37 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
38 #define WIN32_LEAN_AND_MEAN 1
46 #define APIENTRYP APIENTRY *
57 #define GL_GLEXT_VERSION 21
59 #ifndef GL_VERSION_1_2
60 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
61 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
62 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
63 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
64 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
65 #define GL_RESCALE_NORMAL 0x803A
66 #define GL_TEXTURE_BINDING_3D 0x806A
67 #define GL_PACK_SKIP_IMAGES 0x806B
68 #define GL_PACK_IMAGE_HEIGHT 0x806C
69 #define GL_UNPACK_SKIP_IMAGES 0x806D
70 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
71 #define GL_TEXTURE_3D 0x806F
72 #define GL_PROXY_TEXTURE_3D 0x8070
73 #define GL_TEXTURE_DEPTH 0x8071
74 #define GL_TEXTURE_WRAP_R 0x8072
75 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
76 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
77 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
78 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
79 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
80 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
81 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
82 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
84 #define GL_BGRA 0x80E1
85 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
86 #define GL_MAX_ELEMENTS_INDICES 0x80E9
87 #define GL_CLAMP_TO_EDGE 0x812F
88 #define GL_TEXTURE_MIN_LOD 0x813A
89 #define GL_TEXTURE_MAX_LOD 0x813B
90 #define GL_TEXTURE_BASE_LEVEL 0x813C
91 #define GL_TEXTURE_MAX_LEVEL 0x813D
92 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
93 #define GL_SINGLE_COLOR 0x81F9
94 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
95 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
96 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
97 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
98 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
99 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
100 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
103 #ifndef GL_ARB_imaging
104 #define GL_CONSTANT_COLOR 0x8001
105 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
106 #define GL_CONSTANT_ALPHA 0x8003
107 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
108 #define GL_BLEND_COLOR 0x8005
109 #define GL_FUNC_ADD 0x8006
110 #define GL_MIN 0x8007
111 #define GL_MAX 0x8008
112 #define GL_BLEND_EQUATION 0x8009
113 #define GL_FUNC_SUBTRACT 0x800A
114 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
115 #define GL_CONVOLUTION_1D 0x8010
116 #define GL_CONVOLUTION_2D 0x8011
117 #define GL_SEPARABLE_2D 0x8012
118 #define GL_CONVOLUTION_BORDER_MODE 0x8013
119 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
120 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
121 #define GL_REDUCE 0x8016
122 #define GL_CONVOLUTION_FORMAT 0x8017
123 #define GL_CONVOLUTION_WIDTH 0x8018
124 #define GL_CONVOLUTION_HEIGHT 0x8019
125 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
126 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
127 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
128 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
129 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
130 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
131 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
132 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
133 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
134 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
135 #define GL_HISTOGRAM 0x8024
136 #define GL_PROXY_HISTOGRAM 0x8025
137 #define GL_HISTOGRAM_WIDTH 0x8026
138 #define GL_HISTOGRAM_FORMAT 0x8027
139 #define GL_HISTOGRAM_RED_SIZE 0x8028
140 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
141 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
142 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
143 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
144 #define GL_HISTOGRAM_SINK 0x802D
145 #define GL_MINMAX 0x802E
146 #define GL_MINMAX_FORMAT 0x802F
147 #define GL_MINMAX_SINK 0x8030
148 #define GL_TABLE_TOO_LARGE 0x8031
149 #define GL_COLOR_MATRIX 0x80B1
150 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
151 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
152 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
153 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
154 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
155 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
156 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
157 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
158 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
159 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
160 #define GL_COLOR_TABLE 0x80D0
161 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
162 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
163 #define GL_PROXY_COLOR_TABLE 0x80D3
164 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
165 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
166 #define GL_COLOR_TABLE_SCALE 0x80D6
167 #define GL_COLOR_TABLE_BIAS 0x80D7
168 #define GL_COLOR_TABLE_FORMAT 0x80D8
169 #define GL_COLOR_TABLE_WIDTH 0x80D9
170 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
171 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
172 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
173 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
174 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
175 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
176 #define GL_CONSTANT_BORDER 0x8151
177 #define GL_REPLICATE_BORDER 0x8153
178 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
181 #ifndef GL_VERSION_1_3
182 #define GL_TEXTURE0 0x84C0
183 #define GL_TEXTURE1 0x84C1
184 #define GL_TEXTURE2 0x84C2
185 #define GL_TEXTURE3 0x84C3
186 #define GL_TEXTURE4 0x84C4
187 #define GL_TEXTURE5 0x84C5
188 #define GL_TEXTURE6 0x84C6
189 #define GL_TEXTURE7 0x84C7
190 #define GL_TEXTURE8 0x84C8
191 #define GL_TEXTURE9 0x84C9
192 #define GL_TEXTURE10 0x84CA
193 #define GL_TEXTURE11 0x84CB
194 #define GL_TEXTURE12 0x84CC
195 #define GL_TEXTURE13 0x84CD
196 #define GL_TEXTURE14 0x84CE
197 #define GL_TEXTURE15 0x84CF
198 #define GL_TEXTURE16 0x84D0
199 #define GL_TEXTURE17 0x84D1
200 #define GL_TEXTURE18 0x84D2
201 #define GL_TEXTURE19 0x84D3
202 #define GL_TEXTURE20 0x84D4
203 #define GL_TEXTURE21 0x84D5
204 #define GL_TEXTURE22 0x84D6
205 #define GL_TEXTURE23 0x84D7
206 #define GL_TEXTURE24 0x84D8
207 #define GL_TEXTURE25 0x84D9
208 #define GL_TEXTURE26 0x84DA
209 #define GL_TEXTURE27 0x84DB
210 #define GL_TEXTURE28 0x84DC
211 #define GL_TEXTURE29 0x84DD
212 #define GL_TEXTURE30 0x84DE
213 #define GL_TEXTURE31 0x84DF
214 #define GL_ACTIVE_TEXTURE 0x84E0
215 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
216 #define GL_MAX_TEXTURE_UNITS 0x84E2
217 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
218 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
219 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
220 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
221 #define GL_MULTISAMPLE 0x809D
222 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
223 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
224 #define GL_SAMPLE_COVERAGE 0x80A0
225 #define GL_SAMPLE_BUFFERS 0x80A8
226 #define GL_SAMPLES 0x80A9
227 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
228 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
229 #define GL_MULTISAMPLE_BIT 0x20000000
230 #define GL_NORMAL_MAP 0x8511
231 #define GL_REFLECTION_MAP 0x8512
232 #define GL_TEXTURE_CUBE_MAP 0x8513
233 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
234 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
235 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
236 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
237 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
238 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
239 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
240 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
241 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
242 #define GL_COMPRESSED_ALPHA 0x84E9
243 #define GL_COMPRESSED_LUMINANCE 0x84EA
244 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
245 #define GL_COMPRESSED_INTENSITY 0x84EC
246 #define GL_COMPRESSED_RGB 0x84ED
247 #define GL_COMPRESSED_RGBA 0x84EE
248 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
249 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
250 #define GL_TEXTURE_COMPRESSED 0x86A1
251 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
252 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
253 #define GL_CLAMP_TO_BORDER 0x812D
254 #define GL_CLAMP_TO_BORDER_SGIS 0x812D
255 #define GL_COMBINE 0x8570
256 #define GL_COMBINE_RGB 0x8571
257 #define GL_COMBINE_ALPHA 0x8572
258 #define GL_SOURCE0_RGB 0x8580
259 #define GL_SOURCE1_RGB 0x8581
260 #define GL_SOURCE2_RGB 0x8582
261 #define GL_SOURCE0_ALPHA 0x8588
262 #define GL_SOURCE1_ALPHA 0x8589
263 #define GL_SOURCE2_ALPHA 0x858A
264 #define GL_OPERAND0_RGB 0x8590
265 #define GL_OPERAND1_RGB 0x8591
266 #define GL_OPERAND2_RGB 0x8592
267 #define GL_OPERAND0_ALPHA 0x8598
268 #define GL_OPERAND1_ALPHA 0x8599
269 #define GL_OPERAND2_ALPHA 0x859A
270 #define GL_RGB_SCALE 0x8573
271 #define GL_ADD_SIGNED 0x8574
272 #define GL_INTERPOLATE 0x8575
273 #define GL_SUBTRACT 0x84E7
274 #define GL_CONSTANT 0x8576
275 #define GL_PRIMARY_COLOR 0x8577
276 #define GL_PREVIOUS 0x8578
277 #define GL_DOT3_RGB 0x86AE
278 #define GL_DOT3_RGBA 0x86AF
281 #ifndef GL_VERSION_1_4
282 #define GL_BLEND_DST_RGB 0x80C8
283 #define GL_BLEND_SRC_RGB 0x80C9
284 #define GL_BLEND_DST_ALPHA 0x80CA
285 #define GL_BLEND_SRC_ALPHA 0x80CB
286 #define GL_POINT_SIZE_MIN 0x8126
287 #define GL_POINT_SIZE_MAX 0x8127
288 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
289 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
290 #define GL_GENERATE_MIPMAP 0x8191
291 #define GL_GENERATE_MIPMAP_HINT 0x8192
292 #define GL_DEPTH_COMPONENT16 0x81A5
293 #define GL_DEPTH_COMPONENT24 0x81A6
294 #define GL_DEPTH_COMPONENT32 0x81A7
295 #define GL_MIRRORED_REPEAT 0x8370
296 #define GL_FOG_COORDINATE_SOURCE 0x8450
297 #define GL_FOG_COORDINATE 0x8451
298 #define GL_FRAGMENT_DEPTH 0x8452
299 #define GL_CURRENT_FOG_COORDINATE 0x8453
300 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
301 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
302 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
303 #define GL_FOG_COORDINATE_ARRAY 0x8457
304 #define GL_COLOR_SUM 0x8458
305 #define GL_CURRENT_SECONDARY_COLOR 0x8459
306 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
307 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
308 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
309 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
310 #define GL_SECONDARY_COLOR_ARRAY 0x845E
311 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
312 #define GL_TEXTURE_FILTER_CONTROL 0x8500
313 #define GL_TEXTURE_LOD_BIAS 0x8501
314 #define GL_INCR_WRAP 0x8507
315 #define GL_DECR_WRAP 0x8508
316 #define GL_TEXTURE_DEPTH_SIZE 0x884A
317 #define GL_DEPTH_TEXTURE_MODE 0x884B
318 #define GL_TEXTURE_COMPARE_MODE 0x884C
319 #define GL_TEXTURE_COMPARE_FUNC 0x884D
320 #define GL_COMPARE_R_TO_TEXTURE 0x884E
323 #ifndef GL_VERSION_1_5
324 #define GL_BUFFER_SIZE 0x8764
325 #define GL_BUFFER_USAGE 0x8765
326 #define GL_QUERY_COUNTER_BITS 0x8864
327 #define GL_CURRENT_QUERY 0x8865
328 #define GL_QUERY_RESULT 0x8866
329 #define GL_QUERY_RESULT_AVAILABLE 0x8867
330 #define GL_ARRAY_BUFFER 0x8892
331 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
332 #define GL_ARRAY_BUFFER_BINDING 0x8894
333 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
334 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
335 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
336 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
337 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
338 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
339 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
340 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
341 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
342 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
343 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
344 #define GL_READ_ONLY 0x88B8
345 #define GL_WRITE_ONLY 0x88B9
346 #define GL_READ_WRITE 0x88BA
347 #define GL_BUFFER_ACCESS 0x88BB
348 #define GL_BUFFER_MAPPED 0x88BC
349 #define GL_BUFFER_MAP_POINTER 0x88BD
350 #define GL_STREAM_DRAW 0x88E0
351 #define GL_STREAM_READ 0x88E1
352 #define GL_STREAM_COPY 0x88E2
353 #define GL_STATIC_DRAW 0x88E4
354 #define GL_STATIC_READ 0x88E5
355 #define GL_STATIC_COPY 0x88E6
356 #define GL_DYNAMIC_DRAW 0x88E8
357 #define GL_DYNAMIC_READ 0x88E9
358 #define GL_DYNAMIC_COPY 0x88EA
359 #define GL_SAMPLES_PASSED 0x8914
360 #define GL_FOG_COORD_SOURCE GL_FOG_COORDINATE_SOURCE
361 #define GL_FOG_COORD GL_FOG_COORDINATE
362 #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
363 #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
364 #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
365 #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
366 #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
367 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
368 #define GL_SRC0_RGB GL_SOURCE0_RGB
369 #define GL_SRC1_RGB GL_SOURCE1_RGB
370 #define GL_SRC2_RGB GL_SOURCE2_RGB
371 #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
372 #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
373 #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
376 #ifndef GL_ARB_multitexture
377 #define GL_TEXTURE0_ARB 0x84C0
378 #define GL_TEXTURE1_ARB 0x84C1
379 #define GL_TEXTURE2_ARB 0x84C2
380 #define GL_TEXTURE3_ARB 0x84C3
381 #define GL_TEXTURE4_ARB 0x84C4
382 #define GL_TEXTURE5_ARB 0x84C5
383 #define GL_TEXTURE6_ARB 0x84C6
384 #define GL_TEXTURE7_ARB 0x84C7
385 #define GL_TEXTURE8_ARB 0x84C8
386 #define GL_TEXTURE9_ARB 0x84C9
387 #define GL_TEXTURE10_ARB 0x84CA
388 #define GL_TEXTURE11_ARB 0x84CB
389 #define GL_TEXTURE12_ARB 0x84CC
390 #define GL_TEXTURE13_ARB 0x84CD
391 #define GL_TEXTURE14_ARB 0x84CE
392 #define GL_TEXTURE15_ARB 0x84CF
393 #define GL_TEXTURE16_ARB 0x84D0
394 #define GL_TEXTURE17_ARB 0x84D1
395 #define GL_TEXTURE18_ARB 0x84D2
396 #define GL_TEXTURE19_ARB 0x84D3
397 #define GL_TEXTURE20_ARB 0x84D4
398 #define GL_TEXTURE21_ARB 0x84D5
399 #define GL_TEXTURE22_ARB 0x84D6
400 #define GL_TEXTURE23_ARB 0x84D7
401 #define GL_TEXTURE24_ARB 0x84D8
402 #define GL_TEXTURE25_ARB 0x84D9
403 #define GL_TEXTURE26_ARB 0x84DA
404 #define GL_TEXTURE27_ARB 0x84DB
405 #define GL_TEXTURE28_ARB 0x84DC
406 #define GL_TEXTURE29_ARB 0x84DD
407 #define GL_TEXTURE30_ARB 0x84DE
408 #define GL_TEXTURE31_ARB 0x84DF
409 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
410 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
411 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
414 #ifndef GL_ARB_transpose_matrix
415 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
416 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
417 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
418 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
421 #ifndef GL_ARB_multisample
422 #define GL_MULTISAMPLE_ARB 0x809D
423 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
424 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
425 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
426 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
427 #define GL_SAMPLES_ARB 0x80A9
428 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
429 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
430 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
433 #ifndef GL_ARB_texture_env_add
436 #ifndef GL_ARB_texture_cube_map
437 #define GL_NORMAL_MAP_ARB 0x8511
438 #define GL_REFLECTION_MAP_ARB 0x8512
439 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
440 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
441 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
442 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
443 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
444 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
445 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
446 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
447 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
448 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
451 #ifndef GL_ARB_texture_compression
452 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
453 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
454 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
455 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
456 #define GL_COMPRESSED_RGB_ARB 0x84ED
457 #define GL_COMPRESSED_RGBA_ARB 0x84EE
458 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
459 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
460 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
461 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
462 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
465 #ifndef GL_ARB_texture_border_clamp
466 #define GL_CLAMP_TO_BORDER_ARB 0x812D
469 #ifndef GL_ARB_point_parameters
470 #define GL_POINT_SIZE_MIN_ARB 0x8126
471 #define GL_POINT_SIZE_MAX_ARB 0x8127
472 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
473 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
476 #ifndef GL_ARB_vertex_blend
477 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
478 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
479 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
480 #define GL_VERTEX_BLEND_ARB 0x86A7
481 #define GL_CURRENT_WEIGHT_ARB 0x86A8
482 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
483 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
484 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
485 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
486 #define GL_WEIGHT_ARRAY_ARB 0x86AD
487 #define GL_MODELVIEW0_ARB 0x1700
488 #define GL_MODELVIEW1_ARB 0x850A
489 #define GL_MODELVIEW2_ARB 0x8722
490 #define GL_MODELVIEW3_ARB 0x8723
491 #define GL_MODELVIEW4_ARB 0x8724
492 #define GL_MODELVIEW5_ARB 0x8725
493 #define GL_MODELVIEW6_ARB 0x8726
494 #define GL_MODELVIEW7_ARB 0x8727
495 #define GL_MODELVIEW8_ARB 0x8728
496 #define GL_MODELVIEW9_ARB 0x8729
497 #define GL_MODELVIEW10_ARB 0x872A
498 #define GL_MODELVIEW11_ARB 0x872B
499 #define GL_MODELVIEW12_ARB 0x872C
500 #define GL_MODELVIEW13_ARB 0x872D
501 #define GL_MODELVIEW14_ARB 0x872E
502 #define GL_MODELVIEW15_ARB 0x872F
503 #define GL_MODELVIEW16_ARB 0x8730
504 #define GL_MODELVIEW17_ARB 0x8731
505 #define GL_MODELVIEW18_ARB 0x8732
506 #define GL_MODELVIEW19_ARB 0x8733
507 #define GL_MODELVIEW20_ARB 0x8734
508 #define GL_MODELVIEW21_ARB 0x8735
509 #define GL_MODELVIEW22_ARB 0x8736
510 #define GL_MODELVIEW23_ARB 0x8737
511 #define GL_MODELVIEW24_ARB 0x8738
512 #define GL_MODELVIEW25_ARB 0x8739
513 #define GL_MODELVIEW26_ARB 0x873A
514 #define GL_MODELVIEW27_ARB 0x873B
515 #define GL_MODELVIEW28_ARB 0x873C
516 #define GL_MODELVIEW29_ARB 0x873D
517 #define GL_MODELVIEW30_ARB 0x873E
518 #define GL_MODELVIEW31_ARB 0x873F
521 #ifndef GL_ARB_matrix_palette
522 #define GL_MATRIX_PALETTE_ARB 0x8840
523 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
524 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842
525 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
