#include <Model_local.h>
Definition at line 40 of file Model_local.h.
idRenderModelStatic::idRenderModelStatic |
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idRenderModelStatic::~idRenderModelStatic |
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virtual |
void idRenderModelStatic::DeleteSurfacesWithNegativeId |
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void |
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bool idRenderModelStatic::DeleteSurfaceWithId |
( |
int |
id | ) |
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float idRenderModelStatic::DepthHack |
( |
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const |
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virtual |
bool idRenderModelStatic::FindSurfaceWithId |
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int |
id, |
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int & |
surfaceNum |
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) |
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void idRenderModelStatic::FinishSurfaces |
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| ) |
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virtual |
void idRenderModelStatic::FreeVertexCache |
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void |
| ) |
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virtual |
void idRenderModelStatic::InitEmpty |
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const char * |
name | ) |
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virtual |
void idRenderModelStatic::InitFromFile |
( |
const char * |
fileName | ) |
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virtual |
bool idRenderModelStatic::IsDefaultModel |
( |
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const |
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virtual |
bool idRenderModelStatic::IsLevelLoadReferenced |
( |
void |
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virtual |
bool idRenderModelStatic::IsLoaded |
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void |
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virtual |
bool idRenderModelStatic::IsReloadable |
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const |
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virtual |
bool idRenderModelStatic::IsStaticWorldModel |
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const |
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virtual |
void idRenderModelStatic::List |
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void |
| ) |
const |
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virtual |
bool idRenderModelStatic::LoadASE |
( |
const char * |
fileName | ) |
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bool idRenderModelStatic::LoadFLT |
( |
const char * |
fileName | ) |
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bool idRenderModelStatic::LoadLWO |
( |
const char * |
fileName | ) |
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bool idRenderModelStatic::LoadMA |
( |
const char * |
filename | ) |
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void idRenderModelStatic::LoadModel |
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virtual |
void idRenderModelStatic::MakeDefaultModel |
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int idRenderModelStatic::Memory |
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const |
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virtual |
const char * idRenderModelStatic::Name |
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void |
| ) |
const |
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virtual |
int idRenderModelStatic::NearestJoint |
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int |
surfaceNum, |
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int |
a, |
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int |
b, |
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int |
c |
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) |
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virtual |
int idRenderModelStatic::NumBaseSurfaces |
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const |
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virtual |
int idRenderModelStatic::NumJoints |
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void |
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const |
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virtual |
int idRenderModelStatic::NumSurfaces |
( |
| ) |
const |
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virtual |
void idRenderModelStatic::PartialInitFromFile |
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const char * |
fileName | ) |
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virtual |
void idRenderModelStatic::Print |
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void |
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const |
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virtual |
void idRenderModelStatic::PurgeModel |
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| ) |
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virtual |
virtual void idRenderModelStatic::Reset |
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void |
| ) |
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inlinevirtual |
void idRenderModelStatic::SetLevelLoadReferenced |
( |
bool |
referenced | ) |
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virtual |
ID_TIME_T idRenderModelStatic::Timestamp |
( |
void |
| ) |
const |
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virtual |
void idRenderModelStatic::TouchData |
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void |
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virtual |
bool idRenderModelStatic::defaulted |
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protected |
bool idRenderModelStatic::fastLoad |
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protected |
bool idRenderModelStatic::isStaticWorldModel |
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protected |
int idRenderModelStatic::lastArchivedFrame |
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protected |
int idRenderModelStatic::lastModifiedFrame |
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protected |
bool idRenderModelStatic::levelLoadReferenced |
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protected |
idStr idRenderModelStatic::name |
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protected |
int idRenderModelStatic::overlaysAdded |
bool idRenderModelStatic::purged |
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protected |
idCVar idRenderModelStatic::r_mergeModelSurfaces |
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staticprotected |
idCVar idRenderModelStatic::r_slopNormal |
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staticprotected |
idCVar idRenderModelStatic::r_slopTexCoord |
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staticprotected |
idCVar idRenderModelStatic::r_slopVertex |
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staticprotected |
bool idRenderModelStatic::reloadable |
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protected |
ID_TIME_T idRenderModelStatic::timeStamp |
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protected |
The documentation for this class was generated from the following files: