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| | CLASS_PROTOTYPE (idPlayer) |
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| | idPlayer () |
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| virtual | ~idPlayer () |
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| void | Spawn (void) |
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| void | Think (void) |
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| void | Save (idSaveGame *savefile) const |
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| void | Restore (idRestoreGame *savefile) |
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| virtual void | Hide (void) |
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| virtual void | Show (void) |
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| void | Init (void) |
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| void | PrepareForRestart (void) |
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| virtual void | Restart (void) |
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| void | LinkScriptVariables (void) |
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| void | SetupWeaponEntity (void) |
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| void | SelectInitialSpawnPoint (idVec3 &origin, idAngles &angles) |
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| void | SpawnFromSpawnSpot (void) |
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| void | SpawnToPoint (const idVec3 &spawn_origin, const idAngles &spawn_angles) |
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| void | SetClipModel (void) |
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| void | SavePersistantInfo (void) |
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| void | RestorePersistantInfo (void) |
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| void | SetLevelTrigger (const char *levelName, const char *triggerName) |
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| bool | UserInfoChanged (bool canModify) |
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| idDict * | GetUserInfo (void) |
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| bool | BalanceTDM (void) |
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| void | CacheWeapons (void) |
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| void | EnterCinematic (void) |
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| void | ExitCinematic (void) |
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| bool | HandleESC (void) |
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| bool | SkipCinematic (void) |
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| void | UpdateConditions (void) |
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| void | SetViewAngles (const idAngles &angles) |
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| void | UpdateDeltaViewAngles (const idAngles &angles) |
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| virtual bool | Collide (const trace_t &collision, const idVec3 &velocity) |
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| virtual void | GetAASLocation (idAAS *aas, idVec3 &pos, int &areaNum) const |
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| virtual void | GetAIAimTargets (const idVec3 &lastSightPos, idVec3 &headPos, idVec3 &chestPos) |
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| virtual void | DamageFeedback (idEntity *victim, idEntity *inflictor, int &damage) |
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| void | CalcDamagePoints (idEntity *inflictor, idEntity *attacker, const idDict *damageDef, const float damageScale, const int location, int *health, int *armor) |
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| virtual void | Damage (idEntity *inflictor, idEntity *attacker, const idVec3 &dir, const char *damageDefName, const float damageScale, const int location) |
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| virtual void | Teleport (const idVec3 &origin, const idAngles &angles, idEntity *destination) |
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| void | Kill (bool delayRespawn, bool nodamage) |
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| virtual void | Killed (idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location) |
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| void | StartFxOnBone (const char *fx, const char *bone) |
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| renderView_t * | GetRenderView (void) |
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| void | CalculateRenderView (void) |
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| void | CalculateFirstPersonView (void) |
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| void | DrawHUD (idUserInterface *hud) |
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| void | WeaponFireFeedback (const idDict *weaponDef) |
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| float | DefaultFov (void) const |
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| float | CalcFov (bool honorZoom) |
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| void | CalculateViewWeaponPos (idVec3 &origin, idMat3 &axis) |
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| idVec3 | GetEyePosition (void) const |
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| void | GetViewPos (idVec3 &origin, idMat3 &axis) const |
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| void | OffsetThirdPersonView (float angle, float range, float height, bool clip) |
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| bool | Give (const char *statname, const char *value) |
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| bool | GiveItem (idItem *item) |
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| void | GiveItem (const char *name) |
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| void | GiveHealthPool (float amt) |
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| bool | GiveInventoryItem (idDict *item) |
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| void | RemoveInventoryItem (idDict *item) |
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| bool | GiveInventoryItem (const char *name) |
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| void | RemoveInventoryItem (const char *name) |
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| idDict * | FindInventoryItem (const char *name) |
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| void | GivePDA (const char *pdaName, idDict *item) |
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| void | GiveVideo (const char *videoName, idDict *item) |
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| void | GiveEmail (const char *emailName) |
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| void | GiveSecurity (const char *security) |
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| void | GiveObjective (const char *title, const char *text, const char *screenshot) |
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| void | CompleteObjective (const char *title) |
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| bool | GivePowerUp (int powerup, int time) |
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| void | ClearPowerUps (void) |
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| bool | PowerUpActive (int powerup) const |
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| float | PowerUpModifier (int type) |
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| int | SlotForWeapon (const char *weaponName) |
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| void | Reload (void) |
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| void | NextWeapon (void) |
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| void | NextBestWeapon (void) |
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| void | PrevWeapon (void) |
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| void | SelectWeapon (int num, bool force) |
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| void | DropWeapon (bool died) |
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| void | StealWeapon (idPlayer *player) |