526 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
527 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
528 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
529 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
530 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
531 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
534 #ifndef GL_ARB_texture_env_combine
535 #define GL_COMBINE_ARB 0x8570
536 #define GL_COMBINE_RGB_ARB 0x8571
537 #define GL_COMBINE_ALPHA_ARB 0x8572
538 #define GL_SOURCE0_RGB_ARB 0x8580
539 #define GL_SOURCE1_RGB_ARB 0x8581
540 #define GL_SOURCE2_RGB_ARB 0x8582
541 #define GL_SOURCE0_ALPHA_ARB 0x8588
542 #define GL_SOURCE1_ALPHA_ARB 0x8589
543 #define GL_SOURCE2_ALPHA_ARB 0x858A
544 #define GL_OPERAND0_RGB_ARB 0x8590
545 #define GL_OPERAND1_RGB_ARB 0x8591
546 #define GL_OPERAND2_RGB_ARB 0x8592
547 #define GL_OPERAND0_ALPHA_ARB 0x8598
548 #define GL_OPERAND1_ALPHA_ARB 0x8599
549 #define GL_OPERAND2_ALPHA_ARB 0x859A
550 #define GL_RGB_SCALE_ARB 0x8573
551 #define GL_ADD_SIGNED_ARB 0x8574
552 #define GL_INTERPOLATE_ARB 0x8575
553 #define GL_SUBTRACT_ARB 0x84E7
554 #define GL_CONSTANT_ARB 0x8576
555 #define GL_PRIMARY_COLOR_ARB 0x8577
556 #define GL_PREVIOUS_ARB 0x8578
559 #ifndef GL_ARB_texture_env_crossbar
562 #ifndef GL_ARB_texture_env_dot3
563 #define GL_DOT3_RGB_ARB 0x86AE
564 #define GL_DOT3_RGBA_ARB 0x86AF
567 #ifndef GL_ARB_texture_mirrored_repeat
568 #define GL_MIRRORED_REPEAT_ARB 0x8370
571 #ifndef GL_ARB_depth_texture
572 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
573 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
574 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
575 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
576 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
579 #ifndef GL_ARB_shadow
580 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
581 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
582 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
585 #ifndef GL_ARB_shadow_ambient
586 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
589 #ifndef GL_ARB_window_pos
592 #ifndef GL_ARB_vertex_program
593 #define GL_COLOR_SUM_ARB 0x8458
594 #define GL_VERTEX_PROGRAM_ARB 0x8620
595 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
596 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
597 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
598 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
599 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
600 #define GL_PROGRAM_LENGTH_ARB 0x8627
601 #define GL_PROGRAM_STRING_ARB 0x8628
602 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
603 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
604 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
605 #define GL_CURRENT_MATRIX_ARB 0x8641
606 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
607 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
608 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
609 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
610 #define GL_PROGRAM_BINDING_ARB 0x8677
611 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
612 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
613 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
614 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
615 #define GL_PROGRAM_FORMAT_ARB 0x8876
616 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
617 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
618 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
619 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
620 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
621 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
622 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
623 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
624 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
625 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
626 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
627 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
628 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
629 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
630 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
631 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
632 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
633 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
634 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
635 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
636 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
637 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
638 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
639 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
640 #define GL_MATRIX0_ARB 0x88C0
641 #define GL_MATRIX1_ARB 0x88C1
642 #define GL_MATRIX2_ARB 0x88C2
643 #define GL_MATRIX3_ARB 0x88C3
644 #define GL_MATRIX4_ARB 0x88C4
645 #define GL_MATRIX5_ARB 0x88C5
646 #define GL_MATRIX6_ARB 0x88C6
647 #define GL_MATRIX7_ARB 0x88C7
648 #define GL_MATRIX8_ARB 0x88C8
649 #define GL_MATRIX9_ARB 0x88C9
650 #define GL_MATRIX10_ARB 0x88CA
651 #define GL_MATRIX11_ARB 0x88CB
652 #define GL_MATRIX12_ARB 0x88CC
653 #define GL_MATRIX13_ARB 0x88CD
654 #define GL_MATRIX14_ARB 0x88CE
655 #define GL_MATRIX15_ARB 0x88CF
656 #define GL_MATRIX16_ARB 0x88D0
657 #define GL_MATRIX17_ARB 0x88D1
658 #define GL_MATRIX18_ARB 0x88D2
659 #define GL_MATRIX19_ARB 0x88D3
660 #define GL_MATRIX20_ARB 0x88D4
661 #define GL_MATRIX21_ARB 0x88D5
662 #define GL_MATRIX22_ARB 0x88D6
663 #define GL_MATRIX23_ARB 0x88D7
664 #define GL_MATRIX24_ARB 0x88D8
665 #define GL_MATRIX25_ARB 0x88D9
666 #define GL_MATRIX26_ARB 0x88DA
667 #define GL_MATRIX27_ARB 0x88DB
668 #define GL_MATRIX28_ARB 0x88DC
669 #define GL_MATRIX29_ARB 0x88DD
670 #define GL_MATRIX30_ARB 0x88DE
671 #define GL_MATRIX31_ARB 0x88DF
674 #ifndef GL_ARB_fragment_program
675 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
676 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
677 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
678 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
679 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
680 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
681 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
682 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
683 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
684 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
685 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
686 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
687 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
688 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
689 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
692 #ifndef GL_ARB_vertex_buffer_object
693 #define GL_BUFFER_SIZE_ARB 0x8764
694 #define GL_BUFFER_USAGE_ARB 0x8765
695 #define GL_ARRAY_BUFFER_ARB 0x8892
696 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
697 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
698 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
699 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
700 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
701 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
702 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
703 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
704 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
705 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
706 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
707 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
708 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
709 #define GL_READ_ONLY_ARB 0x88B8
710 #define GL_WRITE_ONLY_ARB 0x88B9
711 #define GL_READ_WRITE_ARB 0x88BA
712 #define GL_BUFFER_ACCESS_ARB 0x88BB
713 #define GL_BUFFER_MAPPED_ARB 0x88BC
714 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
715 #define GL_STREAM_DRAW_ARB 0x88E0
716 #define GL_STREAM_READ_ARB 0x88E1
717 #define GL_STREAM_COPY_ARB 0x88E2
718 #define GL_STATIC_DRAW_ARB 0x88E4
719 #define GL_STATIC_READ_ARB 0x88E5
720 #define GL_STATIC_COPY_ARB 0x88E6
721 #define GL_DYNAMIC_DRAW_ARB 0x88E8
722 #define GL_DYNAMIC_READ_ARB 0x88E9
723 #define GL_DYNAMIC_COPY_ARB 0x88EA
726 #ifndef GL_ARB_occlusion_query
727 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
728 #define GL_CURRENT_QUERY_ARB 0x8865
729 #define GL_QUERY_RESULT_ARB 0x8866
730 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
731 #define GL_SAMPLES_PASSED_ARB 0x8914
734 #ifndef GL_ARB_shader_objects
735 #define GL_PROGRAM_OBJECT_ARB 0x8B40
736 #define GL_SHADER_OBJECT_ARB 0x8B48
737 #define GL_OBJECT_TYPE_ARB 0x8B4E
738 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
739 #define GL_FLOAT_VEC2_ARB 0x8B50
740 #define GL_FLOAT_VEC3_ARB 0x8B51
741 #define GL_FLOAT_VEC4_ARB 0x8B52
742 #define GL_INT_VEC2_ARB 0x8B53
743 #define GL_INT_VEC3_ARB 0x8B54
744 #define GL_INT_VEC4_ARB 0x8B55
745 #define GL_BOOL_ARB 0x8B56
746 #define GL_BOOL_VEC2_ARB 0x8B57
747 #define GL_BOOL_VEC3_ARB 0x8B58
748 #define GL_BOOL_VEC4_ARB 0x8B59
749 #define GL_FLOAT_MAT2_ARB 0x8B5A
750 #define GL_FLOAT_MAT3_ARB 0x8B5B
751 #define GL_FLOAT_MAT4_ARB 0x8B5C
752 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
753 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
754 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
755 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
756 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
757 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
758 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
759 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
760 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
763 #ifndef GL_ARB_vertex_shader
764 #define GL_VERTEX_SHADER_ARB 0x8B31
765 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
766 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
767 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
768 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
769 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
770 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
773 #ifndef GL_ARB_fragment_shader
774 #define GL_FRAGMENT_SHADER_ARB 0x8B30
775 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
778 #ifndef GL_ARB_shading_language_100
781 #ifndef GL_ARB_texture_non_power_of_two
784 #ifndef GL_ARB_point_sprite
785 #define GL_POINT_SPRITE_ARB 0x8861
786 #define GL_COORD_REPLACE_ARB 0x8862
790 #define GL_ABGR_EXT 0x8000
793 #ifndef GL_EXT_blend_color
794 #define GL_CONSTANT_COLOR_EXT 0x8001
795 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
796 #define GL_CONSTANT_ALPHA_EXT 0x8003
797 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
798 #define GL_BLEND_COLOR_EXT 0x8005
801 #ifndef GL_EXT_polygon_offset
802 #define GL_POLYGON_OFFSET_EXT 0x8037
803 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
804 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
807 #ifndef GL_EXT_texture
808 #define GL_ALPHA4_EXT 0x803B
809 #define GL_ALPHA8_EXT 0x803C
810 #define GL_ALPHA12_EXT 0x803D
811 #define GL_ALPHA16_EXT 0x803E
812 #define GL_LUMINANCE4_EXT 0x803F
813 #define GL_LUMINANCE8_EXT 0x8040
814 #define GL_LUMINANCE12_EXT 0x8041
815 #define GL_LUMINANCE16_EXT 0x8042
816 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
817 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
818 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
819 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
820 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
821 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
822 #define GL_INTENSITY_EXT 0x8049
823 #define GL_INTENSITY4_EXT 0x804A
824 #define GL_INTENSITY8_EXT 0x804B
825 #define GL_INTENSITY12_EXT 0x804C
826 #define GL_INTENSITY16_EXT 0x804D
827 #define GL_RGB2_EXT 0x804E
828 #define GL_RGB4_EXT 0x804F
829 #define GL_RGB5_EXT 0x8050
830 #define GL_RGB8_EXT 0x8051
831 #define GL_RGB10_EXT 0x8052
832 #define GL_RGB12_EXT 0x8053
833 #define GL_RGB16_EXT 0x8054
834 #define GL_RGBA2_EXT 0x8055
835 #define GL_RGBA4_EXT 0x8056
836 #define GL_RGB5_A1_EXT 0x8057
837 #define GL_RGBA8_EXT 0x8058
838 #define GL_RGB10_A2_EXT 0x8059
839 #define GL_RGBA12_EXT 0x805A
840 #define GL_RGBA16_EXT 0x805B
841 #define GL_TEXTURE_RED_SIZE_EXT 0x805C
842 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
843 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
844 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
845 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
846 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
847 #define GL_REPLACE_EXT 0x8062
848 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
849 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
850 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065
853 #ifndef GL_EXT_texture3D
854 #define GL_PACK_SKIP_IMAGES_EXT 0x806B
855 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
856 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
857 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
858 #define GL_TEXTURE_3D_EXT 0x806F
859 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
860 #define GL_TEXTURE_DEPTH_EXT 0x8071
861 #define GL_TEXTURE_WRAP_R_EXT 0x8072
862 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
865 #ifndef GL_SGIS_texture_filter4
866 #define GL_FILTER4_SGIS 0x8146
867 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
870 #ifndef GL_EXT_subtexture
873 #ifndef GL_EXT_copy_texture
876 #ifndef GL_EXT_histogram
877 #define GL_HISTOGRAM_EXT 0x8024
878 #define GL_PROXY_HISTOGRAM_EXT 0x8025
879 #define GL_HISTOGRAM_WIDTH_EXT 0x8026
880 #define GL_HISTOGRAM_FORMAT_EXT 0x8027
881 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
882 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
883 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
884 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
885 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
886 #define GL_HISTOGRAM_SINK_EXT 0x802D
887 #define GL_MINMAX_EXT 0x802E
888 #define GL_MINMAX_FORMAT_EXT 0x802F
889 #define GL_MINMAX_SINK_EXT 0x8030
890 #define GL_TABLE_TOO_LARGE_EXT 0x8031
893 #ifndef GL_EXT_convolution
894 #define GL_CONVOLUTION_1D_EXT 0x8010
895 #define GL_CONVOLUTION_2D_EXT 0x8011
896 #define GL_SEPARABLE_2D_EXT 0x8012
897 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
898 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
899 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
900 #define GL_REDUCE_EXT 0x8016
901 #define GL_CONVOLUTION_FORMAT_EXT 0x8017
902 #define GL_CONVOLUTION_WIDTH_EXT 0x8018
903 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019
904 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
905 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
906 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
907 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
908 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
909 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
910 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
911 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
912 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
913 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
916 #ifndef GL_SGI_color_matrix
917 #define GL_COLOR_MATRIX_SGI 0x80B1
918 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
919 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
920 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
921 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
922 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
923 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
924 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
925 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
926 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
927 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
930 #ifndef GL_SGI_color_table
931 #define GL_COLOR_TABLE_SGI 0x80D0
932 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
933 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
934 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3
935 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
936 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
937 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6
938 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7
939 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
940 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
941 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
942 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
943 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
944 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
945 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
946 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
949 #ifndef GL_SGIS_pixel_texture
950 #define GL_PIXEL_TEXTURE_SGIS 0x8353
951 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
952 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
953 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
956 #ifndef GL_SGIX_pixel_texture
957 #define GL_PIXEL_TEX_GEN_SGIX 0x8139
958 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
961 #ifndef GL_SGIS_texture4D
962 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
963 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
964 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
965 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
966 #define GL_TEXTURE_4D_SGIS 0x8134
967 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135
968 #define GL_TEXTURE_4DSIZE_SGIS 0x8136
969 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137
970 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
971 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F
974 #ifndef GL_SGI_texture_color_table
975 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
976 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
980 #define GL_CMYK_EXT 0x800C
981 #define GL_CMYKA_EXT 0x800D
982 #define GL_PACK_CMYK_HINT_EXT 0x800E
983 #define GL_UNPACK_CMYK_HINT_EXT 0x800F
986 #ifndef GL_EXT_texture_object
987 #define GL_TEXTURE_PRIORITY_EXT 0x8066
988 #define GL_TEXTURE_RESIDENT_EXT 0x8067
989 #define GL_TEXTURE_1D_BINDING_EXT 0x8068
990 #define GL_TEXTURE_2D_BINDING_EXT 0x8069
991 #define GL_TEXTURE_3D_BINDING_EXT 0x806A
994 #ifndef GL_SGIS_detail_texture
995 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
996 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
997 #define GL_LINEAR_DETAIL_SGIS 0x8097
998 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
999 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
1000 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
1001 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
1002 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
1005 #ifndef GL_SGIS_sharpen_texture
1006 #define GL_LINEAR_SHARPEN_SGIS 0x80AD
1007 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
1008 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
1009 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
1012 #ifndef GL_EXT_packed_pixels
1013 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
1014 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
1015 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
1016 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
1017 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
1020 #ifndef GL_SGIS_texture_lod
1021 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A
