doom3-gpl
Doom 3 GPL source release
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This is the complete list of members for idSaveGame, including all inherited members.
AddObject(const idClass *obj) | idSaveGame | |
CallSave_r(const idTypeInfo *cls, const idClass *obj) | idSaveGame | private |
Close(void) | idSaveGame | |
file | idSaveGame | private |
idSaveGame(idFile *savefile) | idSaveGame | |
objects | idSaveGame | private |
Write(const void *buffer, int len) | idSaveGame | |
WriteAngles(const idAngles &angles) | idSaveGame | |
WriteBool(const bool value) | idSaveGame | |
WriteBounds(const idBounds &bounds) | idSaveGame | |
WriteBuildNumber(const int value) | idSaveGame | |
WriteByte(const byte value) | idSaveGame | |
WriteClipModel(const class idClipModel *clipModel) | idSaveGame | |
WriteContactInfo(const contactInfo_t &contactInfo) | idSaveGame | |
WriteDict(const idDict *dict) | idSaveGame | |
WriteFloat(const float value) | idSaveGame | |
WriteFX(const idDeclFX *fx) | idSaveGame | |
WriteInt(const int value) | idSaveGame | |
WriteJoint(const jointHandle_t value) | idSaveGame | |
WriteMat3(const idMat3 &mat) | idSaveGame | |
WriteMaterial(const idMaterial *material) | idSaveGame | |
WriteModel(const idRenderModel *model) | idSaveGame | |
WriteModelDef(const class idDeclModelDef *modelDef) | idSaveGame | |
WriteObject(const idClass *obj) | idSaveGame | |
WriteObjectList(void) | idSaveGame | |
WriteParticle(const idDeclParticle *particle) | idSaveGame | |
WriteRefSound(const refSound_t &refSound) | idSaveGame | |
WriteRenderEntity(const renderEntity_t &renderEntity) | idSaveGame | |
WriteRenderLight(const renderLight_t &renderLight) | idSaveGame | |
WriteRenderView(const renderView_t &view) | idSaveGame | |
WriteShort(const short value) | idSaveGame | |
WriteSignedChar(const signed char value) | idSaveGame | |
WriteSkin(const idDeclSkin *skin) | idSaveGame | |
WriteSoundCommands(void) | idSaveGame | |
WriteSoundShader(const idSoundShader *shader) | idSaveGame | |
WriteStaticObject(const idClass &obj) | idSaveGame | |
WriteString(const char *string) | idSaveGame | |
WriteTrace(const trace_t &trace) | idSaveGame | |
WriteTraceModel(const idTraceModel &trace) | idSaveGame | |
WriteUsercmd(const usercmd_t &usercmd) | idSaveGame | |
WriteUserInterface(const idUserInterface *ui, bool unique) | idSaveGame | |
WriteVec2(const idVec2 &vec) | idSaveGame | |
WriteVec3(const idVec3 &vec) | idSaveGame | |
WriteVec4(const idVec4 &vec) | idSaveGame | |
WriteVec6(const idVec6 &vec) | idSaveGame | |
WriteWinding(const idWinding &winding) | idSaveGame | |
~idSaveGame() | idSaveGame |