBindJoint(void) const | idEntity | |
| GetBindMaster(void) const | idEntity | |
| GetClass(const char *name) | idClass | static |
| GetClassname(void) const | idClass | |
| GetColor(idVec3 &out) const | idEntity | virtual |
| GetColor(idVec4 &out) const | idEntity | virtual |
| GetCombatModel(void) const | idActor | |
| GetDamageForLocation(int damage, int location) | idActor | |
| GetDamageGroup(int location) | idActor | |
| GetDefaultSurfaceType(void) const | idActor | virtual |
| GetDeltaViewAngles(void) const | idActor | |
| GetEntityDefName(void) const | idEntity | |
| GetEyePosition(void) const | idPlayer | |
| GetFloorPos(float max_dist, idVec3 &floorpos) const | idEntity | |
| GetImpactInfo(idEntity *ent, int id, const idVec3 &point, impactInfo_t *info) | idAFEntity_Base | virtual |
| GetInfluenceEntity(void) | idPlayer | inline |
| GetInfluenceLevel(void) | idPlayer | inline |
| GetInfluenceMaterial(void) | idPlayer | inline |
| GetInfluenceRadius(void) | idPlayer | inline |
| GetJointTransformForAnim(jointHandle_t jointHandle, int animNum, int currentTime, idVec3 &offset, idMat3 &axis) const | idAnimatedEntity | |
| GetJointWorldTransform(jointHandle_t jointHandle, int currentTime, idVec3 &offset, idMat3 &axis) | idAnimatedEntity | |
| GetListenerId(void) const | idEntity | |
| GetLocalCoordinates(const idVec3 &vec) const | idEntity | |
| GetLocalVector(const idVec3 &vec) const | idEntity | |
| GetMasterPosition(idVec3 &masterOrigin, idMat3 &masterAxis) const | idEntity | |
| GetModelDefHandle(void) | idEntity | virtual |
| GetName(void) const | idEntity | |
| GetNextTeamEntity(void) const | idEntity | |
| GetNumPVSAreas(void) | idEntity | |
| GetNumTypes(void) | idClass | inlinestatic |
| GetPDA(void) const | idPlayer | |
| GetPhysics(void) const | idEntity | |
| GetPhysicsToSoundTransform(idVec3 &origin, idMat3 &axis) | idPlayer | virtual |
| GetPhysicsToVisualTransform(idVec3 &origin, idMat3 &axis) | idPlayer | virtual |
| GetPlayerPhysics(void) | idPlayer | |
| GetPrivateCameraView(void) const | idPlayer | inline |
| GetPVSAreas(void) | idEntity | |
| GetRenderEntity(void) | idEntity | virtual |
| GetRenderView(void) | idPlayer | virtual |
| GetRestStartTime(void) const | idEntity | virtual |
| GetScriptFunction(const char *funcname) | idActor | |
| GetSkin(void) const | idEntity | |
| GetSoundEmitter(void) const | idEntity | |
| GetSpline(void) const | idEntity | |
| GetSuperclass(void) const | idClass | |
| GetTeamMaster(void) const | idEntity | |
| GetType(int num) | idClass | static |
| GetTypeNumBits(void) | idClass | inlinestatic |
| GetUserInfo(void) | idPlayer | |
| GetVideo(int index) | idPlayer | |
| GetViewPos(idVec3 &origin, idMat3 &axis) const | idPlayer | virtual |
| GetWorldCoordinates(const idVec3 &vec) const | idEntity | |
| GetWorldVector(const idVec3 &vec) const | idEntity | |
| GetWorldVelocities(idVec3 &linearVelocity, idVec3 &angularVelocity) const | idEntity | |
| Gib(const idVec3 &dir, const char *damageDefName) | idActor | protectedvirtual |
| gibbed | idAFEntity_Gibbable | protected |
| gibDeath | idPlayer | private |
| gibsDir | idPlayer | private |
| gibsLaunched | idPlayer | private |
| Give(const char *statname, const char *value) | idPlayer | |
| GiveEmail(const char *emailName) | idPlayer | |
| GiveHealthPool(float amt) | idPlayer | |
| GiveInventoryItem(idDict *item) | idPlayer | |
| GiveInventoryItem(const char *name) | idPlayer | |
| GiveItem(idItem *item) | idPlayer | |
| GiveItem(const char *name) | idPlayer | |
| GiveObjective(const char *title, const char *text, const char *screenshot) | idPlayer | |