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| void | AddProjectilesFired (int count) |
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| void | AddProjectileHits (int count) |
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| void | SetLastHitTime (int time) |
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| void | LowerWeapon (void) |
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| void | RaiseWeapon (void) |
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| void | WeaponLoweringCallback (void) |
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| void | WeaponRisingCallback (void) |
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| void | RemoveWeapon (const char *weap) |
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| bool | CanShowWeaponViewmodel (void) const |
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| void | AddAIKill (void) |
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| void | SetSoulCubeProjectile (idProjectile *projectile) |
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| void | AdjustHeartRate (int target, float timeInSecs, float delay, bool force) |
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| void | SetCurrentHeartRate (void) |
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| int | GetBaseHeartRate (void) |
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| void | UpdateAir (void) |
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| virtual bool | HandleSingleGuiCommand (idEntity *entityGui, idLexer *src) |
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| bool | GuiActive (void) |
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| void | PerformImpulse (int impulse) |
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| void | Spectate (bool spectate) |
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| void | TogglePDA (void) |
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| void | ToggleScoreboard (void) |
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| void | RouteGuiMouse (idUserInterface *gui) |
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| void | UpdateHud (void) |
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| const idDeclPDA * | GetPDA (void) const |
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| const idDeclVideo * | GetVideo (int index) |
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| void | SetInfluenceFov (float fov) |
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| void | SetInfluenceView (const char *mtr, const char *skinname, float radius, idEntity *ent) |
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| void | SetInfluenceLevel (int level) |
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| int | GetInfluenceLevel (void) |
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| void | SetPrivateCameraView (idCamera *camView) |
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| idCamera * | GetPrivateCameraView (void) const |
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| void | StartFxFov (float duration) |
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| void | UpdateHudWeapon (bool flashWeapon=true) |
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| void | UpdateHudStats (idUserInterface *hud) |
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| void | UpdateHudAmmo (idUserInterface *hud) |
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| void | Event_StopAudioLog (void) |
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| void | StartAudioLog (void) |
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| void | StopAudioLog (void) |
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| void | ShowTip (const char *title, const char *tip, bool autoHide) |
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| void | HideTip (void) |
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| bool | IsTipVisible (void) |
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| void | ShowObjective (const char *obj) |
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| void | HideObjective (void) |
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| virtual void | ClientPredictionThink (void) |
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| virtual void | WriteToSnapshot (idBitMsgDelta &msg) const |
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| virtual void | ReadFromSnapshot (const idBitMsgDelta &msg) |
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| void | WritePlayerStateToSnapshot (idBitMsgDelta &msg) const |
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| void | ReadPlayerStateFromSnapshot (const idBitMsgDelta &msg) |
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| virtual bool | ServerReceiveEvent (int event, int time, const idBitMsg &msg) |
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| virtual bool | GetPhysicsToVisualTransform (idVec3 &origin, idMat3 &axis) |
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| virtual bool | GetPhysicsToSoundTransform (idVec3 &origin, idMat3 &axis) |
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| virtual bool | ClientReceiveEvent (int event, int time, const idBitMsg &msg) |
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| bool | IsReady (void) |
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| bool | IsRespawning (void) |
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| bool | IsInTeleport (void) |
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| idEntity * | GetInfluenceEntity (void) |
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| const idMaterial * | GetInfluenceMaterial (void) |
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| float | GetInfluenceRadius (void) |
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| void | ServerSpectate (bool spectate) |
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| idPhysics * | GetPlayerPhysics (void) |
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| void | TeleportDeath (int killer) |
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| void | SetLeader (bool lead) |
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| bool | IsLeader (void) |
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| void | UpdateSkinSetup (bool restart) |
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| bool | OnLadder (void) const |
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| virtual void | UpdatePlayerIcons (void) |
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| virtual void | DrawPlayerIcons (void) |
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| virtual void | HidePlayerIcons (void) |
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| bool | NeedsIcon (void) |
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| bool | SelfSmooth (void) |
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| void | SetSelfSmooth (bool b) |
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| | CLASS_PROTOTYPE (idActor) |
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| | idActor (void) |
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| virtual | ~idActor (void) |
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| void | Spawn (void) |
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| void | Save (idSaveGame *savefile) const |
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| void | Restore (idRestoreGame *savefile) |
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| virtual int | GetDefaultSurfaceType (void) const |
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| virtual void | ProjectOverlay (const idVec3 &origin, const idVec3 &dir, float size, const char *material) |
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| virtual bool | LoadAF (void) |
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| void | SetupBody (void) |
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| void | CheckBlink (void) |
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| void | ShutdownThreads (void) |
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| virtual bool | ShouldConstructScriptObjectAtSpawn (void) const |
