doom3-gpl
Doom 3 GPL source release
|
#include <SaveGame.h>
Private Member Functions | |
void | CallSave_r (const idTypeInfo *cls, const idClass *obj) |
Private Attributes | |
idFile * | file |
idList< const idClass * > | objects |
Definition at line 40 of file SaveGame.h.
idSaveGame::idSaveGame | ( | idFile * | savefile | ) |
Definition at line 68 of file SaveGame.cpp.
idSaveGame::~idSaveGame | ( | ) |
Definition at line 82 of file SaveGame.cpp.
Definition at line 150 of file SaveGame.cpp.
|
private |
Definition at line 133 of file SaveGame.cpp.
Definition at line 93 of file SaveGame.cpp.
Definition at line 159 of file SaveGame.cpp.
Definition at line 318 of file SaveGame.cpp.
Definition at line 222 of file SaveGame.cpp.
Definition at line 280 of file SaveGame.cpp.
Definition at line 767 of file SaveGame.cpp.
Definition at line 195 of file SaveGame.cpp.
void idSaveGame::WriteClipModel | ( | const class idClipModel * | clipModel | ) |
Definition at line 744 of file SaveGame.cpp.
void idSaveGame::WriteContactInfo | ( | const contactInfo_t & | contactInfo | ) |
Definition at line 676 of file SaveGame.cpp.
Definition at line 357 of file SaveGame.cpp.
Definition at line 213 of file SaveGame.cpp.
Definition at line 419 of file SaveGame.cpp.
Definition at line 168 of file SaveGame.cpp.
void idSaveGame::WriteJoint | ( | const jointHandle_t | value | ) |
Definition at line 177 of file SaveGame.cpp.
Definition at line 309 of file SaveGame.cpp.
void idSaveGame::WriteMaterial | ( | const idMaterial * | material | ) |
Definition at line 380 of file SaveGame.cpp.
void idSaveGame::WriteModel | ( | const idRenderModel * | model | ) |
Definition at line 461 of file SaveGame.cpp.
void idSaveGame::WriteModelDef | ( | const class idDeclModelDef * | modelDef | ) |
Definition at line 432 of file SaveGame.cpp.
Definition at line 329 of file SaveGame.cpp.
Definition at line 119 of file SaveGame.cpp.
void idSaveGame::WriteParticle | ( | const idDeclParticle * | particle | ) |
Definition at line 406 of file SaveGame.cpp.
void idSaveGame::WriteRefSound | ( | const refSound_t & | refSound | ) |
Definition at line 600 of file SaveGame.cpp.
void idSaveGame::WriteRenderEntity | ( | const renderEntity_t & | renderEntity | ) |
Definition at line 497 of file SaveGame.cpp.
void idSaveGame::WriteRenderLight | ( | const renderLight_t & | renderLight | ) |
Definition at line 555 of file SaveGame.cpp.
void idSaveGame::WriteRenderView | ( | const renderView_t & | view | ) |
Definition at line 625 of file SaveGame.cpp.
Definition at line 186 of file SaveGame.cpp.
Definition at line 204 of file SaveGame.cpp.
void idSaveGame::WriteSkin | ( | const idDeclSkin * | skin | ) |
Definition at line 393 of file SaveGame.cpp.
Definition at line 758 of file SaveGame.cpp.
void idSaveGame::WriteSoundShader | ( | const idSoundShader * | shader | ) |
Definition at line 445 of file SaveGame.cpp.
Definition at line 348 of file SaveGame.cpp.
Definition at line 231 of file SaveGame.cpp.
Definition at line 694 of file SaveGame.cpp.
void idSaveGame::WriteTraceModel | ( | const idTraceModel & | trace | ) |
Definition at line 706 of file SaveGame.cpp.
Definition at line 653 of file SaveGame.cpp.
void idSaveGame::WriteUserInterface | ( | const idUserInterface * | ui, |
bool | unique | ||
) |
Definition at line 477 of file SaveGame.cpp.
Definition at line 244 of file SaveGame.cpp.
Definition at line 253 of file SaveGame.cpp.
Definition at line 262 of file SaveGame.cpp.
Definition at line 271 of file SaveGame.cpp.
Definition at line 291 of file SaveGame.cpp.
|
private |
Definition at line 92 of file SaveGame.h.
Definition at line 94 of file SaveGame.h.