| GivePDA(const char *pdaName, idDict *item) | idPlayer | |
| GivePowerUp(int powerup, int time) | idPlayer | |
| GiveSecurity(const char *security) | idPlayer | |
| GiveVideo(const char *videoName, idDict *item) | idPlayer | |
| godmode | idPlayer | |
| GuiActive(void) | idPlayer | inline |
| GunAcceleratingOffset(void) | idPlayer | private |
| GunTurningOffset(void) | idPlayer | private |
| HandleESC(void) | idPlayer | |
| HandleGuiCommands(idEntity *entityGui, const char *cmds) | idEntity | |
| HandleSingleGuiCommand(idEntity *entityGui, idLexer *src) | idPlayer | virtual |
| HasEnemies(void) const | idActor | |
| HasSignal(signalNum_t signalnum) const | idEntity | |
| head | idActor | protected |
| headAnim | idActor | protected |
| headJoint | idPlayer | private |
| health | idEntity | |
| healthPool | idPlayer | |
| healthPulse | idPlayer | |
| healthTake | idPlayer | |
| heartInfo | idPlayer | |
| heartRate | idPlayer | |
| hiddenWeapon | idPlayer | |
| Hide(void) | idPlayer | virtual |
| HideObjective(void) | idPlayer | |
| HidePlayerIcons(void) | idPlayer | virtual |
| HideTip(void) | idPlayer | |
| hipJoint | idPlayer | private |
| hud | idPlayer | |
| idActor(void) | idActor | |
| idAFEntity_Base(void) | idAFEntity_Base | |
| idAFEntity_Gibbable(void) | idAFEntity_Gibbable | |
| idAnimatedEntity() | idAnimatedEntity | |
| idealLegsYaw | idPlayer | private |
| idealState | idActor | protected |
| idealWeapon | idPlayer | private |
| idEntity() | idEntity | |
| idPlayer() | idPlayer | |
| InAnimState(int channel, const char *name) const | idActor | |
| influenceActive | idPlayer | private |
| influenceEntity | idPlayer | private |
| influenceFov | idPlayer | private |
| influenceMaterial | idPlayer | private |
| influenceRadius | idPlayer | private |
| influenceSkin | idPlayer | private |
| Init(void) | idPlayer | |
| InitAASLocation(void) | idPlayer | private |
| InitSkeletonModel(void) | idAFEntity_Gibbable | protected |
| inventory | idPlayer | |
| IsActive(void) const | idEntity | |
| IsActiveAF(void) const | idAFEntity_Base | inline |
| IsAtRest(void) const | idEntity | virtual |
| IsBound(void) const | idEntity | |
| IsBoundTo(idEntity *master) const | idEntity | |
| isChatting | idPlayer | |
| IsHidden(void) const | idEntity | |
| IsInTeleport(void) | idPlayer | |
| isLagged | idPlayer | |
| IsLeader(void) | idPlayer | |
| IsReady(void) | idPlayer | |
| IsRespawning(void) | idPlayer | |
| isTelefragged | idPlayer | private |
| IsTipVisible(void) | idPlayer | inline |
| IsType(const idTypeInfo &c) const | idClass | |
| JoinTeam(idEntity *teammember) | idEntity | |
| Kill(bool delayRespawn, bool nodamage) | idPlayer | |
| Killed(idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location) | idPlayer | virtual |
| landChange | idPlayer | private |
| landTime | idPlayer | private |
| lastAirDamage | idPlayer | private |
| lastArmorPulse | idPlayer | |
| lastDamageDef | idPlayer | private |
| lastDamageDir | idPlayer | private |
| lastDamageLocation | idPlayer | private |
| lastDmgTime | idPlayer | |
| lastHeartAdjust | idPlayer | |
| lastHeartBeat | idPlayer | |
| lastHitTime | idPlayer | |
| lastHitToggle | idPlayer | |
| lastManOver | idPlayer | |
| lastManPlayAgain | idPlayer | |
| lastManPresent | idPlayer | |
| lastMPAim | idPlayer | private |
| lastMPAimTime | idPlayer | private |
| lastSavingThrowTime | idPlayer | |
| lastSnapshotSequence | idPlayer | private |
| lastSndHitTime | idPlayer | |
| lastSpectateChange | idPlayer | private |
| lastSpectateTeleport | idPlayer | |
| lastTeleFX | idPlayer | private |
| latchedTeam | idPlayer | |
| leader | idPlayer | private |
| leftEyeJoint | idActor | protected |
| legsAnim | idActor | protected |
| legsForward | idPlayer | private |
| legsYaw | idPlayer | private |
| LinkCombat(void) | idActor | virtual |
| LinkScriptVariables(void) | idPlayer | |
| ListClasses_f(const idCmdArgs &args) | idClass | static |
| LoadAF(void) | idActor | virtual |
| LoadState(const idDict &args) | idAFEntity_Base | |
| loggedAccel | idPlayer | private |
| loggedViewAngles | idPlayer | private |
| LookAtKiller(idEntity *inflictor, idEntity *attacker) | idPlayer | private |
| LowerWeapon(void) | idPlayer | |
| MAX_PVS_AREAS | idEntity | static |
| maxRespawnTime | idPlayer | |
| minRespawnTime | idPlayer | |
| ModelCallback(renderEntity_s *renderEntity, const renderView_t *renderView) | idEntity | static |
| modelDefHandle | idEntity | protected |
| modelOffset | idActor | protected |
| Move(void) | idPlayer | private |
| MPAim | idPlayer | private |
| MPAimFadeTime | idPlayer | private |
| MPAimHighlight | idPlayer | private |
| name | idEntity | |
| NeedsIcon(void) | idPlayer | |
| NextBestWeapon(void) | idPlayer | |
| nextHealthPulse | idPlayer | |
| nextHealthTake | idPlayer | |
| nextSoundTime | idAFEntity_Base | protected |
| NextWeapon(void) | idPlayer | |
| noclip | idPlayer | |
| NUM_LOGGED_ACCELS | idPlayer | privatestatic |
| NUM_LOGGED_VIEW_ANGLES | idPlayer | privatestatic |
| numProjectileHits | idPlayer | private |
| numProjectilesFired | idPlayer | private |
| objectiveSystem | idPlayer | |
| objectiveSystemOpen | idPlayer | |
| objectiveUp | idPlayer | private |
| OffsetThirdPersonView(float angle, float range, float height, bool clip) | idPlayer | |
| oldButtons | idPlayer | |
| oldFlags | idPlayer | |
| oldMouseX | idPlayer | private |
| oldMouseY | idPlayer | private |
| oldViewYaw | idPlayer | private |
| OnLadder(void) const | idPlayer | virtual |
| operator delete(void *) | idClass | |
| operator delete(void *, int, int, char *, int) | idClass | |
| operator new(size_t) | idClass | |
| operator new(size_t s, int, int, char *, int) | idClass | |
| Pain(idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location) | idActor | virtual |
| pain_debounce_time | idActor | protected |
| pain_delay | idActor | protected |
| pain_threshold | idActor | protected |
| painAnim | idActor | protected |
| painTime | idActor | protected |
| pdaAudio | idPlayer | private |
| pdaVideo | idPlayer | private |
| pdaVideoWave | idPlayer | private |
| PerformImpulse(int impulse) | idPlayer | |
| physicsObj | idPlayer | private |
| PhysicsTeamInPVS(pvsHandle_t pvsHandle) | idEntity | |
| playerIcon | idPlayer | private |
| playerView | idPlayer | |
| PointVisible(const idVec3 &point) const | idActor | |
| PostBind(void) | idEntity | virtual |
| PostEventMS(const idEventDef *ev, int time) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
| PostEventSec(const idEventDef *ev, float time) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
| PostUnbind(void) | idEntity | virtual |
| PowerUpActive(int powerup) const | idPlayer | |
| PowerUpModifier(int type) | idPlayer | |
| powerUpSkin | idPlayer | private |
| PreBind(void) | idEntity | virtual |
| PrepareForRestart(void) | idPlayer | |
| Present(void) | idAFEntity_Gibbable | virtual |
| PreUnbind(void) | idEntity | virtual |
| previousWeapon | idPlayer | private |
| PrevWeapon(void) | idPlayer | |
| privateCameraView | idPlayer | private |