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| virtual idThread * | ConstructScriptObject (void) |
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| void | UpdateScript (void) |
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| const function_t * | GetScriptFunction (const char *funcname) |
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| void | SetState (const function_t *newState) |
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| void | SetState (const char *statename) |
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| void | SetEyeHeight (float height) |
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| float | EyeHeight (void) const |
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| idVec3 | EyeOffset (void) const |
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| idVec3 | GetEyePosition (void) const |
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| void | SetFOV (float fov) |
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| bool | CheckFOV (const idVec3 &pos) const |
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| bool | CanSee (idEntity *ent, bool useFOV) const |
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| bool | PointVisible (const idVec3 &point) const |
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| void | SetupDamageGroups (void) |
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| int | GetDamageForLocation (int damage, int location) |
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| const char * | GetDamageGroup (int location) |
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| void | ClearPain (void) |
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| virtual bool | Pain (idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location) |
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| void | SetCombatModel (void) |
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| idClipModel * | GetCombatModel (void) const |
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| virtual void | LinkCombat (void) |
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| virtual void | UnlinkCombat (void) |
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| bool | StartRagdoll (void) |
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| void | StopRagdoll (void) |
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| virtual bool | UpdateAnimationControllers (void) |
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| const idAngles & | GetDeltaViewAngles (void) const |
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| void | SetDeltaViewAngles (const idAngles &delta) |
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| bool | HasEnemies (void) const |
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| idActor * | ClosestEnemyToPoint (const idVec3 &pos) |
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| idActor * | EnemyWithMostHealth () |
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| void | Attach (idEntity *ent) |
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| int | GetAnim (int channel, const char *name) |
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| void | UpdateAnimState (void) |
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| void | SetAnimState (int channel, const char *name, int blendFrames) |
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| const char * | GetAnimState (int channel) const |
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| bool | InAnimState (int channel, const char *name) const |
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| const char * | WaitState (void) const |
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| void | SetWaitState (const char *_waitstate) |
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| bool | AnimDone (int channel, int blendFrames) const |
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| virtual void | SpawnGibs (const idVec3 &dir, const char *damageDefName) |
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| | CLASS_PROTOTYPE (idAFEntity_Gibbable) |
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| | idAFEntity_Gibbable (void) |
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| | ~idAFEntity_Gibbable (void) |
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| void | Spawn (void) |
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| void | Save (idSaveGame *savefile) const |
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| void | Restore (idRestoreGame *savefile) |
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| virtual void | Present (void) |
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| | CLASS_PROTOTYPE (idAFEntity_Base) |
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| | idAFEntity_Base (void) |
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| virtual | ~idAFEntity_Base (void) |
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| void | Spawn (void) |
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| void | Save (idSaveGame *savefile) const |
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| void | Restore (idRestoreGame *savefile) |
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| virtual void | GetImpactInfo (idEntity *ent, int id, const idVec3 &point, impactInfo_t *info) |
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| virtual void | ApplyImpulse (idEntity *ent, int id, const idVec3 &point, const idVec3 &impulse) |
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| virtual void | AddForce (idEntity *ent, int id, const idVec3 &point, const idVec3 &force) |
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| virtual void | FreeModelDef (void) |
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| bool | IsActiveAF (void) const |
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| const char * | GetAFName (void) const |
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| idPhysics_AF * | GetAFPhysics (void) |
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| void | SetCombatModel (void) |
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| idClipModel * | GetCombatModel (void) const |
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| void | SetCombatContents (bool enable) |
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| int | BodyForClipModelId (int id) const |
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| void | SaveState (idDict &args) const |
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| void | LoadState (const idDict &args) |
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| void | AddBindConstraints (void) |
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| void | RemoveBindConstraints (void) |
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| virtual void | ShowEditingDialog (void) |
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| | CLASS_PROTOTYPE (idAnimatedEntity) |
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| | idAnimatedEntity () |
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| | ~idAnimatedEntity () |
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| void | Save (idSaveGame *savefile) const |
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| void | Restore (idRestoreGame *savefile) |
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| void | UpdateAnimation (void) |
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| virtual idAnimator * | GetAnimator (void) |
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| virtual void | SetModel (const char *modelname) |
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| bool | GetJointWorldTransform (jointHandle_t jointHandle, int currentTime, idVec3 &offset, idMat3 &axis) |
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| bool | GetJointTransformForAnim (jointHandle_t jointHandle, int animNum, int currentTime, idVec3 &offset, idMat3 &axis) const |
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| virtual void | AddDamageEffect (const trace_t &collision, const idVec3 &velocity, const char *damageDefName) |