1022 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B
1023 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
1024 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
1027 #ifndef GL_SGIS_multisample
1028 #define GL_MULTISAMPLE_SGIS 0x809D
1029 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
1030 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
1031 #define GL_SAMPLE_MASK_SGIS 0x80A0
1032 #define GL_1PASS_SGIS 0x80A1
1033 #define GL_2PASS_0_SGIS 0x80A2
1034 #define GL_2PASS_1_SGIS 0x80A3
1035 #define GL_4PASS_0_SGIS 0x80A4
1036 #define GL_4PASS_1_SGIS 0x80A5
1037 #define GL_4PASS_2_SGIS 0x80A6
1038 #define GL_4PASS_3_SGIS 0x80A7
1039 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8
1040 #define GL_SAMPLES_SGIS 0x80A9
1041 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
1042 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
1043 #define GL_SAMPLE_PATTERN_SGIS 0x80AC
1046 #ifndef GL_EXT_rescale_normal
1047 #define GL_RESCALE_NORMAL_EXT 0x803A
1050 #ifndef GL_EXT_vertex_array
1051 #define GL_VERTEX_ARRAY_EXT 0x8074
1052 #define GL_NORMAL_ARRAY_EXT 0x8075
1053 #define GL_COLOR_ARRAY_EXT 0x8076
1054 #define GL_INDEX_ARRAY_EXT 0x8077
1055 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
1056 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
1057 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
1058 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
1059 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
1060 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
1061 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
1062 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
1063 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
1064 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
1065 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
1066 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
1067 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
1068 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
1069 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
1070 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
1071 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
1072 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
1073 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
1074 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
1075 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
1076 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
1077 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
1078 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
1079 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
1080 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
1081 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
1082 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
1085 #ifndef GL_EXT_misc_attribute
1088 #ifndef GL_SGIS_generate_mipmap
1089 #define GL_GENERATE_MIPMAP_SGIS 0x8191
1090 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
1093 #ifndef GL_SGIX_clipmap
1094 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
1095 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
1096 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
1097 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
1098 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
1099 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
1100 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
1101 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
1102 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
1103 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
1104 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
1105 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
1108 #ifndef GL_SGIX_shadow
1109 #define GL_TEXTURE_COMPARE_SGIX 0x819A
1110 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
1111 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
1112 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
1115 #ifndef GL_SGIS_texture_edge_clamp
1116 #define GL_CLAMP_TO_EDGE_SGIS 0x812F
1119 #ifndef GL_EXT_blend_minmax
1120 #define GL_FUNC_ADD_EXT 0x8006
1121 #define GL_MIN_EXT 0x8007
1122 #define GL_MAX_EXT 0x8008
1123 #define GL_BLEND_EQUATION_EXT 0x8009
1126 #ifndef GL_EXT_blend_subtract
1127 #define GL_FUNC_SUBTRACT_EXT 0x800A
1128 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
1131 #ifndef GL_EXT_blend_logic_op
1134 #ifndef GL_SGIX_interlace
1135 #define GL_INTERLACE_SGIX 0x8094
1138 #ifndef GL_SGIX_pixel_tiles
1139 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
1140 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
1141 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
1142 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
1143 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
1144 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
1145 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
1146 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
1149 #ifndef GL_SGIS_texture_select
1150 #define GL_DUAL_ALPHA4_SGIS 0x8110
1151 #define GL_DUAL_ALPHA8_SGIS 0x8111
1152 #define GL_DUAL_ALPHA12_SGIS 0x8112
1153 #define GL_DUAL_ALPHA16_SGIS 0x8113
1154 #define GL_DUAL_LUMINANCE4_SGIS 0x8114
1155 #define GL_DUAL_LUMINANCE8_SGIS 0x8115
1156 #define GL_DUAL_LUMINANCE12_SGIS 0x8116
1157 #define GL_DUAL_LUMINANCE16_SGIS 0x8117
1158 #define GL_DUAL_INTENSITY4_SGIS 0x8118
1159 #define GL_DUAL_INTENSITY8_SGIS 0x8119
1160 #define GL_DUAL_INTENSITY12_SGIS 0x811A
1161 #define GL_DUAL_INTENSITY16_SGIS 0x811B
1162 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
1163 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
1164 #define GL_QUAD_ALPHA4_SGIS 0x811E
1165 #define GL_QUAD_ALPHA8_SGIS 0x811F
1166 #define GL_QUAD_LUMINANCE4_SGIS 0x8120
1167 #define GL_QUAD_LUMINANCE8_SGIS 0x8121
1168 #define GL_QUAD_INTENSITY4_SGIS 0x8122
1169 #define GL_QUAD_INTENSITY8_SGIS 0x8123
1170 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
1171 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
1174 #ifndef GL_SGIX_sprite
1175 #define GL_SPRITE_SGIX 0x8148
1176 #define GL_SPRITE_MODE_SGIX 0x8149
1177 #define GL_SPRITE_AXIS_SGIX 0x814A
1178 #define GL_SPRITE_TRANSLATION_SGIX 0x814B
1179 #define GL_SPRITE_AXIAL_SGIX 0x814C
1180 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
1181 #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
1184 #ifndef GL_SGIX_texture_multi_buffer
1185 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
1188 #ifndef GL_EXT_point_parameters
1189 #define GL_POINT_SIZE_MIN_EXT 0x8126
1190 #define GL_POINT_SIZE_MAX_EXT 0x8127
1191 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
1192 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
1195 #ifndef GL_SGIS_point_parameters
1196 #define GL_POINT_SIZE_MIN_SGIS 0x8126
1197 #define GL_POINT_SIZE_MAX_SGIS 0x8127
1198 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
1199 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129
1202 #ifndef GL_SGIX_instruments
1203 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
1204 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
1207 #ifndef GL_SGIX_texture_scale_bias
1208 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
1209 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
1210 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
1211 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
1214 #ifndef GL_SGIX_framezoom
1215 #define GL_FRAMEZOOM_SGIX 0x818B
1216 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
1217 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
1220 #ifndef GL_SGIX_tag_sample_buffer
1223 #ifndef GL_FfdMaskSGIX
1224 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
1225 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
1228 #ifndef GL_SGIX_polynomial_ffd
1229 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
1230 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195
1231 #define GL_DEFORMATIONS_MASK_SGIX 0x8196
1232 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
1235 #ifndef GL_SGIX_reference_plane
1236 #define GL_REFERENCE_PLANE_SGIX 0x817D
1237 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
1240 #ifndef GL_SGIX_flush_raster
1243 #ifndef GL_SGIX_depth_texture
1244 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
1245 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
1246 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
1249 #ifndef GL_SGIS_fog_function
1250 #define GL_FOG_FUNC_SGIS 0x812A
1251 #define GL_FOG_FUNC_POINTS_SGIS 0x812B
1252 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
1255 #ifndef GL_SGIX_fog_offset
1256 #define GL_FOG_OFFSET_SGIX 0x8198
1257 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199
1260 #ifndef GL_HP_image_transform
1261 #define GL_IMAGE_SCALE_X_HP 0x8155
1262 #define GL_IMAGE_SCALE_Y_HP 0x8156
1263 #define GL_IMAGE_TRANSLATE_X_HP 0x8157
1264 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158
1265 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
1266 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
1267 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
1268 #define GL_IMAGE_MAG_FILTER_HP 0x815C
1269 #define GL_IMAGE_MIN_FILTER_HP 0x815D
1270 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
1271 #define GL_CUBIC_HP 0x815F
1272 #define GL_AVERAGE_HP 0x8160
1273 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161
1274 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
1275 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
1278 #ifndef GL_HP_convolution_border_modes
1279 #define GL_IGNORE_BORDER_HP 0x8150
1280 #define GL_CONSTANT_BORDER_HP 0x8151
1281 #define GL_REPLICATE_BORDER_HP 0x8153
1282 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
1285 #ifndef GL_INGR_palette_buffer
1288 #ifndef GL_SGIX_texture_add_env
1289 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
1292 #ifndef GL_EXT_color_subtable
1295 #ifndef GL_PGI_vertex_hints
1296 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A
1297 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
1298 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
1299 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D
1300 #define GL_COLOR3_BIT_PGI 0x00010000
1301 #define GL_COLOR4_BIT_PGI 0x00020000
1302 #define GL_EDGEFLAG_BIT_PGI 0x00040000
1303 #define GL_INDEX_BIT_PGI 0x00080000
1304 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000
1305 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
1306 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
1307 #define GL_MAT_EMISSION_BIT_PGI 0x00800000
1308 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
1309 #define GL_MAT_SHININESS_BIT_PGI 0x02000000
1310 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000
1311 #define GL_NORMAL_BIT_PGI 0x08000000
1312 #define GL_TEXCOORD1_BIT_PGI 0x10000000
1313 #define GL_TEXCOORD2_BIT_PGI 0x20000000
1314 #define GL_TEXCOORD3_BIT_PGI 0x40000000
1315 #define GL_TEXCOORD4_BIT_PGI 0x80000000
1316 #define GL_VERTEX23_BIT_PGI 0x00000004
1317 #define GL_VERTEX4_BIT_PGI 0x00000008
1320 #ifndef GL_PGI_misc_hints
1321 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
1322 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
1323 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
1324 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
1325 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
1326 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
1327 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
1328 #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
1329 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
1330 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
1331 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
1332 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
1333 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
1334 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
1335 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
1336 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219
1337 #define GL_CLIP_NEAR_HINT_PGI 0x1A220
1338 #define GL_CLIP_FAR_HINT_PGI 0x1A221
1339 #define GL_WIDE_LINE_HINT_PGI 0x1A222
1340 #define GL_BACK_NORMALS_HINT_PGI 0x1A223
1343 #ifndef GL_EXT_paletted_texture
1344 #define GL_COLOR_INDEX1_EXT 0x80E2
1345 #define GL_COLOR_INDEX2_EXT 0x80E3
1346 #define GL_COLOR_INDEX4_EXT 0x80E4
1347 #define GL_COLOR_INDEX8_EXT 0x80E5
1348 #define GL_COLOR_INDEX12_EXT 0x80E6
1349 #define GL_COLOR_INDEX16_EXT 0x80E7
1350 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
1353 #ifndef GL_EXT_clip_volume_hint
1354 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
1357 #ifndef GL_SGIX_list_priority
1358 #define GL_LIST_PRIORITY_SGIX 0x8182
1361 #ifndef GL_SGIX_ir_instrument1
1362 #define GL_IR_INSTRUMENT1_SGIX 0x817F
1365 #ifndef GL_SGIX_calligraphic_fragment
1366 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
1369 #ifndef GL_SGIX_texture_lod_bias
1370 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
1371 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
1372 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
1375 #ifndef GL_SGIX_shadow_ambient
1376 #define GL_SHADOW_AMBIENT_SGIX 0x80BF
1379 #ifndef GL_EXT_index_texture
1382 #ifndef GL_EXT_index_material
1383 #define GL_INDEX_MATERIAL_EXT 0x81B8
1384 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
1385 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
1388 #ifndef GL_EXT_index_func
1389 #define GL_INDEX_TEST_EXT 0x81B5
1390 #define GL_INDEX_TEST_FUNC_EXT 0x81B6
1391 #define GL_INDEX_TEST_REF_EXT 0x81B7
1394 #ifndef GL_EXT_index_array_formats
1395 #define GL_IUI_V2F_EXT 0x81AD
1396 #define GL_IUI_V3F_EXT 0x81AE
1397 #define GL_IUI_N3F_V2F_EXT 0x81AF
1398 #define GL_IUI_N3F_V3F_EXT 0x81B0
1399 #define GL_T2F_IUI_V2F_EXT 0x81B1
1400 #define GL_T2F_IUI_V3F_EXT 0x81B2
1401 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
1402 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
1405 #ifndef GL_EXT_compiled_vertex_array
1406 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
1407 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
1410 #ifndef GL_EXT_cull_vertex
1411 #define GL_CULL_VERTEX_EXT 0x81AA
1412 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
1413 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
1416 #ifndef GL_SGIX_ycrcb
1417 #define GL_YCRCB_422_SGIX 0x81BB
1418 #define GL_YCRCB_444_SGIX 0x81BC
1421 #ifndef GL_SGIX_fragment_lighting
1422 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400
1423 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
1424 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
1425 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
1426 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
1427 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
1428 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
1429 #define GL_LIGHT_ENV_MODE_SGIX 0x8407
1430 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
1431 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
1432 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
1433 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
1434 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C
1435 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D
1436 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E
1437 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F
1438 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410
1439 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411
1440 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412
1441 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413
1444 #ifndef GL_IBM_rasterpos_clip
1445 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
1448 #ifndef GL_HP_texture_lighting
1449 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
1450 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168
1451 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
1454 #ifndef GL_EXT_draw_range_elements
1455 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
1456 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
1459 #ifndef GL_WIN_phong_shading
1460 #define GL_PHONG_WIN 0x80EA
1461 #define GL_PHONG_HINT_WIN 0x80EB
1464 #ifndef GL_WIN_specular_fog
1465 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
1468 #ifndef GL_EXT_light_texture
1469 #define GL_FRAGMENT_MATERIAL_EXT 0x8349
1470 #define GL_FRAGMENT_NORMAL_EXT 0x834A
1471 #define GL_FRAGMENT_COLOR_EXT 0x834C
1472 #define GL_ATTENUATION_EXT 0x834D
1473 #define GL_SHADOW_ATTENUATION_EXT 0x834E
1474 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
1475 #define GL_TEXTURE_LIGHT_EXT 0x8350
1476 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
1477 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
1481 #ifndef GL_SGIX_blend_alpha_minmax
1482 #define GL_ALPHA_MIN_SGIX 0x8320
1483 #define GL_ALPHA_MAX_SGIX 0x8321
1486 #ifndef GL_SGIX_impact_pixel_texture
1487 #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
1488 #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
1489 #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
1490 #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
1491 #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
1492 #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
1493 #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
1497 #define GL_BGR_EXT 0x80E0
1498 #define GL_BGRA_EXT 0x80E1
1501 #ifndef GL_SGIX_async
1502 #define GL_ASYNC_MARKER_SGIX 0x8329
1505 #ifndef GL_SGIX_async_pixel
1506 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
1507 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
1508 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E
1509 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
1510 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
1511 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
1514 #ifndef GL_SGIX_async_histogram
1515 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C
1516 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
1519 #ifndef GL_INTEL_texture_scissor
1522 #ifndef GL_INTEL_parallel_arrays
1523 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4
1524 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
1525 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
1526 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
1527 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
1530 #ifndef GL_HP_occlusion_test
1531 #define GL_OCCLUSION_TEST_HP 0x8165
1532 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166
1535 #ifndef GL_EXT_pixel_transform
1536 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
1537 #define GL_PIXEL_MAG_FILTER_EXT 0x8331
1538 #define GL_PIXEL_MIN_FILTER_EXT 0x8332
1539 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
1540 #define GL_CUBIC_EXT 0x8334
1541 #define GL_AVERAGE_EXT 0x8335
1542 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
1543 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
1544 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
1547 #ifndef GL_EXT_pixel_transform_color_table
1550 #ifndef GL_EXT_shared_texture_palette
1551 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
1554 #ifndef GL_EXT_separate_specular_color
1555 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
1556 #define GL_SINGLE_COLOR_EXT 0x81F9
1557 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
1560 #ifndef GL_EXT_secondary_color
1561 #define GL_COLOR_SUM_EXT 0x8458
1562 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
