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doom3-gpl
Doom 3 GPL source release
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This is the complete list of members for idWinFloat, including all inherited members.
| c_str() const | idWinFloat | inlinevirtual |
| data | idWinFloat | protected |
| eval | idWinVar | protected |
| GetDict() const | idWinVar | inline |
| GetEval() | idWinVar | inline |
| GetName() const | idWinVar | inline |
| guiDict | idWinVar | protected |
| idWinFloat() | idWinFloat | inline |
| idWinVar() | idWinVar | |
| Init(const char *_name, idWindow *win) | idWinFloat | inlinevirtual |
| name | idWinVar | protected |
| NeedsUpdate() | idWinVar | inline |
| operator float() const | idWinFloat | inline |
| operator=(const idWinFloat &other) | idWinFloat | inline |
| operator=(const float &other) | idWinFloat | inline |
| idWinVar::operator=(const idWinVar &other) | idWinVar | inline |
| ReadFromSaveGame(idFile *savefile) | idWinFloat | inlinevirtual |
| Set(const char *val) | idWinFloat | inlinevirtual |
| SetEval(bool b) | idWinVar | inline |
| SetGuiInfo(idDict *gd, const char *_name) | idWinVar | |
| SetName(const char *_name) | idWinVar | inline |
| Size() | idWinVar | inlinevirtual |
| Update() | idWinFloat | inlinevirtual |
| WriteToSaveGame(idFile *savefile) | idWinFloat | inlinevirtual |
| x(void) const | idWinFloat | inlinevirtual |
| ~idWinFloat() | idWinFloat | inline |
| ~idWinVar() | idWinVar | virtual |
1.8.6.