doom3-gpl
Doom 3 GPL source release
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idUserInterface Member List

This is the complete list of members for idUserInterface, including all inherited members.

Activate(bool activate, int time)=0idUserInterfacepure virtual
Comment() const =0idUserInterfacepure virtual
CursorX()=0idUserInterfacepure virtual
CursorY()=0idUserInterfacepure virtual
DeleteStateVar(const char *varName)=0idUserInterfacepure virtual
DrawCursor()=0idUserInterfacepure virtual
GetStateBool(const char *varName, const char *defaultString="0") const =0idUserInterfacepure virtual
GetStateFloat(const char *varName, const char *defaultString="0") const =0idUserInterfacepure virtual
GetStateInt(const char *varName, const char *defaultString="0") const =0idUserInterfacepure virtual
GetStateString(const char *varName, const char *defaultString="") const =0idUserInterfacepure virtual
HandleEvent(const sysEvent_t *event, int time, bool *updateVisuals=NULL)=0idUserInterfacepure virtual
HandleNamedEvent(const char *eventName)=0idUserInterfacepure virtual
InitFromFile(const char *qpath, bool rebuild=true, bool cache=true)=0idUserInterfacepure virtual
IsInteractive() const =0idUserInterfacepure virtual
IsUniqued() const =0idUserInterfacepure virtual
Name() const =0idUserInterfacepure virtual
ReadFromDemoFile(class idDemoFile *f)=0idUserInterfacepure virtual
ReadFromSaveGame(idFile *savefile)=0idUserInterfacepure virtual
Redraw(int time)=0idUserInterfacepure virtual
SetCursor(float x, float y)=0idUserInterfacepure virtual
SetKeyBindingNames(void)=0idUserInterfacepure virtual
SetStateBool(const char *varName, const bool value)=0idUserInterfacepure virtual
SetStateFloat(const char *varName, const float value)=0idUserInterfacepure virtual
SetStateInt(const char *varName, const int value)=0idUserInterfacepure virtual
SetStateString(const char *varName, const char *value)=0idUserInterfacepure virtual
SetUniqued(bool b)=0idUserInterfacepure virtual
State() const =0idUserInterfacepure virtual
StateChanged(int time, bool redraw=false)=0idUserInterfacepure virtual
Trigger(int time)=0idUserInterfacepure virtual
WriteToDemoFile(class idDemoFile *f)=0idUserInterfacepure virtual
WriteToSaveGame(idFile *savefile) const =0idUserInterfacepure virtual
~idUserInterface()idUserInterfaceinlinevirtual