1563 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
1564 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
1565 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
1566 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
1567 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
1570 #ifndef GL_EXT_texture_perturb_normal
1571 #define GL_PERTURB_EXT 0x85AE
1572 #define GL_TEXTURE_NORMAL_EXT 0x85AF
1575 #ifndef GL_EXT_multi_draw_arrays
1578 #ifndef GL_EXT_fog_coord
1579 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
1580 #define GL_FOG_COORDINATE_EXT 0x8451
1581 #define GL_FRAGMENT_DEPTH_EXT 0x8452
1582 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
1583 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
1584 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
1585 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
1586 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
1589 #ifndef GL_REND_screen_coordinates
1590 #define GL_SCREEN_COORDINATES_REND 0x8490
1591 #define GL_INVERTED_SCREEN_W_REND 0x8491
1594 #ifndef GL_EXT_coordinate_frame
1595 #define GL_TANGENT_ARRAY_EXT 0x8439
1596 #define GL_BINORMAL_ARRAY_EXT 0x843A
1597 #define GL_CURRENT_TANGENT_EXT 0x843B
1598 #define GL_CURRENT_BINORMAL_EXT 0x843C
1599 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
1600 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
1601 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
1602 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
1603 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
1604 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
1605 #define GL_MAP1_TANGENT_EXT 0x8444
1606 #define GL_MAP2_TANGENT_EXT 0x8445
1607 #define GL_MAP1_BINORMAL_EXT 0x8446
1608 #define GL_MAP2_BINORMAL_EXT 0x8447
1611 #ifndef GL_EXT_texture_env_combine
1612 #define GL_COMBINE_EXT 0x8570
1613 #define GL_COMBINE_RGB_EXT 0x8571
1614 #define GL_COMBINE_ALPHA_EXT 0x8572
1615 #define GL_RGB_SCALE_EXT 0x8573
1616 #define GL_ADD_SIGNED_EXT 0x8574
1617 #define GL_INTERPOLATE_EXT 0x8575
1618 #define GL_CONSTANT_EXT 0x8576
1619 #define GL_PRIMARY_COLOR_EXT 0x8577
1620 #define GL_PREVIOUS_EXT 0x8578
1621 #define GL_SOURCE0_RGB_EXT 0x8580
1622 #define GL_SOURCE1_RGB_EXT 0x8581
1623 #define GL_SOURCE2_RGB_EXT 0x8582
1624 #define GL_SOURCE0_ALPHA_EXT 0x8588
1625 #define GL_SOURCE1_ALPHA_EXT 0x8589
1626 #define GL_SOURCE2_ALPHA_EXT 0x858A
1627 #define GL_OPERAND0_RGB_EXT 0x8590
1628 #define GL_OPERAND1_RGB_EXT 0x8591
1629 #define GL_OPERAND2_RGB_EXT 0x8592
1630 #define GL_OPERAND0_ALPHA_EXT 0x8598
1631 #define GL_OPERAND1_ALPHA_EXT 0x8599
1632 #define GL_OPERAND2_ALPHA_EXT 0x859A
1635 #ifndef GL_APPLE_specular_vector
1636 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
1639 #ifndef GL_APPLE_transform_hint
1640 #define GL_TRANSFORM_HINT_APPLE 0x85B1
1643 #ifndef GL_SGIX_fog_scale
1644 #define GL_FOG_SCALE_SGIX 0x81FC
1645 #define GL_FOG_SCALE_VALUE_SGIX 0x81FD
1648 #ifndef GL_SUNX_constant_data
1649 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
1650 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
1653 #ifndef GL_SUN_global_alpha
1654 #define GL_GLOBAL_ALPHA_SUN 0x81D9
1655 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
1658 #ifndef GL_SUN_triangle_list
1659 #define GL_RESTART_SUN 0x0001
1660 #define GL_REPLACE_MIDDLE_SUN 0x0002
1661 #define GL_REPLACE_OLDEST_SUN 0x0003
1662 #define GL_TRIANGLE_LIST_SUN 0x81D7
1663 #define GL_REPLACEMENT_CODE_SUN 0x81D8
1664 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
1665 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
1666 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
1667 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
1668 #define GL_R1UI_V3F_SUN 0x85C4
1669 #define GL_R1UI_C4UB_V3F_SUN 0x85C5
1670 #define GL_R1UI_C3F_V3F_SUN 0x85C6
1671 #define GL_R1UI_N3F_V3F_SUN 0x85C7
1672 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
1673 #define GL_R1UI_T2F_V3F_SUN 0x85C9
1674 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
1675 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
1678 #ifndef GL_SUN_vertex
1681 #ifndef GL_EXT_blend_func_separate
1682 #define GL_BLEND_DST_RGB_EXT 0x80C8
1683 #define GL_BLEND_SRC_RGB_EXT 0x80C9
1684 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
1685 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
1688 #ifndef GL_INGR_color_clamp
1689 #define GL_RED_MIN_CLAMP_INGR 0x8560
1690 #define GL_GREEN_MIN_CLAMP_INGR 0x8561
1691 #define GL_BLUE_MIN_CLAMP_INGR 0x8562
1692 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563
1693 #define GL_RED_MAX_CLAMP_INGR 0x8564
1694 #define GL_GREEN_MAX_CLAMP_INGR 0x8565
1695 #define GL_BLUE_MAX_CLAMP_INGR 0x8566
1696 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567
1699 #ifndef GL_INGR_interlace_read
1700 #define GL_INTERLACE_READ_INGR 0x8568
1703 #ifndef GL_EXT_stencil_wrap
1704 #define GL_INCR_WRAP_EXT 0x8507
1705 #define GL_DECR_WRAP_EXT 0x8508
1708 #ifndef GL_EXT_422_pixels
1709 #define GL_422_EXT 0x80CC
1710 #define GL_422_REV_EXT 0x80CD
1711 #define GL_422_AVERAGE_EXT 0x80CE
1712 #define GL_422_REV_AVERAGE_EXT 0x80CF
1715 #ifndef GL_NV_texgen_reflection
1716 #define GL_NORMAL_MAP_NV 0x8511
1717 #define GL_REFLECTION_MAP_NV 0x8512
1720 #ifndef GL_EXT_texture_cube_map
1721 #define GL_NORMAL_MAP_EXT 0x8511
1722 #define GL_REFLECTION_MAP_EXT 0x8512
1723 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513
1724 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
1725 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
1726 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
1727 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
1728 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
1729 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
1730 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
1731 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
1732 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
1735 #ifndef GL_SUN_convolution_border_modes
1736 #define GL_WRAP_BORDER_SUN 0x81D4
1739 #ifndef GL_EXT_texture_env_add
1742 #ifndef GL_EXT_texture_lod_bias
1743 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
1744 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
1745 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
1748 #ifndef GL_EXT_texture_filter_anisotropic
1749 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
1750 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
1753 #ifndef GL_EXT_vertex_weighting
1754 #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
1755 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
1756 #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
1757 #define GL_MODELVIEW1_MATRIX_EXT 0x8506
1758 #define GL_VERTEX_WEIGHTING_EXT 0x8509
1759 #define GL_MODELVIEW0_EXT GL_MODELVIEW
1760 #define GL_MODELVIEW1_EXT 0x850A
1761 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
1762 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
1763 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
1764 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
1765 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
1766 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
1769 #ifndef GL_NV_light_max_exponent
1770 #define GL_MAX_SHININESS_NV 0x8504
1771 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
1774 #ifndef GL_NV_vertex_array_range
1775 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
1776 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
1777 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
1778 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
1779 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
1782 #ifndef GL_NV_register_combiners
1783 #define GL_REGISTER_COMBINERS_NV 0x8522
1784 #define GL_VARIABLE_A_NV 0x8523
1785 #define GL_VARIABLE_B_NV 0x8524
1786 #define GL_VARIABLE_C_NV 0x8525
1787 #define GL_VARIABLE_D_NV 0x8526
1788 #define GL_VARIABLE_E_NV 0x8527
1789 #define GL_VARIABLE_F_NV 0x8528
1790 #define GL_VARIABLE_G_NV 0x8529
1791 #define GL_CONSTANT_COLOR0_NV 0x852A
1792 #define GL_CONSTANT_COLOR1_NV 0x852B
1793 #define GL_PRIMARY_COLOR_NV 0x852C
1794 #define GL_SECONDARY_COLOR_NV 0x852D
1795 #define GL_SPARE0_NV 0x852E
1796 #define GL_SPARE1_NV 0x852F
1797 #define GL_DISCARD_NV 0x8530
1798 #define GL_E_TIMES_F_NV 0x8531
1799 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
1800 #define GL_UNSIGNED_IDENTITY_NV 0x8536
1801 #define GL_UNSIGNED_INVERT_NV 0x8537
1802 #define GL_EXPAND_NORMAL_NV 0x8538
1803 #define GL_EXPAND_NEGATE_NV 0x8539
1804 #define GL_HALF_BIAS_NORMAL_NV 0x853A
1805 #define GL_HALF_BIAS_NEGATE_NV 0x853B
1806 #define GL_SIGNED_IDENTITY_NV 0x853C
1807 #define GL_SIGNED_NEGATE_NV 0x853D
1808 #define GL_SCALE_BY_TWO_NV 0x853E
1809 #define GL_SCALE_BY_FOUR_NV 0x853F
1810 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
1811 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
1812 #define GL_COMBINER_INPUT_NV 0x8542
1813 #define GL_COMBINER_MAPPING_NV 0x8543
1814 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
1815 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
1816 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
1817 #define GL_COMBINER_MUX_SUM_NV 0x8547
1818 #define GL_COMBINER_SCALE_NV 0x8548
1819 #define GL_COMBINER_BIAS_NV 0x8549
1820 #define GL_COMBINER_AB_OUTPUT_NV 0x854A
1821 #define GL_COMBINER_CD_OUTPUT_NV 0x854B
1822 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
1823 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
1824 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
1825 #define GL_COLOR_SUM_CLAMP_NV 0x854F
1826 #define GL_COMBINER0_NV 0x8550
1827 #define GL_COMBINER1_NV 0x8551
1828 #define GL_COMBINER2_NV 0x8552
1829 #define GL_COMBINER3_NV 0x8553
1830 #define GL_COMBINER4_NV 0x8554
1831 #define GL_COMBINER5_NV 0x8555
1832 #define GL_COMBINER6_NV 0x8556
1833 #define GL_COMBINER7_NV 0x8557
1841 #ifndef GL_NV_fog_distance
1842 #define GL_FOG_DISTANCE_MODE_NV 0x855A
1843 #define GL_EYE_RADIAL_NV 0x855B
1844 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
1848 #ifndef GL_NV_texgen_emboss
1849 #define GL_EMBOSS_LIGHT_NV 0x855D
1850 #define GL_EMBOSS_CONSTANT_NV 0x855E
1851 #define GL_EMBOSS_MAP_NV 0x855F
1854 #ifndef GL_NV_blend_square
1857 #ifndef GL_NV_texture_env_combine4
1858 #define GL_COMBINE4_NV 0x8503
1859 #define GL_SOURCE3_RGB_NV 0x8583
1860 #define GL_SOURCE3_ALPHA_NV 0x858B
1861 #define GL_OPERAND3_RGB_NV 0x8593
1862 #define GL_OPERAND3_ALPHA_NV 0x859B
1865 #ifndef GL_MESA_resize_buffers
1868 #ifndef GL_MESA_window_pos
1871 #ifndef GL_EXT_texture_compression_s3tc
1872 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
1873 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
1874 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
1875 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
1878 #ifndef GL_IBM_cull_vertex
1879 #define GL_CULL_VERTEX_IBM 103050
1882 #ifndef GL_IBM_multimode_draw_arrays
1885 #ifndef GL_IBM_vertex_array_lists
1886 #define GL_VERTEX_ARRAY_LIST_IBM 103070
1887 #define GL_NORMAL_ARRAY_LIST_IBM 103071
1888 #define GL_COLOR_ARRAY_LIST_IBM 103072
1889 #define GL_INDEX_ARRAY_LIST_IBM 103073
1890 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
1891 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
1892 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
1893 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
1894 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
1895 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
1896 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
1897 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
1898 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
1899 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
1900 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
1901 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
1904 #ifndef GL_SGIX_subsample
1905 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
1906 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
1907 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
1908 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
1909 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
1912 #ifndef GL_SGIX_ycrcb_subsample
1915 #ifndef GL_SGIX_ycrcba
1916 #define GL_YCRCB_SGIX 0x8318
1917 #define GL_YCRCBA_SGIX 0x8319
1920 #ifndef GL_SGI_depth_pass_instrument
1921 #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
1922 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
1923 #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
1926 #ifndef GL_3DFX_texture_compression_FXT1
1927 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
1928 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
1931 #ifndef GL_3DFX_multisample
1932 #define GL_MULTISAMPLE_3DFX 0x86B2
1933 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3
1934 #define GL_SAMPLES_3DFX 0x86B4
1935 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000
1938 #ifndef GL_3DFX_tbuffer
1941 #ifndef GL_EXT_multisample
1942 #define GL_MULTISAMPLE_EXT 0x809D
1943 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
1944 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
1945 #define GL_SAMPLE_MASK_EXT 0x80A0
1946 #define GL_1PASS_EXT 0x80A1
1947 #define GL_2PASS_0_EXT 0x80A2
1948 #define GL_2PASS_1_EXT 0x80A3
1949 #define GL_4PASS_0_EXT 0x80A4
1950 #define GL_4PASS_1_EXT 0x80A5
1951 #define GL_4PASS_2_EXT 0x80A6
1952 #define GL_4PASS_3_EXT 0x80A7
1953 #define GL_SAMPLE_BUFFERS_EXT 0x80A8
1954 #define GL_SAMPLES_EXT 0x80A9
1955 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
1956 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
1957 #define GL_SAMPLE_PATTERN_EXT 0x80AC
1958 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
1961 #ifndef GL_SGIX_vertex_preclip
1962 #define GL_VERTEX_PRECLIP_SGIX 0x83EE
1963 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
1966 #ifndef GL_SGIX_convolution_accuracy
1967 #define GL_CONVOLUTION_HINT_SGIX 0x8316
1970 #ifndef GL_SGIX_resample
1971 #define GL_PACK_RESAMPLE_SGIX 0x842C
1972 #define GL_UNPACK_RESAMPLE_SGIX 0x842D
1973 #define GL_RESAMPLE_REPLICATE_SGIX 0x842E
1974 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
1975 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430
1978 #ifndef GL_SGIS_point_line_texgen
1979 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
1980 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
1981 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
1982 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
1983 #define GL_EYE_POINT_SGIS 0x81F4
1984 #define GL_OBJECT_POINT_SGIS 0x81F5
1985 #define GL_EYE_LINE_SGIS 0x81F6
1986 #define GL_OBJECT_LINE_SGIS 0x81F7
1989 #ifndef GL_SGIS_texture_color_mask
1990 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
1993 #ifndef GL_EXT_texture_env_dot3
1994 #define GL_DOT3_RGB_EXT 0x8740
1995 #define GL_DOT3_RGBA_EXT 0x8741
1998 #ifndef GL_ATI_texture_mirror_once
1999 #define GL_MIRROR_CLAMP_ATI 0x8742
2000 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
2004 #define GL_ALL_COMPLETED_NV 0x84F2
2005 #define GL_FENCE_STATUS_NV 0x84F3
2006 #define GL_FENCE_CONDITION_NV 0x84F4
2009 #ifndef GL_IBM_texture_mirrored_repeat
2010 #define GL_MIRRORED_REPEAT_IBM 0x8370
2013 #ifndef GL_NV_evaluators
2014 #define GL_EVAL_2D_NV 0x86C0
2015 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
2016 #define GL_MAP_TESSELLATION_NV 0x86C2
2017 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
2018 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
2019 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
2020 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
2021 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
2022 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
2023 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
2024 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
2025 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
2026 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
2027 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
2028 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
2029 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
2030 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
2031 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
2032 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
2033 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
2034 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
2035 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
2036 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6
2037 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
2040 #ifndef GL_NV_packed_depth_stencil
2041 #define GL_DEPTH_STENCIL_NV 0x84F9
2042 #define GL_UNSIGNED_INT_24_8_NV 0x84FA
2045 #ifndef GL_NV_register_combiners2
2046 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
2049 #ifndef GL_NV_texture_compression_vtc
2052 #ifndef GL_NV_texture_rectangle
2053 #define GL_TEXTURE_RECTANGLE_NV 0x84F5
2054 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
2055 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
2056 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
2059 #ifndef GL_NV_texture_shader
2060 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
2061 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
2062 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
2063 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
2064 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
2065 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
2066 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
2067 #define GL_SHADER_CONSISTENT_NV 0x86DD
2068 #define GL_TEXTURE_SHADER_NV 0x86DE
2069 #define GL_SHADER_OPERATION_NV 0x86DF
2070 #define GL_CULL_MODES_NV 0x86E0
2071 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
2072 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
2073 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
2074 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
2075 #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
2076 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
2077 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
2078 #define GL_CONST_EYE_NV 0x86E5
2079 #define GL_PASS_THROUGH_NV 0x86E6
2080 #define GL_CULL_FRAGMENT_NV 0x86E7
2081 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
2082 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
2083 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
2084 #define GL_DOT_PRODUCT_NV 0x86EC
2085 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
2086 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
2087 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
2088 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
2089 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
2090 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
2091 #define GL_HILO_NV 0x86F4
2092 #define GL_DSDT_NV 0x86F5
2093 #define GL_DSDT_MAG_NV 0x86F6
2094 #define GL_DSDT_MAG_VIB_NV 0x86F7
2095 #define GL_HILO16_NV 0x86F8
2096 #define GL_SIGNED_HILO_NV 0x86F9
2097 #define GL_SIGNED_HILO16_NV 0x86FA
2098 #define GL_SIGNED_RGBA_NV 0x86FB
2099 #define GL_SIGNED_RGBA8_NV 0x86FC
2100 #define GL_SIGNED_RGB_NV 0x86FE
2101 #define GL_SIGNED_RGB8_NV 0x86FF
2102 #define GL_SIGNED_LUMINANCE_NV 0x8701
2103 #define GL_SIGNED_LUMINANCE8_NV 0x8702
2104 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
2105 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
2106 #define GL_SIGNED_ALPHA_NV 0x8705
2107 #define GL_SIGNED_ALPHA8_NV 0x8706
