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doom3-gpl
Doom 3 GPL source release
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This is the complete list of members for idSaveGame, including all inherited members.
| AddObject(const idClass *obj) | idSaveGame | |
| CallSave_r(const idTypeInfo *cls, const idClass *obj) | idSaveGame | private |
| Close(void) | idSaveGame | |
| file | idSaveGame | private |
| idSaveGame(idFile *savefile) | idSaveGame | |
| objects | idSaveGame | private |
| Write(const void *buffer, int len) | idSaveGame | |
| WriteAngles(const idAngles &angles) | idSaveGame | |
| WriteBool(const bool value) | idSaveGame | |
| WriteBounds(const idBounds &bounds) | idSaveGame | |
| WriteBuildNumber(const int value) | idSaveGame | |
| WriteByte(const byte value) | idSaveGame | |
| WriteClipModel(const class idClipModel *clipModel) | idSaveGame | |
| WriteContactInfo(const contactInfo_t &contactInfo) | idSaveGame | |
| WriteDict(const idDict *dict) | idSaveGame | |
| WriteFloat(const float value) | idSaveGame | |
| WriteFX(const idDeclFX *fx) | idSaveGame | |
| WriteInt(const int value) | idSaveGame | |
| WriteJoint(const jointHandle_t value) | idSaveGame | |
| WriteMat3(const idMat3 &mat) | idSaveGame | |
| WriteMaterial(const idMaterial *material) | idSaveGame | |
| WriteModel(const idRenderModel *model) | idSaveGame | |
| WriteModelDef(const class idDeclModelDef *modelDef) | idSaveGame | |
| WriteObject(const idClass *obj) | idSaveGame | |
| WriteObjectList(void) | idSaveGame | |
| WriteParticle(const idDeclParticle *particle) | idSaveGame | |
| WriteRefSound(const refSound_t &refSound) | idSaveGame | |
| WriteRenderEntity(const renderEntity_t &renderEntity) | idSaveGame | |
| WriteRenderLight(const renderLight_t &renderLight) | idSaveGame | |
| WriteRenderView(const renderView_t &view) | idSaveGame | |
| WriteShort(const short value) | idSaveGame | |
| WriteSignedChar(const signed char value) | idSaveGame | |
| WriteSkin(const idDeclSkin *skin) | idSaveGame | |
| WriteSoundCommands(void) | idSaveGame | |
| WriteSoundShader(const idSoundShader *shader) | idSaveGame | |
| WriteStaticObject(const idClass &obj) | idSaveGame | |
| WriteString(const char *string) | idSaveGame | |
| WriteTrace(const trace_t &trace) | idSaveGame | |
| WriteTraceModel(const idTraceModel &trace) | idSaveGame | |
| WriteUsercmd(const usercmd_t &usercmd) | idSaveGame | |
| WriteUserInterface(const idUserInterface *ui, bool unique) | idSaveGame | |
| WriteVec2(const idVec2 &vec) | idSaveGame | |
| WriteVec3(const idVec3 &vec) | idSaveGame | |
| WriteVec4(const idVec4 &vec) | idSaveGame | |
| WriteVec6(const idVec6 &vec) | idSaveGame | |
| WriteWinding(const idWinding &winding) | idSaveGame | |
| ~idSaveGame() | idSaveGame |
1.8.6.