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| void | AddLocalDamageEffect (jointHandle_t jointNum, const idVec3 &localPoint, const idVec3 &localNormal, const idVec3 &localDir, const idDeclEntityDef *def, const idMaterial *collisionMaterial) |
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| void | UpdateDamageEffects (void) |
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| | ABSTRACT_PROTOTYPE (idEntity) |
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| | idEntity () |
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| | ~idEntity () |
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| void | Spawn (void) |
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| void | Save (idSaveGame *savefile) const |
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| void | Restore (idRestoreGame *savefile) |
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| const char * | GetEntityDefName (void) const |
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| void | SetName (const char *name) |
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| const char * | GetName (void) const |
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| virtual void | UpdateChangeableSpawnArgs (const idDict *source) |
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| bool | CheckDormant (void) |
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| virtual void | DormantBegin (void) |
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| virtual void | DormantEnd (void) |
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| bool | IsActive (void) const |
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| void | BecomeActive (int flags) |
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| void | BecomeInactive (int flags) |
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| void | UpdatePVSAreas (const idVec3 &pos) |
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| virtual renderEntity_t * | GetRenderEntity (void) |
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| virtual int | GetModelDefHandle (void) |
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| void | SetSkin (const idDeclSkin *skin) |
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| const idDeclSkin * | GetSkin (void) const |
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| void | SetShaderParm (int parmnum, float value) |
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| virtual void | SetColor (float red, float green, float blue) |
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| virtual void | SetColor (const idVec3 &color) |
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| virtual void | GetColor (idVec3 &out) const |
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| virtual void | SetColor (const idVec4 &color) |
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| virtual void | GetColor (idVec4 &out) const |
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| virtual void | FreeLightDef (void) |
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| bool | IsHidden (void) const |
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| void | UpdateVisuals (void) |
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| void | UpdateModel (void) |
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| void | UpdateModelTransform (void) |
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| int | GetNumPVSAreas (void) |
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| const int * | GetPVSAreas (void) |
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| void | ClearPVSAreas (void) |
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| bool | PhysicsTeamInPVS (pvsHandle_t pvsHandle) |
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| bool | UpdateRenderEntity (renderEntity_s *renderEntity, const renderView_t *renderView) |
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| virtual bool | CanPlayChatterSounds (void) const |
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| bool | StartSound (const char *soundName, const s_channelType channel, int soundShaderFlags, bool broadcast, int *length) |
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| bool | StartSoundShader (const idSoundShader *shader, const s_channelType channel, int soundShaderFlags, bool broadcast, int *length) |
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| void | StopSound (const s_channelType channel, bool broadcast) |
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| void | SetSoundVolume (float volume) |
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| void | UpdateSound (void) |
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| int | GetListenerId (void) const |
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| idSoundEmitter * | GetSoundEmitter (void) const |
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| void | FreeSoundEmitter (bool immediate) |
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| virtual void | PreBind (void) |
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| virtual void | PostBind (void) |
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| virtual void | PreUnbind (void) |
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| virtual void | PostUnbind (void) |
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| void | JoinTeam (idEntity *teammember) |
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| void | Bind (idEntity *master, bool orientated) |
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| void | BindToJoint (idEntity *master, const char *jointname, bool orientated) |
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| void | BindToJoint (idEntity *master, jointHandle_t jointnum, bool orientated) |
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| void | BindToBody (idEntity *master, int bodyId, bool orientated) |
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| void | Unbind (void) |
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| bool | IsBound (void) const |
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| bool | IsBoundTo (idEntity *master) const |
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| idEntity * | GetBindMaster (void) const |
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| jointHandle_t | GetBindJoint (void) const |
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| int | GetBindBody (void) const |
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| idEntity * | GetTeamMaster (void) const |
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| idEntity * | GetNextTeamEntity (void) const |
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| void | ConvertLocalToWorldTransform (idVec3 &offset, idMat3 &axis) |
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| idVec3 | GetLocalVector (const idVec3 &vec) const |
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| idVec3 | GetLocalCoordinates (const idVec3 &vec) const |
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| idVec3 | GetWorldVector (const idVec3 &vec) const |
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| idVec3 | GetWorldCoordinates (const idVec3 &vec) const |
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| bool | GetMasterPosition (idVec3 &masterOrigin, idMat3 &masterAxis) const |
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| void | GetWorldVelocities (idVec3 &linearVelocity, idVec3 &angularVelocity) const |
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| void | SetPhysics (idPhysics *phys) |
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| idPhysics * | GetPhysics (void) const |
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| void | RestorePhysics (idPhysics *phys) |
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| bool | RunPhysics (void) |
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| void | SetOrigin (const idVec3 &org) |
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| void | SetAxis (const idMat3 &axis) |
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| void | SetAngles (const idAngles &ang) |
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| bool | GetFloorPos (float max_dist, idVec3 &floorpos) const |
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| virtual void | ActivatePhysics (idEntity *ent) |