2108 #define GL_SIGNED_INTENSITY_NV 0x8707
2109 #define GL_SIGNED_INTENSITY8_NV 0x8708
2110 #define GL_DSDT8_NV 0x8709
2111 #define GL_DSDT8_MAG8_NV 0x870A
2112 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
2113 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
2114 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
2115 #define GL_HI_SCALE_NV 0x870E
2116 #define GL_LO_SCALE_NV 0x870F
2117 #define GL_DS_SCALE_NV 0x8710
2118 #define GL_DT_SCALE_NV 0x8711
2119 #define GL_MAGNITUDE_SCALE_NV 0x8712
2120 #define GL_VIBRANCE_SCALE_NV 0x8713
2121 #define GL_HI_BIAS_NV 0x8714
2122 #define GL_LO_BIAS_NV 0x8715
2123 #define GL_DS_BIAS_NV 0x8716
2124 #define GL_DT_BIAS_NV 0x8717
2125 #define GL_MAGNITUDE_BIAS_NV 0x8718
2126 #define GL_VIBRANCE_BIAS_NV 0x8719
2127 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
2128 #define GL_TEXTURE_HI_SIZE_NV 0x871B
2129 #define GL_TEXTURE_LO_SIZE_NV 0x871C
2130 #define GL_TEXTURE_DS_SIZE_NV 0x871D
2131 #define GL_TEXTURE_DT_SIZE_NV 0x871E
2132 #define GL_TEXTURE_MAG_SIZE_NV 0x871F
2135 #ifndef GL_NV_texture_shader2
2136 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
2139 #ifndef GL_NV_vertex_array_range2
2140 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
2143 #ifndef GL_NV_vertex_program
2144 #define GL_VERTEX_PROGRAM_NV 0x8620
2145 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
2146 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
2147 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
2148 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
2149 #define GL_CURRENT_ATTRIB_NV 0x8626
2150 #define GL_PROGRAM_LENGTH_NV 0x8627
2151 #define GL_PROGRAM_STRING_NV 0x8628
2152 #define GL_MODELVIEW_PROJECTION_NV 0x8629
2153 #define GL_IDENTITY_NV 0x862A
2154 #define GL_INVERSE_NV 0x862B
2155 #define GL_TRANSPOSE_NV 0x862C
2156 #define GL_INVERSE_TRANSPOSE_NV 0x862D
2157 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
2158 #define GL_MAX_TRACK_MATRICES_NV 0x862F
2159 #define GL_MATRIX0_NV 0x8630
2160 #define GL_MATRIX1_NV 0x8631
2161 #define GL_MATRIX2_NV 0x8632
2162 #define GL_MATRIX3_NV 0x8633
2163 #define GL_MATRIX4_NV 0x8634
2164 #define GL_MATRIX5_NV 0x8635
2165 #define GL_MATRIX6_NV 0x8636
2166 #define GL_MATRIX7_NV 0x8637
2167 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
2168 #define GL_CURRENT_MATRIX_NV 0x8641
2169 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
2170 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
2171 #define GL_PROGRAM_PARAMETER_NV 0x8644
2172 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
2173 #define GL_PROGRAM_TARGET_NV 0x8646
2174 #define GL_PROGRAM_RESIDENT_NV 0x8647
2175 #define GL_TRACK_MATRIX_NV 0x8648
2176 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
2177 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
2178 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B
2179 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
2180 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
2181 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
2182 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
2183 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
2184 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
2185 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
2186 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
2187 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
2188 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
2189 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
2190 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
2191 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
2192 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
2193 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
2194 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
2195 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
2196 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
2197 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
2198 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
2199 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
2200 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
2201 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
2202 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
2203 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
2204 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
2205 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
2206 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
2207 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
2208 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
2209 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
2210 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
2211 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
2212 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
2213 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
2214 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
2215 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
2216 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
2217 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
2218 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
2219 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
2220 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
2221 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
2222 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
2223 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
2224 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
2225 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
2226 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
2229 #ifndef GL_SGIX_texture_coordinate_clamp
2230 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
2231 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
2232 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
2235 #ifndef GL_SGIX_scalebias_hint
2236 #define GL_SCALEBIAS_HINT_SGIX 0x8322
2239 #ifndef GL_OML_interlace
2240 #define GL_INTERLACE_OML 0x8980
2241 #define GL_INTERLACE_READ_OML 0x8981
2244 #ifndef GL_OML_subsample
2245 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
2246 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
2249 #ifndef GL_OML_resample
2250 #define GL_PACK_RESAMPLE_OML 0x8984
2251 #define GL_UNPACK_RESAMPLE_OML 0x8985
2252 #define GL_RESAMPLE_REPLICATE_OML 0x8986
2253 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987
2254 #define GL_RESAMPLE_AVERAGE_OML 0x8988
2255 #define GL_RESAMPLE_DECIMATE_OML 0x8989
2258 #ifndef GL_NV_copy_depth_to_color
2259 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
2260 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
2263 #ifndef GL_ATI_envmap_bumpmap
2264 #define GL_BUMP_ROT_MATRIX_ATI 0x8775
2265 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
2266 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
2267 #define GL_BUMP_TEX_UNITS_ATI 0x8778
2268 #define GL_DUDV_ATI 0x8779
2269 #define GL_DU8DV8_ATI 0x877A
2270 #define GL_BUMP_ENVMAP_ATI 0x877B
2271 #define GL_BUMP_TARGET_ATI 0x877C
2274 #ifndef GL_ATI_fragment_shader
2275 #define GL_FRAGMENT_SHADER_ATI 0x8920
2276 #define GL_REG_0_ATI 0x8921
2277 #define GL_REG_1_ATI 0x8922
2278 #define GL_REG_2_ATI 0x8923
2279 #define GL_REG_3_ATI 0x8924
2280 #define GL_REG_4_ATI 0x8925
2281 #define GL_REG_5_ATI 0x8926
2282 #define GL_REG_6_ATI 0x8927
2283 #define GL_REG_7_ATI 0x8928
2284 #define GL_REG_8_ATI 0x8929
2285 #define GL_REG_9_ATI 0x892A
2286 #define GL_REG_10_ATI 0x892B
2287 #define GL_REG_11_ATI 0x892C
2288 #define GL_REG_12_ATI 0x892D
2289 #define GL_REG_13_ATI 0x892E
2290 #define GL_REG_14_ATI 0x892F
2291 #define GL_REG_15_ATI 0x8930
2292 #define GL_REG_16_ATI 0x8931
2293 #define GL_REG_17_ATI 0x8932
2294 #define GL_REG_18_ATI 0x8933
2295 #define GL_REG_19_ATI 0x8934
2296 #define GL_REG_20_ATI 0x8935
2297 #define GL_REG_21_ATI 0x8936
2298 #define GL_REG_22_ATI 0x8937
2299 #define GL_REG_23_ATI 0x8938
2300 #define GL_REG_24_ATI 0x8939
2301 #define GL_REG_25_ATI 0x893A
2302 #define GL_REG_26_ATI 0x893B
2303 #define GL_REG_27_ATI 0x893C
2304 #define GL_REG_28_ATI 0x893D
2305 #define GL_REG_29_ATI 0x893E
2306 #define GL_REG_30_ATI 0x893F
2307 #define GL_REG_31_ATI 0x8940
2308 #define GL_CON_0_ATI 0x8941
2309 #define GL_CON_1_ATI 0x8942
2310 #define GL_CON_2_ATI 0x8943
2311 #define GL_CON_3_ATI 0x8944
2312 #define GL_CON_4_ATI 0x8945
2313 #define GL_CON_5_ATI 0x8946
2314 #define GL_CON_6_ATI 0x8947
2315 #define GL_CON_7_ATI 0x8948
2316 #define GL_CON_8_ATI 0x8949
2317 #define GL_CON_9_ATI 0x894A
2318 #define GL_CON_10_ATI 0x894B
2319 #define GL_CON_11_ATI 0x894C
2320 #define GL_CON_12_ATI 0x894D
2321 #define GL_CON_13_ATI 0x894E
2322 #define GL_CON_14_ATI 0x894F
2323 #define GL_CON_15_ATI 0x8950
2324 #define GL_CON_16_ATI 0x8951
2325 #define GL_CON_17_ATI 0x8952
2326 #define GL_CON_18_ATI 0x8953
2327 #define GL_CON_19_ATI 0x8954
2328 #define GL_CON_20_ATI 0x8955
2329 #define GL_CON_21_ATI 0x8956
2330 #define GL_CON_22_ATI 0x8957
2331 #define GL_CON_23_ATI 0x8958
2332 #define GL_CON_24_ATI 0x8959
2333 #define GL_CON_25_ATI 0x895A
2334 #define GL_CON_26_ATI 0x895B
2335 #define GL_CON_27_ATI 0x895C
2336 #define GL_CON_28_ATI 0x895D
2337 #define GL_CON_29_ATI 0x895E
2338 #define GL_CON_30_ATI 0x895F
2339 #define GL_CON_31_ATI 0x8960
2340 #define GL_MOV_ATI 0x8961
2341 #define GL_ADD_ATI 0x8963
2342 #define GL_MUL_ATI 0x8964
2343 #define GL_SUB_ATI 0x8965
2344 #define GL_DOT3_ATI 0x8966
2345 #define GL_DOT4_ATI 0x8967
2346 #define GL_MAD_ATI 0x8968
2347 #define GL_LERP_ATI 0x8969
2348 #define GL_CND_ATI 0x896A
2349 #define GL_CND0_ATI 0x896B
2350 #define GL_DOT2_ADD_ATI 0x896C
2351 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
2352 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
2353 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
2354 #define GL_NUM_PASSES_ATI 0x8970
2355 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
2356 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
2357 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
2358 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
2359 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
2360 #define GL_SWIZZLE_STR_ATI 0x8976
2361 #define GL_SWIZZLE_STQ_ATI 0x8977
2362 #define GL_SWIZZLE_STR_DR_ATI 0x8978
2363 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
2364 #define GL_SWIZZLE_STRQ_ATI 0x897A
2365 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
2366 #define GL_RED_BIT_ATI 0x00000001
2367 #define GL_GREEN_BIT_ATI 0x00000002
2368 #define GL_BLUE_BIT_ATI 0x00000004
2369 #define GL_2X_BIT_ATI 0x00000001
2370 #define GL_4X_BIT_ATI 0x00000002
2371 #define GL_8X_BIT_ATI 0x00000004
2372 #define GL_HALF_BIT_ATI 0x00000008
2373 #define GL_QUARTER_BIT_ATI 0x00000010
2374 #define GL_EIGHTH_BIT_ATI 0x00000020
2375 #define GL_SATURATE_BIT_ATI 0x00000040
2376 #define GL_COMP_BIT_ATI 0x00000002
2377 #define GL_NEGATE_BIT_ATI 0x00000004
2378 #define GL_BIAS_BIT_ATI 0x00000008
2381 #ifndef GL_ATI_pn_triangles
2382 #define GL_PN_TRIANGLES_ATI 0x87F0
2383 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
2384 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
2385 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
2386 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
2387 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
2388 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
2389 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
2390 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
2393 #ifndef GL_ATI_vertex_array_object
2394 #define GL_STATIC_ATI 0x8760
2395 #define GL_DYNAMIC_ATI 0x8761
2396 #define GL_PRESERVE_ATI 0x8762
2397 #define GL_DISCARD_ATI 0x8763
2398 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
2399 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
2400 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
2401 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
2404 #ifndef GL_EXT_vertex_shader
2405 #define GL_VERTEX_SHADER_EXT 0x8780
2406 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781
2407 #define GL_OP_INDEX_EXT 0x8782
2408 #define GL_OP_NEGATE_EXT 0x8783
2409 #define GL_OP_DOT3_EXT 0x8784
2410 #define GL_OP_DOT4_EXT 0x8785
2411 #define GL_OP_MUL_EXT 0x8786
2412 #define GL_OP_ADD_EXT 0x8787
2413 #define GL_OP_MADD_EXT 0x8788
2414 #define GL_OP_FRAC_EXT 0x8789
2415 #define GL_OP_MAX_EXT 0x878A
2416 #define GL_OP_MIN_EXT 0x878B
2417 #define GL_OP_SET_GE_EXT 0x878C
2418 #define GL_OP_SET_LT_EXT 0x878D
2419 #define GL_OP_CLAMP_EXT 0x878E
2420 #define GL_OP_FLOOR_EXT 0x878F
2421 #define GL_OP_ROUND_EXT 0x8790
2422 #define GL_OP_EXP_BASE_2_EXT 0x8791
2423 #define GL_OP_LOG_BASE_2_EXT 0x8792
2424 #define GL_OP_POWER_EXT 0x8793
2425 #define GL_OP_RECIP_EXT 0x8794
2426 #define GL_OP_RECIP_SQRT_EXT 0x8795
2427 #define GL_OP_SUB_EXT 0x8796
2428 #define GL_OP_CROSS_PRODUCT_EXT 0x8797
2429 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
2430 #define GL_OP_MOV_EXT 0x8799
2431 #define GL_OUTPUT_VERTEX_EXT 0x879A
2432 #define GL_OUTPUT_COLOR0_EXT 0x879B
2433 #define GL_OUTPUT_COLOR1_EXT 0x879C
2434 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
2435 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
2436 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
2437 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
2438 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
2439 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
2440 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
2441 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
2442 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
2443 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
2444 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
2445 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
2446 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
2447 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
2448 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
2449 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
2450 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
2451 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
2452 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
2453 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
2454 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
2455 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
2456 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
2457 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
2458 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
2459 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
2460 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
2461 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
2462 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
2463 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
2464 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
2465 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
2466 #define GL_OUTPUT_FOG_EXT 0x87BD
2467 #define GL_SCALAR_EXT 0x87BE
2468 #define GL_VECTOR_EXT 0x87BF
2469 #define GL_MATRIX_EXT 0x87C0
2470 #define GL_VARIANT_EXT 0x87C1
2471 #define GL_INVARIANT_EXT 0x87C2
2472 #define GL_LOCAL_CONSTANT_EXT 0x87C3
2473 #define GL_LOCAL_EXT 0x87C4
2474 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
2475 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
2476 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
2477 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
2478 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
2479 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
2480 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
2481 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
2482 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
2483 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
2484 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
2485 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
2486 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
2487 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
2488 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
2489 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
2490 #define GL_X_EXT 0x87D5
2491 #define GL_Y_EXT 0x87D6
2492 #define GL_Z_EXT 0x87D7
2493 #define GL_W_EXT 0x87D8
2494 #define GL_NEGATIVE_X_EXT 0x87D9
2495 #define GL_NEGATIVE_Y_EXT 0x87DA
2496 #define GL_NEGATIVE_Z_EXT 0x87DB
2497 #define GL_NEGATIVE_W_EXT 0x87DC
2498 #define GL_ZERO_EXT 0x87DD
2499 #define GL_ONE_EXT 0x87DE
2500 #define GL_NEGATIVE_ONE_EXT 0x87DF
2501 #define GL_NORMALIZED_RANGE_EXT 0x87E0
2502 #define GL_FULL_RANGE_EXT 0x87E1
2503 #define GL_CURRENT_VERTEX_EXT 0x87E2
2504 #define GL_MVP_MATRIX_EXT 0x87E3
2505 #define GL_VARIANT_VALUE_EXT 0x87E4
2506 #define GL_VARIANT_DATATYPE_EXT 0x87E5
2507 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
2508 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
2509 #define GL_VARIANT_ARRAY_EXT 0x87E8
2510 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
2511 #define GL_INVARIANT_VALUE_EXT 0x87EA
2512 #define GL_INVARIANT_DATATYPE_EXT 0x87EB
2513 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
2514 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
2517 #ifndef GL_ATI_vertex_streams
2518 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B
2519 #define GL_VERTEX_STREAM0_ATI 0x876C
2520 #define GL_VERTEX_STREAM1_ATI 0x876D
2521 #define GL_VERTEX_STREAM2_ATI 0x876E
2522 #define GL_VERTEX_STREAM3_ATI 0x876F
2523 #define GL_VERTEX_STREAM4_ATI 0x8770
2524 #define GL_VERTEX_STREAM5_ATI 0x8771
2525 #define GL_VERTEX_STREAM6_ATI 0x8772
2526 #define GL_VERTEX_STREAM7_ATI 0x8773
2527 #define GL_VERTEX_SOURCE_ATI 0x8774
2530 #ifndef GL_ATI_element_array
2531 #define GL_ELEMENT_ARRAY_ATI 0x8768
2532 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
2533 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
2536 #ifndef GL_SUN_mesh_array
2537 #define GL_QUAD_MESH_SUN 0x8614
2538 #define GL_TRIANGLE_MESH_SUN 0x8615
2541 #ifndef GL_SUN_slice_accum
2542 #define GL_SLICE_ACCUM_SUN 0x85CC
2545 #ifndef GL_NV_multisample_filter_hint
2546 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
2549 #ifndef GL_NV_depth_clamp
2550 #define GL_DEPTH_CLAMP_NV 0x864F
2553 #ifndef GL_NV_occlusion_query
2554 #define GL_PIXEL_COUNTER_BITS_NV 0x8864
2555 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
2556 #define GL_PIXEL_COUNT_NV 0x8866
2557 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
2560 #ifndef GL_NV_point_sprite
2561 #define GL_POINT_SPRITE_NV 0x8861
2562 #define GL_COORD_REPLACE_NV 0x8862
2563 #define GL_POINT_SPRITE_R_MODE_NV 0x8863
2566 #ifndef GL_NV_texture_shader3
2567 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
2568 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
2569 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
2570 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
2571 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
2572 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
2573 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
2574 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
2575 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
2576 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
2577 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
2578 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
2579 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
2580 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
2581 #define GL_HILO8_NV 0x885E
2582 #define GL_SIGNED_HILO8_NV 0x885F
2583 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
2586 #ifndef GL_NV_vertex_program1_1
2589 #ifndef GL_EXT_shadow_funcs
2592 #ifndef GL_EXT_stencil_two_side
2593 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
2594 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
2597 #ifndef GL_ATI_text_fragment_shader
2598 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
2601 #ifndef GL_APPLE_client_storage
2602 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
2605 #ifndef GL_APPLE_element_array
2606 #define GL_ELEMENT_ARRAY_APPLE 0x8768
2607 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769
2608 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A
2611 #ifndef GL_APPLE_fence
2612 #define GL_DRAW_PIXELS_APPLE 0x8A0A
2613 #define GL_FENCE_APPLE 0x8A0B
2616 #ifndef GL_APPLE_vertex_array_object
2617 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
2620 #ifndef GL_APPLE_vertex_array_range
2621 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
2622 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
2623 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
2624 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
2625 #define GL_STORAGE_CACHED_APPLE 0x85BE
2626 #define GL_STORAGE_SHARED_APPLE 0x85BF
2629 #ifndef GL_APPLE_ycbcr_422
2630 #define GL_YCBCR_422_APPLE 0x85B9
2631 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
2632 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
2636 #define GL_RGB_S3TC 0x83A0
2637 #define GL_RGB4_S3TC 0x83A1
2638 #define GL_RGBA_S3TC 0x83A2
2639 #define GL_RGBA4_S3TC 0x83A3
2642 #ifndef GL_ATI_draw_buffers
2643 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824
2644 #define GL_DRAW_BUFFER0_ATI 0x8825
2645 #define GL_DRAW_BUFFER1_ATI 0x8826
2646 #define GL_DRAW_BUFFER2_ATI 0x8827
2647 #define GL_DRAW_BUFFER3_ATI 0x8828
2648 #define GL_DRAW_BUFFER4_ATI 0x8829
2649 #define GL_DRAW_BUFFER5_ATI 0x882A
2650 #define GL_DRAW_BUFFER6_ATI 0x882B
2651 #define GL_DRAW_BUFFER7_ATI 0x882C
2652 #define GL_DRAW_BUFFER8_ATI 0x882D
2653 #define GL_DRAW_BUFFER9_ATI 0x882E
2654 #define GL_DRAW_BUFFER10_ATI 0x882F
2655 #define GL_DRAW_BUFFER11_ATI 0x8830
2656 #define GL_DRAW_BUFFER12_ATI 0x8831
2657 #define GL_DRAW_BUFFER13_ATI 0x8832
2658 #define GL_DRAW_BUFFER14_ATI 0x8833
2659 #define GL_DRAW_BUFFER15_ATI 0x8834
2662 #ifndef GL_ATI_texture_env_combine3
2663 #define GL_MODULATE_ADD_ATI 0x8744
2664 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
2665 #define GL_MODULATE_SUBTRACT_ATI 0x8746
2668 #ifndef GL_ATI_texture_float
2669 #define GL_RGBA_FLOAT32_ATI 0x8814
2670 #define GL_RGB_FLOAT32_ATI 0x8815
2671 #define GL_ALPHA_FLOAT32_ATI 0x8816
2672 #define GL_INTENSITY_FLOAT32_ATI 0x8817
2673 #define GL_LUMINANCE_FLOAT32_ATI 0x8818
2674 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
2675 #define GL_RGBA_FLOAT16_ATI 0x881A
2676 #define GL_RGB_FLOAT16_ATI 0x881B
2677 #define GL_ALPHA_FLOAT16_ATI 0x881C
2678 #define GL_INTENSITY_FLOAT16_ATI 0x881D
2679 #define GL_LUMINANCE_FLOAT16_ATI 0x881E
2680 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
2683 #ifndef GL_NV_float_buffer
2684 #define GL_FLOAT_R_NV 0x8880
2685 #define GL_FLOAT_RG_NV 0x8881
2686 #define GL_FLOAT_RGB_NV 0x8882
2687 #define GL_FLOAT_RGBA_NV 0x8883
2688 #define GL_FLOAT_R16_NV 0x8884
2689 #define GL_FLOAT_R32_NV 0x8885
2690 #define GL_FLOAT_RG16_NV 0x8886
2691 #define GL_FLOAT_RG32_NV 0x8887
2692 #define GL_FLOAT_RGB16_NV 0x8888
2693 #define GL_FLOAT_RGB32_NV 0x8889
2694 #define GL_FLOAT_RGBA16_NV 0x888A
2695 #define GL_FLOAT_RGBA32_NV 0x888B
2696 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
2697 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
2698 #define GL_FLOAT_RGBA_MODE_NV 0x888E
2701 #ifndef GL_NV_fragment_program
2702 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
2703 #define GL_FRAGMENT_PROGRAM_NV 0x8870
2704 #define GL_MAX_TEXTURE_COORDS_NV 0x8871
2705 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
2706 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
2707 #define GL_PROGRAM_ERROR_STRING_NV 0x8874
2710 #ifndef GL_NV_half_float
2711 #define GL_HALF_FLOAT_NV 0x140B
2714 #ifndef GL_NV_pixel_data_range
2715 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
2716 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
2717 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
2718 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
2719 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
2720 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
2723 #ifndef GL_NV_primitive_restart
2724 #define GL_PRIMITIVE_RESTART_NV 0x8558
2725 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
2728 #ifndef GL_NV_texture_expand_normal
2729 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
2732 #ifndef GL_NV_vertex_program2
2735 #ifndef GL_ATI_map_object_buffer
2738 #ifndef GL_ATI_separate_stencil
2739 #define GL_STENCIL_BACK_FUNC_ATI 0x8800
2740 #define GL_STENCIL_BACK_FAIL_ATI 0x8801
2741 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
2742 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
2745 #ifndef GL_ATI_vertex_attrib_array_object
2748 #ifndef GL_EXT_depth_bounds_test
2749 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
2750 #define GL_DEPTH_BOUNDS_EXT 0x8891
2753 #ifndef GL_EXT_texture_mirror_clamp
2754 #define GL_MIRROR_CLAMP_EXT 0x8742
2755 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
2756 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
2759 #ifndef GL_EXT_blend_equation_separate
2760 #define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION
2761 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
2764 #ifndef GL_MESA_pack_invert
2765 #define GL_PACK_INVERT_MESA 0x8758
2768 #ifndef GL_MESA_ycbcr_texture
2769 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
2770 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
2771 #define GL_YCBCR_MESA 0x8757
2778 #ifndef GL_VERSION_1_5
2784 #ifndef GL_ARB_vertex_buffer_object
2790 #ifndef GL_ARB_shader_objects
2796 #ifndef GL_NV_half_float
2801 #ifndef GL_VERSION_1_2
2802 #define GL_VERSION_1_2 1
2803 #ifdef GL_GLEXT_PROTOTYPES
2804 GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf);
2840 GLAPI void APIENTRY glTexSubImage3D (
GLenum,
GLint,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
GLsizei,
GLenum,
GLenum,
const GLvoid *);
2879 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
2883 #ifndef GL_VERSION_1_3
2884 #define GL_VERSION_1_3 1
2885 #ifdef GL_GLEXT_PROTOTYPES
2920 GLAPI void APIENTRY glLoadTransposeMatrixf (
const GLfloat *);
2921 GLAPI void APIENTRY glLoadTransposeMatrixd (
const GLdouble *);
2922 GLAPI void APIENTRY glMultTransposeMatrixf (
const GLfloat *);
2923 GLAPI void APIENTRY glMultTransposeMatrixd (
const GLdouble *);
2928 GLAPI void APIENTRY glCompressedTexSubImage3D (
GLenum,
GLint,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
GLsizei,
GLenum,
GLsizei,
const GLvoid *);
2961 typedef void (
APIENTRYP PFNGLMULTITEXCOORD4FPROC) (
GLenum target, GLfloat
s, GLfloat
t, GLfloat
r, GLfloat
q);
2965 typedef void (
APIENTRYP PFNGLMULTITEXCOORD4SPROC) (
GLenum target, GLshort
s, GLshort
t, GLshort
r, GLshort
q);
2967 typedef void (
APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (
const GLfloat *m);
2968 typedef void (
APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (
const GLdouble *m);
2969 typedef void (
APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (
const GLfloat *m);
2970 typedef void (
APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (
const GLdouble *m);
2975 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data);
2981 #ifndef GL_VERSION_1_4
2982 #define GL_VERSION_1_4 1
2983 #ifdef GL_GLEXT_PROTOTYPES
2996 GLAPI void APIENTRY glSecondaryColor3b (GLbyte, GLbyte, GLbyte);
2998 GLAPI void APIENTRY glSecondaryColor3d (GLdouble, GLdouble, GLdouble);
3000 GLAPI void APIENTRY glSecondaryColor3f (GLfloat, GLfloat, GLfloat);
3004 GLAPI void APIENTRY glSecondaryColor3s (GLshort, GLshort, GLshort);
3006 GLAPI void APIENTRY glSecondaryColor3ub (GLubyte, GLubyte, GLubyte);
3010 GLAPI void APIENTRY glSecondaryColor3us (GLushort, GLushort, GLushort);
3011 GLAPI void APIENTRY glSecondaryColor3usv (
const GLushort *);
3021 GLAPI void APIENTRY glWindowPos3d (GLdouble, GLdouble, GLdouble);
3023 GLAPI void APIENTRY glWindowPos3f (GLfloat, GLfloat, GLfloat);
3027 GLAPI void APIENTRY glWindowPos3s (GLshort, GLshort, GLshort);
3043 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (
const GLbyte *
v);
3045 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (
const GLdouble *
v);
3047 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (
const GLfloat *
v);
3051 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (
const GLshort *
v);
3053 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (
const GLubyte *
v);
3057 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (
const GLushort *
v);
3059 typedef void (
APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble
x, GLdouble
y);
3060 typedef void (
APIENTRYP PFNGLWINDOWPOS2DVPROC) (
const GLdouble *
v);
3062 typedef void (
APIENTRYP PFNGLWINDOWPOS2FVPROC) (
const GLfloat *
v);
3066 typedef void (
APIENTRYP PFNGLWINDOWPOS2SVPROC) (
const GLshort *
v);
3068 typedef void (
APIENTRYP PFNGLWINDOWPOS3DVPROC) (
const GLdouble *
v);
3069 typedef void (
APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat
x, GLfloat
y, GLfloat
z);
3070 typedef void (
APIENTRYP PFNGLWINDOWPOS3FVPROC) (
const GLfloat *
v);
3073 typedef void (
APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort
x, GLshort
y, GLshort
z);
3074 typedef void (
APIENTRYP PFNGLWINDOWPOS3SVPROC) (
const GLshort *
v);
3077 #ifndef GL_VERSION_1_5
3078 #define GL_VERSION_1_5 1
3079 #ifdef GL_GLEXT_PROTOTYPES
3121 #ifndef GL_ARB_multitexture
3122 #define GL_ARB_multitexture 1
3123 #ifdef GL_GLEXT_PROTOTYPES
3150 GLAPI void APIENTRY glMultiTexCoord4dARB (
GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
3177 typedef void (
APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (
GLenum target, GLdouble
s, GLdouble
t, GLdouble
r);
3185 typedef void (
APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (
GLenum target, GLdouble
s, GLdouble
t, GLdouble
r, GLdouble
q);
3187 typedef void (
APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (
GLenum target, GLfloat
s, GLfloat
t, GLfloat
r, GLfloat
q);
3191 typedef void (
APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (
GLenum target, GLshort
s, GLshort
t, GLshort
r, GLshort
q);
3195 #ifndef GL_ARB_transpose_matrix
3196 #define GL_ARB_transpose_matrix 1
3197 #ifdef GL_GLEXT_PROTOTYPES
3198 GLAPI void APIENTRY glLoadTransposeMatrixfARB (
const GLfloat *);
3199 GLAPI void APIENTRY glLoadTransposeMatrixdARB (
const GLdouble *);
3200 GLAPI void APIENTRY glMultTransposeMatrixfARB (
const GLfloat *);
3201 GLAPI void APIENTRY glMultTransposeMatrixdARB (
const GLdouble *);
3203 typedef void (
APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (
const GLfloat *m);
3204 typedef void (
APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (
const GLdouble *m);
3205 typedef void (
APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (
const GLfloat *m);
3206 typedef void (
APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (
const GLdouble *m);
3209 #ifndef GL_ARB_multisample
3210 #define GL_ARB_multisample 1
3211 #ifdef GL_GLEXT_PROTOTYPES
3217 #ifndef GL_ARB_texture_env_add
3218 #define GL_ARB_texture_env_add 1
3221 #ifndef GL_ARB_texture_cube_map
3222 #define GL_ARB_texture_cube_map 1
3225 #ifndef GL_ARB_texture_compression
3226 #define GL_ARB_texture_compression 1
3227 #ifdef GL_GLEXT_PROTOTYPES
3231 GLAPI void APIENTRY glCompressedTexSubImage3DARB (
GLenum,
GLint,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
GLsizei,
GLenum,
GLsizei,
const GLvoid *);
3239 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data);
3245 #ifndef GL_ARB_texture_border_clamp
3246 #define GL_ARB_texture_border_clamp 1
3249 #ifndef GL_ARB_point_parameters
3250 #define GL_ARB_point_parameters 1
3251 #ifdef GL_GLEXT_PROTOTYPES
3259 #ifndef GL_ARB_vertex_blend
3260 #define GL_ARB_vertex_blend 1
3261 #ifdef GL_GLEXT_PROTOTYPES
3285 #ifndef GL_ARB_matrix_palette
3286 #define GL_ARB_matrix_palette 1
3287 #ifdef GL_GLEXT_PROTOTYPES
3301 #ifndef GL_ARB_texture_env_combine
3302 #define GL_ARB_texture_env_combine 1
3305 #ifndef GL_ARB_texture_env_crossbar
3306 #define GL_ARB_texture_env_crossbar 1
3309 #ifndef GL_ARB_texture_env_dot3
3310 #define GL_ARB_texture_env_dot3 1
3313 #ifndef GL_ARB_texture_mirror_repeat
3314 #define GL_ARB_texture_mirror_repeat 1
3317 #ifndef GL_ARB_depth_texture
3318 #define GL_ARB_depth_texture 1
3321 #ifndef GL_ARB_shadow
3322 #define GL_ARB_shadow 1
3325 #ifndef GL_ARB_shadow_ambient
3326 #define GL_ARB_shadow_ambient 1
3329 #ifndef GL_ARB_window_pos
3330 #define GL_ARB_window_pos 1
3331 #ifdef GL_GLEXT_PROTOTYPES
3340 GLAPI void APIENTRY glWindowPos3dARB (GLdouble, GLdouble, GLdouble);
3342 GLAPI void APIENTRY glWindowPos3fARB (GLfloat, GLfloat, GLfloat);
3346 GLAPI void APIENTRY glWindowPos3sARB (GLshort, GLshort, GLshort);
3349 typedef void (
APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble
x, GLdouble
y);
3350 typedef void (
APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (
const GLdouble *
v);
3351 typedef void (
APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat
x, GLfloat
y);
3352 typedef void (
APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (
const GLfloat *
v);
3355 typedef void (
APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort
x, GLshort
y);
3356 typedef void (
APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (
const GLshort *
v);
3357 typedef void (
APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble
x, GLdouble
y, GLdouble
z);
3358 typedef void (
APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (
const GLdouble *
v);
3359 typedef void (
APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat
x, GLfloat
y, GLfloat
z);
3360 typedef void (
APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (
const GLfloat *
v);
3363 typedef void (
APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort
x, GLshort
y, GLshort
z);
3364 typedef void (
APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (
const GLshort *
v);
3367 #ifndef GL_ARB_vertex_program
3368 #define GL_ARB_vertex_program 1
3369 #ifdef GL_GLEXT_PROTOTYPES
3497 #ifndef GL_ARB_fragment_program
3498 #define GL_ARB_fragment_program 1
3502 #ifndef GL_ARB_vertex_buffer_object
3503 #define GL_ARB_vertex_buffer_object 1
3504 #ifdef GL_GLEXT_PROTOTYPES
3510 GLAPI void APIENTRY glBufferSubDataARB (
GLenum, GLintptrARB, GLsizeiptrARB,
const GLvoid *);
3530 #ifndef GL_ARB_occlusion_query
3531 #define GL_ARB_occlusion_query 1
3532 #ifdef GL_GLEXT_PROTOTYPES
3552 #ifndef GL_ARB_shader_objects
3553 #define GL_ARB_shader_objects 1
3554 #ifdef GL_GLEXT_PROTOTYPES
3557 GLAPI void APIENTRY glDetachObjectARB (GLhandleARB, GLhandleARB);
3562 GLAPI void APIENTRY glAttachObjectARB (GLhandleARB, GLhandleARB);
3600 typedef void (
APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
3603 typedef void (
APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
3604 typedef void (
APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
3605 typedef void (
APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
3629 typedef GLint (
APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj,
const GLcharARB *
name);
3636 #ifndef GL_ARB_vertex_shader
3637 #define GL_ARB_vertex_shader 1
3638 #ifdef GL_GLEXT_PROTOTYPES
3645 typedef GLint (
APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj,
const GLcharARB *
name);
3648 #ifndef GL_ARB_fragment_shader
3649 #define GL_ARB_fragment_shader 1
3652 #ifndef GL_ARB_shading_language_100
3653 #define GL_ARB_shading_language_100 1
3656 #ifndef GL_ARB_texture_non_power_of_two
3657 #define GL_ARB_texture_non_power_of_two 1
3660 #ifndef GL_ARB_point_sprite
3661 #define GL_ARB_point_sprite 1
3665 #define GL_EXT_abgr 1
3668 #ifndef GL_EXT_blend_color
3669 #define GL_EXT_blend_color 1
3670 #ifdef GL_GLEXT_PROTOTYPES
3671 GLAPI void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf);
3676 #ifndef GL_EXT_polygon_offset
3677 #define GL_EXT_polygon_offset 1
3678 #ifdef GL_GLEXT_PROTOTYPES
3684 #ifndef GL_EXT_texture
3685 #define GL_EXT_texture 1
3688 #ifndef GL_EXT_texture3D
3689 #define GL_EXT_texture3D 1
3690 #ifdef GL_GLEXT_PROTOTYPES
3692 GLAPI void APIENTRY glTexSubImage3DEXT (
GLenum,
GLint,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
GLsizei,
GLenum,
GLenum,
const GLvoid *);
3695 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
3698 #ifndef GL_SGIS_texture_filter4
3699 #define GL_SGIS_texture_filter4 1
3700 #ifdef GL_GLEXT_PROTOTYPES
3708 #ifndef GL_EXT_subtexture
3709 #define GL_EXT_subtexture 1
3710 #ifdef GL_GLEXT_PROTOTYPES
3718 #ifndef GL_EXT_copy_texture
3719 #define GL_EXT_copy_texture 1
3720 #ifdef GL_GLEXT_PROTOTYPES
3734 #ifndef GL_EXT_histogram
3735 #define GL_EXT_histogram 1
3736 #ifdef GL_GLEXT_PROTOTYPES
3760 #ifndef GL_EXT_convolution
3761 #define GL_EXT_convolution 1
3762 #ifdef GL_GLEXT_PROTOTYPES
3792 #ifndef GL_EXT_color_matrix
3793 #define GL_EXT_color_matrix 1
3796 #ifndef GL_SGI_color_table
3797 #define GL_SGI_color_table 1
3798 #ifdef GL_GLEXT_PROTOTYPES
3816 #ifndef GL_SGIX_pixel_texture
3817 #define GL_SGIX_pixel_texture 1
3818 #ifdef GL_GLEXT_PROTOTYPES
3824 #ifndef GL_SGIS_pixel_texture
3825 #define GL_SGIS_pixel_texture 1
3826 #ifdef GL_GLEXT_PROTOTYPES
3842 #ifndef GL_SGIS_texture4D
3843 #define GL_SGIS_texture4D 1
3844 #ifdef GL_GLEXT_PROTOTYPES
3845 GLAPI void APIENTRY glTexImage4DSGIS (
GLenum,
GLint,
GLenum,
GLsizei,
GLsizei,
GLsizei,
GLsizei,
GLint,
GLenum,
GLenum,
const GLvoid *);
3846 GLAPI void APIENTRY glTexSubImage4DSGIS (
GLenum,
GLint,
GLint,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
GLsizei,
GLsizei,
GLenum,
GLenum,
const GLvoid *);
3848 typedef void (
APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
3849 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLenum format,
GLenum type,
const GLvoid *
pixels);
3852 #ifndef GL_SGI_texture_color_table
3853 #define GL_SGI_texture_color_table 1
3856 #ifndef GL_EXT_cmyka
3857 #define GL_EXT_cmyka 1
3860 #ifndef GL_EXT_texture_object
3861 #define GL_EXT_texture_object 1
3862 #ifdef GL_GLEXT_PROTOTYPES
3878 #ifndef GL_SGIS_detail_texture
3879 #define GL_SGIS_detail_texture 1
3880 #ifdef GL_GLEXT_PROTOTYPES
3888 #ifndef GL_SGIS_sharpen_texture
3889 #define GL_SGIS_sharpen_texture 1
3890 #ifdef GL_GLEXT_PROTOTYPES
3898 #ifndef GL_EXT_packed_pixels
3899 #define GL_EXT_packed_pixels 1
3902 #ifndef GL_SGIS_texture_lod
3903 #define GL_SGIS_texture_lod 1
3906 #ifndef GL_SGIS_multisample
3907 #define GL_SGIS_multisample 1
3908 #ifdef GL_GLEXT_PROTOTYPES
3916 #ifndef GL_EXT_rescale_normal
3917 #define GL_EXT_rescale_normal 1
3920 #ifndef GL_EXT_vertex_array
3921 #define GL_EXT_vertex_array 1
3922 #ifdef GL_GLEXT_PROTOTYPES
3944 #ifndef GL_EXT_misc_attribute
3945 #define GL_EXT_misc_attribute 1
3948 #ifndef GL_SGIS_generate_mipmap
3949 #define GL_SGIS_generate_mipmap 1
3952 #ifndef GL_SGIX_clipmap
3953 #define GL_SGIX_clipmap 1
3956 #ifndef GL_SGIX_shadow
3957 #define GL_SGIX_shadow 1
3960 #ifndef GL_SGIS_texture_edge_clamp
3961 #define GL_SGIS_texture_edge_clamp 1
3964 #ifndef GL_SGIS_texture_border_clamp
3965 #define GL_SGIS_texture_border_clamp 1
3968 #ifndef GL_EXT_blend_minmax
3969 #define GL_EXT_blend_minmax 1
