doom3-gpl
Doom 3 GPL source release
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This is the complete list of members for idUserInterface, including all inherited members.
Activate(bool activate, int time)=0 | idUserInterface | pure virtual |
Comment() const =0 | idUserInterface | pure virtual |
CursorX()=0 | idUserInterface | pure virtual |
CursorY()=0 | idUserInterface | pure virtual |
DeleteStateVar(const char *varName)=0 | idUserInterface | pure virtual |
DrawCursor()=0 | idUserInterface | pure virtual |
GetStateBool(const char *varName, const char *defaultString="0") const =0 | idUserInterface | pure virtual |
GetStateFloat(const char *varName, const char *defaultString="0") const =0 | idUserInterface | pure virtual |
GetStateInt(const char *varName, const char *defaultString="0") const =0 | idUserInterface | pure virtual |
GetStateString(const char *varName, const char *defaultString="") const =0 | idUserInterface | pure virtual |
HandleEvent(const sysEvent_t *event, int time, bool *updateVisuals=NULL)=0 | idUserInterface | pure virtual |
HandleNamedEvent(const char *eventName)=0 | idUserInterface | pure virtual |
InitFromFile(const char *qpath, bool rebuild=true, bool cache=true)=0 | idUserInterface | pure virtual |
IsInteractive() const =0 | idUserInterface | pure virtual |
IsUniqued() const =0 | idUserInterface | pure virtual |
Name() const =0 | idUserInterface | pure virtual |
ReadFromDemoFile(class idDemoFile *f)=0 | idUserInterface | pure virtual |
ReadFromSaveGame(idFile *savefile)=0 | idUserInterface | pure virtual |
Redraw(int time)=0 | idUserInterface | pure virtual |
SetCursor(float x, float y)=0 | idUserInterface | pure virtual |
SetKeyBindingNames(void)=0 | idUserInterface | pure virtual |
SetStateBool(const char *varName, const bool value)=0 | idUserInterface | pure virtual |
SetStateFloat(const char *varName, const float value)=0 | idUserInterface | pure virtual |
SetStateInt(const char *varName, const int value)=0 | idUserInterface | pure virtual |
SetStateString(const char *varName, const char *value)=0 | idUserInterface | pure virtual |
SetUniqued(bool b)=0 | idUserInterface | pure virtual |
State() const =0 | idUserInterface | pure virtual |
StateChanged(int time, bool redraw=false)=0 | idUserInterface | pure virtual |
Trigger(int time)=0 | idUserInterface | pure virtual |
WriteToDemoFile(class idDemoFile *f)=0 | idUserInterface | pure virtual |
WriteToSaveGame(idFile *savefile) const =0 | idUserInterface | pure virtual |
~idUserInterface() | idUserInterface | inlinevirtual |