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| idSIMDProcessor (void) |
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virtual const char *VPCALL | GetName (void) const =0 |
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virtual void VPCALL | Add (float *dst, const float constant, const float *src, const int count)=0 |
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virtual void VPCALL | Add (float *dst, const float *src0, const float *src1, const int count)=0 |
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virtual void VPCALL | Sub (float *dst, const float constant, const float *src, const int count)=0 |
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virtual void VPCALL | Sub (float *dst, const float *src0, const float *src1, const int count)=0 |
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virtual void VPCALL | Mul (float *dst, const float constant, const float *src, const int count)=0 |
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virtual void VPCALL | Mul (float *dst, const float *src0, const float *src1, const int count)=0 |
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virtual void VPCALL | Div (float *dst, const float constant, const float *src, const int count)=0 |
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virtual void VPCALL | Div (float *dst, const float *src0, const float *src1, const int count)=0 |
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virtual void VPCALL | MulAdd (float *dst, const float constant, const float *src, const int count)=0 |
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virtual void VPCALL | MulAdd (float *dst, const float *src0, const float *src1, const int count)=0 |
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virtual void VPCALL | MulSub (float *dst, const float constant, const float *src, const int count)=0 |
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virtual void VPCALL | MulSub (float *dst, const float *src0, const float *src1, const int count)=0 |
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virtual void VPCALL | Dot (float *dst, const idVec3 &constant, const idVec3 *src, const int count)=0 |
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virtual void VPCALL | Dot (float *dst, const idVec3 &constant, const idPlane *src, const int count)=0 |
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virtual void VPCALL | Dot (float *dst, const idVec3 &constant, const idDrawVert *src, const int count)=0 |
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virtual void VPCALL | Dot (float *dst, const idPlane &constant, const idVec3 *src, const int count)=0 |
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virtual void VPCALL | Dot (float *dst, const idPlane &constant, const idPlane *src, const int count)=0 |
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virtual void VPCALL | Dot (float *dst, const idPlane &constant, const idDrawVert *src, const int count)=0 |
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virtual void VPCALL | Dot (float *dst, const idVec3 *src0, const idVec3 *src1, const int count)=0 |
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virtual void VPCALL | Dot (float &dot, const float *src1, const float *src2, const int count)=0 |
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virtual void VPCALL | CmpGT (byte *dst, const float *src0, const float constant, const int count)=0 |
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virtual void VPCALL | CmpGT (byte *dst, const byte bitNum, const float *src0, const float constant, const int count)=0 |
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virtual void VPCALL | CmpGE (byte *dst, const float *src0, const float constant, const int count)=0 |
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virtual void VPCALL | CmpGE (byte *dst, const byte bitNum, const float *src0, const float constant, const int count)=0 |
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virtual void VPCALL | CmpLT (byte *dst, const float *src0, const float constant, const int count)=0 |
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virtual void VPCALL | CmpLT (byte *dst, const byte bitNum, const float *src0, const float constant, const int count)=0 |
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virtual void VPCALL | CmpLE (byte *dst, const float *src0, const float constant, const int count)=0 |
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virtual void VPCALL | CmpLE (byte *dst, const byte bitNum, const float *src0, const float constant, const int count)=0 |
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virtual void VPCALL | MinMax (float &min, float &max, const float *src, const int count)=0 |
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virtual void VPCALL | MinMax (idVec2 &min, idVec2 &max, const idVec2 *src, const int count)=0 |
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virtual void VPCALL | MinMax (idVec3 &min, idVec3 &max, const idVec3 *src, const int count)=0 |
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virtual void VPCALL | MinMax (idVec3 &min, idVec3 &max, const idDrawVert *src, const int count)=0 |
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virtual void VPCALL | MinMax (idVec3 &min, idVec3 &max, const idDrawVert *src, const int *indexes, const int count)=0 |
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virtual void VPCALL | Clamp (float *dst, const float *src, const float min, const float max, const int count)=0 |
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virtual void VPCALL | ClampMin (float *dst, const float *src, const float min, const int count)=0 |
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virtual void VPCALL | ClampMax (float *dst, const float *src, const float max, const int count)=0 |
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virtual void VPCALL | Memcpy (void *dst, const void *src, const int count)=0 |
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virtual void VPCALL | Memset (void *dst, const int val, const int count)=0 |
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virtual void VPCALL | Zero16 (float *dst, const int count)=0 |
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virtual void VPCALL | Negate16 (float *dst, const int count)=0 |
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virtual void VPCALL | Copy16 (float *dst, const float *src, const int count)=0 |
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virtual void VPCALL | Add16 (float *dst, const float *src1, const float *src2, const int count)=0 |
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virtual void VPCALL | Sub16 (float *dst, const float *src1, const float *src2, const int count)=0 |
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virtual void VPCALL | Mul16 (float *dst, const float *src1, const float constant, const int count)=0 |