| ProcessEvent(const idEventDef *ev) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
| ProcessEventArgPtr(const idEventDef *ev, int *data) | idClass | |
| ProjectOverlay(const idVec3 &origin, const idVec3 &dir, float size, const char *material) | idActor | virtual |
| RaiseWeapon(void) | idPlayer | |
| rank | idActor | |
| ReadBindFromSnapshot(const idBitMsgDelta &msg) | idEntity | |
| ReadColorFromSnapshot(const idBitMsgDelta &msg) | idEntity | |
| ReadFromSnapshot(const idBitMsgDelta &msg) | idPlayer | virtual |
| ReadGUIFromSnapshot(const idBitMsgDelta &msg) | idEntity | |
| ReadPlayerStateFromSnapshot(const idBitMsgDelta &msg) | idPlayer | |
| ready | idPlayer | private |
| refSound | idEntity | protected |
| Reload(void) | idPlayer | |
| RemoveAttachments(void) | idActor | protected |
| RemoveBindConstraints(void) | idAFEntity_Base | |
| RemoveContactEntity(idEntity *ent) | idEntity | virtual |
| RemoveInventoryItem(idDict *item) | idPlayer | |
| RemoveInventoryItem(const char *name) | idPlayer | |
| RemoveNullTargets(void) | idEntity | |
| RemoveWeapon(const char *weap) | idPlayer | |
| renderEntity | idEntity | protected |
| renderView | idEntity | |
| respawning | idPlayer | private |
| RespondsTo(const idEventDef &ev) const | idClass | |
| Restart(void) | idPlayer | virtual |
| Restore(idRestoreGame *savefile) | idPlayer | |
| RestorePersistantInfo(void) | idPlayer | |
| RestorePhysics(idPhysics *phys) | idEntity | |
| rightEyeJoint | idActor | protected |
| RouteGuiMouse(idUserInterface *gui) | idPlayer | |
| RunPhysics(void) | idEntity | |
| Save(idSaveGame *savefile) const | idPlayer | |
| SavePersistantInfo(void) | idPlayer | |
| SaveState(idDict &args) const | idAFEntity_Base | |
| scoreBoardOpen | idPlayer | |
| scriptObject | idEntity | |
| scriptThread | idActor | protected |
| SelectInitialSpawnPoint(idVec3 &origin, idAngles &angles) | idPlayer | |
| SelectWeapon(int num, bool force) | idPlayer | |
| SelfSmooth(void) | idPlayer | |
| selfSmooth | idPlayer | private |
| ServerReceiveEvent(int event, int time, const idBitMsg &msg) | idPlayer | virtual |
| ServerSendEvent(int eventId, const idBitMsg *msg, bool saveEvent, int excludeClient) const | idEntity | |
| ServerSpectate(bool spectate) | idPlayer | |
| SetAASLocation(void) | idPlayer | private |
| SetAngles(const idAngles &ang) | idEntity | |
| SetAnimState(int channel, const char *name, int blendFrames) | idActor | |
| SetAxis(const idMat3 &axis) | idEntity | |
| SetClipModel(void) | idPlayer | |
| SetColor(float red, float green, float blue) | idEntity | virtual |
| SetColor(const idVec3 &color) | idEntity | virtual |
| SetColor(const idVec4 &color) | idEntity | virtual |
| SetCombatContents(bool enable) | idAFEntity_Base | |
| SetCombatModel(void) | idActor | |
| SetCurrentHeartRate(void) | idPlayer | |
| SetDeltaViewAngles(const idAngles &delta) | idActor | |
| SetEyeHeight(float height) | idActor | |
| SetFOV(float fov) | idActor | |
| SetInfluenceFov(float fov) | idPlayer | |
| SetInfluenceLevel(int level) | idPlayer | |
| SetInfluenceView(const char *mtr, const char *skinname, float radius, idEntity *ent) | idPlayer | |
| SetLastHitTime(int time) | idPlayer | |
| SetLeader(bool lead) | idPlayer | |
| SetLevelTrigger(const char *levelName, const char *triggerName) | idPlayer | |
| SetModel(const char *modelname) | idAnimatedEntity | virtual |
| SetName(const char *name) | idEntity | |
| SetOrigin(const idVec3 &org) | idEntity | |
| SetPhysics(idPhysics *phys) | idEntity | |
| SetPrivateCameraView(idCamera *camView) | idPlayer | |
| SetSelfSmooth(bool b) | idPlayer | |
