doom3-gpl
Doom 3 GPL source release
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#include <RenderSystem.h>
Definition at line 44 of file RenderSystem.h.
bool glconfig_s::allowARB2Path |
Definition at line 96 of file RenderSystem.h.
bool glconfig_s::allowNV10Path |
Definition at line 94 of file RenderSystem.h.
bool glconfig_s::allowNV20Path |
Definition at line 93 of file RenderSystem.h.
bool glconfig_s::allowNV30Path |
Definition at line 92 of file RenderSystem.h.
bool glconfig_s::allowR200Path |
Definition at line 95 of file RenderSystem.h.
bool glconfig_s::anisotropicAvailable |
Definition at line 64 of file RenderSystem.h.
bool glconfig_s::ARBFragmentProgramAvailable |
Definition at line 75 of file RenderSystem.h.
bool glconfig_s::ARBVertexBufferObjectAvailable |
Definition at line 73 of file RenderSystem.h.
bool glconfig_s::ARBVertexProgramAvailable |
Definition at line 74 of file RenderSystem.h.
bool glconfig_s::atiFragmentShaderAvailable |
Definition at line 81 of file RenderSystem.h.
bool glconfig_s::atiTwoSidedStencilAvailable |
Definition at line 84 of file RenderSystem.h.
int glconfig_s::colorBits |
Definition at line 60 of file RenderSystem.h.
bool glconfig_s::cubeMapAvailable |
Definition at line 69 of file RenderSystem.h.
int glconfig_s::depthBits |
Definition at line 60 of file RenderSystem.h.
bool glconfig_s::depthBoundsTestAvailable |
Definition at line 78 of file RenderSystem.h.
int glconfig_s::displayFrequency |
Definition at line 88 of file RenderSystem.h.
bool glconfig_s::envDot3Available |
Definition at line 70 of file RenderSystem.h.
const char* glconfig_s::extensions_string |
Definition at line 48 of file RenderSystem.h.
float glconfig_s::glVersion |
Definition at line 51 of file RenderSystem.h.
bool glconfig_s::isFullscreen |
Definition at line 90 of file RenderSystem.h.
bool glconfig_s::isInitialized |
Definition at line 98 of file RenderSystem.h.
float glconfig_s::maxTextureAnisotropy |
Definition at line 58 of file RenderSystem.h.
int glconfig_s::maxTextureCoords |
Definition at line 56 of file RenderSystem.h.
int glconfig_s::maxTextureImageUnits |
Definition at line 57 of file RenderSystem.h.
int glconfig_s::maxTextureSize |
Definition at line 54 of file RenderSystem.h.
int glconfig_s::maxTextureUnits |
Definition at line 55 of file RenderSystem.h.
bool glconfig_s::multitextureAvailable |
Definition at line 62 of file RenderSystem.h.
bool glconfig_s::registerCombinersAvailable |
Definition at line 68 of file RenderSystem.h.
const char* glconfig_s::renderer_string |
Definition at line 45 of file RenderSystem.h.
bool glconfig_s::sharedTexturePaletteAvailable |
Definition at line 72 of file RenderSystem.h.
int glconfig_s::stencilBits |
Definition at line 60 of file RenderSystem.h.
bool glconfig_s::texture3DAvailable |
Definition at line 71 of file RenderSystem.h.
bool glconfig_s::textureCompressionAvailable |
Definition at line 63 of file RenderSystem.h.
bool glconfig_s::textureEnvAddAvailable |
Definition at line 66 of file RenderSystem.h.
bool glconfig_s::textureEnvCombineAvailable |
Definition at line 67 of file RenderSystem.h.
bool glconfig_s::textureLODBiasAvailable |
Definition at line 65 of file RenderSystem.h.
bool glconfig_s::textureNonPowerOfTwoAvailable |
Definition at line 77 of file RenderSystem.h.
bool glconfig_s::twoSidedStencilAvailable |
Definition at line 76 of file RenderSystem.h.
const char* glconfig_s::vendor_string |
Definition at line 46 of file RenderSystem.h.
const char* glconfig_s::version_string |
Definition at line 47 of file RenderSystem.h.
int glconfig_s::vidHeight |
Definition at line 86 of file RenderSystem.h.
int glconfig_s::vidWidth |
Definition at line 86 of file RenderSystem.h.
const char* glconfig_s::wgl_extensions_string |
Definition at line 49 of file RenderSystem.h.