doom3-gpl
Doom 3 GPL source release
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idRenderModelBeam Member List

This is the complete list of members for idRenderModelBeam, including all inherited members.

AddSurface(modelSurface_t surface)idRenderModelStaticvirtual
Alloc()idRenderModelStaticstatic
AllocSurfaceTriangles(int numVerts, int numIndexes) const idRenderModelStaticvirtual
Bounds(const struct renderEntity_s *ent) const idRenderModelBeamvirtual
boundsidRenderModelStatic
ConvertASEToModelSurfaces(const struct aseModel_s *ase)idRenderModelStatic
ConvertLWOToASE(const struct st_lwObject *obj, const char *fileName)idRenderModelStatic
ConvertLWOToModelSurfaces(const struct st_lwObject *lwo)idRenderModelStatic
ConvertMAToModelSurfaces(const struct maModel_s *ma)idRenderModelStatic
defaultedidRenderModelStaticprotected
DeleteSurfacesWithNegativeId(void)idRenderModelStatic
DeleteSurfaceWithId(int id)idRenderModelStatic
DepthHack() const idRenderModelStaticvirtual
fastLoadidRenderModelStaticprotected
FindSurfaceWithId(int id, int &surfaceNum)idRenderModelStatic
FinishSurfaces()idRenderModelStaticvirtual
FreeSurfaceTriangles(srfTriangles_t *tris) const idRenderModelStaticvirtual
FreeVertexCache()idRenderModelStaticvirtual
GetDefaultPose(void) const idRenderModelStaticvirtual
GetJointHandle(const char *name) const idRenderModelStaticvirtual
GetJointName(jointHandle_t handle) const idRenderModelStaticvirtual
GetJoints(void) const idRenderModelStaticvirtual
idRenderModelStatic()idRenderModelStatic
InitEmpty(const char *name)idRenderModelStaticvirtual
InitFromFile(const char *fileName)idRenderModelStaticvirtual
InstantiateDynamicModel(const struct renderEntity_s *ent, const struct viewDef_s *view, idRenderModel *cachedModel)idRenderModelBeamvirtual
IsDefaultModel() const idRenderModelStaticvirtual
IsDynamicModel() const idRenderModelBeamvirtual
IsLevelLoadReferenced()idRenderModelStaticvirtual
IsLoaded() const idRenderModelBeamvirtual
idRenderModelStatic::IsLoaded()idRenderModelStaticvirtual
IsReloadable() const idRenderModelStaticvirtual
IsStaticWorldModel() const idRenderModelStaticvirtual
isStaticWorldModelidRenderModelStaticprotected
lastArchivedFrameidRenderModelStaticprotected
lastModifiedFrameidRenderModelStaticprotected
levelLoadReferencedidRenderModelStaticprotected
List() const idRenderModelStaticvirtual
LoadASE(const char *fileName)idRenderModelStatic
LoadFLT(const char *fileName)idRenderModelStatic
LoadLWO(const char *fileName)idRenderModelStatic
LoadMA(const char *filename)idRenderModelStatic
LoadModel()idRenderModelStaticvirtual
MakeDefaultModel()idRenderModelStatic
Memory() const idRenderModelStaticvirtual
Name() const idRenderModelStaticvirtual
nameidRenderModelStaticprotected
NearestJoint(int surfaceNum, int a, int b, int c) const idRenderModelStaticvirtual
NumBaseSurfaces() const idRenderModelStaticvirtual
NumJoints(void) const idRenderModelStaticvirtual
NumSurfaces() const idRenderModelStaticvirtual
overlaysAddedidRenderModelStatic
PartialInitFromFile(const char *fileName)idRenderModelStaticvirtual
Print() const idRenderModelStaticvirtual
purgedidRenderModelStaticprotected
PurgeModel()idRenderModelStaticvirtual
r_mergeModelSurfacesidRenderModelStaticprotectedstatic
r_slopNormalidRenderModelStaticprotectedstatic
r_slopTexCoordidRenderModelStaticprotectedstatic
r_slopVertexidRenderModelStaticprotectedstatic
ReadFromDemoFile(class idDemoFile *f)idRenderModelStaticvirtual
reloadableidRenderModelStaticprotected
Reset()idRenderModelStaticinlinevirtual
SetLevelLoadReferenced(bool referenced)idRenderModelStaticvirtual
ShadowHull() const idRenderModelStaticvirtual
shadowHullidRenderModelStaticprotected
Surface(int surfaceNum) const idRenderModelStaticvirtual
surfacesidRenderModelStatic
timeStampidRenderModelStaticprotected
Timestamp() const idRenderModelStaticvirtual
TouchData()idRenderModelStaticvirtual
WriteToDemoFile(class idDemoFile *f)idRenderModelStaticvirtual
~idRenderModel()idRenderModelinlinevirtual
~idRenderModelStatic()idRenderModelStaticvirtual