| SetShaderParm(int parmnum, float value) | idEntity | |
| SetSignal(signalNum_t signalnum, idThread *thread, const function_t *function) | idEntity | |
| SetSkin(const idDeclSkin *skin) | idEntity | |
| SetSoulCubeProjectile(idProjectile *projectile) | idPlayer | |
| SetSoundVolume(float volume) | idEntity | |
| SetSpectateOrigin(void) | idPlayer | private |
| SetState(const function_t *newState) | idActor | |
| SetState(const char *statename) | idActor | |
| SetupBody(void) | idActor | |
| SetupDamageGroups(void) | idActor | |
| SetupWeaponEntity(void) | idPlayer | |
| SetViewAngles(const idAngles &angles) | idPlayer | |
| SetWaitState(const char *_waitstate) | idActor | |
| ShouldConstructScriptObjectAtSpawn(void) const | idActor | virtual |
| Show(void) | idPlayer | virtual |
| ShowEditingDialog(void) | idAFEntity_Base | virtual |
| ShowObjective(const char *obj) | idPlayer | |
| ShowTip(const char *title, const char *tip, bool autoHide) | idPlayer | |
| showWeaponViewModel | idPlayer | private |
| Shutdown(void) | idClass | static |
| ShutdownThreads(void) | idActor | |
| Signal(signalNum_t signalnum) | idEntity | |
| SignalEvent(idThread *thread, signalNum_t signalnum) | idEntity | |
| skeletonModel | idAFEntity_Gibbable | protected |
| skeletonModelDefHandle | idAFEntity_Gibbable | protected |
| skin | idPlayer | private |
| SkipCinematic(void) | idPlayer | |
| SlotForWeapon(const char *weaponName) | idPlayer | |
| smoothedAngles | idPlayer | private |
| smoothedFrame | idPlayer | private |
| smoothedOrigin | idPlayer | private |
| smoothedOriginUpdated | idPlayer | private |
| snapshotBits | idEntity | |
| snapshotNode | idEntity | |
| snapshotSequence | idEntity | |
| soulCubeProjectile | idPlayer | |
| soundJoint | idActor | protected |
| Spawn(void) | idPlayer | |
| spawnAngles | idPlayer | |
| spawnAnglesSet | idPlayer | |
| spawnArgs | idEntity | |
| spawnAxis | idAFEntity_Base | protected |
| spawnedTime | idPlayer | |
| SpawnFromSpawnSpot(void) | idPlayer | |
| SpawnGibs(const idVec3 &dir, const char *damageDefName) | idActor | virtual |
| spawnNode | idEntity | |
| spawnOrigin | idAFEntity_Base | protected |
| SpawnToPoint(const idVec3 &spawn_origin, const idAngles &spawn_angles) | idPlayer | |
| Spectate(bool spectate) | idPlayer | |
| SpectateCycle(void) | idPlayer | private |
| SpectateFreeFly(bool force) | idPlayer | private |
| spectating | idPlayer | |
| spectator | idPlayer | |
| stamina | idPlayer | |
| StartAudioLog(void) | idPlayer | |
| StartFxFov(float duration) | idPlayer | |
| StartFxOnBone(const char *fx, const char *bone) | idPlayer | |
| StartRagdoll(void) | idActor | |
| StartSound(const char *soundName, const s_channelType channel, int soundShaderFlags, bool broadcast, int *length) | idEntity | |
| StartSoundShader(const idSoundShader *shader, const s_channelType channel, int soundShaderFlags, bool broadcast, int *length) | idEntity | |
| state | idActor | protected |
| StealWeapon(idPlayer *player) | idPlayer | |
| stepUpDelta | idPlayer | private |
| stepUpTime | idPlayer | private |
| StopAudioLog(void) | idPlayer | |
| StopFiring(void) | idPlayer | private |
| StopRagdoll(void) | idActor | |
| StopSound(const s_channelType channel, bool broadcast) | idEntity | |
| talkCursor | idPlayer | private |
| targets | idEntity | |
| team | idActor | |
| Teleport(const idVec3 &origin, const idAngles &angles, idEntity *destination) | idPlayer | virtual |
| TeleportDeath(int killer) | idPlayer | |
| teleportEntity | idPlayer | |
| teleportKiller | idPlayer | |
| Think(void) | idPlayer | virtual |
