doom3-gpl
Doom 3 GPL source release
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#include <Winvar.h>
Public Member Functions | |
idWinVar () | |
virtual | ~idWinVar () |
void | SetGuiInfo (idDict *gd, const char *_name) |
const char * | GetName () const |
void | SetName (const char *_name) |
idWinVar & | operator= (const idWinVar &other) |
idDict * | GetDict () const |
bool | NeedsUpdate () |
virtual void | Init (const char *_name, idWindow *win)=0 |
virtual void | Set (const char *val)=0 |
virtual void | Update ()=0 |
virtual const char * | c_str () const =0 |
virtual size_t | Size () |
virtual void | WriteToSaveGame (idFile *savefile)=0 |
virtual void | ReadFromSaveGame (idFile *savefile)=0 |
virtual float | x (void) const =0 |
void | SetEval (bool b) |
bool | GetEval () |
Protected Attributes | |
idDict * | guiDict |
char * | name |
bool | eval |
idWinVar::idWinVar | ( | ) |
Definition at line 36 of file Winvar.cpp.
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virtual |
Definition at line 42 of file Winvar.cpp.
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pure virtual |
Implemented in idWinBackground, idWinVec3, idWinVec4, idWinVec2, idWinRectangle, idWinFloat, idWinInt, idWinStr, and idWinBool.
Implemented in idWinBackground, idWinVec3, idWinVec4, idWinVec2, idWinRectangle, idWinFloat, idWinInt, idWinStr, and idWinBool.
Definition at line 53 of file Winvar.cpp.
Implemented in idWinBackground, idWinVec3, idWinVec4, idWinVec2, idWinRectangle, idWinFloat, idWinInt, idWinStr, and idWinBool.
Implemented in idWinBackground, idWinVec3, idWinVec4, idWinVec2, idWinRectangle, idWinFloat, idWinInt, idWinStr, and idWinBool.
Definition at line 47 of file Winvar.cpp.
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inlinevirtual |
Reimplemented in idWinBackground, and idWinStr.
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pure virtual |
Implemented in idWinBackground, idWinVec3, idWinVec4, idWinVec2, idWinRectangle, idWinFloat, idWinInt, idWinStr, and idWinBool.
Implemented in idWinBackground, idWinVec3, idWinVec4, idWinVec2, idWinRectangle, idWinFloat, idWinInt, idWinStr, and idWinBool.
Implemented in idWinVec3, idWinVec4, idWinVec2, idWinRectangle, idWinFloat, idWinInt, idWinStr, and idWinBool.