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virtual void VPCALL | AddAssign16 (float *dst, const float *src, const int count)=0 |
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virtual void VPCALL | SubAssign16 (float *dst, const float *src, const int count)=0 |
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virtual void VPCALL | MulAssign16 (float *dst, const float constant, const int count)=0 |
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virtual void VPCALL | MatX_MultiplyVecX (idVecX &dst, const idMatX &mat, const idVecX &vec)=0 |
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virtual void VPCALL | MatX_MultiplyAddVecX (idVecX &dst, const idMatX &mat, const idVecX &vec)=0 |
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virtual void VPCALL | MatX_MultiplySubVecX (idVecX &dst, const idMatX &mat, const idVecX &vec)=0 |
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virtual void VPCALL | MatX_TransposeMultiplyVecX (idVecX &dst, const idMatX &mat, const idVecX &vec)=0 |
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virtual void VPCALL | MatX_TransposeMultiplyAddVecX (idVecX &dst, const idMatX &mat, const idVecX &vec)=0 |
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virtual void VPCALL | MatX_TransposeMultiplySubVecX (idVecX &dst, const idMatX &mat, const idVecX &vec)=0 |
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virtual void VPCALL | MatX_MultiplyMatX (idMatX &dst, const idMatX &m1, const idMatX &m2)=0 |
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virtual void VPCALL | MatX_TransposeMultiplyMatX (idMatX &dst, const idMatX &m1, const idMatX &m2)=0 |
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virtual void VPCALL | MatX_LowerTriangularSolve (const idMatX &L, float *x, const float *b, const int n, int skip=0)=0 |
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virtual void VPCALL | MatX_LowerTriangularSolveTranspose (const idMatX &L, float *x, const float *b, const int n)=0 |
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virtual bool VPCALL | MatX_LDLTFactor (idMatX &mat, idVecX &invDiag, const int n)=0 |
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virtual void VPCALL | BlendJoints (idJointQuat *joints, const idJointQuat *blendJoints, const float lerp, const int *index, const int numJoints)=0 |
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virtual void VPCALL | ConvertJointQuatsToJointMats (idJointMat *jointMats, const idJointQuat *jointQuats, const int numJoints)=0 |
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virtual void VPCALL | ConvertJointMatsToJointQuats (idJointQuat *jointQuats, const idJointMat *jointMats, const int numJoints)=0 |
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virtual void VPCALL | TransformJoints (idJointMat *jointMats, const int *parents, const int firstJoint, const int lastJoint)=0 |
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virtual void VPCALL | UntransformJoints (idJointMat *jointMats, const int *parents, const int firstJoint, const int lastJoint)=0 |
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virtual void VPCALL | TransformVerts (idDrawVert *verts, const int numVerts, const idJointMat *joints, const idVec4 *weights, const int *index, const int numWeights)=0 |
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virtual void VPCALL | TracePointCull (byte *cullBits, byte &totalOr, const float radius, const idPlane *planes, const idDrawVert *verts, const int numVerts)=0 |
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virtual void VPCALL | DecalPointCull (byte *cullBits, const idPlane *planes, const idDrawVert *verts, const int numVerts)=0 |
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virtual void VPCALL | OverlayPointCull (byte *cullBits, idVec2 *texCoords, const idPlane *planes, const idDrawVert *verts, const int numVerts)=0 |
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virtual void VPCALL | DeriveTriPlanes (idPlane *planes, const idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes)=0 |
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virtual void VPCALL | DeriveTangents (idPlane *planes, idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes)=0 |
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virtual void VPCALL | DeriveUnsmoothedTangents (idDrawVert *verts, const dominantTri_s *dominantTris, const int numVerts)=0 |
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virtual void VPCALL | NormalizeTangents (idDrawVert *verts, const int numVerts)=0 |
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virtual void VPCALL | CreateTextureSpaceLightVectors (idVec3 *lightVectors, const idVec3 &lightOrigin, const idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes)=0 |
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virtual void VPCALL | CreateSpecularTextureCoords (idVec4 *texCoords, const idVec3 &lightOrigin, const idVec3 &viewOrigin, const idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes)=0 |
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virtual int VPCALL | CreateShadowCache (idVec4 *vertexCache, int *vertRemap, const idVec3 &lightOrigin, const idDrawVert *verts, const int numVerts)=0 |
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virtual int VPCALL | CreateVertexProgramShadowCache (idVec4 *vertexCache, const idDrawVert *verts, const int numVerts)=0 |
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virtual void VPCALL | UpSamplePCMTo44kHz (float *dest, const short *pcm, const int numSamples, const int kHz, const int numChannels)=0 |
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virtual void VPCALL | UpSampleOGGTo44kHz (float *dest, const float *const *ogg, const int numSamples, const int kHz, const int numChannels)=0 |
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virtual void VPCALL | MixSoundTwoSpeakerMono (float *mixBuffer, const float *samples, const int numSamples, const float lastV[2], const float currentV[2])=0 |
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virtual void VPCALL | MixSoundTwoSpeakerStereo (float *mixBuffer, const float *samples, const int numSamples, const float lastV[2], const float currentV[2])=0 |
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virtual void VPCALL | MixSoundSixSpeakerMono (float *mixBuffer, const float *samples, const int numSamples, const float lastV[6], const float currentV[6])=0 |
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virtual void VPCALL | MixSoundSixSpeakerStereo (float *mixBuffer, const float *samples, const int numSamples, const float lastV[6], const float currentV[6])=0 |
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virtual void VPCALL | MixedSoundToSamples (short *samples, const float *mixBuffer, const int numSamples)=0 |
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Definition at line 96 of file Simd.h.