doom3-gpl
Doom 3 GPL source release
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idRotation Member List

This is the complete list of members for idRotation, including all inherited members.

angleidRotationprivate
axisidRotationmutableprivate
axisValididRotationmutableprivate
GetAngle(void) const idRotation
GetOrigin(void) const idRotation
GetVec(void) const idRotation
idAngles classidRotationfriend
idMat3 classidRotationfriend
idQuat classidRotationfriend
idRotation(void)idRotation
idRotation(const idVec3 &rotationOrigin, const idVec3 &rotationVec, const float rotationAngle)idRotation
Normalize180(void)idRotation
Normalize360(void)idRotation
operator*(const float s) const idRotation
operator*(const idVec3 &v) const idRotation
operator*(const float s, const idRotation &r)idRotationfriend
operator*(const idVec3 &v, const idRotation &r)idRotationfriend
operator*=(const float s)idRotation
operator*=(idVec3 &v, const idRotation &r)idRotationfriend
operator-() const idRotation
operator/(const float s) const idRotation
operator/=(const float s)idRotation
originidRotationprivate
ReCalculateMatrix(void)idRotation
RotatePoint(idVec3 &point) const idRotation
Scale(const float s)idRotation
Set(const idVec3 &rotationOrigin, const idVec3 &rotationVec, const float rotationAngle)idRotation
SetAngle(const float rotationAngle)idRotation
SetOrigin(const idVec3 &rotationOrigin)idRotation
SetVec(const idVec3 &rotationVec)idRotation
SetVec(const float x, const float y, const float z)idRotation
ToAngles(void) const idRotation
ToAngularVelocity(void) const idRotation
ToMat3(void) const idRotation
ToMat4(void) const idRotation
ToQuat(void) const idRotation
vecidRotationprivate