| thinkFlags | idEntity | |
| tipUp | idPlayer | private |
| TogglePDA(void) | idPlayer | |
| ToggleScoreboard(void) | idPlayer | |
| torsoAnim | idActor | protected |
| TouchTriggers(void) const | idEntity | |
| tourneyLine | idPlayer | |
| tourneyRank | idPlayer | |
| TriggerGuis(void) | idEntity | |
| Unbind(void) | idEntity | |
| UnlinkCombat(void) | idActor | virtual |
| UpdateAir(void) | idPlayer | |
| UpdateAnimation(void) | idAnimatedEntity | |
| UpdateAnimationControllers(void) | idActor | virtual |
| UpdateAnimState(void) | idActor | |
| UpdateChangeableSpawnArgs(const idDict *source) | idEntity | virtual |
| UpdateConditions(void) | idPlayer | |
| UpdateDamageEffects(void) | idAnimatedEntity | |
| UpdateDeathSkin(bool state_hitch) | idPlayer | private |
| UpdateDeltaViewAngles(const idAngles &angles) | idPlayer | |
| UpdateFocus(void) | idPlayer | private |
| UpdateHud(void) | idPlayer | |
| UpdateHudAmmo(idUserInterface *hud) | idPlayer | |
| UpdateHudStats(idUserInterface *hud) | idPlayer | |
| UpdateHudWeapon(bool flashWeapon=true) | idPlayer | |
| UpdateLocation(void) | idPlayer | private |
| UpdateModel(void) | idEntity | |
| UpdateModelTransform(void) | idEntity | |
| UpdateObjectiveInfo(void) | idPlayer | private |
| UpdatePDAInfo(bool updatePDASel) | idPlayer | private |
| UpdatePlayerIcons(void) | idPlayer | virtual |
| UpdatePowerUps(void) | idPlayer | private |
| UpdatePVSAreas(const idVec3 &pos) | idEntity | |
| UpdateRenderEntity(renderEntity_s *renderEntity, const renderView_t *renderView) | idEntity | |
| UpdateScript(void) | idActor | |
| UpdateSkinSetup(bool restart) | idPlayer | |
| UpdateSound(void) | idEntity | |
| UpdateSpectating(void) | idPlayer | private |
| UpdateViewAngles(void) | idPlayer | private |
| UpdateVisuals(void) | idEntity | |
| UpdateWeapon(void) | idPlayer | private |
| use_combat_bbox | idActor | protected |
| useInitialSpawns | idPlayer | |
| UseObjects(void) | idPlayer | private |
| usercmd | idPlayer | |
| UserInfoChanged(bool canModify) | idPlayer | |
| UseVehicle(void) | idPlayer | private |
| viewAngles | idPlayer | |
| viewAxis | idActor | |
| viewBob | idPlayer | private |
| viewBobAngles | idPlayer | private |
| waitState | idActor | protected |
| WaitState(void) const | idActor | |
| walkIK | idActor | protected |
| wantSpectate | idPlayer | |
| weapon | idPlayer | |
| Weapon_Combat(void) | idPlayer | private |
| weapon_fists | idPlayer | |
| Weapon_GUI(void) | idPlayer | private |
| Weapon_NPC(void) | idPlayer | private |
| weapon_pda | idPlayer | |
| weapon_soulcube | idPlayer | |
| weaponCatchup | idPlayer | private |
| weaponEnabled | idPlayer | private |
| WeaponFireFeedback(const idDict *weaponDef) | idPlayer | |
| weaponGone | idPlayer | |
| WeaponLoweringCallback(void) | idPlayer | |
| WeaponRisingCallback(void) | idPlayer | |
| weaponSwitchTime | idPlayer | private |
| WriteBindToSnapshot(idBitMsgDelta &msg) const | idEntity | |
| WriteColorToSnapshot(idBitMsgDelta &msg) const | idEntity | |
| WriteGUIToSnapshot(idBitMsgDelta &msg) const | idEntity | |
| WritePlayerStateToSnapshot(idBitMsgDelta &msg) const | idPlayer | |
| WriteToSnapshot(idBitMsgDelta &msg) const | idPlayer | virtual |
| xyspeed | idPlayer | private |
| zoomFov | idPlayer | private |
| ~idActor(void) | idActor | virtual |
| ~idAFEntity_Base(void) | idAFEntity_Base | virtual |
| ~idAFEntity_Gibbable(void) | idAFEntity_Gibbable | |
| ~idAnimatedEntity() | idAnimatedEntity | |
| ~idClass() | idClass | virtual |
| ~idEntity() | idEntity | |
| ~idPlayer() | idPlayer | virtual |