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Doom 3 GPL source release
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idSoundSystemLocal Member List

This is the complete list of members for idSoundSystemLocal, including all inherited members.

alEAXGetidSoundSystemLocal
alEAXGetBufferModeidSoundSystemLocal
alEAXSetidSoundSystemLocal
alEAXSetBufferModeidSoundSystemLocal
AllocOpenALSource(idSoundChannel *chan, bool looping, bool stereo)idSoundSystemLocal
AllocSoundWorld(idRenderWorld *rw)idSoundSystemLocalvirtual
AsyncMix(int soundTime, float *mixBuffer)idSoundSystemLocalvirtual
AsyncUpdate(int time)idSoundSystemLocalvirtual
AsyncUpdateWrite(int time)idSoundSystemLocalvirtual
BeginLevelLoad(void)idSoundSystemLocalvirtual
buffersidSoundSystemLocal
ClearBuffer(void)idSoundSystemLocalvirtual
CurrentSoundTimeidSoundSystemLocal
currentSoundWorldidSoundSystemLocal
dB2Scale(const float val) const idSoundSystemLocal
DoEnviroSuit(float *samples, int numSamples, int numSpeakers)idSoundSystemLocal
EAXAvailableidSoundSystemLocalstatic
EFXDatabaseidSoundSystemLocal
efxloadedidSoundSystemLocal
EndLevelLoad(const char *mapString)idSoundSystemLocalvirtual
finalMixBufferidSoundSystemLocal
FreeOpenALSource(ALuint handle)idSoundSystemLocal
fxListidSoundSystemLocal
GetCurrent44kHzTime(void) const idSoundSystemLocal
GetPlayingSoundWorld(void)idSoundSystemLocalvirtual
GetSoundDecoderInfo(int index, soundDecoderInfo_t &decoderInfo)idSoundSystemLocalvirtual
graphidSoundSystemLocal
idSoundSystemLocal()idSoundSystemLocalinline
ImageForTime(const int milliseconds, const bool waveform)idSoundSystemLocalvirtual
Init(void)idSoundSystemLocalvirtual
InitHW(void)idSoundSystemLocalvirtual
IsEAXAvailable(void)idSoundSystemLocalvirtual
isInitializedidSoundSystemLocal
meterTopsidSoundSystemLocal
meterTopsTimeidSoundSystemLocal
MillisecondsToSamples(int ms) const idSoundSystemLocal
mutedidSoundSystemLocal
nextWriteBlockidSoundSystemLocal
olddwCurrentWritePosidSoundSystemLocal
openalContextidSoundSystemLocal
openalDeviceidSoundSystemLocal
openalSourceCountidSoundSystemLocal
openalSourcesidSoundSystemLocal
PrintMemInfo(MemInfo_t *mi)idSoundSystemLocalvirtual
realAccumidSoundSystemLocal
s_clipVolumesidSoundSystemLocalstatic
s_constantAmplitudeidSoundSystemLocalstatic
s_decompressionLimitidSoundSystemLocalstatic
s_doorDistanceAddidSoundSystemLocalstatic
s_dotbias2idSoundSystemLocalstatic
s_dotbias6idSoundSystemLocalstatic
s_drawSoundsidSoundSystemLocalstatic
s_enviroSuitCutoffFreqidSoundSystemLocalstatic
s_enviroSuitCutoffQidSoundSystemLocalstatic
s_enviroSuitSkipLowpassidSoundSystemLocalstatic
s_enviroSuitSkipReverbidSoundSystemLocalstatic
s_enviroSuitVolumeScaleidSoundSystemLocalstatic
s_force22kHzidSoundSystemLocalstatic
s_globalFractionidSoundSystemLocalstatic
s_libOpenALidSoundSystemLocalstatic
s_maxSoundsPerShaderidSoundSystemLocalstatic
s_meterTopTimeidSoundSystemLocalstatic
s_minVolume2idSoundSystemLocalstatic
s_minVolume6idSoundSystemLocalstatic
s_muteEAXReverbidSoundSystemLocalstatic
s_noSoundidSoundSystemLocalstatic
s_numberOfSpeakersidSoundSystemLocalstatic
s_playDefaultSoundidSoundSystemLocalstatic
s_quadraticFalloffidSoundSystemLocalstatic
s_realTimeDecodingidSoundSystemLocalstatic
s_reverbFeedbackidSoundSystemLocalstatic
s_reverbTimeidSoundSystemLocalstatic
s_reverseidSoundSystemLocalstatic
s_showLevelMeteridSoundSystemLocalstatic
s_showStartSoundidSoundSystemLocalstatic
s_singleEmitteridSoundSystemLocalstatic
s_skipHelltimeFXidSoundSystemLocalstatic
s_slowAttenuateidSoundSystemLocalstatic
s_spatializationDecayidSoundSystemLocalstatic
s_subFractionidSoundSystemLocalstatic
s_useEAXReverbidSoundSystemLocalstatic
s_useOcclusionidSoundSystemLocalstatic
s_useOpenALidSoundSystemLocalstatic
s_volumeidSoundSystemLocalstatic
SamplesToMilliseconds(int samples) const idSoundSystemLocal
SetMute(bool mute)idSoundSystemLocalvirtual
SetPlayingSoundWorld(idSoundWorld *soundWorld)idSoundSystemLocalvirtual
shutdownidSoundSystemLocal
Shutdown(void)idSoundSystemLocalvirtual
ShutdownHW(void)idSoundSystemLocalvirtual
snd_audio_hwidSoundSystemLocal
soundCacheidSoundSystemLocal
soundStatsidSoundSystemLocal
useEAXReverbidSoundSystemLocalstatic
useOpenALidSoundSystemLocalstatic
volumesDBidSoundSystemLocal
~idSoundSystem(void)idSoundSysteminlinevirtual