doom3-gpl
Doom 3 GPL source release
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idSaveGame Member List

This is the complete list of members for idSaveGame, including all inherited members.

AddObject(const idClass *obj)idSaveGame
CallSave_r(const idTypeInfo *cls, const idClass *obj)idSaveGameprivate
Close(void)idSaveGame
fileidSaveGameprivate
idSaveGame(idFile *savefile)idSaveGame
objectsidSaveGameprivate
Write(const void *buffer, int len)idSaveGame
WriteAngles(const idAngles &angles)idSaveGame
WriteBool(const bool value)idSaveGame
WriteBounds(const idBounds &bounds)idSaveGame
WriteBuildNumber(const int value)idSaveGame
WriteByte(const byte value)idSaveGame
WriteClipModel(const class idClipModel *clipModel)idSaveGame
WriteContactInfo(const contactInfo_t &contactInfo)idSaveGame
WriteDict(const idDict *dict)idSaveGame
WriteFloat(const float value)idSaveGame
WriteFX(const idDeclFX *fx)idSaveGame
WriteInt(const int value)idSaveGame
WriteJoint(const jointHandle_t value)idSaveGame
WriteMat3(const idMat3 &mat)idSaveGame
WriteMaterial(const idMaterial *material)idSaveGame
WriteModel(const idRenderModel *model)idSaveGame
WriteModelDef(const class idDeclModelDef *modelDef)idSaveGame
WriteObject(const idClass *obj)idSaveGame
WriteObjectList(void)idSaveGame
WriteParticle(const idDeclParticle *particle)idSaveGame
WriteRefSound(const refSound_t &refSound)idSaveGame
WriteRenderEntity(const renderEntity_t &renderEntity)idSaveGame
WriteRenderLight(const renderLight_t &renderLight)idSaveGame
WriteRenderView(const renderView_t &view)idSaveGame
WriteShort(const short value)idSaveGame
WriteSignedChar(const signed char value)idSaveGame
WriteSkin(const idDeclSkin *skin)idSaveGame
WriteSoundCommands(void)idSaveGame
WriteSoundShader(const idSoundShader *shader)idSaveGame
WriteStaticObject(const idClass &obj)idSaveGame
WriteString(const char *string)idSaveGame
WriteTrace(const trace_t &trace)idSaveGame
WriteTraceModel(const idTraceModel &trace)idSaveGame
WriteUsercmd(const usercmd_t &usercmd)idSaveGame
WriteUserInterface(const idUserInterface *ui, bool unique)idSaveGame
WriteVec2(const idVec2 &vec)idSaveGame
WriteVec3(const idVec3 &vec)idSaveGame
WriteVec4(const idVec4 &vec)idSaveGame
WriteVec6(const idVec6 &vec)idSaveGame
WriteWinding(const idWinding &winding)idSaveGame
~idSaveGame()idSaveGame