3970 #ifdef GL_GLEXT_PROTOTYPES
3976 #ifndef GL_EXT_blend_subtract
3977 #define GL_EXT_blend_subtract 1
3980 #ifndef GL_EXT_blend_logic_op
3981 #define GL_EXT_blend_logic_op 1
3984 #ifndef GL_SGIX_interlace
3985 #define GL_SGIX_interlace 1
3988 #ifndef GL_SGIX_pixel_tiles
3989 #define GL_SGIX_pixel_tiles 1
3992 #ifndef GL_SGIX_texture_select
3993 #define GL_SGIX_texture_select 1
3996 #ifndef GL_SGIX_sprite
3997 #define GL_SGIX_sprite 1
3998 #ifdef GL_GLEXT_PROTOTYPES
4010 #ifndef GL_SGIX_texture_multi_buffer
4011 #define GL_SGIX_texture_multi_buffer 1
4014 #ifndef GL_EXT_point_parameters
4015 #define GL_EXT_point_parameters 1
4016 #ifdef GL_GLEXT_PROTOTYPES
4024 #ifndef GL_SGIS_point_parameters
4025 #define GL_SGIS_point_parameters 1
4026 #ifdef GL_GLEXT_PROTOTYPES
4034 #ifndef GL_SGIX_instruments
4035 #define GL_SGIX_instruments 1
4036 #ifdef GL_GLEXT_PROTOTYPES
4052 #ifndef GL_SGIX_texture_scale_bias
4053 #define GL_SGIX_texture_scale_bias 1
4056 #ifndef GL_SGIX_framezoom
4057 #define GL_SGIX_framezoom 1
4058 #ifdef GL_GLEXT_PROTOTYPES
4064 #ifndef GL_SGIX_tag_sample_buffer
4065 #define GL_SGIX_tag_sample_buffer 1
4066 #ifdef GL_GLEXT_PROTOTYPES
4072 #ifndef GL_SGIX_polynomial_ffd
4073 #define GL_SGIX_polynomial_ffd 1
4074 #ifdef GL_GLEXT_PROTOTYPES
4075 GLAPI void APIENTRY glDeformationMap3dSGIX (
GLenum, GLdouble, GLdouble,
GLint,
GLint, GLdouble, GLdouble,
GLint,
GLint, GLdouble, GLdouble,
GLint,
GLint,
const GLdouble *);
4076 GLAPI void APIENTRY glDeformationMap3fSGIX (
GLenum, GLfloat, GLfloat,
GLint,
GLint, GLfloat, GLfloat,
GLint,
GLint, GLfloat, GLfloat,
GLint,
GLint,
const GLfloat *);
4078 GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield);
4080 typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (
GLenum target, GLdouble
u1, GLdouble
u2,
GLint ustride,
GLint uorder, GLdouble
v1, GLdouble
v2,
GLint vstride,
GLint vorder, GLdouble
w1, GLdouble
w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
4081 typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (
GLenum target, GLfloat
u1, GLfloat
u2,
GLint ustride,
GLint uorder, GLfloat
v1, GLfloat
v2,
GLint vstride,
GLint vorder, GLfloat
w1, GLfloat
w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
4083 typedef void (
APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield
mask);
4086 #ifndef GL_SGIX_reference_plane
4087 #define GL_SGIX_reference_plane 1
4088 #ifdef GL_GLEXT_PROTOTYPES
4089 GLAPI void APIENTRY glReferencePlaneSGIX (
const GLdouble *);
4094 #ifndef GL_SGIX_flush_raster
4095 #define GL_SGIX_flush_raster 1
4096 #ifdef GL_GLEXT_PROTOTYPES
4102 #ifndef GL_SGIX_depth_texture
4103 #define GL_SGIX_depth_texture 1
4106 #ifndef GL_SGIS_fog_function
4107 #define GL_SGIS_fog_function 1
4108 #ifdef GL_GLEXT_PROTOTYPES
4116 #ifndef GL_SGIX_fog_offset
4117 #define GL_SGIX_fog_offset 1
4120 #ifndef GL_HP_image_transform
4121 #define GL_HP_image_transform 1
4122 #ifdef GL_GLEXT_PROTOTYPES
4138 #ifndef GL_HP_convolution_border_modes
4139 #define GL_HP_convolution_border_modes 1
4142 #ifndef GL_SGIX_texture_add_env
4143 #define GL_SGIX_texture_add_env 1
4146 #ifndef GL_EXT_color_subtable
4147 #define GL_EXT_color_subtable 1
4148 #ifdef GL_GLEXT_PROTOTYPES
4156 #ifndef GL_PGI_vertex_hints
4157 #define GL_PGI_vertex_hints 1
4160 #ifndef GL_PGI_misc_hints
4161 #define GL_PGI_misc_hints 1
4162 #ifdef GL_GLEXT_PROTOTYPES
4168 #ifndef GL_EXT_paletted_texture
4169 #define GL_EXT_paletted_texture 1
4170 #ifdef GL_GLEXT_PROTOTYPES
4182 #ifndef GL_EXT_clip_volume_hint
4183 #define GL_EXT_clip_volume_hint 1
4186 #ifndef GL_SGIX_list_priority
4187 #define GL_SGIX_list_priority 1
4188 #ifdef GL_GLEXT_PROTOTYPES
4204 #ifndef GL_SGIX_ir_instrument1
4205 #define GL_SGIX_ir_instrument1 1
4208 #ifndef GL_SGIX_calligraphic_fragment
4209 #define GL_SGIX_calligraphic_fragment 1
4212 #ifndef GL_SGIX_texture_lod_bias
4213 #define GL_SGIX_texture_lod_bias 1
4216 #ifndef GL_SGIX_shadow_ambient
4217 #define GL_SGIX_shadow_ambient 1
4220 #ifndef GL_EXT_index_texture
4221 #define GL_EXT_index_texture 1
4224 #ifndef GL_EXT_index_material
4225 #define GL_EXT_index_material 1
4226 #ifdef GL_GLEXT_PROTOTYPES
4232 #ifndef GL_EXT_index_func
4233 #define GL_EXT_index_func 1
4234 #ifdef GL_GLEXT_PROTOTYPES
4240 #ifndef GL_EXT_index_array_formats
4241 #define GL_EXT_index_array_formats 1
4244 #ifndef GL_EXT_compiled_vertex_array
4245 #define GL_EXT_compiled_vertex_array 1
4246 #ifdef GL_GLEXT_PROTOTYPES
4254 #ifndef GL_EXT_cull_vertex
4255 #define GL_EXT_cull_vertex 1
4256 #ifdef GL_GLEXT_PROTOTYPES
4264 #ifndef GL_SGIX_ycrcb
4265 #define GL_SGIX_ycrcb 1
4268 #ifndef GL_SGIX_fragment_lighting
4269 #define GL_SGIX_fragment_lighting 1
4270 #ifdef GL_GLEXT_PROTOTYPES
4310 #ifndef GL_IBM_rasterpos_clip
4311 #define GL_IBM_rasterpos_clip 1
4314 #ifndef GL_HP_texture_lighting
4315 #define GL_HP_texture_lighting 1
4318 #ifndef GL_EXT_draw_range_elements
4319 #define GL_EXT_draw_range_elements 1
4320 #ifdef GL_GLEXT_PROTOTYPES
4326 #ifndef GL_WIN_phong_shading
4327 #define GL_WIN_phong_shading 1
4330 #ifndef GL_WIN_specular_fog
4331 #define GL_WIN_specular_fog 1
4334 #ifndef GL_EXT_light_texture
4335 #define GL_EXT_light_texture 1
4336 #ifdef GL_GLEXT_PROTOTYPES
4346 #ifndef GL_SGIX_blend_alpha_minmax
4347 #define GL_SGIX_blend_alpha_minmax 1
4351 #define GL_EXT_bgra 1
4354 #ifndef GL_SGIX_async
4355 #define GL_SGIX_async 1
4356 #ifdef GL_GLEXT_PROTOTYPES
4372 #ifndef GL_SGIX_async_pixel
4373 #define GL_SGIX_async_pixel 1
4376 #ifndef GL_SGIX_async_histogram
4377 #define GL_SGIX_async_histogram 1
4380 #ifndef GL_INTEL_parallel_arrays
4381 #define GL_INTEL_parallel_arrays 1
4382 #ifdef GL_GLEXT_PROTOTYPES
4394 #ifndef GL_HP_occlusion_test
4395 #define GL_HP_occlusion_test 1
4398 #ifndef GL_EXT_pixel_transform
4399 #define GL_EXT_pixel_transform 1
4400 #ifdef GL_GLEXT_PROTOTYPES
4412 #ifndef GL_EXT_pixel_transform_color_table
4413 #define GL_EXT_pixel_transform_color_table 1
4416 #ifndef GL_EXT_shared_texture_palette
4417 #define GL_EXT_shared_texture_palette 1
4420 #ifndef GL_EXT_separate_specular_color
4421 #define GL_EXT_separate_specular_color 1
4424 #ifndef GL_EXT_secondary_color
4425 #define GL_EXT_secondary_color 1
4426 #ifdef GL_GLEXT_PROTOTYPES
4427 GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte);
4428 GLAPI void APIENTRY glSecondaryColor3bvEXT (
const GLbyte *);
4429 GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble);
4430 GLAPI void APIENTRY glSecondaryColor3dvEXT (
const GLdouble *);
4431 GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat);
4432 GLAPI void APIENTRY glSecondaryColor3fvEXT (
const GLfloat *);
4435 GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort);
4436 GLAPI void APIENTRY glSecondaryColor3svEXT (
const GLshort *);
4437 GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte);
4438 GLAPI void APIENTRY glSecondaryColor3ubvEXT (
const GLubyte *);
4441 GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort);
4442 GLAPI void APIENTRY glSecondaryColor3usvEXT (
const GLushort *);
4446 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (
const GLbyte *
v);
4448 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (
const GLdouble *
v);
4450 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (
const GLfloat *
v);
4454 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (
const GLshort *
v);
4456 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (
const GLubyte *
v);
4460 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (
const GLushort *
v);
4464 #ifndef GL_EXT_texture_perturb_normal
4465 #define GL_EXT_texture_perturb_normal 1
4466 #ifdef GL_GLEXT_PROTOTYPES
4472 #ifndef GL_EXT_multi_draw_arrays
4473 #define GL_EXT_multi_draw_arrays 1
4474 #ifdef GL_GLEXT_PROTOTYPES
4482 #ifndef GL_EXT_fog_coord
4483 #define GL_EXT_fog_coord 1
4484 #ifdef GL_GLEXT_PROTOTYPES
4498 #ifndef GL_REND_screen_coordinates
4499 #define GL_REND_screen_coordinates 1
4502 #ifndef GL_EXT_coordinate_frame
4503 #define GL_EXT_coordinate_frame 1
4504 #ifdef GL_GLEXT_PROTOTYPES
4505 GLAPI void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte);
4507 GLAPI void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble);
4509 GLAPI void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat);
4513 GLAPI void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort);
4515 GLAPI void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte);
4517 GLAPI void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble);
4519 GLAPI void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat);
4523 GLAPI void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort);
4529 typedef void (
APIENTRYP PFNGLTANGENT3BVEXTPROC) (
const GLbyte *
v);
4530 typedef void (
APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble
ty, GLdouble
tz);
4531 typedef void (
APIENTRYP PFNGLTANGENT3DVEXTPROC) (
const GLdouble *
v);
4532 typedef void (
APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat
ty, GLfloat
tz);
4533 typedef void (
APIENTRYP PFNGLTANGENT3FVEXTPROC) (
const GLfloat *
v);
4536 typedef void (
APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort
ty, GLshort
tz);
4537 typedef void (
APIENTRYP PFNGLTANGENT3SVEXTPROC) (
const GLshort *
v);
4539 typedef void (
APIENTRYP PFNGLBINORMAL3BVEXTPROC) (
const GLbyte *
v);
4540 typedef void (
APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble
by, GLdouble
bz);
4541 typedef void (
APIENTRYP PFNGLBINORMAL3DVEXTPROC) (
const GLdouble *
v);
4542 typedef void (
APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat
by, GLfloat
bz);
4543 typedef void (
APIENTRYP PFNGLBINORMAL3FVEXTPROC) (
const GLfloat *
v);
4546 typedef void (
APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort
by, GLshort
bz);
4547 typedef void (
APIENTRYP PFNGLBINORMAL3SVEXTPROC) (
const GLshort *
v);
4552 #ifndef GL_EXT_texture_env_combine
4553 #define GL_EXT_texture_env_combine 1
4556 #ifndef GL_APPLE_specular_vector
4557 #define GL_APPLE_specular_vector 1
4560 #ifndef GL_APPLE_transform_hint
4561 #define GL_APPLE_transform_hint 1
4564 #ifndef GL_SGIX_fog_scale
4565 #define GL_SGIX_fog_scale 1
4568 #ifndef GL_SUNX_constant_data
4569 #define GL_SUNX_constant_data 1
4570 #ifdef GL_GLEXT_PROTOTYPES
4576 #ifndef GL_SUN_global_alpha
4577 #define GL_SUN_global_alpha 1
4578 #ifdef GL_GLEXT_PROTOTYPES
4588 typedef void (
APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
4589 typedef void (
APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
4591 typedef void (
APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
4592 typedef void (
APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
4593 typedef void (
APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
4594 typedef void (
APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
4598 #ifndef GL_SUN_triangle_list
4599 #define GL_SUN_triangle_list 1
4600 #ifdef GL_GLEXT_PROTOTYPES
4605 GLAPI void APIENTRY glReplacementCodeusvSUN (
const GLushort *);
4606 GLAPI void APIENTRY glReplacementCodeubvSUN (
const GLubyte *);
4610 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
4611 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
4613 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (
const GLushort *code);
4614 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (
const GLubyte *code);
4618 #ifndef GL_SUN_vertex
4619 #define GL_SUN_vertex 1
4620 #ifdef GL_GLEXT_PROTOTYPES
4621 GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat);
4622 GLAPI void APIENTRY glColor4ubVertex2fvSUN (
const GLubyte *,
const GLfloat *);
4623 GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
4624 GLAPI void APIENTRY glColor4ubVertex3fvSUN (
const GLubyte *,
const GLfloat *);
4625 GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
4626 GLAPI void APIENTRY glColor3fVertex3fvSUN (
const GLfloat *,
const GLfloat *);
4627 GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
4628 GLAPI void APIENTRY glNormal3fVertex3fvSUN (
const GLfloat *,
const GLfloat *);
4629 GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
4630 GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (
const GLfloat *,
const GLfloat *,
const GLfloat *);
4631 GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
4632 GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (
const GLfloat *,
const GLfloat *);
4633 GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
4634 GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (
const GLfloat *,
const GLfloat *);
4635 GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
4636 GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (
const GLfloat *,
const GLubyte *,
const GLfloat *);
4637 GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
4638 GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (
const GLfloat *,
const GLfloat *,
const GLfloat *);
4639 GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
4640 GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (
const GLfloat *,
const GLfloat *,
const GLfloat *);
4641 GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
4642 GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (
const GLfloat *,
const GLfloat *,
const GLfloat *,
const GLfloat *);
4643 GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
4644 GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (
const GLfloat *,
const GLfloat *,
const GLfloat *,
const GLfloat *);
4647 GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (
GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
4648 GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (
const GLuint *,
const GLubyte *,
const GLfloat *);
4649 GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (
GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
4650 GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (
const GLuint *,
const GLfloat *,
const GLfloat *);
4651 GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (
GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
4652 GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (
const GLuint *,
const GLfloat *,
const GLfloat *);
4653 GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (
GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
4654 GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (
const GLuint *,
const GLfloat *,
const GLfloat *,
const GLfloat *);
4655 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (
GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
4656 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (
const GLuint *,
const GLfloat *,
const GLfloat *);
4657 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (
GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
4658 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (
const GLuint *,
const GLfloat *,
const GLfloat *,
const GLfloat *);
4659 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (
GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
4660 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (
const GLuint *,
const GLfloat *,
const GLfloat *,
const GLfloat *,
const GLfloat *);
4662 typedef void (
APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte
r, GLubyte
g, GLubyte
b, GLubyte
a, GLfloat
x, GLfloat
y);
4663 typedef void (
APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (
const GLubyte *
c,
const GLfloat *
v);
4664 typedef void (
APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte
r, GLubyte
g, GLubyte
b, GLubyte
a, GLfloat
x, GLfloat
y, GLfloat
z);
4665 typedef void (
APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (
const GLubyte *
c,
const GLfloat *
v);
4666 typedef void (
APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
x, GLfloat
y, GLfloat
z);
4667 typedef void (
APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (
const GLfloat *
c,
const GLfloat *
v);
4669 typedef void (
APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (
const GLfloat *
n,
const GLfloat *
v);
4670 typedef void (
APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
4671 typedef void (
APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (
const GLfloat *
c,
const GLfloat *
n,
const GLfloat *
v);
4672 typedef void (
APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
x, GLfloat
y, GLfloat
z);
4673 typedef void (
APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (
const GLfloat *
tc,
const GLfloat *
v);
4674 typedef void (
APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
p, GLfloat
q, GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
4675 typedef void (
APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (
const GLfloat *
tc,
const GLfloat *
v);
4676 typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat
s, GLfloat
t, GLubyte
r, GLubyte
g, GLubyte
b, GLubyte
a, GLfloat
x, GLfloat
y, GLfloat
z);
4677 typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (
const GLfloat *
tc,
const GLubyte *
c,
const GLfloat *
v);
4678 typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
x, GLfloat
y, GLfloat
z);
4679 typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (
const GLfloat *
tc,
const GLfloat *
c,
const GLfloat *
v);
4680 typedef void (
APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
4681 typedef void (
APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (
const GLfloat *
tc,
const GLfloat *
n,
const GLfloat *
v);
4682 typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
4683 typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (
const GLfloat *
tc,
const GLfloat *
c,
const GLfloat *
n,
const GLfloat *
v);
4684 typedef void (
APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
p, GLfloat
q, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
4685 typedef void (
APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (
const GLfloat *
tc,
const GLfloat *
c,
const GLfloat *
n,
const GLfloat *
v);
4686 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (
GLuint rc, GLfloat
x, GLfloat
y, GLfloat
z);
4687 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (
const GLuint *rc,
const GLfloat *
v);
4688 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (
GLuint rc, GLubyte
r, GLubyte
g, GLubyte
b, GLubyte
a, GLfloat
x, GLfloat
y, GLfloat
z);
4689 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (
const GLuint *rc,
const GLubyte *
c,
const GLfloat *
v);
4690 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (
GLuint rc, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
x, GLfloat
y, GLfloat
z);
4691 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (
const GLuint *rc,
const GLfloat *
c,
const GLfloat *
v);
4692 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (
GLuint rc, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
4693 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (
const GLuint *rc,
const GLfloat *
n,
const GLfloat *
v);
4694 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
4695 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (
const GLuint *rc,
const GLfloat *
c,
const GLfloat *
n,
const GLfloat *
v);
4696 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (
GLuint rc, GLfloat
s, GLfloat
t, GLfloat
x, GLfloat
y, GLfloat
z);
4697 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (
const GLuint *rc,
const GLfloat *
tc,
const GLfloat *
v);
4698 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc, GLfloat
s, GLfloat
t, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
4699 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (
const GLuint *rc,
const GLfloat *
tc,
const GLfloat *
n,
const GLfloat *
v);
4700 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc, GLfloat
s, GLfloat
t, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
