doom3-gpl
Doom 3 GPL source release
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idUserInterfaceLocal Member List

This is the complete list of members for idUserInterfaceLocal, including all inherited members.

Activate(bool activate, int time)idUserInterfaceLocalvirtual
activateStridUserInterfaceLocalprivate
activeidUserInterfaceLocalprivate
Active() const idUserInterfaceLocalinline
AddRef()idUserInterfaceLocalinline
bindHandleridUserInterfaceLocalprivate
ClearRefs()idUserInterfaceLocalinline
Comment() const idUserInterfaceLocalvirtual
CursorX()idUserInterfaceLocalinlinevirtual
cursorXidUserInterfaceLocalprivate
CursorY()idUserInterfaceLocalinlinevirtual
cursorYidUserInterfaceLocalprivate
DeleteStateVar(const char *varName)idUserInterfaceLocalvirtual
desktopidUserInterfaceLocalprivate
DrawCursor()idUserInterfaceLocalvirtual
GetDesktop() const idUserInterfaceLocalinline
GetPendingCmd()idUserInterfaceLocalinline
GetRefs()idUserInterfaceLocalinline
GetReturnCmd()idUserInterfaceLocalinline
GetSourceFile(void) const idUserInterfaceLocalinline
GetStateBool(const char *varName, const char *defaultString="0") const idUserInterfaceLocalvirtual
GetStateDict()idUserInterfaceLocalinline
GetStateFloat(const char *varName, const char *defaultString="0") const idUserInterfaceLocalvirtual
GetStateInt(const char *varName, const char *defaultString="0") const idUserInterfaceLocalvirtual
GetStateString(const char *varName, const char *defaultString="") const idUserInterfaceLocalvirtual
GetTime() const idUserInterfaceLocalinline
GetTimeStamp(void) const idUserInterfaceLocalinline
HandleEvent(const sysEvent_t *event, int time, bool *updateVisuals)idUserInterfaceLocalvirtual
HandleNamedEvent(const char *namedEvent)idUserInterfaceLocalvirtual
idUserInterfaceLocal()idUserInterfaceLocal
idUserInterfaceManagerLocal classidUserInterfaceLocalfriend
InitFromFile(const char *qpath, bool rebuild=true, bool cache=true)idUserInterfaceLocalvirtual
interactiveidUserInterfaceLocalprivate
IsInteractive() const idUserInterfaceLocalvirtual
IsUniqued() const idUserInterfaceLocalinlinevirtual
loadingidUserInterfaceLocalprivate
Name() const idUserInterfaceLocalvirtual
pendingCmdidUserInterfaceLocalprivate
ReadFromDemoFile(class idDemoFile *f)idUserInterfaceLocalvirtual
ReadFromSaveGame(idFile *savefile)idUserInterfaceLocalvirtual
RecurseSetKeyBindingNames(idWindow *window)idUserInterfaceLocal
Redraw(int time)idUserInterfaceLocalvirtual
refsidUserInterfaceLocalprivate
returnCmdidUserInterfaceLocalprivate
SetBindHandler(idWindow *win)idUserInterfaceLocalinline
SetCursor(float x, float y)idUserInterfaceLocalvirtual
SetKeyBindingNames(void)idUserInterfaceLocalvirtual
SetStateBool(const char *varName, const bool value)idUserInterfaceLocalvirtual
SetStateFloat(const char *varName, const float value)idUserInterfaceLocalvirtual
SetStateInt(const char *varName, const int value)idUserInterfaceLocalvirtual
SetStateString(const char *varName, const char *value)idUserInterfaceLocalvirtual
SetTime(int _time)idUserInterfaceLocalinline
SetUniqued(bool b)idUserInterfaceLocalinlinevirtual
Size()idUserInterfaceLocal
sourceidUserInterfaceLocalprivate
State() const idUserInterfaceLocalvirtual
stateidUserInterfaceLocalprivate
StateChanged(int time, bool redraw)idUserInterfaceLocalvirtual
timeidUserInterfaceLocalprivate
timeStampidUserInterfaceLocalprivate
Trigger(int time)idUserInterfaceLocalvirtual
uniquedidUserInterfaceLocalprivate
WriteToDemoFile(class idDemoFile *f)idUserInterfaceLocalvirtual
WriteToSaveGame(idFile *savefile) const idUserInterfaceLocalvirtual
~idUserInterface()idUserInterfaceinlinevirtual
~idUserInterfaceLocal()idUserInterfaceLocalvirtual