doom3-gpl
Doom 3 GPL source release
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#include <SaveGame.h>
Private Member Functions | |
void | CallRestore_r (const idTypeInfo *cls, idClass *obj) |
Private Attributes | |
int | buildNumber |
idFile * | file |
idList< idClass * > | objects |
Definition at line 99 of file SaveGame.h.
idRestoreGame::idRestoreGame | ( | idFile * | savefile | ) |
Definition at line 782 of file SaveGame.cpp.
idRestoreGame::~idRestoreGame | ( | ) |
Definition at line 791 of file SaveGame.cpp.
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private |
Definition at line 896 of file SaveGame.cpp.
Definition at line 799 of file SaveGame.cpp.
Definition at line 865 of file SaveGame.cpp.
Definition at line 878 of file SaveGame.cpp.
Definition at line 1555 of file SaveGame.cpp.
Definition at line 913 of file SaveGame.cpp.
Definition at line 1073 of file SaveGame.cpp.
Definition at line 976 of file SaveGame.cpp.
Definition at line 1038 of file SaveGame.cpp.
Definition at line 1546 of file SaveGame.cpp.
Definition at line 949 of file SaveGame.cpp.
void idRestoreGame::ReadClipModel | ( | idClipModel *& | clipModel | ) |
Definition at line 1519 of file SaveGame.cpp.
void idRestoreGame::ReadContactInfo | ( | contactInfo_t & | contactInfo | ) |
Definition at line 1452 of file SaveGame.cpp.
Definition at line 1107 of file SaveGame.cpp.
Definition at line 967 of file SaveGame.cpp.
Definition at line 1180 of file SaveGame.cpp.
Definition at line 922 of file SaveGame.cpp.
void idRestoreGame::ReadJoint | ( | jointHandle_t & | value | ) |
Definition at line 931 of file SaveGame.cpp.
Definition at line 1064 of file SaveGame.cpp.
void idRestoreGame::ReadMaterial | ( | const idMaterial *& | material | ) |
Definition at line 1132 of file SaveGame.cpp.
void idRestoreGame::ReadModel | ( | idRenderModel *& | model | ) |
Definition at line 1228 of file SaveGame.cpp.
void idRestoreGame::ReadModelDef | ( | const idDeclModelDef *& | modelDef | ) |
Definition at line 1212 of file SaveGame.cpp.
Definition at line 1083 of file SaveGame.cpp.
void idRestoreGame::ReadParticle | ( | const idDeclParticle *& | particle | ) |
Definition at line 1164 of file SaveGame.cpp.
void idRestoreGame::ReadRefSound | ( | refSound_t & | refSound | ) |
Definition at line 1377 of file SaveGame.cpp.
void idRestoreGame::ReadRenderEntity | ( | renderEntity_t & | renderEntity | ) |
Definition at line 1269 of file SaveGame.cpp.
void idRestoreGame::ReadRenderLight | ( | renderLight_t & | renderLight | ) |
Definition at line 1333 of file SaveGame.cpp.
void idRestoreGame::ReadRenderView | ( | renderView_t & | view | ) |
Definition at line 1401 of file SaveGame.cpp.
void idRestoreGame::ReadShort | ( | short & | value | ) |
Definition at line 940 of file SaveGame.cpp.
void idRestoreGame::ReadSignedChar | ( | signed char & | value | ) |
Definition at line 958 of file SaveGame.cpp.
void idRestoreGame::ReadSkin | ( | const idDeclSkin *& | skin | ) |
Definition at line 1148 of file SaveGame.cpp.
Definition at line 1536 of file SaveGame.cpp.
void idRestoreGame::ReadSoundShader | ( | const idSoundShader *& | shader | ) |
Definition at line 1196 of file SaveGame.cpp.
Definition at line 1098 of file SaveGame.cpp.
Definition at line 985 of file SaveGame.cpp.
Definition at line 1470 of file SaveGame.cpp.
void idRestoreGame::ReadTraceModel | ( | idTraceModel & | trace | ) |
Definition at line 1482 of file SaveGame.cpp.
Definition at line 1429 of file SaveGame.cpp.
void idRestoreGame::ReadUserInterface | ( | idUserInterface *& | ui | ) |
Definition at line 1244 of file SaveGame.cpp.
Definition at line 1002 of file SaveGame.cpp.
Definition at line 1011 of file SaveGame.cpp.
Definition at line 1020 of file SaveGame.cpp.
Definition at line 1029 of file SaveGame.cpp.
Definition at line 1048 of file SaveGame.cpp.
Definition at line 829 of file SaveGame.cpp.
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private |
Definition at line 155 of file SaveGame.h.
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private |
Definition at line 157 of file SaveGame.h.
Definition at line 159 of file SaveGame.h.