4701 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (
const GLuint *rc,
const GLfloat *
tc,
const GLfloat *
c,
const GLfloat *
n,
const GLfloat *
v);
4704 #ifndef GL_EXT_blend_func_separate
4705 #define GL_EXT_blend_func_separate 1
4706 #ifdef GL_GLEXT_PROTOTYPES
4712 #ifndef GL_INGR_blend_func_separate
4713 #define GL_INGR_blend_func_separate 1
4714 #ifdef GL_GLEXT_PROTOTYPES
4720 #ifndef GL_INGR_color_clamp
4721 #define GL_INGR_color_clamp 1
4724 #ifndef GL_INGR_interlace_read
4725 #define GL_INGR_interlace_read 1
4728 #ifndef GL_EXT_stencil_wrap
4729 #define GL_EXT_stencil_wrap 1
4732 #ifndef GL_EXT_422_pixels
4733 #define GL_EXT_422_pixels 1
4736 #ifndef GL_NV_texgen_reflection
4737 #define GL_NV_texgen_reflection 1
4740 #ifndef GL_SUN_convolution_border_modes
4741 #define GL_SUN_convolution_border_modes 1
4744 #ifndef GL_EXT_texture_env_add
4745 #define GL_EXT_texture_env_add 1
4748 #ifndef GL_EXT_texture_lod_bias
4749 #define GL_EXT_texture_lod_bias 1
4752 #ifndef GL_EXT_texture_filter_anisotropic
4753 #define GL_EXT_texture_filter_anisotropic 1
4756 #ifndef GL_EXT_vertex_weighting
4757 #define GL_EXT_vertex_weighting 1
4758 #ifdef GL_GLEXT_PROTOTYPES
4763 typedef void (
APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
4764 typedef void (
APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (
const GLfloat *weight);
4768 #ifndef GL_NV_light_max_exponent
4769 #define GL_NV_light_max_exponent 1
4772 #ifndef GL_NV_vertex_array_range
4773 #define GL_NV_vertex_array_range 1
4774 #ifdef GL_GLEXT_PROTOTYPES
4782 #ifndef GL_NV_register_combiners
4783 #define GL_NV_register_combiners 1
4784 #ifdef GL_GLEXT_PROTOTYPES
4814 #ifndef GL_NV_fog_distance
4815 #define GL_NV_fog_distance 1
4818 #ifndef GL_NV_texgen_emboss
4819 #define GL_NV_texgen_emboss 1
4822 #ifndef GL_NV_blend_square
4823 #define GL_NV_blend_square 1
4826 #ifndef GL_NV_texture_env_combine4
4827 #define GL_NV_texture_env_combine4 1
4830 #ifndef GL_MESA_resize_buffers
4831 #define GL_MESA_resize_buffers 1
4832 #ifdef GL_GLEXT_PROTOTYPES
4838 #ifndef GL_MESA_window_pos
4839 #define GL_MESA_window_pos 1
4840 #ifdef GL_GLEXT_PROTOTYPES
4849 GLAPI void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble);
4851 GLAPI void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat);
4855 GLAPI void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort);
4857 GLAPI void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble);
4859 GLAPI void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat);
4863 GLAPI void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort);
4866 typedef void (
APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble
x, GLdouble
y);
4867 typedef void (
APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (
const GLdouble *
v);
4868 typedef void (
APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat
x, GLfloat
y);
4869 typedef void (
APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (
const GLfloat *
v);
4872 typedef void (
APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort
x, GLshort
y);
4873 typedef void (
APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (
const GLshort *
v);
4874 typedef void (
APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble
x, GLdouble
y, GLdouble
z);
4875 typedef void (
APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (
const GLdouble *
v);
4876 typedef void (
APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat
x, GLfloat
y, GLfloat
z);
4877 typedef void (
APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (
const GLfloat *
v);
4880 typedef void (
APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort
x, GLshort
y, GLshort
z);
4881 typedef void (
APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (
const GLshort *
v);
4882 typedef void (
APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble
x, GLdouble
y, GLdouble
z, GLdouble
w);
4883 typedef void (
APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (
const GLdouble *
v);
4884 typedef void (
APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
4885 typedef void (
APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (
const GLfloat *
v);
4888 typedef void (
APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort
x, GLshort
y, GLshort
z, GLshort
w);
4889 typedef void (
APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (
const GLshort *
v);
4892 #ifndef GL_IBM_cull_vertex
4893 #define GL_IBM_cull_vertex 1
4896 #ifndef GL_IBM_multimode_draw_arrays
4897 #define GL_IBM_multimode_draw_arrays 1
4898 #ifdef GL_GLEXT_PROTOTYPES
4906 #ifndef GL_IBM_vertex_array_lists
4907 #define GL_IBM_vertex_array_lists 1
4908 #ifdef GL_GLEXT_PROTOTYPES
4928 #ifndef GL_SGIX_subsample
4929 #define GL_SGIX_subsample 1
4932 #ifndef GL_SGIX_ycrcba
4933 #define GL_SGIX_ycrcba 1
4936 #ifndef GL_SGIX_ycrcb_subsample
4937 #define GL_SGIX_ycrcb_subsample 1
4940 #ifndef GL_SGIX_depth_pass_instrument
4941 #define GL_SGIX_depth_pass_instrument 1
4944 #ifndef GL_3DFX_texture_compression_FXT1
4945 #define GL_3DFX_texture_compression_FXT1 1
4948 #ifndef GL_3DFX_multisample
4949 #define GL_3DFX_multisample 1
4952 #ifndef GL_3DFX_tbuffer
4953 #define GL_3DFX_tbuffer 1
4954 #ifdef GL_GLEXT_PROTOTYPES
4960 #ifndef GL_EXT_multisample
4961 #define GL_EXT_multisample 1
4962 #ifdef GL_GLEXT_PROTOTYPES
4970 #ifndef GL_SGIX_vertex_preclip
4971 #define GL_SGIX_vertex_preclip 1
4974 #ifndef GL_SGIX_convolution_accuracy
4975 #define GL_SGIX_convolution_accuracy 1
4978 #ifndef GL_SGIX_resample
4979 #define GL_SGIX_resample 1
4982 #ifndef GL_SGIS_point_line_texgen
4983 #define GL_SGIS_point_line_texgen 1
4986 #ifndef GL_SGIS_texture_color_mask
4987 #define GL_SGIS_texture_color_mask 1
4988 #ifdef GL_GLEXT_PROTOTYPES
4994 #ifndef GL_SGIX_igloo_interface
4995 #define GL_SGIX_igloo_interface 1
4996 #ifdef GL_GLEXT_PROTOTYPES
5002 #ifndef GL_EXT_texture_env_dot3
5003 #define GL_EXT_texture_env_dot3 1
5006 #ifndef GL_ATI_texture_mirror_once
5007 #define GL_ATI_texture_mirror_once 1
5011 #define GL_NV_fence 1
5012 #ifdef GL_GLEXT_PROTOTYPES
5030 #ifndef GL_NV_evaluators
5031 #define GL_NV_evaluators 1
5032 #ifdef GL_GLEXT_PROTOTYPES
5054 #ifndef GL_NV_packed_depth_stencil
5055 #define GL_NV_packed_depth_stencil 1
5058 #ifndef GL_NV_register_combiners2
5059 #define GL_NV_register_combiners2 1
5060 #ifdef GL_GLEXT_PROTOTYPES
5068 #ifndef GL_NV_texture_compression_vtc
5069 #define GL_NV_texture_compression_vtc 1
5072 #ifndef GL_NV_texture_rectangle
5073 #define GL_NV_texture_rectangle 1
5076 #ifndef GL_NV_texture_shader
5077 #define GL_NV_texture_shader 1
5080 #ifndef GL_NV_texture_shader2
5081 #define GL_NV_texture_shader2 1
5084 #ifndef GL_NV_vertex_array_range2
5085 #define GL_NV_vertex_array_range2 1
5088 #ifndef GL_NV_vertex_program
5089 #define GL_NV_vertex_program 1
5090 #ifdef GL_GLEXT_PROTOTYPES
5222 #ifndef GL_SGIX_texture_coordinate_clamp
5223 #define GL_SGIX_texture_coordinate_clamp 1
5226 #ifndef GL_SGIX_scalebias_hint
5227 #define GL_SGIX_scalebias_hint 1
5230 #ifndef GL_OML_interlace
5231 #define GL_OML_interlace 1
5234 #ifndef GL_OML_subsample
5235 #define GL_OML_subsample 1
5238 #ifndef GL_OML_resample
5239 #define GL_OML_resample 1
5242 #ifndef GL_NV_copy_depth_to_color
5243 #define GL_NV_copy_depth_to_color 1
5246 #ifndef GL_ATI_envmap_bumpmap
5247 #define GL_ATI_envmap_bumpmap 1
5248 #ifdef GL_GLEXT_PROTOTYPES
5260 #ifndef GL_ATI_fragment_shader
5261 #define GL_ATI_fragment_shader 1
5262 #ifdef GL_GLEXT_PROTOTYPES
5272 GLAPI void APIENTRY glColorFragmentOp3ATI (
GLenum,
GLuint,
GLuint,
GLuint,
GLuint,
GLuint,
GLuint,
GLuint,
GLuint,
GLuint,
GLuint,
GLuint,
GLuint);
5275 GLAPI void APIENTRY glAlphaFragmentOp3ATI (
GLenum,
GLuint,
GLuint,
GLuint,
GLuint,
GLuint,
GLuint,
GLuint,
GLuint,
GLuint,
GLuint,
GLuint);
5287 typedef void (
APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
5290 typedef void (
APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
5294 #ifndef GL_ATI_pn_triangles
5295 #define GL_ATI_pn_triangles 1
5296 #ifdef GL_GLEXT_PROTOTYPES
5304 #ifndef GL_ATI_vertex_array_object
5305 #define GL_ATI_vertex_array_object 1
5306 #ifdef GL_GLEXT_PROTOTYPES
5334 #ifndef GL_EXT_vertex_shader
5335 #define GL_EXT_vertex_shader 1
5336 #ifdef GL_GLEXT_PROTOTYPES
5424 #ifndef GL_ATI_vertex_streams
5425 #define GL_ATI_vertex_streams 1
5426 #ifdef GL_GLEXT_PROTOTYPES
5497 typedef void (
APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (
GLenum stream, GLshort
x, GLshort
y, GLshort
z, GLshort
w);
5501 typedef void (
APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (
GLenum stream, GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
5503 typedef void (
APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (
GLenum stream, GLdouble
x, GLdouble
y, GLdouble
z, GLdouble
w);
5520 #ifndef GL_ATI_element_array
5521 #define GL_ATI_element_array 1
5522 #ifdef GL_GLEXT_PROTOTYPES
5532 #ifndef GL_SUN_mesh_array
5533 #define GL_SUN_mesh_array 1
5534 #ifdef GL_GLEXT_PROTOTYPES
5540 #ifndef GL_SUN_slice_accum
5541 #define GL_SUN_slice_accum 1
5544 #ifndef GL_NV_multisample_filter_hint
5545 #define GL_NV_multisample_filter_hint 1
5548 #ifndef GL_NV_depth_clamp
5549 #define GL_NV_depth_clamp 1
5552 #ifndef GL_NV_occlusion_query
5553 #define GL_NV_occlusion_query 1
5554 #ifdef GL_GLEXT_PROTOTYPES
5572 #ifndef GL_NV_point_sprite
5573 #define GL_NV_point_sprite 1
5574 #ifdef GL_GLEXT_PROTOTYPES
5582 #ifndef GL_NV_texture_shader3
5583 #define GL_NV_texture_shader3 1
5586 #ifndef GL_NV_vertex_program1_1
5587 #define GL_NV_vertex_program1_1 1
5590 #ifndef GL_EXT_shadow_funcs
5591 #define GL_EXT_shadow_funcs 1
5594 #ifndef GL_EXT_stencil_two_side
5595 #define GL_EXT_stencil_two_side 1
5596 #ifdef GL_GLEXT_PROTOTYPES
5602 #ifndef GL_ATI_text_fragment_shader
5603 #define GL_ATI_text_fragment_shader 1
5606 #ifndef GL_APPLE_client_storage
5607 #define GL_APPLE_client_storage 1
5610 #ifndef GL_APPLE_element_array
5611 #define GL_APPLE_element_array 1
5612 #ifdef GL_GLEXT_PROTOTYPES
5626 #ifndef GL_APPLE_fence
5627 #define GL_APPLE_fence 1
5628 #ifdef GL_GLEXT_PROTOTYPES
5648 #ifndef GL_APPLE_vertex_array_object
5649 #define GL_APPLE_vertex_array_object 1
5650 #ifdef GL_GLEXT_PROTOTYPES
5662 #ifndef GL_APPLE_vertex_array_range
5663 #define GL_APPLE_vertex_array_range 1
5664 #ifdef GL_GLEXT_PROTOTYPES
5674 #ifndef GL_APPLE_ycbcr_422
5675 #define GL_APPLE_ycbcr_422 1
5679 #define GL_S3_s3tc 1
5682 #ifndef GL_ATI_draw_buffers
5683 #define GL_ATI_draw_buffers 1
5684 #ifdef GL_GLEXT_PROTOTYPES
5690 #ifndef GL_ATI_texture_env_combine3
5691 #define GL_ATI_texture_env_combine3 1
5694 #ifndef GL_ATI_texture_float
5695 #define GL_ATI_texture_float 1
5698 #ifndef GL_NV_float_buffer
5699 #define GL_NV_float_buffer 1
5702 #ifndef GL_NV_fragment_program
5703 #define GL_NV_fragment_program 1
5705 #ifdef GL_GLEXT_PROTOTYPES
5721 #ifndef GL_NV_half_float
5722 #define GL_NV_half_float 1
5723 #ifdef GL_GLEXT_PROTOTYPES
5726 GLAPI void APIENTRY glVertex3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
5728 GLAPI void APIENTRY glVertex4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
5730 GLAPI void APIENTRY glNormal3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
5732 GLAPI void APIENTRY glColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
5734 GLAPI void APIENTRY glColor4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
5740 GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
5742 GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
5754 GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
5755 GLAPI void APIENTRY glSecondaryColor3hvNV (
const GLhalfNV *);
5771 typedef void (
APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV
x, GLhalfNV
y);
5772 typedef void (
APIENTRYP PFNGLVERTEX2HVNVPROC) (
const GLhalfNV *
v);
5773 typedef void (
APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV
x, GLhalfNV
y, GLhalfNV
z);
5774 typedef void (
APIENTRYP PFNGLVERTEX3HVNVPROC) (
const GLhalfNV *
v);
5775 typedef void (
APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV
x, GLhalfNV
y, GLhalfNV
z, GLhalfNV
w);
5776 typedef void (
APIENTRYP PFNGLVERTEX4HVNVPROC) (
const GLhalfNV *
v);
5778 typedef void (
APIENTRYP PFNGLNORMAL3HVNVPROC) (
const GLhalfNV *
v);
5780 typedef void (
APIENTRYP PFNGLCOLOR3HVNVPROC) (
const GLhalfNV *
v);
5782 typedef void (
APIENTRYP PFNGLCOLOR4HVNVPROC) (
const GLhalfNV *
v);
5784 typedef void (
APIENTRYP PFNGLTEXCOORD1HVNVPROC) (
const GLhalfNV *
v);
5785 typedef void (
APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV
s, GLhalfNV
t);
5786 typedef void (
APIENTRYP PFNGLTEXCOORD2HVNVPROC) (
const GLhalfNV *
v);
5787 typedef void (
APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV
s, GLhalfNV
t, GLhalfNV
r);
5788 typedef void (
APIENTRYP PFNGLTEXCOORD3HVNVPROC) (
const GLhalfNV *
v);
5789 typedef void (
APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV
s, GLhalfNV
t, GLhalfNV
r, GLhalfNV
q);
5790 typedef void (
APIENTRYP PFNGLTEXCOORD4HVNVPROC) (
const GLhalfNV *
v);
5797 typedef void (
APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (
GLenum target, GLhalfNV
s, GLhalfNV
t, GLhalfNV
r, GLhalfNV
q);
5799 typedef void (
APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog);
5800 typedef void (
APIENTRYP PFNGLFOGCOORDHVNVPROC) (
const GLhalfNV *fog);
5802 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (
const GLhalfNV *
v);
5803 typedef void (
APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
5804 typedef void (
APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (
const GLhalfNV *weight);
5819 #ifndef GL_NV_pixel_data_range
5820 #define GL_NV_pixel_data_range 1
5821 #ifdef GL_GLEXT_PROTOTYPES
5829 #ifndef GL_NV_primitive_restart
5830 #define GL_NV_primitive_restart 1
5831 #ifdef GL_GLEXT_PROTOTYPES
5839 #ifndef GL_NV_texture_expand_normal
5840 #define GL_NV_texture_expand_normal 1
5843 #ifndef GL_NV_vertex_program2
5844 #define GL_NV_vertex_program2 1
5847 #ifndef GL_ATI_map_object_buffer
5848 #define GL_ATI_map_object_buffer 1
5849 #ifdef GL_GLEXT_PROTOTYPES
5857 #ifndef GL_ATI_separate_stencil
5858 #define GL_ATI_separate_stencil 1
5859 #ifdef GL_GLEXT_PROTOTYPES
5867 #ifndef GL_ATI_vertex_attrib_array_object
5868 #define GL_ATI_vertex_attrib_array_object 1
5869 #ifdef GL_GLEXT_PROTOTYPES
5879 #ifndef GL_EXT_depth_bounds_test
5880 #define GL_EXT_depth_bounds_test 1
5881 #ifdef GL_GLEXT_PROTOTYPES
5887 #ifndef GL_EXT_texture_mirror_clamp
5888 #define GL_EXT_texture_mirror_clamp 1
5891 #ifndef GL_EXT_blend_equation_separate
5892 #define GL_EXT_blend_equation_separate 1
5893 #ifdef GL_GLEXT_PROTOTYPES
5899 #ifndef GL_MESA_pack_invert
5900 #define GL_MESA_pack_invert 1
5903 #ifndef GL_MESA_ycbcr_texture
5904 #define GL_MESA_ycbcr_texture 1
5907 #ifndef GL_EXT_depth_bounds_test
5908 #define GL_EXT_depth_bounds_test 1
5909 #ifdef GL_GLEXT_PROTOTYPES
5912 typedef void (
APIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd
zmax);
GLdouble GLdouble GLdouble GLdouble q
GLenum GLenum GLenum dppass
GLsizei const GLfloat * points
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLboolean GLenum GLenum GLvoid * values
GLsizei const GLfloat * value
GLvoid *APIENTRYP PFNGLMAPBUFFERARBPROC(GLenum target, GLenum access)
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Mod
void glAlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
GLuint glGenFragmentShadersATI(GLuint ID)
GLuint GLenum GLsizei GLsizei GLint GLint GLboolean packed
void glBeginFragmentShaderATI(void)
GLenum GLenum GLenum GLenum GLenum componentUsage
GLenum GLsizei GLenum format
GLint GLint GLint GLint zoffset
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean GLboolean muxSum
GLenum GLenum GLenum GLenum GLenum scale
GLuint GLuint GLuint dstMod
const GLuint const GLclampf * priorities
GLenum GLsizei GLenum GLenum const GLvoid * table
GLenum GLenum GLenum GLenum mapping
void glColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
GLuint GLenum GLenum outY
GLenum GLsizei GLenum GLenum const GLvoid * image
GLint GLint GLsizei GLsizei GLsizei depth
GLenum GLsizei const GLvoid * string
GLsizeiptr const GLvoid GLenum usage
GLint GLenum GLsizei GLsizei GLsizei GLsizei size4d
GLenum GLenum GLuint components
GLuint GLuint GLsizei GLenum type
GLclampf GLclampf GLclampf alpha
GLsizei GLenum GLboolean sink
GLdouble GLdouble GLint GLint uorder
GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2
GLuint GLuint GLuint GLuint arg1
GLuint GLenum GLenum GLenum outZ
GLenum GLint const GLvoid GLint ptrstride
GLenum GLenum sfactorAlpha
GLsizei GLsizei GLcharARB * source
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint worder
GLfloat GLfloat GLfloat v2
GLsizei const GLvoid * pointer
GLvoid *APIENTRYP PFNGLMAPBUFFERPROC(GLenum target, GLenum access)
void glSetFragmentShaderConstantATI(GLuint num, const GLfloat *val)
GLuint GLuint GLsizei count
typedef GLboolean(APIENTRYP PFNGLISQUERYPROC)(GLuint id)
GLuint GLsizei const GLvoid GLenum preserve
void glAlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
GLubyte GLubyte GLubyte GLubyte w
GLsizei GLsizei GLcharARB * infoLog
void glAlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3
const GLdouble * equation
GLsizei GLsizei GLenum GLenum const GLvoid * data
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint vstride
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean cdDotProduct
GLuint GLuint GLuint GLuint GLuint arg1Rep
const GLint const GLsizei GLsizei GLint modestride
GLint GLsizei GLsizei primcount
typedef GLint(APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj
GLint GLint GLint yoffset
GLenum GLenum GLenum input
GLint GLint GLint GLint GLint woffset
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Rep
GLubyte GLubyte GLubyte a
GLenum const GLvoid * addr
GLsizei GLboolean transpose
GLenum GLsizei GLsizei height
GLdouble GLdouble GLint ustride
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble w2
GLfloat GLfloat GLfloat GLfloat nx
GLint GLint GLsizei GLsizei GLsizei GLint border
GLfloat GLfloat GLfloat GLfloat v3
void glSampleMapATI(GLuint dst, GLuint interp, GLenum swizzle)
GLdouble GLdouble GLdouble r
GLenum GLenum GLenum dfactorAlpha
GLenum GLenum GLenum GLenum sumOutput
GLenum GLenum GLvoid * row
GLuint GLuint GLuint GLuint GLuint GLuint arg1Mod
GLuint GLuint GLsizei GLenum const GLvoid * indices
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Mod
void glBindFragmentShaderATI(GLuint ID)
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint vorder
GLsizei const GLcharARB const GLint * length
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint wstride
typedef void(APIENTRYP PFNGLBLENDCOLORPROC)(GLclampf red
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean abDotProduct
const GLuint GLboolean * residences
void glEndFragmentShaderATI(void)
void glColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
GLuint GLenum GLenum transform
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GLenum GLenum GLvoid GLvoid GLvoid * span
GLenum GLenum GLvoid GLvoid * column
typedef GLuint(APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC)(GLsizei range)
void glPassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle)
GLuint GLenum GLenum GLenum GLenum outW
void glColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Rep
GLvoid *APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC(GLuint buffer)
GLint GLenum GLboolean normalized
void glDeleteFragmentShaderATI(GLuint ID)
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble w1
GLenum const GLfloat * params
GLenum GLenum GLenum cdOutput