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| virtual bool | IsAtRest (void) const |
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| virtual int | GetRestStartTime (void) const |
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| virtual void | AddContactEntity (idEntity *ent) |
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| virtual void | RemoveContactEntity (idEntity *ent) |
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| virtual bool | CanDamage (const idVec3 &origin, idVec3 &damagePoint) const |
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| virtual void | DeconstructScriptObject (void) |
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| void | SetSignal (signalNum_t signalnum, idThread *thread, const function_t *function) |
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| void | ClearSignal (idThread *thread, signalNum_t signalnum) |
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| void | ClearSignalThread (signalNum_t signalnum, idThread *thread) |
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| bool | HasSignal (signalNum_t signalnum) const |
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| void | Signal (signalNum_t signalnum) |
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| void | SignalEvent (idThread *thread, signalNum_t signalnum) |
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| void | TriggerGuis (void) |
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| bool | HandleGuiCommands (idEntity *entityGui, const char *cmds) |
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| void | FindTargets (void) |
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| void | RemoveNullTargets (void) |
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| void | ActivateTargets (idEntity *activator) const |
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| bool | TouchTriggers (void) const |
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| idCurve_Spline< idVec3 > * | GetSpline (void) const |
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| void | WriteBindToSnapshot (idBitMsgDelta &msg) const |
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| void | ReadBindFromSnapshot (const idBitMsgDelta &msg) |
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| void | WriteColorToSnapshot (idBitMsgDelta &msg) const |
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| void | ReadColorFromSnapshot (const idBitMsgDelta &msg) |
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| void | WriteGUIToSnapshot (idBitMsgDelta &msg) const |
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| void | ReadGUIFromSnapshot (const idBitMsgDelta &msg) |
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| void | ServerSendEvent (int eventId, const idBitMsg *msg, bool saveEvent, int excludeClient) const |
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| void | ClientSendEvent (int eventId, const idBitMsg *msg) const |
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| | ABSTRACT_PROTOTYPE (idClass) |
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| void * | operator new (size_t) |
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| void * | operator new (size_t s, int, int, char *, int) |
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| void | operator delete (void *) |
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| void | operator delete (void *, int, int, char *, int) |
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| virtual | ~idClass () |
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| void | Spawn (void) |
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| void | CallSpawn (void) |
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| bool | IsType (const idTypeInfo &c) const |
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| const char * | GetClassname (void) const |
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| const char * | GetSuperclass (void) const |
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| void | FindUninitializedMemory (void) |
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| void | Save (idSaveGame *savefile) const |
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| void | Restore (idRestoreGame *savefile) |
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| bool | RespondsTo (const idEventDef &ev) const |
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| bool | PostEventMS (const idEventDef *ev, int time) |
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| bool | PostEventMS (const idEventDef *ev, int time, idEventArg arg1) |
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| bool | PostEventMS (const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2) |
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| bool | PostEventMS (const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3) |
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| bool | PostEventMS (const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) |
| |
| bool | PostEventMS (const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) |
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| bool | PostEventMS (const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) |
| |
| bool | PostEventMS (const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) |
| |
| bool | PostEventMS (const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) |
| |
| bool | PostEventSec (const idEventDef *ev, float time) |
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| bool | PostEventSec (const idEventDef *ev, float time, idEventArg arg1) |
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| bool | PostEventSec (const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2) |
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| bool | PostEventSec (const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3) |
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| bool | PostEventSec (const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) |
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| bool | PostEventSec (const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) |
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| bool | PostEventSec (const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) |
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| bool | PostEventSec (const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) |
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| bool | PostEventSec (const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) |
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| bool | ProcessEvent (const idEventDef *ev) |
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| bool | ProcessEvent (const idEventDef *ev, idEventArg arg1) |
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| bool | ProcessEvent (const idEventDef *ev, idEventArg arg1, idEventArg arg2) |
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| bool | ProcessEvent (const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3) |
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| bool | ProcessEvent (const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) |
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| bool | ProcessEvent (const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) |
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| bool | ProcessEvent (const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) |
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| bool | ProcessEvent (const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) |
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| bool | ProcessEvent (const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) |
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| bool | ProcessEventArgPtr (const idEventDef *ev, int *data) |
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| void | CancelEvents (const idEventDef *ev) |
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| void | Event_Remove (void) |
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