#include <snd_local.h>
Definition at line 676 of file snd_local.h.
idSoundSystemLocal::idSoundSystemLocal |
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inline |
int idSoundSystemLocal::AsyncMix |
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int |
soundTime, |
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float * |
mixBuffer |
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) |
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virtual |
int idSoundSystemLocal::AsyncUpdate |
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int |
time | ) |
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virtual |
int idSoundSystemLocal::AsyncUpdateWrite |
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int |
time | ) |
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virtual |
void idSoundSystemLocal::BeginLevelLoad |
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void |
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virtual |
void idSoundSystemLocal::ClearBuffer |
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void |
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virtual |
void idSoundSystemLocal::DoEnviroSuit |
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float * |
samples, |
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int |
numSamples, |
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int |
numSpeakers |
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) |
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void idSoundSystemLocal::EndLevelLoad |
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const char * |
mapString | ) |
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virtual |
void idSoundSystemLocal::FreeOpenALSource |
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ALuint |
handle | ) |
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int idSoundSystemLocal::GetCurrent44kHzTime |
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void |
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const |
bool idSoundSystemLocal::InitHW |
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void |
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virtual |
int idSoundSystemLocal::IsEAXAvailable |
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void |
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virtual |
int idSoundSystemLocal::MillisecondsToSamples |
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int |
ms | ) |
const |
int idSoundSystemLocal::SamplesToMilliseconds |
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int |
samples | ) |
const |
void idSoundSystemLocal::SetMute |
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bool |
mute | ) |
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virtual |
void idSoundSystemLocal::Shutdown |
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void |
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virtual |
bool idSoundSystemLocal::ShutdownHW |
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void |
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virtual |
EAXGet idSoundSystemLocal::alEAXGet |
EAXGetBufferMode idSoundSystemLocal::alEAXGetBufferMode |
EAXSet idSoundSystemLocal::alEAXSet |
EAXSetBufferMode idSoundSystemLocal::alEAXSetBufferMode |
int idSoundSystemLocal::buffers |
int idSoundSystemLocal::CurrentSoundTime |
int idSoundSystemLocal::EAXAvailable = -1 |
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static |
bool idSoundSystemLocal::efxloaded |
float* idSoundSystemLocal::finalMixBuffer |
dword* idSoundSystemLocal::graph |
bool idSoundSystemLocal::isInitialized |
int idSoundSystemLocal::meterTops[256] |
int idSoundSystemLocal::meterTopsTime[256] |
bool idSoundSystemLocal::muted |
unsigned int idSoundSystemLocal::nextWriteBlock |
int idSoundSystemLocal::olddwCurrentWritePos |
ALsizei idSoundSystemLocal::openalSourceCount |
idCVar idSoundSystemLocal::s_clipVolumes |
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static |
idCVar idSoundSystemLocal::s_constantAmplitude |
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static |
idCVar idSoundSystemLocal::s_decompressionLimit |
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static |
idCVar idSoundSystemLocal::s_doorDistanceAdd |
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static |
idCVar idSoundSystemLocal::s_dotbias2 |
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static |
idCVar idSoundSystemLocal::s_dotbias6 |
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static |
idCVar idSoundSystemLocal::s_drawSounds |
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static |
idCVar idSoundSystemLocal::s_enviroSuitCutoffFreq |
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static |
idCVar idSoundSystemLocal::s_enviroSuitCutoffQ |
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static |
idCVar idSoundSystemLocal::s_enviroSuitSkipLowpass |
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static |
idCVar idSoundSystemLocal::s_enviroSuitSkipReverb |
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idCVar idSoundSystemLocal::s_enviroSuitVolumeScale |
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idCVar idSoundSystemLocal::s_force22kHz |
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static |
idCVar idSoundSystemLocal::s_globalFraction |
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static |
idCVar idSoundSystemLocal::s_libOpenAL |
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static |
idCVar idSoundSystemLocal::s_maxSoundsPerShader |
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static |
idCVar idSoundSystemLocal::s_meterTopTime |
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static |
idCVar idSoundSystemLocal::s_minVolume2 |
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static |
idCVar idSoundSystemLocal::s_minVolume6 |
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static |
idCVar idSoundSystemLocal::s_muteEAXReverb |
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static |
idCVar idSoundSystemLocal::s_noSound |
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static |
idCVar idSoundSystemLocal::s_numberOfSpeakers |
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static |
idCVar idSoundSystemLocal::s_playDefaultSound |
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static |
idCVar idSoundSystemLocal::s_quadraticFalloff |
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static |
idCVar idSoundSystemLocal::s_realTimeDecoding |
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static |
idCVar idSoundSystemLocal::s_reverbFeedback |
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static |
idCVar idSoundSystemLocal::s_reverbTime |
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static |
idCVar idSoundSystemLocal::s_reverse |
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static |
idCVar idSoundSystemLocal::s_showLevelMeter |
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static |
idCVar idSoundSystemLocal::s_showStartSound |
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static |
idCVar idSoundSystemLocal::s_singleEmitter |
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static |
idCVar idSoundSystemLocal::s_skipHelltimeFX |
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static |
idCVar idSoundSystemLocal::s_slowAttenuate |
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static |
idCVar idSoundSystemLocal::s_spatializationDecay |
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static |
idCVar idSoundSystemLocal::s_subFraction |
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static |
idCVar idSoundSystemLocal::s_useEAXReverb |
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static |
idCVar idSoundSystemLocal::s_useOcclusion |
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static |
idCVar idSoundSystemLocal::s_useOpenAL |
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static |
idCVar idSoundSystemLocal::s_volume |
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static |
bool idSoundSystemLocal::shutdown |
s_stats idSoundSystemLocal::soundStats |
bool idSoundSystemLocal::useEAXReverb = false |
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static |
bool idSoundSystemLocal::useOpenAL = false |
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static |
float idSoundSystemLocal::volumesDB[1200] |
The documentation for this class was generated from the following files: