#include <UserInterface.h>
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virtual | ~idUserInterface () |
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virtual const char * | Name () const =0 |
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virtual const char * | Comment () const =0 |
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virtual bool | IsInteractive () const =0 |
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virtual bool | IsUniqued () const =0 |
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virtual void | SetUniqued (bool b)=0 |
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virtual bool | InitFromFile (const char *qpath, bool rebuild=true, bool cache=true)=0 |
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virtual const char * | HandleEvent (const sysEvent_t *event, int time, bool *updateVisuals=NULL)=0 |
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virtual void | HandleNamedEvent (const char *eventName)=0 |
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virtual void | Redraw (int time)=0 |
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virtual void | DrawCursor ()=0 |
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virtual const idDict & | State () const =0 |
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virtual void | DeleteStateVar (const char *varName)=0 |
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virtual void | SetStateString (const char *varName, const char *value)=0 |
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virtual void | SetStateBool (const char *varName, const bool value)=0 |
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virtual void | SetStateInt (const char *varName, const int value)=0 |
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virtual void | SetStateFloat (const char *varName, const float value)=0 |
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virtual const char * | GetStateString (const char *varName, const char *defaultString="") const =0 |
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virtual bool | GetStateBool (const char *varName, const char *defaultString="0") const =0 |
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virtual int | GetStateInt (const char *varName, const char *defaultString="0") const =0 |
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virtual float | GetStateFloat (const char *varName, const char *defaultString="0") const =0 |
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virtual void | StateChanged (int time, bool redraw=false)=0 |
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virtual const char * | Activate (bool activate, int time)=0 |
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virtual void | Trigger (int time)=0 |
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virtual void | ReadFromDemoFile (class idDemoFile *f)=0 |
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virtual void | WriteToDemoFile (class idDemoFile *f)=0 |
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virtual bool | WriteToSaveGame (idFile *savefile) const =0 |
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virtual bool | ReadFromSaveGame (idFile *savefile)=0 |
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virtual void | SetKeyBindingNames (void)=0 |
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virtual void | SetCursor (float x, float y)=0 |
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virtual float | CursorX ()=0 |
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virtual float | CursorY ()=0 |
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Definition at line 45 of file UserInterface.h.
virtual idUserInterface::~idUserInterface |
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inlinevirtual |
virtual const char* idUserInterface::Activate |
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bool |
activate, |
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int |
time |
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) |
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pure virtual |
virtual const char* idUserInterface::Comment |
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const |
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pure virtual |
virtual float idUserInterface::CursorX |
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pure virtual |
virtual float idUserInterface::CursorY |
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pure virtual |
virtual void idUserInterface::DeleteStateVar |
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const char * |
varName | ) |
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pure virtual |
virtual void idUserInterface::DrawCursor |
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pure virtual |
virtual bool idUserInterface::GetStateBool |
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const char * |
varName, |
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const char * |
defaultString = "0" |
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) |
| const |
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pure virtual |
virtual float idUserInterface::GetStateFloat |
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const char * |
varName, |
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const char * |
defaultString = "0" |
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) |
| const |
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pure virtual |
virtual int idUserInterface::GetStateInt |
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const char * |
varName, |
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const char * |
defaultString = "0" |
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) |
| const |
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pure virtual |
virtual const char* idUserInterface::GetStateString |
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const char * |
varName, |
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const char * |
defaultString = "" |
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) |
| const |
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pure virtual |
virtual void idUserInterface::HandleNamedEvent |
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const char * |
eventName | ) |
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pure virtual |
virtual bool idUserInterface::InitFromFile |
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const char * |
qpath, |
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bool |
rebuild = true , |
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bool |
cache = true |
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) |
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pure virtual |
virtual bool idUserInterface::IsInteractive |
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const |
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pure virtual |
virtual bool idUserInterface::IsUniqued |
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const |
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pure virtual |
virtual const char* idUserInterface::Name |
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const |
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pure virtual |
virtual void idUserInterface::ReadFromDemoFile |
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class idDemoFile * |
f | ) |
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pure virtual |
virtual bool idUserInterface::ReadFromSaveGame |
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idFile * |
savefile | ) |
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pure virtual |
virtual void idUserInterface::Redraw |
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int |
time | ) |
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pure virtual |
virtual void idUserInterface::SetKeyBindingNames |
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void |
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pure virtual |
virtual void idUserInterface::SetStateString |
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const char * |
varName, |
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const char * |
value |
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) |
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pure virtual |
virtual void idUserInterface::SetUniqued |
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bool |
b | ) |
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pure virtual |
virtual void idUserInterface::StateChanged |
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int |
time, |
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bool |
redraw = false |
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) |
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pure virtual |
virtual void idUserInterface::Trigger |
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int |
time | ) |
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pure virtual |
virtual bool idUserInterface::WriteToSaveGame |
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idFile * |
savefile | ) |
const |
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pure virtual |
The documentation for this class was generated from the following file: