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Doom 3 GPL source release
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idRestoreGame Member List

This is the complete list of members for idRestoreGame, including all inherited members.

buildNumberidRestoreGameprivate
CallRestore_r(const idTypeInfo *cls, idClass *obj)idRestoreGameprivate
CreateObjects(void)idRestoreGame
DeleteObjects(void)idRestoreGame
Error(const char *fmt,...) id_attribute((format(printfidRestoreGame
fileidRestoreGameprivate
GetBuildNumber(void)idRestoreGame
idRestoreGame(idFile *savefile)idRestoreGame
objectsidRestoreGameprivate
Read(void *buffer, int len)idRestoreGame
ReadAngles(idAngles &angles)idRestoreGame
ReadBool(bool &value)idRestoreGame
ReadBounds(idBounds &bounds)idRestoreGame
ReadBuildNumber(void)idRestoreGame
ReadByte(byte &value)idRestoreGame
ReadClipModel(idClipModel *&clipModel)idRestoreGame
ReadContactInfo(contactInfo_t &contactInfo)idRestoreGame
ReadDict(idDict *dict)idRestoreGame
ReadFloat(float &value)idRestoreGame
ReadFX(const idDeclFX *&fx)idRestoreGame
ReadInt(int &value)idRestoreGame
ReadJoint(jointHandle_t &value)idRestoreGame
ReadMat3(idMat3 &mat)idRestoreGame
ReadMaterial(const idMaterial *&material)idRestoreGame
ReadModel(idRenderModel *&model)idRestoreGame
ReadModelDef(const idDeclModelDef *&modelDef)idRestoreGame
ReadObject(idClass *&obj)idRestoreGame
ReadParticle(const idDeclParticle *&particle)idRestoreGame
ReadRefSound(refSound_t &refSound)idRestoreGame
ReadRenderEntity(renderEntity_t &renderEntity)idRestoreGame
ReadRenderLight(renderLight_t &renderLight)idRestoreGame
ReadRenderView(renderView_t &view)idRestoreGame
ReadShort(short &value)idRestoreGame
ReadSignedChar(signed char &value)idRestoreGame
ReadSkin(const idDeclSkin *&skin)idRestoreGame
ReadSoundCommands(void)idRestoreGame
ReadSoundShader(const idSoundShader *&shader)idRestoreGame
ReadStaticObject(idClass &obj)idRestoreGame
ReadString(idStr &string)idRestoreGame
ReadTrace(trace_t &trace)idRestoreGame
ReadTraceModel(idTraceModel &trace)idRestoreGame
ReadUsercmd(usercmd_t &usercmd)idRestoreGame
ReadUserInterface(idUserInterface *&ui)idRestoreGame
ReadVec2(idVec2 &vec)idRestoreGame
ReadVec3(idVec3 &vec)idRestoreGame
ReadVec4(idVec4 &vec)idRestoreGame
ReadVec6(idVec6 &vec)idRestoreGame
ReadWinding(idWinding &winding)idRestoreGame
RestoreObjects(void)idRestoreGame
~idRestoreGame()idRestoreGame